Kirby's Dream Land 2: Difference between revisions

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|image=<tabs>
|image=<tabs>
<tab name="North American box art">
<tab name="North American box art">
[[File:KDL2 Box.jpg|250px]]
[[File:KDL2 Box.png|250px]]
</tab>
</tab>
<tab name="North American box art (Player's Choice)">
<tab name="North American box art (Player’s Choice)">
[[File:KDL2 PC Box.jpg|250px]]
[[File:KDL2 PC Box.jpg|250px]]
</tab>
</tab>
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|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|designer=[[Shinichi Shimomura]]
|designer=[[Shinichi Shimomura]]
|released='''Game Boy'''<br>{{Released|Japan|March 21, 1995|NA|May 1, 1995|Europe|July 31, 1995|Australia|July 31, 1995}}<br>'''Virtual Console (3DS)'''<br>{{Released|Japan|February 15, 2012|Europe|May 17, 2012|Australia|May 17, 2012|NA|August 1, 2013}}<br>
|released='''Game Boy'''<br>{{Released|Japan|March 21, 1995|NA|May 1, 1995|Europe|July 31, 1995|Australia|July 31, 1995}}<br>'''Virtual Console (3DS)'''<br>{{Released|Japan|February 15, 2012|Europe|May 17, 2012|Australia|May 17, 2012|NA|August 1, 2013|South Korea|April 20, 2016<ref>[http://web.archive.org/web/20161025155109/http://www.nintendo.co.kr/3DS/eshop/eshop_virtualconsole.php Nintendo of Korea (Wayback Machine snapshot)]</ref>}}<br>'''Nintendo Switch Online'''<br>{{Released|Japan|March 16, 2023|NA|March 15, 2023|Europe|March 16, 2023|Australia|March 16, 2023}}
|platforms=[[Game Boy]]<br>[[Nintendo 3DS]] ([[Virtual Console]])<br>[[Wii]] (''[[Kirby's Dream Collection Special Edition]]'')
|platforms=[[Game Boy]]<br>[[Nintendo 3DS]] ([[Virtual Console]])<br>[[Wii]] (''[[Kirby's Dream Collection Special Edition]]'')<br>[[Nintendo Switch]] Online
|language={{languages|jp=y|en_us=y}}
|language={{languages|jp=y|en_us=y}}
|rating={{ratings|esrb=ka|pegi=3|cero=a}}
|rating={{ratings|esrb=ka|pegi=3|cero=a}}
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{{title font}}
{{title font}}
<onlyinclude>{{#ifeq:{{{transcludesection|}}}|lead|
<onlyinclude>{{#ifeq:{{{transcludesection|}}}|lead|
'''''Kirby's Dream Land 2''''' is a platforming game for the [[Game Boy]] and the third game in the main [[Kirby (series)|''Kirby'' series]], as well as a direct sequel to ''[[Kirby's Dream Land]]''. Like its predecessors, it was developed by [[HAL Laboratory]] and published by [[Nintendo]]. It is notable for introducing three of [[Kirby]]'s [[Animal Friend]]s: [[Rick]], [[Kine]] and [[Coo]].
'''''Kirby's Dream Land 2''''' is a platforming game for the [[Game Boy]]. It is the third game in the main [[Kirby (series)|''Kirby'' series]] and a direct sequel to ''[[Kirby's Dream Land]]''. Like its predecessors, it was developed by [[HAL Laboratory]] and published by [[Nintendo]]. It is notable for introducing three of [[Kirby]]'s [[Animal Friend]]s: [[Rick]], [[Kine]] and [[Coo]].


