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==''Kirby & The Amazing Mirror''==
==''Kirby & The Amazing Mirror''==
''[[Kirby & The Amazing Mirror]]''{{'}}s demo released exclusively for Japanese kiosks. It includes an early segment of ''Kirby & The Amazing Mirror'', cutting out the tutorial and teleporting the [[Kirby (species)|Kirbys]] directly into [[Rainbow Route - Central Circle|Central Circle]]. As a result, the World Map is never obtained and the player cannot see either the map of the [[Mirror World]] (except for a moment after Kirby presses a [[Big Switch]]) or of the area they are currently in. After starting the game, it can be played all the way until the boss battle against [[King Golem]], at which point the demo ends and displays the full game's time of release, along with the four Kirbys encouraging the player to purchase it. Alternatively, a time limit can put an early end to the gameplay and return the players to the kiosk's info screen for the full game. Due to both running on GameCube hardware and not providing an option to play with [[multiplayer]], the demo can only be played in singleplayer.
''[[Kirby & The Amazing Mirror]]''{{'}}s demo released exclusively for Japanese kiosks. It includes an early segment of ''Kirby & The Amazing Mirror'', cutting out the tutorial and teleporting the [[Kirby (species)|Kirbys]] directly into [[Rainbow Route - Central Circle|Central Circle]]. As a result, the World Map is never obtained and the player can not see either the map of the [[Mirror World]] or of the area they are currently in. After starting the game, it can be played all the way until the boss battle against [[King Golem]], at which point the demo ends and displays the full game's time of release, along with the four Kirbys encouraging the player to purchase it. Alternatively, a time limit can put an early end to the gameplay and return the players to the kiosk's info screen for the full game. Due to both running on GameCube hardware and not providing an option to play with [[multiplayer]], the demo can only be played in singleplayer.


This demo was built from a pre-release version of ''Kirby & The Amazing Mirror'', and has numerous quirks and differences from the final game as a result, listed below.
This demo was built from a pre-release version of ''Kirby & The Amazing Mirror'', and has numerous quirks and differences from the final game as a result, listed below.
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''[[Kirby: Canvas Curse]]''{{'}}s demo released for [[Nintendo DS]] kiosks without a downloadable release on the DS Download Service or DS Download Station.
''[[Kirby: Canvas Curse]]''{{'}}s demo released for [[Nintendo DS]] kiosks without a downloadable release on the DS Download Service or DS Download Station.


The two stages [[Plant Plain]] and [[Ghost Grounds]] are included, along with the tutorial, all of which are unaltered from their versions in the full game. After either the end of a stage is reached or Kirby loses enough lives to cause a [[Game Over]], the demo ends and the player is encouraged to purchase the full game before being returned to the title screen. If the kiosk is left alone for a few minutes, the demo will end without displaying the advertisement. [[Medal]]s are still present and collectable in all stages as they are in the full game, but not saved.
The two stages [[Plant Plain]] and [[Ghost Grounds]] are included, along with the tutorial, all of which are unaltered from their versions in the full game. After either the end of a stage is reached or Kirby loses enough lives to cause a [[Game Over]], the demo ends and the player is encouraged to purchase the full game before being returned to the title screen. [[Medal]]s are still present and collectable in all stages as they are in the full game, but not saved.


Menus are significantly different in this demo compared to the final game: there are two title screens instead of one, the stage selection screen has difficulty labels above each stage's icon, and info on how to play the game is displayed on the top screen of the stage selection screen.
Menus are significantly different in this demo compared to the final game: there are two title screens instead of one, the stage selection screen has difficulty labels above each stage's icon, and info on how to play the game is displayed on the top screen of the stage selection screen.
This demo also released in Japan, but there is little visible difference from the North American version (aside, of course, from all of the text being Japanese instead of English).


<gallery>
<gallery>
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After either stage is cleared or Kirby loses all his lives, the demo will display a screen thanking the player for completing the demo, then return to the title screen. The song "[[Hypernova Inhale|Hypernova All-Stars]]" plays in the background of this screen.
After either stage is cleared or Kirby loses all his lives, the demo will display a screen thanking the player for completing the demo, then return to the title screen. The song "[[Hypernova Inhale|Hypernova All-Stars]]" plays in the background of this screen.


