The stage begins on the ground in a deep jungle zone. Progressing to the right, the Kirbys will find a Birdee with a bell. Hitting this bell will call Big Birdee, who will fly down and carry the Kirbys up to the top of a tree. Once the Kirbys land on the tree, however, it will start to teeter.
The next three areas are what are referred to as 'teetering tree' sections. While climbing the inside of the trunk, the Kirbys will need to shift from side to side to prevent the swaying tree from lingering on one side too much. If it does, the whole thing will come crashing down, and all the Kirbys will be KO'd at once. In addition, there are numerous hazards inside the trunks themselves. One at the top of the last area, another bell-carrying Birdee will appear, and if called, Big Birdee will pick up the Kirbys just as the tree goes down.
The last area has the Kirbys riding on the backs of the Birdees, who serve as a platform for them to jump from. Along the way, a number of enemies will try to get in the way. At the end, the Kirbys can reach the stage exit upon the clouds.