Although released for the same system as the original ''Kirby's Dream Land'', ''Kirby's Dream Land 2'' was designed with the [[Super Nintendo Entertainment System#Super Game Boy|Super Game Boy]] adapter cartridge for the [[Super Nintendo Entertainment System]] in mind. When played using this hardware, the game makes use of the Super Game Boy's features to provide select enhancements to the game's presentation. Certain scenes appear in more colors than is normally possible, unique palettes are assigned to all the areas explored by Kirby, the title screen and the map for [[Dark Castle]] respectively feature applause and wind sound effects via the SNES's S-SMP audio chip, and a custom border is added around the screen depicting Kirby and the animal friends on a green and white checkerboard pattern.
Although released for the same system as the original ''Kirby's Dream Land'', ''Kirby's Dream Land 2'' was designed with the [[Super Nintendo Entertainment System#Super Game Boy|Super Game Boy]] adapter cartridge for the [[Super Nintendo Entertainment System]] in mind. When played using this hardware, the game makes use of the Super Game Boy's features to provide select enhancements to the game's presentation. Certain scenes appear in more colors than is normally possible, unique palettes are assigned to all the areas explored by Kirby, the SNES's S-SMP audio chip is used to provide ambient sound effects on various maps, enhanced sound effects when equipping the Animal Friends, and applause on the title screen, and a custom border is added around the screen depicting Kirby and the animal friends on a green and white checkerboard pattern.{{#ifeq:{{PAGENAME}}|Kirby's Dream Land 2|<ref>[https://www.youtube.com/watch?v=OQnIqVOiHBY Kirby's Dream Land 2 星のカービィ2 for the (Super) Game Boy SGB SOUND Functions] - nensondubois on YouTube</ref>}}


Compared to more famous titles in the series, re-releases of ''Kirby's Dream Land 2'' are much more limited in scope. It has only been re-released twice, both times in 2012, as one of the games in ''[[Kirby's Dream Collection Special Edition]]'' and via the [[Nintendo 3DS]]' [[Virtual Console]]. It has sold 1.49 million copies in Japan, making it more successful than the original ''[[Kirby's Dream Land]]'' in that country.{{#ifeq:{{PAGENAME}}|Kirby's Dream Land 2|<ref>{{Cite web|url=http://www.the-magicbox.com/Chart-JPPlatinum.shtml|site=The Magic Box|title=Japan Platinum Chart Games}}</ref>}}
Compared to more famous titles in the series, re-releases of ''Kirby's Dream Land 2'' are much more limited in scope. It has only been re-released three times: twice in 2012, as one of the games in ''[[Kirby's Dream Collection Special Edition]]'' and via the [[Nintendo 3DS]]' [[Virtual Console]], then once in 2023 as part of [[Nintendo Switch Online]]. It has sold 1.49 million copies in Japan, making it more successful than the original ''[[Kirby's Dream Land]]'' in that country.{{#ifeq:{{PAGENAME}}|Kirby's Dream Land 2|<ref>{{Cite web|url=http://www.the-magicbox.com/Chart-JPPlatinum.shtml|site=The Magic Box|title=Japan Platinum Chart Games}}</ref>}}
}}</onlyinclude>{{:{{ROOTPAGENAME}}|transcludesection=lead}}
}}</onlyinclude>{{:{{ROOTPAGENAME}}|transcludesection=lead}}


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The game is divided into seven levels in the form of islands, which can be reached from the Island Selection screen by using a [[Warp Star]]. Each island itself is divided into different stages accessible by entering the doors in the level's Stage Selection screen, which, like in ''Kirby's Adventure'', is presented in a side-scrolling environment. Levels, as well as individual stages, have to be completed in a set order, but Kirby may return to them as many times as he wishes even after their completion. When Kirby is in a stage he has already completed, he may leave at any time by pausing the game with the Start button and selecting "EXIT". Once all the numbered stages are completed, the level's [[boss]] door opens up, leading to a room that contains a strong opponent. Emerging victorious from the ensuing battle makes the next level appear on the world map, granting Kirby access to it. Unlike regular stages, boss doors can only be re-entered once per game session, which lets Kirby play a [[Bonus Chance|bonus game]]. The nature of this game varies between levels, but always involves collecting [[Point Star|small star]]s and ends when Kirby takes damage or after a set amount of time. Finishing the bonus chance with all the small stars and without taking damage awards Kirby a [[1-Up]] and adds to the overall completion of the game.
The game is divided into seven levels in the form of islands, which can be reached from the Island Selection screen by using a [[Warp Star]]. Each island itself is divided into different stages accessible by entering the doors in the level's Stage Selection screen, which, like in ''Kirby's Adventure'', is presented in a side-scrolling environment. Levels, as well as individual stages, have to be completed in a set order, but Kirby may return to them as many times as he wishes even after their completion. When Kirby is in a stage he has already completed, he may leave at any time by pausing the game with the Start button and selecting "EXIT". Once all the numbered stages are completed, the level's [[boss]] door opens up, leading to a room that contains a strong opponent. Emerging victorious from the ensuing battle makes the next level appear on the world map, granting Kirby access to it. Unlike regular stages, boss doors can only be re-entered once per game session, which lets Kirby play a [[Bonus Chance|bonus game]]. The nature of this game varies between levels, but always involves collecting [[Point Star|small star]]s and ends when Kirby takes damage or after a set amount of time. Finishing the bonus chance with all the small stars and without taking damage awards Kirby a [[1-Up]] and adds to the overall completion of the game.


