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Meta Knight: Difference between revisions

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Meta Knight often [[guard]]s so that he takes no damage at all. However, his sword-based attacks can be interrupted by the [[Sword]] ability (including [[Helper|Friends]] like [[Blade Knight]]), which creates a sword clashing effect and stuns him for a while.
Meta Knight often [[guard]]s so that he takes no damage at all. However, his sword-based attacks can be interrupted by the [[Sword]] ability (including [[Helper|Friends]] like [[Blade Knight]]), which creates a sword clashing effect and stuns him for a while.


When Meta Knight's [[stamina|health]] is below half, he surrounds himself with purple force aura under the influence of the [[Jamba Heart|dark heart]]. In this phase, he begins with duplicating himself into up to 4 Meta Knights, depending on how many allies there are. The duplicated Meta Knights can also make boulders rain from the sky using the purple force.
When Meta Knight's [[stamina|health]] is below half, he surrounds himself with purple force aura under the influence of the [[Jamba Heart|dark heart]] (he takes 0.2× damage during phase shifting). In this phase, he begins with duplicating himself into up to 4 Meta Knights, depending on how many allies there are. The duplicated Meta Knights can also make boulders rain from the sky using the purple force.


Upon defeat, Meta Knight is freed from the [[Jamba Heart|dark heart]]'s influence...but his mask still breaks.
Upon defeat, Meta Knight is freed from the [[Jamba Heart|dark heart]]'s influence...but his mask still breaks.
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! '''Description'''
! '''Description'''
|-
|-
| '''Overhead Slash - Triple Slash'''
| '''Backhand Slash'''
| Meta Knight performs a combo of 'Overhead Slash' and 'Triple Slash'.<br>This can be followed by 'Hyper Rush ~ Moon Shot'.
|Meta Knight performs a backhand slash.
*[[Guard]] does not fully prevent this attack's damage.
|-
| '''Backhand Slash - Triple Slash'''
|Meta Knight performs a backhand slash followed by Triple Slash.
*[[Guard]] does not fully prevent this attack's damage.
|-
|-
| '''Hyper Rush - Crescent Shot'''  
| '''Hyper Rush - Crescent Shot'''  
|Meta Knight performs multiple slashes and finishes with firing a crescent-shaped energy wave from his sword.
|Meta Knight performs a multithrust and then fires a crescent-shaped energy wave.
*[[Guard]] does not fully prevent multithrust's damage.
|-
| '''Triple Crescent Shot'''
|Meta Knight fires 3 Crescent Shots in a row.
|-
|-
| '''Aerial Crescent Shot'''  
| '''Aerial Crescent Shot'''  
|Meta Knight may fire 2 Crescent Shots when in midair.
|Meta Knight jumps and fires 2 Crescent Shots at the same time.
|-
|-
| '''Glide Sword'''
| '''Glide Sword'''
|Meta Knight glides while thrusting his sword.
|Meta Knight glides while thrusting his sword.
*[[Guard]] does not fully prevent this attack's damage.
|-
|-
| '''Down Thrust'''
| '''Down Thrust'''
|Meta Knight may thrust down his sword when in midair, leaving two stars on impact.
|Meta Knight jumps and thrusts down his sword, leaving two stars on impact.
*[[Guard]] does not fully prevent this attack's damage.
|-
|-
| '''{{furi|竜巻|たつまき}}'''<br>Tornado
| '''{{furi|竜巻|たつまき}}'''<br>Tornado
|Meta Knight requires charging to use this attack.
|Meta Knight requires charging to use this attack.
 
*Meta Knigh takes 0.4× damage during the Tornado attack.
After releasing his charge, he stabs his sword into the ground to summon a giant [[guard|unguardable]] tornado that travels across the stage.<br>If Kirby & the allies are hit by the tornado, they will be thrown into the air and take damage when crashing onto the ground.
After releasing his charge, he stabs his sword into the ground to summon a giant tornado that travels across the stage.<br>If the allies are hit by the tornado, they will be thrown into the air and take damage when crashing onto the ground.
*The tornado cannot be [[guard]]ed.
*The tornado ignores the allies' invincibility frames, e.g. [[Stone]] and attacks like [[Sword]]'s Drill Stab will fail to dodge the tornadoes.
|-
|-
| '''Upper Calibur'''<br>
| '''Upper Calibur'''<br>
|Meta Knight requires charging to use this attack.
|Meta Knight requires charging to use this attack.


