Overload Ocean - Stage 2: Difference between revisions

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{{Good}}
{{Infobox-KPRStage
{{Infobox-KPRStage
|image=[[File:KPR Overload Ocean Stage 2 1.png|350px]]
|image=[[File:KPR Overload Ocean Stage 2 1.png|350px]]
|caption=Kirby rolls along.
|caption=Kirby happily rolls along.
|level=[[Overload Ocean]]
|level=[[Overload Ocean]]
|robobot={{Y}}
|robobot={{Y}}
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|sticker=3
|sticker=3
|goldsticker=[[Gryll]]
|goldsticker=[[Gryll]]
|midboss=
|theme music=[[File:KPR Pink Ball Activate Sample.oga]]
|theme title="[[Pink Ball Activate!]]"
|description=Clip of the music that primarily plays in Overload Ocean - Stage 2.
|previousstage=[[Overload Ocean - Stage 1]]
|previousstage=[[Overload Ocean - Stage 1]]
|nextstage=[[Overload Ocean - Stage 3]]
|nextstage=[[Overload Ocean - Stage 3]]
}}
}}
 
'''Overload Ocean - Stage 2''' is the second stage of [[Overload Ocean]]. There are three [[Code Cube]]s and three [[Sticker (Kirby: Planet Robobot)|sticker]]s in this stage. The rare sticker is one depicting [[Gryll]]. The [[Wheel Mode]] for the [[Robobot Armor]] debuts in this stage.
'''Overload Ocean - Stage 2''' is the second stage of [[Overload Ocean]]. There are three [[Code Cube]]s and three [[Sticker (Kirby: Planet Robobot)|sticker]]s in this stage. The Gold Sticker is one depicting [[Gryll]]. The [[Wheel Mode]] for the [[Robobot Armor]] debuts in this stage.


==Overview==
==Overview==
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At the very end, Kirby can rev up a laser which will carve out the stage exit for him given the right amount of power.
At the very end, Kirby can rev up a laser which will carve out the stage exit for him given the right amount of power.


===Code Cube & Gold Sticker Guide===
===Code Cube & Rare Sticker Guide===
*'''Code Cube 1''' - While riding in the first area, Kirby can get this cube by jumping into the background where it appears.
*'''Code Cube 1''' - While riding in the first area, Kirby can get this cube by jumping into the background where it appears.
*'''Code Cube 2''' - In the second driving area, a side door can be accessed after heading through a timed [[Switch]] gate. Through the door is a crumbling pathway which leads to the second cube.
*'''Code Cube 2''' - In the second driving area, a side door can be accessed after heading through a timed [[Switch]] gate. Through the door is a crumbling pathway which leads to the second cube.
*'''Code Cube 3''' - In the third driving area, Kirby can get this cube by taking the upper path, which switches back and forth along various hanging docks, then jumping off the last one.
*'''Code Cube 3''' - In the third driving area, Kirby can get this cube by taking the upper path, which switches back and forth along various hanging docks, then jumping off the last one.


*'''Gold Sticker''' - After getting the third Code Cube, a path in the background leads to a treasure chest which contains this sticker.
*'''Rare Sticker''' - After getting the third Code Cube, a path in the background leads to a treasure chest which contains this sticker.


==Enemies, Mid-Bosses and Abilities==
==Enemies, Mid-Bosses and Abilities==
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|-
|-
! width="420px"| '''Abilities'''
! width="420px"| '''Abilities'''
! width="180px" | '''Robobot Arm{{o}}r Modes'''
! width="180px" | '''Robobot Armor Modes'''
|- bgcolor="#E47575"
|- bgcolor="#E47575"
|
|
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{{col-end}}
{{col-end}}
|}
|}
 
{{clear|right}}
==Gallery==
==Gallery==
<gallery>
<gallery>
KPR Overload Ocean Stage 2 2.png|The rare albino [[Wheel Mode|Wheel]].
KPR Overload Ocean Stage 2 2.png|[[Wheel Mode|Wheel]] turns white as it gets damaged
KPR Overload Ocean Stage 2 3.png|Kirby attempts to go somewhere over the rainbow.
KPR Overload Ocean Stage 2 3.png|Kirby attempts to go somewhere over the rainbow.
KPR Overload Ocean Stage 2 4.png|Kirby speeds along.
KPR Overload Ocean Stage 2 4.png|Kirby speeds along.
KPR Overload Ocean Stage 2 5.png|Kirby revs up to blast the end door out of the rock.
KPR Overload Ocean Stage 2 5.png|Kirby sculpts the end door out of the rock.
KPR-map32.jpg|Stage map
</gallery>
</gallery>


{{Navbox-KPR}}
{{Navbox-KPR}}