In addition to finishing all of the game's levels, Kirby also has to recover the [[Rainbow Drop]]s hidden away in each of them. Every island contains one Rainbow Drop, which is located in a special room in one of the stages and always requires a certain Copy Ability to obtain. As levels can be re-entered at any given time, it is not necessary to collect all of the drops in a single run; however, Kirby cannot fight [[Dark Matter]] and complete the game without them. Rainbow Drops that have already been collected are shown on top of the island's picture on the Island Selection screen.<ref>{{Cite manual|quote=To fight Dark Matter, Kirby must find a rainbow drop hidden on each island. As Kirby finds the rainbow drops, a mark will appear on the island letting him know that the drop for that island has been found.|game=Kirby's Dream Land 2|page=18}}</ref>
In addition to finishing all of the game's levels, Kirby also has to recover the [[Rainbow Drop]]s hidden away in each of them. Every island contains one Rainbow Drop, which is located in a special room in one of the stages and always requires a certain Copy Ability to obtain. As levels can be re-entered at any given time, it is not necessary to collect all of the drops in a single run; however, Kirby cannot fight [[Dark Matter]] and complete the game without them. Rainbow Drops that have already been collected are shown on top of the island's picture on the Island Selection screen.


[[File:KDL2 Kirby and Kine Underwater.png|thumb|right|Kirby and Kine exploring an underwater section.]]
[[File:KDL2 Kirby and Kine Underwater.png|thumb|right|Kirby and Kine exploring an underwater section.]]


A major addition to ''Kirby's Dream Land 2'' not seen in previous games are Kirby's Animal Friends: [[Rick]] the hamster, [[Coo]] the owl and [[Kine]] the sunfish. They can be found in certain locations and always start out trapped in a large [[Protective Bag|bag]] hanging from the ceiling, which knocks Kirby back if he collides with it. To free the friend, Kirby has to clear the screen of enemies or defeat a [[Mid-Boss]]. When he touches a rescued Animal Friend, he automatically hops on and takes a ride, allowing the player to take control of the animal buddy. Each Animal Friend possesses unique strengths and drawbacks, and combining Copy Abilities with friends allows for completely new attacks. Kirby's friend accompanies him until his life meter, which is separate from Kirby's, hits zero, or Kirby chooses to send him away. Touching a [[Propeller|Propeller Bomb]] enemy also causes the friend to disappear. Once lost, a friend cannot be reacquired except by freeing him from a bag once more.
A major addition to ''Kirby's Dream Land 2'' not seen in previous games are Kirby's Animal Friends: [[Rick]], who resembles a hamster, [[Coo]], who resembles an owl, and [[Kine]], who resembles an ocean sunfish. They can be found in certain locations and always start out trapped in a large [[Protective Bag|bag]] hanging from the ceiling, which knocks Kirby back if he collides with it. To free the friend, Kirby has to clear the screen of enemies or defeat a [[Mid-Boss]]. When he touches a rescued Animal Friend, he automatically hops on and takes a ride, allowing the player to take control of the animal buddy. Each Animal Friend possesses unique strengths and drawbacks, and combining Copy Abilities with friends allows for completely new attacks. Kirby's friend accompanies him until his life meter, which is separate from Kirby's, hits zero, or Kirby chooses to send him away. Touching a [[Propeller|Propeller Bomb]] enemy also causes the friend to disappear. Once lost, a friend cannot be reacquired except by freeing him from a bag once more.