Internally, there are a few differences between this demo and the final version of the game. While not accessible in the demo itself, the data for [[Fine Fields - Stage 3]] is present; if the data is loaded in the final game, the first room ends with a Goal Door (likely misplaced) rather than a one-way door. Also, every music track not used in the demo is removed from the files. Within the code, any reference to a track that isn't in the files instead points to "[[Hypernova Inhale]]", likely to avoid a crash if an unavailable song is referenced.<ref>[https://tcrf.net/Kirby:_Triple_Deluxe/Kiosk_Demo The Cutting Room Floor]</ref>
Internally, there are a few differences between this demo and the final version of the game. While not accessible in the demo itself, the data for [[Fine Fields - Stage 3]] is present; if the data is loaded in the final game, the first room ends with a Goal Door (likely misplaced) rather than a one-way door. Also, every music track not used in the demo is removed from the files. Within the code, any reference to a track that isn't in the files instead points to "[[Hypernova Inhale]]", likely to avoid a crash if an unavailable song is referenced.


<gallery>
<gallery>
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The demo for ''Kirby: Planet Robobot'' includes two stages, [[Patched Plains - Stage 1]] (referred to as "Normal Stage" on the title screen) and [[Patched Plains - Stage 2]] (referred to as "Robobot Stage" on the title screen). Both stages are unchanged from their versions in the full game.
The demo for ''Kirby: Planet Robobot'' includes two stages, [[Patched Plains - Stage 1]] (referred to as "Normal Stage" on the title screen) and [[Patched Plains - Stage 2]] (referred to as "Robobot Stage" on the title screen). Both stages are unchanged from their versions in the full game.


Collectibles like [[Point Star]]s, [[Sticker (Kirby: Planet Robobot)|Stickers]] (including the two Rare Stickers), and [[1-Up]]s are still present, but do not persist between stages due to the demo's lack of save files, or even a saving feature in general. Stickers earned are still displayed after a Goal Game, but cannot be used on the [[Robobot Armor]].
Collectibles like [[Point Star]]s, [[Sticker (Kirby: Planet Robobot)|Stickers]] (including the two Rare Stickers), and [[1-Up]]s are still present, but do not persist between stages due to the demo's lack of save files, or even a saving feature in general. Stickers earned are still displayed after a Goal Game, but can not be used on the [[Robobot Armor]].


In the downloadable version of the demo, when either stage is completed, or a Game Over occurs, a short compilation of video clips from the full game is played. After the video finishes, a screen thanking the player for playing the demo is displayed on the top screen, with a button that takes the player to the full game's Nintendo eShop page displayed on the bottom screen. In the kiosk demo's version of the end screen, both causes of the screen in the downloadable demo still apply, but the video is skipped and there is no button leading to the Nintendo eShop page on the bottom screen. The song [[Flight of Azure]] plays on this screen in both versions of the demo.
In the downloadable version of the demo, when either stage is completed, or a Game Over occurs, a short compilation of video clips from the full game is played. After the video finishes, a screen thanking the player for playing the demo is displayed on the top screen, with a button that takes the player to the full game's Nintendo eShop page displayed on the bottom screen. In the kiosk demo's version of the end screen, both causes of the screen in the downloadable demo still apply, but the video is skipped and there is no button leading to the Nintendo eShop page on the bottom screen. The song [[Flight of Azure]] plays on this screen in both versions of the demo.
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Only a few [[Copy Ability|Copy Abilities]] and Battle modes are available in this demo, some of which have to be purchased from the collection list. Only [[Sword]] and [[Cutter]] are available from the start, while [[Beetle]] can be purchased for 100 Battle Coins. As for Battle modes, [[Battle Arena]] and [[Apple Scramble]] are available from the start, while [[Crazy Theater]] can be purchased for another 100 Battle Coins. Each mode only has its original stage available.
Only a few [[Copy Ability|Copy Abilities]] and Battle modes are available in this demo, some of which have to be purchased from the collection list. Only [[Sword]] and [[Cutter]] are available from the start, while [[Beetle]] can be purchased for 100 Battle Coins. As for Battle modes, [[Battle Arena]] and [[Apple Scramble]] are available from the start, while [[Crazy Theater]] can be purchased for another 100 Battle Coins. Each mode only has its original stage available.


