Stage
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Description
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The Ghost Grounds are as bleak as they sound. All three of the areas have a dark background and foreground; however, nothing remotely "ghostly" appears. Of the three stages in Growth Grasses, Ghost Grounds are the messiest to navigate, as Kirby will need to travel its erratic layout. One medal of this stage can not be obtained until a later point in the game.
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The grassy lands of Growth Grasses are rather simple to navigate. The areas have the entrance and exit points almost directly forward of one another. All of the medals are easily obtained in the first run. All of the areas are tight passageways that have several enemies to confront.
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Mag Mount seems to be the interior of an active volcano. As with the other two stages, Mag Mount consists of tight passageways in the form of tunnels. An additional hazard is the large amounts of magma forming floors, ceilings and walls. Some ink management will be needed to successfully complete the stage.
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