Kirby's progress is saved automatically after completing a stage, using one of three save slots that can be selected using the File Select menu accessed from the title screen. Unlike in previous games, Kirby's score, health meter, number of lives, Copy Ability, and current friend are stored in addition to the status of completion. Once the player achieves a [[100% completion|100% percentage of completion]],a [[Jukebox|sound test]] and [[Boss Endurance]] mode become available from the File Select screen, as well as a mode that allows the player to replay all of the bonus chances in the order they appear in the game.
Kirby's progress is saved automatically after completing a stage, using one of three save slots that can be selected using the File Select menu accessed from the title screen. Unlike in previous games, Kirby's score, health meter, number of lives, Copy Ability, and current friend are stored in addition to the status of completion. Once the player completes the game [[100% completion|100%]], a [[Jukebox|sound test]] and [[Boss Endurance]] mode become available from the File Select screen, as well as a mode that allows the player to replay all of the bonus chances in the order they appear in the game.


==Controls==
==Controls==
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!Controls
!Controls
|-
|-
|Fly
|[[Fly]]
|[[File:KDL Kirby Flying artwork.png|100px]]
|[[File:KA Kirby Flying artwork.png|100px]]
|↑
|↑
|-
|-
|Enter door
|Enter [[Door]]
|[[File:KA Kirby Door artwork.png|100px]]
|[[File:KA Kirby Door artwork.png|100px]]
|↑
|-
|Climb ladder
|[[File:KA Kirby Ladder artwork.png|100px]]
|↑
|↑
|-
|-
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|↓⁠
|↓⁠
|-
|-
|Crouch
|[[Crouch]]
|[[File:KDL Kirby Squat artwork.png|100px]]
|[[File:KDL Kirby Squat artwork.png|100px]]
|↓⁠
|↓⁠
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|Drop
|Drop
|N/A
|N/A
|↓⁠
|↓ while standing on [[Thin floor]]
|-
|-
|Walk/run
|Walk
|[[File:KDL Kirby Walking artwork.png|100px]]<br>[[File:KA Kirby Dash artwork.png|100px]]
|[[File:KA Kirby Walking artwork.png|100px]]
|← or → (tap twice to run)
|← or →
|-
|-
|Drop special power/release friends
|Drop special power/release friends
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|Select
|Select
|-
|-
|Jump
|[[Jump]]
|[[File:KDL Kirby Jump artwork.png|100px]]
|[[File:KDL Kirby Jump artwork.png|100px]]
|A
|A
|-
|-
|Swim
|[[Swim]]
|[[File:KA Kirby Swim artwork.png|100px]]
|[[File:KA Kirby Swim artwork.png|100px]]
|A
|A
|-
|-
|Inhale
|[[Inhale]]
|[[File:KDL Kirby Inhale artwork.png|100px]]
|[[File:KDL Kirby Inhale artwork.png|100px]]
|B
|B
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|B
|B
|-
|-
|Use copy ability
|Use [[Copy Ability]]
|[[File:KDL2 Cutter.png|100px]]
|[[File:KDL2 Cutter.png|100px]]
|B
|B
|-
|-
|Water gun
|[[Water Gun]]
|[[File:KA Kirby Water Gun artwork.png|100px]]
|[[File:KA Kirby Water Gun artwork.png|100px]]
|B
|B underwater
|-
|-
|Air gun
|[[Air Bullet|Air gun]]
|[[File:KDL Kirby Air Pellet artwork.png|100px]]
|[[File:KDL Kirby Air Pellet artwork.png|100px]]
|B
|B while flying
|-
|-
|}
|}
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===Base Abilities===
===Base Abilities===
Kirby can acquire special powers by inhaling and swallowing certain enemies and [[Mid-Boss]]es. When he possesses an ability, the B button lets him attack with it instead of causing him to inhale. Certain types of blocks can only be destroyed by using a particular power.
Kirby can acquire special powers by inhaling and swallowing certain enemies and [[Mid-Boss]]es. When he possesses an ability, the B button lets him attack with it instead of causing him to inhale. Certain types of blocks can only be destroyed by using a particular power.
{| class="wikitable" border=1 cellpadding=2
{|class="mw-collapsible wikitable"
!colspan="6"|Copy Abilities in ''Kirby's Dream Land 2'' &nbsp;
|-
|style="padding:0px"|
{| class="sortable wikitable" border=1 cellpadding=2 style="margin:0px"
!Name
!Name
!Appearance
!class=unsortable|Appearance
!Icon
!class=unsortable|Icon
!Acquired from
!Acquired from
!Description
!class=unsortable|Description
![[Damage]]
![[Damage]]
|-
|-
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|-
|-
!colspan=6|Damage reference: [[Star Bullet]]=10, Blaster Bullet=20, [[Water Gun]]=2
!colspan=6|Damage reference: [[Star Bullet]]=10, Blaster Bullet=20, [[Water Gun]]=2
|}
|}
|}