A system of restricting play called Demo Tickets is implemented, with each battle requiring a single ticket to start. Singleplayer and multiplayer battles use separate ticket counters, with singleplayer being allowed a maximum of five per day while multiplayer is allowed seven. If the player runs out of tickets by playing battles, they will have to wait until the next day for the tickets to be restored. Interestingly, the demo can also host Download Play multiplayer matches just like the main game, meaning that other players without copies of the game or its demo can still join in local wireless.
A system of restricting play called Demo Tickets is implemented, with each battle requiring a single ticket to start. Singleplayer and multiplayer battles use separate ticket counters, with singleplayer being allowed a maximum of five per day while multiplayer is allowed seven. If the player runs out of tickets by playing battles, they will have to wait until the next day for the tickets to be restored.


This demo can uniquely transfer save data to the full version of ''Kirby Battle Royale'': at the bottom the main menu, there is a button to send collected Battle Coins to the full version, and another button to unlock [[Meta Knight]] before defeating him.
This demo can uniquely transfer save data to the full version of ''Kirby Battle Royale'': at the bottom the main menu, there is a button to send collected Battle Coins to the full version, and another button to unlock [[Meta Knight]] before defeating him.
===Kiosk demo===
===Kiosk demo===
The kiosk demo does not include any content unique to Dedede's Cake Royale, but includes three Battle modes and ten Copy Abilties. Since the demo is meant to be played at a kiosk, only CPU opponents can be battled and no multiplayer mode is available. After a battle concludes and results are shown, the player is thanked for completing the demo and is returned to the title screen.
The kiosk demo does not include any content unique to Dedede's Cake Royale, but includes three Battle modes and ten Copy Abilties. Since the demo is meant to be played at a kiosk, only CPU opponents can be battled and no multiplayer mode is available. After a battle concludes and results are shown, the player is thanked for completing the demo and is returned to the title screen.
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==''Kirby and the Forgotten Land''==
==''Kirby and the Forgotten Land''==
{{incomplete|Need info on kiosk version}}
''[[Kirby and the Forgotten Land]]''{{'}}s demo released both on Nintendo eShop and in store kiosks. The demo includes three stages: [[Point of Arrival]], [[Downtown Grassland]], and [[The Brawl at the Mall]], all of which are mostly unaltered from their versions in the full game, although the "[[Welcome to the New World!]]" cutscene in Point of Arrival is skipped, and The Brawl at the Mall ends earlier, meaning that the [[Waddle Dee]]s can't be saved and the [[Mission (Kirby and the Forgotten Land)|missions]] can't be completed. The only Copy Abilities that can be obtained in these stages are [[Sword]], [[Bomb]], [[Cutter]], and [[Ice]]. Unlike most previous demos, all of these stages are properly named as they are in the full game. The [[Level hub|World Map]] is replaced by a simple stage selection screen, and [[Waddle Dee Town]] is not present.
''[[Kirby and the Forgotten Land]]''{{'}}s demo released both on Nintendo eShop and in store kiosks. The demo includes three stages: [[Point of Arrival]], [[Downtown Grassland]], and [[The Brawl at the Mall]], all of which are mostly unaltered from their versions in the full game, although the "[[Welcome to the New World!]]" cutscene in Point of Arrival is skipped, and The Brawl at the Mall ends earlier, meaning that the [[Waddle Dee]]s can't be saved and the [[Mission (Kirby and the Forgotten Land)|missions]] can't be completed. The only Copy Abilities that can be obtained in these stages are [[Sword]], [[Bomb]], [[Cutter]], and [[Ice]]. Unlike most previous demos, all of these stages are properly named as they are in the full game. The [[Level hub|World Map]] is replaced by a simple stage selection screen, and [[Waddle Dee Town]] is not present.


