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Sprite: Difference between revisions

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*[[Heads-up display]] elements such as the [[Copy Ability]] display or the [[Stamina|life bar]] (these are commonly a mix between dynamic sprites and static tiles)
*[[Heads-up display]] elements such as the [[Copy Ability]] display or the [[Stamina|life bar]] (these are commonly a mix between dynamic sprites and static tiles)


Sprites can also be found in 3D games as well; they are commonly used for 2D assets such as the menus or heads-up display, but can be found in gameplay as well. The most notable example of a 3D ''Kirby'' game using sprites in this context is ''[[Kirby Air Ride]]'', where all collectible items such as [[patch]]es and [[food]] are represented as two-dimensional "billboard sprites" (which refers to sprites that always face the camera in a 3D environment).
Sprites can also be found in 3D games; they are commonly used for 2D assets such as the menus or heads-up display, but can be found in gameplay as well. The most notable example of a 3D ''Kirby'' game using sprites in this context is ''[[Kirby Air Ride]]'', where all collectible items such as [[patch]]es and [[food]] are represented as two-dimensional "billboard sprites" (which refers to sprites that always face the camera in a 3D environment).


==Chronological list of ''Kirby'' games that only use sprites==
==Chronological list of ''Kirby'' games that only use sprites==