===Combinations===
===Combinations===
When Kirby teams up with an [[Animal Friend]] while possessing an ability, he receives a new power, based on the nature of the Copy Ability as well as the friend he picks. Sometimes, certain combinations are necessary to destroy the blocks keeping Kirby from acquiring a [[Rainbow Drop]].
When Kirby teams up with an [[Animal Friend]] while possessing an ability, he receives a new power, based on the nature of the Copy Ability as well as the friend he picks. Sometimes, certain combinations are necessary to destroy the blocks keeping Kirby from acquiring a [[Rainbow Drop]].
{| class="wikitable sortable" border=1 cellpadding=2
{|class="mw-collapsible wikitable"
!colspan="5"|Combination abilities in ''Kirby's Dream Land 2'' &nbsp;
|-
|style="padding:0px"|
{| class="sortable wikitable" border=1 cellpadding=2 style="margin:0px"
!Base Ability
!Base Ability
!Friend
!Friend
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|-
|-
!colspan=5|Damage reference: [[Star Bullet]]=10, Blaster Bullet=20, [[Water Gun]]=2
!colspan=5|Damage reference: [[Star Bullet]]=10, Blaster Bullet=20, [[Water Gun]]=2
|}
|}
|}


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Enemies make up the bulk of the opponents Kirby encounters on his journey. Most of them can be defeated in one hit, as well as inhaled and either spat out or swallowed. Swallowing certain types grants Kirby a [[Copy Ability]]. On rare instances, an enemy may be seen guarding an [[Animal Friend]]; Kirby has to defeat it in order to free the friend.
Enemies make up the bulk of the opponents Kirby encounters on his journey. Most of them can be defeated in one hit, as well as inhaled and either spat out or swallowed. Swallowing certain types grants Kirby a [[Copy Ability]]. On rare instances, an enemy may be seen guarding an [[Animal Friend]]; Kirby has to defeat it in order to free the friend.