In the downloadable version of the demo, defeating [[Gorimondo]] and completing it will cause a video showing scenes from the full game to play, followed by a screen promoting the full version of the game. From here, the player may return to the title screen or visit the page for the full version on the Nintendo eShop.
Defeating [[Gorimondo]] and completing the demo will cause a video showing scenes from the full game to play, followed by a screen promoting the full version of the game. From here, the player may return to the title screen or visit the page for the full version on the Nintendo eShop.


After the downloadable demo is completed, all available Copy Abilities are [[Evolved Copy Ability|evolved]] to their subsequent versions, encouraging the player to replay the stages to try each ability's new moves. This change can be reverted on the stage select screen. Two [[List of Present Codes in Kirby and the Forgotten Land|Present Codes]] are also granted, one for simply clearing the demo and another for completing every mission in Downtown Grassland. These codes can be used in the full game.
After the demo is completed, all available Copy Abilties are [[Evolved Copy Ability|evolved]] to their subsequent versions, encouraging the player to replay the stages to try each ability's new moves. This change can be reverted on the stage select screen. Two [[List of Present Codes in Kirby and the Forgotten Land|Present Codes]] are also granted, one for simply clearing the demo and another for completing every mission in Downtown Grassland. These codes can be used in the full game.
 
In the kiosk version, defeating Gorimondo does not provide a Present Code or evolve the Copy Abilities. Instead, the game simply returns to the level selection menu.
<!-- I'm not sure about that part up top since I played the demo on an emulator. Can someone with experience on a real kiosk confirm that it returns to the level selection or if it shows a thanks for playing screen? -->


<gallery>
<gallery>
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KatFL Demo Levels.jpg|Stage selection menu
KatFL Demo Levels.jpg|Stage selection menu
KatFL Demo TFP.jpg|Promotion screen
KatFL Demo TFP.jpg|Promotion screen
</gallery>
==''Kirby's Dream Buffet''==
''[[Kirby's Dream Buffet]]''{{'}}s demo released exclusively for kiosks. The Home Table is immediately skipped upon pressing start on the title screen and the player is presented with the main menu instead. Only Battle Mode's [[Gourmet Grand Prix]] mode is available, and all other modes are grayed-out. Extra Spicy CPU difficulty is also unavailable. Despite all of these removals, Gourmet Grand Prix is played identically to how it is in the full version.
Unlockables are also not available in this demo; [[Character Treat]]s cannot be collected (although a random set is displayed on the title screen), only the colors Kirby Pink, Keeby Yellow, Ice Blue, and Tea Green are available (assigned to player 1, player 2, player 3, and player 4 respectively), and costumes cannot be used by any character (including the Waddle Dees).
After the Gourmet Grand Prix concludes and the results are shown, a video advertising the full game will play, followed by a screen that both thanks the player for completing the demo and informs them about the contents of the full game. After the screen is dismissed, the kiosk returns to its main menu.<ref>[https://youtu.be/emcn7QFQzuk "Kirby's Dream Buffet Nintendo Switch Kiosk Demo Gameplay" on YouTube]</ref>
<gallery>
KDB Demo Title.png|Title screen for the ''Kirby's Dream Buffet'' demo
KDB Demo Modes.png|Main menu
KDB Demo Game Menu.png|"Game Menu" showing every mode grayed-out aside from Gourmet Grand Prix
KDB Demo TFP.png|"Thanks for playing" screen
</gallery>
</gallery>


==''Kirby's Return to Dream Land Deluxe''==
==''Kirby's Return to Dream Land Deluxe''==
{{incomplete|Need info on kiosk version}}
{{incomplete|Need more info on kiosk version <br>
Ex: Are Whispy Woods EX and the Copy Ability Testing Room available, is the movie after completion there, any other notable differences between downloadable and kiosk version}}
A demo for ''[[Kirby's Return To Dream Land Deluxe]]'' released on Nintendo eShop and for kiosks. Bits of content from both Main Mode and Merry Magoland are accessible. All four characters are playable in both modes, although many Copy Abilities from the full game are removed. Helper Magolor is also available. Most text in the demo (specifically all of Magolor's dialogue) was rewritten for the full release.
A demo for ''[[Kirby's Return To Dream Land Deluxe]]'' released on Nintendo eShop and for kiosks. Bits of content from both Main Mode and Merry Magoland are accessible. All four characters are playable in both modes, although many Copy Abilities from the full game are removed. Helper Magolor is also available. Most text in the demo (specifically all of Magolor's dialogue) was rewritten for the full release.