After releasing his charge, he dashes and performs an upper slash, which cannot be [[guard]]ed.<br>If the upper slash connects to any player(s), he will then perform a multi-slash combo to them in midair.<br>If Kirby & the allies avoid the upper slash, Meta Knight will end this attack.
After releasing his charge, he dashes and performs an upper slash, which cannot be [[guard]]ed.<br>If the upper slash connects to any player(s), he will then perform a multi-slash combo to them in midair.<br>If the allies avoid the upper slash, Meta Knight will end this attack.
*This attack is similar to [[smashwiki:Great Aether|Great Aether]], Ike's Final Smash in the ''[[Super Smash Bros. (series)|Super Smash Bros. series]]''.
*This attack is similar to [[smashwiki:Great Aether|Great Aether]], Ike's Final Smash in the ''[[Super Smash Bros. (series)|Super Smash Bros. series]]''.
*[[Morpho Knight]] has the same attack in ''Star Allies''. [[Dark Meta Knight#Kirby Star Allies|Dark Meta Knight]] as a [[Dream Friend]] can use his own version called Dark Calibur.
*[[Morpho Knight]] has the same attack in ''Star Allies''. [[Dark Meta Knight#Kirby Star Allies|Dark Meta Knight]] as a [[Dream Friend]] can use his own version called Dark Calibur.
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*2 Meta Knights if there is none or 1 ally;
*2 Meta Knights if there is none or 1 ally;
*3 Meta Knights if there are 2 allies;
*3 Meta Knights if there are 2 allies;
*4 Meta Knights if there are 3 allies.
*4 Meta Knights if there are 3 allies;
*Every Meta Knight takes damage from Kirby & the allies.
*Each Meta Knight's defense increases during Fourth Force.
Every Meta Knight takes damage. Each of them attacks on their own pattern at first, using any attacks other than Tornado and Force Holdings.<br>Then, all Meta Knights fly to the background. Using the purple force, they summon large boulders to hurl at the allies. The boulders stack into pillars, the number of which matches the number of Meta Knights. Then, every Meta Knight cuts down a pillar in a flash, creating smaller rocks on his both sides which can be [[inhale]]d.
*[[Guard]] does not fully prevent the slash's damage.
*Each pillar has 1000 HP. If the allies destroy any pillar beforehand, the respective Meta Knight will get stuck into the ground after cutting down, leaving him vulnerable to attacks from the allies.
After the pillar slashes, the duplicates will merge back into the only one Meta Knight.


Every Meta Knight attacks on their own pattern at first, using attacks like 'Hyper Rush' and 'Aerial Moon Shot'.<br>Then, all Meta Knights fly to the background. Using the purple force, they summon large boulders to hurl at Kirby & the allies.<br>The boulders then stack into pillars, the number of which matches the number of Meta Knights. After that, every Meta Knight cuts down a pillar in a flash.<br>However, if [[Kirby]] & the allies destroy any pillar beforehand, the respective Meta Knight will get stuck into the ground after cutting down, leaving him vulnerable to attacks from [[Kirby]] and the allies.<br>After the pillar slashes, the duplicates will merge back into the only one Meta Knight.
Meta Knight may duplicate himself and perform Fourth Force again later if he still has any [[stamina|health]] left. From then on, all Meta Knights in Fourth Force will simultaneously perform Glide Sword three times in a row before summoning large boulders.
 
Meta Knight may duplicate himself and perform 'Fourth Force' again later if he still has any [[stamina|health]] left.
|-
|-
| '''''Force Holdings'''''
| '''''Force Holdings'''''
|Meta Knight fires a purple force beam in an attempt to catch Kirby & the allies, which cannot be [[guard]]ed. If successful, he will swing and slam the trapped players with the purple force like a [[yo-yo]]. <br>Trapped players can escape from the force by mashing direction buttons rapidly.
|Meta Knight fires a purple force beam in an attempt to catch the allies, which cannot be [[guard]]ed.<br>If successful, he will swing and slam the trapped allies with the purple force. Trapped allies can escape by mashing direction buttons rapidly.
|-
*Meta Knight takes 1.5× damage during Force Holdings.
!colspan=2|Attack names are taken from Japanese guide book.
|}
|}