Destroying an enemy awards the player a number of points that differs depending on the enemy type. If Kirby defeats the enemy by inhaling it, the resulting points are cut in half. Common enemies have only 1 [[Stamina|HP]] each except invincible ones.
Destroying an enemy awards the player a number of points that differs depending on the enemy type. If Kirby defeats the enemy by inhaling it, the resulting points are cut in half. Common enemies have only 1 [[Health|HP]] each except invincible ones.
{| class="wikitable sortable" border=1 cellpadding=2
{|class="mw-collapsible wikitable"
!colspan="5"|Enemies in ''Kirby's Dream Land 2'' &nbsp;
|-
|style="padding:0px"|
{| class="sortable wikitable" border=1 cellpadding=2 style="margin:0px"
!Name
!Name
!class=unsortable|Appearance
!class=unsortable|Appearance
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|A fish with a scuba mask usually encountered in the water, where it swims after Kirby.
|A fish with a scuba mask usually encountered in the water, where it swims after Kirby.
|-
|-
|[[Bouncy|Bouncy Ty]]
|[[Bouncy]]
|[[File:KDL2 Bouncy Ty sprite.png|center]]
|[[File:KDL2 Bouncy Ty sprite.png|center]]
|None
|None
|400
|400
|This common enemy bounces around, trying to bump into Kirby. A faster variety can sometimes be encountered in auto-scrolling sections.
|This common enemy bounces around, trying to bump into Kirby. A faster variety can sometimes be encountered in auto-scrolling sections.<br>Referred to in this game as "Bouncy Ty".
|-
|-
|[[Bronto Burt]]
|[[Bronto Burt]]
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|[[File:KDL2 Crack Tweet sprite.png|center]]
|[[File:KDL2 Crack Tweet sprite.png|center]]
|None
|None
|200 (egg)<br />300 (chick)
|200 (egg)<br>300 (chick)
|This chick hatches from its egg when Kirby gets near or attacks it and begins to bounce around.
|This chick hatches from its egg when Kirby gets near or attacks it and begins to bounce around.
|-
|-
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|A rare enemy resembling a head made of stone. Kabus either jump around or spin and slide across the ground. In some locations, they materialize out of thin air.
|A rare enemy resembling a head made of stone. Kabus either jump around or spin and slide across the ground. In some locations, they materialize out of thin air.
|-
|-
|[[Sir Kibble|Load Kibble]]
|[[Sir Kibble]]
|[[File:KDL2 Load Kibble sprite.png|center]]
|[[File:KDL2 Load Kibble sprite.png|center]]
|[[Cutter]]
|[[Cutter]]
|400
|400
|This armored foe tosses the blade on its helmet like a boomerang.
|This armored foe tosses the blade on its helmet like a boomerang.<br>Referred to in this game as "Load Kibble".
|-
|-
|[[Pengy|Master Pengy]]
|[[Pengy]]
|[[File:KDL2 Master Pengy sprite.png|center]]
|[[File:KDL2 Master Pengy sprite.png|center]]
|[[Ice]]
|[[Ice]]
|400
|400
|A penguin that slides around on its belly and attempts to freeze Kirby with its breath.
|A penguin that slides around on its belly and attempts to freeze Kirby with its breath.<br>Referred to in this game as "Master Pengy".
|-
|-
|[[Masher]]
|[[Masher]]
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|These enemies make small hops as they move. They can sometimes be found balancing on rolling apples or [[Maxim Tomato]]s.
|These enemies make small hops as they move. They can sometimes be found balancing on rolling apples or [[Maxim Tomato]]s.
|-
|-
|[[Propeller|Propeller Bomb]]
|[[Propeller]]
|[[File:KDL2 Propeller Bomb sprite.png|center]]
|[[File:KDL2 Propeller Bomb sprite.png|center]]
|None
|None
|1500
|1500
|Hovers in the air using the propellor on its head. If Kirby is without an Animal Friend, it does not move and is easily defeated; if he has one, it chases him and becomes resistant to most attacks. Touching a Propeller Bomb makes Kirby's friend instantly flee.
|Hovers in the air using the propellor on its head. If Kirby is without an Animal Friend, it does not move and is easily defeated; if he has one, it chases him and becomes resistant to most attacks. Touching a Propeller Bomb makes Kirby's friend instantly flee.<br>Referred to in this game as "Propeller Bomb".
|-
|-
|[[Rocky]]
|[[Rocky]]
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|A cannon that fires cannonballs at Kirby. Invincible.
|A cannon that fires cannonballs at Kirby. Invincible.
|-
|-
|[[Slippy|Sir Slippy]]
|[[Slippy]]
|[[File:KDL2 Sir Slippy sprite.png|center]]
|[[File:KDL2 Sir Slippy sprite.png|center]]
|None
|None
|400
|400
|A frog-like enemy that can be found swimming in water or hopping around outside of it.
|A frog-like enemy that can be found swimming in water or hopping around outside of it.<br>Referred to in this game as "Sir Slippy".
|-
|-
|[[Sparky]]
|[[Sparky]]
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|200
|200
|The most basic enemy, it does nothing but walk around and sometimes jump until defeated. A few of them run very fast, but stop when faced by Kirby.
|The most basic enemy, it does nothing but walk around and sometimes jump until defeated. A few of them run very fast, but stop when faced by Kirby.
|}
|}
|}