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|[[Fighter]]
|[[Fighter]]
|[[File:KRtDLD Fighter Ability Star artwork.png|75px]]
|[[File:KRtDLD Fighter Ability Star artwork.png|75px]]
|Can only be obtained by using a Random Copy Essence, [[mix]]ing, or visiting the Copy Ability Room.
|Can only be obtained by using a Random Copy Essence or visiting the Copy Ability Room.
|-
|-
|[[Fire]]
|[[Fire]]
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|[[Hi-Jump]]
|[[Hi-Jump]]
|[[File:KRtDLD Hi-Jump Ability Star artwork.png|75px]]
|[[File:KRtDLD Hi-Jump Ability Star artwork.png|75px]]
|Can only be obtained by using a Random Copy Essence, [[mix]]ing, or visiting the Copy Ability Room.
|Can only be obtained by using a Random Copy Essence or visiting the Copy Ability Room.
|-
|-
|[[Leaf]]
|[[Leaf]]
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|[[Ninja]]
|[[Ninja]]
|[[File:KRtDLD Ninja Ability Star artwork.png|75px]]
|[[File:KRtDLD Ninja Ability Star artwork.png|75px]]
|Can only be obtained by using a Random Copy Essence, [[mix]]ing, or visiting the Copy Ability Room.
|Can only be obtained by using a Random Copy Essence or visiting the Copy Ability Room.
|-
|-
|[[Sand]]
|[[Sand]]
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|[[Tornado]]
|[[Tornado]]
|[[File:KRtDLD Tornado Ability Star artwork.png|75px]]
|[[File:KRtDLD Tornado Ability Star artwork.png|75px]]
|Can only be obtained by using a Random Copy Essence, [[mix]]ing, or visiting the Copy Ability Room.
|Can only be obtained by using a Random Copy Essence or visiting the Copy Ability Room.
|-
|-
|[[Water]]
|[[Water]]
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!Notes
!Notes
|-
|-
|[[Waddle Dee]]
|Waddle Dee
|[[File:KRtDLD Waddle Dee Mask Icon.png|75px]]
|[[File:KRtDLD Waddle Dee Mask Icon.png|75px]]
|Unlocked by visiting the park for the first time
|Unlocked by visiting the park for the first time
|-
|-
|[[Kine]]
|Kine
|[[File:KRtDLD Kine Mask Icon.png|75px]]
|[[File:KRtDLD Kine Mask Icon.png|75px]]
|Unlocked by completing the first Stamp Rally
|Unlocked by completing the first Stamp Rally
|-
|-
|[[Chef Kawasaki]]
|Chef Kawasaki
|[[File:KRtDLD Chef Kawasaki Mask Icon.png|75px]]
|[[File:KRtDLD Chef Kawasaki Mask Icon.png|75px]]
|Unlocked by completing the second Stamp Rally
|Unlocked by completing the second Stamp Rally
|-
|-
|[[King Dedede]]
|King Dedede
|[[File:KRtDLD King Dedede Mask Icon.png|75px]]
|[[File:KRtDLD King Dedede Mask Icon.png|75px]]
|Unlocked by completing the third Stamp Rally
|Unlocked by completing the third Stamp Rally
|-
|-
|[[Elfilin]]
|Elfilin
|[[File:KRtDLD Elfilin Mask Icon.png|75px]]
|[[File:KRtDLD Elfilin Mask Icon.png|75px]]
|Unlocked by completing the fourth Stamp Rally
|Unlocked by completing the fourth Stamp Rally
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===E3 demos===
===E3 demos===
====''Kirby Wii'' (''Kirby's Return to Dream Land'')====
====''Kirby Wii'' (''Kirby's Return to Dream Land'')====
[[File:KRtDL E3 2011 press kit screenshot - Whispy Woods.png|thumb|Kirby and his friends fight Whispy Woods]]
A demo for "''Kirby Wii''" (which would later come to be known as ''[[Kirby's Return to Dream Land]]'') was playable at E3 2011. The demo includes two levels: Level ★ and Level ★★. Support for four-player cooperative play was fully implemented, along with every playable character.
A demo for "''Kirby Wii''" (which would later come to be known as ''[[Kirby's Return to Dream Land]]'') was playable at E3 2011. The demo includes two levels: Level ★ and Level ★★. Support for four-player cooperative play was fully implemented, along with every playable character.


