WiKirby:Proposals: Difference between revisions

(→‎Standardizing Discussion of Regional Differences (April 17, 2024 - May 1, 2024): Supporting options 1, 2 and 4. Opposing option 3 for...reasons that should be readily apparent.)
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#No hesitation here. It’s so annoying to see two painfully similar versions of the same quote side by side. Even when we use tabs to show only one at a time, it doesn’t work right on mobile. It’s just like the userlang templates: more trouble than it’s worth. {{User:YoshiFlutterJump/sig}} 00:17, 18 April 2024 (UTC)
#No hesitation here. It’s so annoying to see two painfully similar versions of the same quote side by side. Even when we use tabs to show only one at a time, it doesn’t work right on mobile. It’s just like the userlang templates: more trouble than it’s worth. {{User:YoshiFlutterJump/sig}} 00:17, 18 April 2024 (UTC)
#We '''are''' an American English-based wiki after all, so it only makes sense to go in this route. – [[User:Owencrazyboy17|Owencrazyboy17]] ([[User talk:Owencrazyboy17|talk]]) 00:24, 18 April 2024 (UTC)
#We '''are''' an American English-based wiki after all, so it only makes sense to go in this route. – [[User:Owencrazyboy17|Owencrazyboy17]] ([[User talk:Owencrazyboy17|talk]]) 00:24, 18 April 2024 (UTC)
#I agree, pages listing both English versions can get really cluttered and often the differences are minimal and not really worth listing. If we really wanted to document them just for completion's sake, we could do elsewhere, but this is outside the scope of this proposal I feel. {{User:Gigi/sig}} 00:36, 18 April 2024 (UTC)
{{Oppose}}
{{Oppose}}
{{Neutral}}
{{Neutral}}
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#Probably best for simplicity. Of course, we should definitely mention somewhere which of the two other languages tend to follow, and perhaps point out when games deviate from this. {{User:YoshiFlutterJump/sig}} 00:17, 18 April 2024 (UTC)
#Probably best for simplicity. Of course, we should definitely mention somewhere which of the two other languages tend to follow, and perhaps point out when games deviate from this. {{User:YoshiFlutterJump/sig}} 00:17, 18 April 2024 (UTC)
#In hindsight, stuff like the aforementioned Parallel Meta Knight example would clutter some stuff up, especially if we're usually only dealing with differences between the original source language (usually Japanese) and the primary English translations spun off of that. Makes sense to keep it simple, instead of overcomplicating things. – [[User:Owencrazyboy17|Owencrazyboy17]] ([[User talk:Owencrazyboy17|talk]]) 00:24, 18 April 2024 (UTC)
#In hindsight, stuff like the aforementioned Parallel Meta Knight example would clutter some stuff up, especially if we're usually only dealing with differences between the original source language (usually Japanese) and the primary English translations spun off of that. Makes sense to keep it simple, instead of overcomplicating things. – [[User:Owencrazyboy17|Owencrazyboy17]] ([[User talk:Owencrazyboy17|talk]]) 00:24, 18 April 2024 (UTC)
#I agree, in particular when the games keep getting translated to more and more languages, who knows who many languages we will have to list in the future. I do want to point out we should mention somewhere that most languages translate from English, and Korean and Chinese are closer to Japanese, but unsure where at this point. {{User:Gigi/sig}} 00:36, 18 April 2024 (UTC)
{{Oppose}}
{{Oppose}}
{{Neutral}}
{{Neutral}}
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{{Support}}
{{Support}}
#As long as they see official usage, I see no reason why we can’t use them. But they ''are'' outdated standards and I’d avoid them for newer games where this official distinction is not present. {{User:YoshiFlutterJump/sig}} 00:17, 18 April 2024 (UTC)
#As long as they see official usage, I see no reason why we can’t use them. But they ''are'' outdated standards and I’d avoid them for newer games where this official distinction is not present. {{User:YoshiFlutterJump/sig}} 00:17, 18 April 2024 (UTC)
#I think we've discussed this enough to the point where it's pretty aparent that NTSC and PAL are widely understood by the gaming community even today, and was how most games were classified when consoles were region locked. It's true, nowadays not so much, in particular since most games now have only one version and just various languages, but when I had to buy Wii games, I always asked for NTSC versions. Owen failed to mention, but South America also is NTSC when it comes to games, even though [[wikipedia:PAL|it's a split between the countries]]. In Brazil we had PAL TVs but played NTSC games in them. In short, this is a system that isn't directly tied to TVs but that is still widely understood and not exclusinary. If we say "European", we exclude Australia, but if we say "PAL", we do not. If we say "NA", we exclude all of South America, but if we say "NTSC" we do not. For simplicity sake, and with inclusion in mind, I see only reasons in favor of this. {{User:Gigi/sig}} 00:36, 18 April 2024 (UTC)
{{Oppose}}
{{Oppose}}