===Mid-Bosses===
===Mid-Bosses===
[[Mid-Boss]]es are strong foes that are always encountered in separate rooms containing no other opponents besides them. They possess their own life meter, which is displayed at the bottom of the screen, replacing the score display for the duration of the fight. They are usually found guarding one of Kirby's [[Animal Friend]]s; defeating the Mid-Boss frees the friend from captivity, as well as enabling Kirby to inhale and swallow the Mid-Boss to gain its [[Copy Ability]]. All Mid-Bosses have 30 [[HP]] each and are worth 3000 points.
[[Mid-Boss]]es are strong foes that are always encountered in separate rooms containing no other opponents besides them. They possess their own life meter, which is displayed at the bottom of the screen, replacing the score display for the duration of the fight. They are usually found guarding one of Kirby's [[Animal Friend]]s; defeating the Mid-Boss frees the friend from captivity, as well as enabling Kirby to inhale and swallow the Mid-Boss to gain its [[Copy Ability]]. All Mid-Bosses have 30 [[Health|HP]] each and are worth 3000 points.
{| class="wikitable sortable" border=1 cellpadding=2
{|class="mw-collapsible wikitable"
!colspan="3"|Mid-Bosses in ''Kirby's Dream Land 2'' &nbsp;
|-
|style="padding:0px"|
{| class="sortable wikitable" border=1 cellpadding=2 style="margin:0px"
!Name
!Name
!class=unsortable|Appearance
!class=unsortable|Appearance
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|[[Cutter]]
|[[Cutter]]
|This ninja attacks by throwing cutter blades at Kirby, which he can inhale and spit back once they fall down or get stuck in a wall. In addition, it is able to toss small stars that burn Kirby, slash with its katana, and move through the air very quickly.
|This ninja attacks by throwing cutter blades at Kirby, which he can inhale and spit back once they fall down or get stuck in a wall. In addition, it is able to toss small stars that burn Kirby, slash with its katana, and move through the air very quickly.
|}
|}
|}


===Bosses===
===Bosses===
Behind the final door of every island, a [[boss]] is waiting for Kirby. Like Mid-Bosses, bosses also possess a health meter. They do not guard helpers or yield abilities, but defeating them is required in order to progress to the next island. After a boss is beaten, Kirby may re-enter its door to play a bonus chance that lets him acquire extra lives. All bosses can be refought in the [[Boss Endurance]] mode unlocked by achieving 100% completion; here, they are faced in the same order as in the main game.
Behind the final door of every island, a [[boss]] is waiting for Kirby. Like Mid-Bosses, bosses also possess a health meter. They do not guard helpers or yield abilities, but defeating them is required in order to progress to the next island. After a boss is beaten, Kirby may re-enter its door to play a bonus chance that lets him acquire extra lives. All bosses can be refought in the [[Boss Endurance]] mode unlocked by achieving 100% completion; here, they are faced in the same order as in the main game.
{| class="wikitable" border=1 cellpadding=2
{|class="mw-collapsible wikitable"
!colspan="6"|Bosses in ''Kirby's Dream Land 2'' &nbsp;
|-
|style="padding:0px"|
{| class="sortable wikitable" border=1 cellpadding=2 style="margin:0px"
!Level
!Level
!Name
!Name
!Appearance
!class=unsortable|Appearance
![[HP]]
![[Health|HP]]
!Points
!Points
!Description
!class=unsortable|Description
|-
|-
|[[Grass Land (Kirby's Dream Land 2)|Grass Land]]
|[[Grass Land (Kirby's Dream Land 2)|Grass Land]]
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|[[Red Canyon]]
|[[Red Canyon]]
|'''[[Mr. Shine & Mr. Bright]]'''
|'''[[Mr. Shine & Mr. Bright]]'''
|[[File:KDL2 Mr Shine and Mr Bright sprite.png|center]]
|<center>[[File:KDL2 Mr Shine sprite.png]] [[File:KDL2 Mr Bright sprite.png]]</center>
|40 each
|40 each
|15000 each
|15000 each
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|120
|120
|100000
|100000
|King Dedede is the last boss Kirby can fight without collecting the [[Rainbow Drop]]s. Like in other games, he attacks Kirby with his hammer, as well as by performing large jumps and trying to land on him. Both of these attacks generate stars that Kirby can inhale and spit back at him. He also attempts to inhale Kirby, spitting him out again and causing damage if he is successful. At some points during the battle, he briefly falls asleep. Multiple consecutive hits dealt to him cause him to get angry, making his attacks faster and more powerful, often causing harmful explosions. Defeating him without possessing the Rainbow Drops triggers the game's false ending.
|King Dedede is the last boss Kirby can fight without collecting the [[Rainbow Drop]]s. Like in other games, he attacks Kirby with his hammer, as well as by performing large jumps and trying to land on him. Both of these attacks generate stars that Kirby can inhale and spit back at him. He also attempts to inhale Kirby, spitting him out again and causing damage if he is successful. At some points during the battle, he briefly falls asleep. Multiple consecutive hits dealt to him cause him to get angry, making his attacks faster and more powerful, often causing harmful explosions. Defeating him without possessing the Rainbow Drops triggers the game's bad ending.