Level ★ includes the entirety of [[Cookie Country - Stage 1]] (aside from skipping straight to the [[Sphere Doomer]] fight in the [[Another Dimension]] section), then the third room of [[Cookie Country - Stage 2]], then the fourth room of [[Cookie Country - Stage 3]], then to the final room of [[Cookie Country - Stage 4]] (including the Another Dimension segment, which this time keeps its prelude to the Sphere Doomer fight), and finally the fight against Whispy Woods.<ref name="lv 1 kwii">[https://youtu.be/2ClaRhL68UI "Kirby Wii Gameplay" on YouTube]</ref>
Level ★ includes the entirety of [[Cookie Country - Stage 1]] (aside from skipping straight to the [[Sphere Doomer]] fight in the [[Another Dimension]] section), then the third room of [[Cookie Country - Stage 2]], then the fourth room of [[Cookie Country - Stage 3]], then to the final room of [[Cookie Country - Stage 4]] (including the Another Dimension segment, which this time keeps its prelude to the Sphere Doomer fight), and finally the fight against Whispy Woods.<ref name="lv 1 kwii">[https://youtu.be/2ClaRhL68UI "Kirby Wii Gameplay" on YouTube]</ref>


Level ★★ includes the first and third rooms from [[Raisin Ruins - Stage 1]], before skipping to the third room of [[Nutty Noon - Stage 3]], then the last room of [[Egg Engines - Stage 4]], then the last two rooms of [[Raisin Ruins - Stage 4]] (and thus the Another Dimension segment), and finally the fight against Mr. Dooter.<ref name="lv 2 kwii">[https://youtu.be/7jtBLjA3-LY "Kirby Wii Gameplay Footage (E3 2011)" on YouTube]</ref><ref name="clips kwii">[https://youtu.be/RkWTLBcxug0 "Kirby Returns to Dreamland<small>(sic)</small> Wii (E3 2011)" on YouTube]</ref>
Level ★★ includes the first and third room from [[Raisin Ruins - Stage 1]], before skipping to the third room of [[Nutty Noon - Stage 3]], then the last room of [[Egg Engines - Stage 4]], then the last two rooms of [[Raisin Ruins - Stage 4]] (and thus the Another Dimension segment), and finally the fight against Mr. Dooter.<ref name="lv 2 kwii">[https://youtu.be/7jtBLjA3-LY "Kirby Wii Gameplay Footage (E3 2011)" on YouTube]</ref>


