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Editing Captain Stitch
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===''Kirby's Dream Land 3''=== | ===''Kirby's Dream Land 3''=== | ||
{{ImCap|image=File:KDL3 Captain Stitch vulnerable sprite.png|size=20px|align=right|caption=Sprite of Captain Stitch when vulnerable.|captionwidth=96px}} | {{ImCap|image=File:KDL3 Captain Stitch vulnerable sprite.png|size=20px|align=right|caption=Sprite of Captain Stitch when vulnerable.|captionwidth=96px}} | ||
[[File:KDL3 MB CaptainStitch.png]] In ''Kirby's Dream Land 3'', Captain Stitch returns, It is virtually unchanged from its previous appearance aside from a more bluish (purplish in its artwork) tint. Apart from the final stage of [[Iceberg (Kirby's Dream Land 3)|Iceberg]], which features a rematch with all of the game's Mid-Bosses, it is only encountered in the fourth stage of [[Ripple Field (Kirby's Dream Land 3)|Ripple Field]]. As is typical for Mid-Bosses in this game, Stitch can only be faced in the latter stage if Kirby takes a specific route through it and must be defeated and swallowed in order to reach a key item or character required to obtain the stage's [[Heart Star]] {{-}} in this case, the [[Heart Star|toad's]] child. | [[File:KDL3 MB CaptainStitch.png]] In ''Kirby's Dream Land 3'', Captain Stitch returns, It is virtually unchanged from its previous appearance aside from a more bluish (purplish in its artwork) tint. Apart from the final stage of [[Iceberg (Kirby's Dream Land 3)|Iceberg]], which features a rematch with all of the game's Mid-Bosses, it is only encountered in the fourth stage of [[Ripple Field (Kirby's Dream Land 3)|Ripple Field]]. As is typical for Mid-Bosses in this game, Stitch can only be faced in the latter stage if Kirby takes a specific route through through it and must be defeated and swallowed in order to reach a key item or character required to obtain the stage's [[Heart Star]] {{-}} in this case, the [[Heart Star|toad's]] child. | ||
Although its behavior mostly remains unchanged, the Mid-Boss now moves more slowly, takes considerably longer to regrow its spikes after tossing them away and is overall more predictable in its movements. Stitch also requires six | Although its behavior mostly remains unchanged, the Mid-Boss now moves more slowly, takes considerably longer to regrow its spikes after tossing them away and is overall more predictable in its movements. Stitch also requires six projectiles to defeat now instead of three, each one subtracting 1.5 units from its health bar. | ||
{{clear}} | {{clear}} |