After either level is completed, the demo thanks the player for completing it and (presumably) returns to the title screen.
After either level is completed, the demo thanks the player for completing it and (presumably) returns to the title screen.
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*The arrow that appears after defeating a Sphere Doomer is replaced by a red triangle with a line next to it
*The arrow that appears after defeating a Sphere Doomer is replaced by a red triangle with a line next to it
*Kirby does not perform the [[Kirby Dance]] after defeating Whispy Woods
*Kirby does not perform the [[Kirby Dance]] after defeating Whispy Woods
==="Not for Resale" games===
[[File:KBBa Not for Resale Cartridge.jpg|thumb|A "Not for Resale" demo cartridge|175px]]
Before the GameCube's demo discs and subsequent demo release methods began their distribution, the ''Kirby'' series used cartridges labeled "Not for Resale" in kiosk systems for players to try games. These cartridges, however, contain no difference in internal game data from their retail counterparts.
====Games known to have "Not for Resale" demo variants====
*[[Kirby's Dream Course]]<ref>[https://www.mercari.com/us/item/m77027578578/ Mercari listing]</ref><ref>[https://www.ebay.com/itm/285818273031 eBay listing][https://web.archive.org/web/20240606081739/https://www.ebay.com/itm/285818273031 (archive)]</ref>
*[[Kirby's Dream Land 2]]<ref>[https://www.reddit.com/r/Gameboy/comments/1cssxgp/kirbys_dreamland_2_not_for_resale/ Reddit post]</ref>
*[[Kirby's Block Ball]]<ref>[https://www.reddit.com/r/Gameboy/comments/dpbyr8/a_few_christmases_ago_i_got_a_game_boy_color_with/ Reddit post]</ref>
*[[Kirby: Nightmare in Dream Land]]<ref>[https://www.ebay.com/itm/204540095612 eBay listing]</ref>
*[[Kirby Air Ride]]<ref>[https://www.ebay.com/itm/325717040237 eBay listing] [https://web.archive.org/web/20240606074726/https://www.ebay.com/itm/325717040237 (archive)]</ref><ref>[https://www.reddit.com/r/gamecollecting/comments/tut703/stumbled_on_this_for_display_only_kirby_box_is/ Reddit post] [https://web.archive.org/web/20220402210310/https://www.reddit.com/r/gamecollecting/comments/tut703/stumbled_on_this_for_display_only_kirby_box_is/ (archive)]</ref>
*[[Kirby & The Amazing Mirror]]<ref>[https://www.reddit.com/r/Gameboy/comments/qkpmoc/any_idea_why_my_kirby_cartridge_says_not_for/ Reddit post]</ref>
Various other games (namely those released for Nintendo DS and Nintendo 3DS) that have special demo versions also have cartridges with a "Not for Resale" label, but these cartridges use their corresponding special demo version instead of the full game.


===Demos in other games===
===Demos in other games===
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====''amiibo tap: Nintendo's Greatest Bits''====
====''amiibo tap: Nintendo's Greatest Bits''====
{{NWiki|amiibo tap: Nintendo's Greatest Bits}}
{{NWiki|amiibo tap: Nintendo's Greatest Bits}}
[[File:KA amiibo tap Nightmare.png|thumb|275px|left|A demo of ''Kirby's Adventure'' being played in ''amiibo tap: Nintendo's Greatest Bits'']]
[[File:KA amiibo tap Nightmare.png|thumb|200px|left|A demo of ''Kirby's Adventure'' being played in ''amiibo tap: Nintendo's Greatest Bits'']]


'''''amiibo tap: Nintendo's Greatest Bits''''', known as '''''amiibo Touch & Play: Nintendo Classics Highlights''''' in Europe, is a downloadable collection of games available for [[Wii U]] that lets players scan [[amiibo]] in exchange for time limited demos of [[Nintendo Entertainment System]] and [[Super Nintendo Entertainment System]] games. Each demo has multiple starting points (called "scenes" in game) at significant points in the full game, and each demo has a time limit of three minutes before the player is sent back to the main menu and can tap another amiibo. ''amiibo tap: Nintendo's Greatest Bits'' includes ''[[Kirby's Adventure]]'', ''[[Kirby's Dream Course]]'', ''[[Kirby Super Star]]'' and ''[[Kirby's Dream Land 3]]'' as playable demos that can be unlocked by any amiibo.
'''''amiibo tap: Nintendo's Greatest Bits''''', known as '''''amiibo Touch & Play: Nintendo Classics Highlights''''' in Europe, is a downloadable collection of games available for [[Wii U]] that lets players scan [[amiibo]] in exchange for time limited demos of [[Nintendo Entertainment System]] and [[Super Nintendo Entertainment System]] games. Each demo has multiple starting points (called "scenes" in game) at significant points in the full game, and each demo has a time limit of three minutes before the player is sent back to the main menu and can tap another amiibo. ''amiibo tap: Nintendo's Greatest Bits'' includes ''[[Kirby's Adventure]]'', ''[[Kirby's Dream Course]]'', ''[[Kirby Super Star]]'' and ''[[Kirby's Dream Land 3]]'' as playable demos that can be unlocked by any amiibo.
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