King Dedede has no bonus chance; he can be refought at any time.
King Dedede has no bonus chance; he can be refought at any time.
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*[[Damage]] referece: [[Star Bullet]]=10, Blaster Bullet=20, [[Water Gun]]=2
*[[Damage]] reference: [[Star Bullet]]=10, Blaster Bullet=20, [[Water Gun]]=2
*Reflected enemy does 10 damage to [[Sweet Stuff]].
*Reflected enemy does 10 damage to [[Sweet Stuff]].
*[[Rainbow Sword]] does 2 damage. Reflected projectile does 10/20 damage to [[Dark Matter]]'s 1st/2nd phase.
*[[Rainbow Sword]] does 2 damage. Reflected projectile does 10/20 damage to [[Dark Matter]]'s 1st/2nd phase.
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==References in later games==
==References in later games==
*''[[Kirby's Star Stacker (Game Boy)|Kirby's Star Stacker]]'' - Rick, Kine, and Coo return in this game, along with [[Kirby's Star Stacker (Super Famicom)|its Super Famicom remake]].
*''[[Kirby's Dream Land 3]]'' - Rick, Kine, and Coo return alongside three new Animal Friends ([[Nago]], [[Pitch]], and [[ChuChu]]). Additionally, Gooey returns, albeit as a playable character. Several level names from this game are reused. Dark Matter returns as the main villain.
*''[[Kirby's Dream Land 3]]'' - Rick, Kine, and Coo return alongside three new Animal Friends ([[Nago]], [[Pitch]], and [[ChuChu]]). Additionally, Gooey returns, albeit as a playable character. Several level names from this game are reused. Dark Matter returns as the main villain.
*''[[Kirby 64: The Crystal Shards]]'' - Rick, Kine, and Coo cameo alongside the three ''Kirby's Dream Land 3'' Animal Friends in the [[Cutter-Stone]] ability.  Additionally, Dark Matter returns as the main villain.
*''[[Kirby 64: The Crystal Shards]]'' - Rick, Kine, and Coo cameo alongside the three ''Kirby's Dream Land 3'' Animal Friends in the [[Cutter-Stone]] ability.  Additionally, Dark Matter returns as the main villain.
*''[[Kirby Mass Attack]]'' - Dark Matter appears as the final boss of [[Kirby Quest]]. Rick, Kine, and Coo also cameo in various sub-games.
*''[[Kirby Mass Attack]]'' - Dark Matter appears as the final boss of [[Kirby Quest]]. Rick, Kine, and Coo also cameo in various sub-games.
*''[[Kirby's Return to Dream Land]]'' - Occasionally, when Kirby uses the [[Stone]] ability, he will turn into a statue of [[Rick]], [[Kine]] and [[Coo]]. Additionally, the music on some beach stages is a remix of Kine's theme, titled '''Happy Mambo''' in the ''[[Kirby Wii Music Selection]]'' soundtrack.
*''[[Kirby's Return to Dream Land]]'' - The music on some [[Onion Ocean]] stages is a remix of Kine's theme, titled '''Happy Mambo''' in the ''[[Kirby Wii Music Selection]]'' soundtrack.
*''[[Kirby: Triple Deluxe]]'' - There are [[Keychain]]s depicting various sprites of characters and bosses from this game. Happy Mambo returns as a song in one of the extra stages. [[Kirby Fighters]] also features Rick, Kine & Coo in the [[Coo's Forest]] stage, alongside with a remix of Coo and Rick's themes.
*''[[Kirby: Triple Deluxe]]'' - There are [[Keychain]]s depicting various sprites of characters and bosses from this game. Happy Mambo returns as a song in one of the extra stages. [[Kirby Fighters]] also features Rick, Kine & Coo in the [[Coo's Forest]] stage, alongside with a remix of Coo and Rick's themes.
*''[[Kirby Fighters Deluxe]]'' - Rick, Kine & Coo once again appear in Coo's Forest.
*''[[Kirby Fighters Deluxe]]'' - Rick, Kine & Coo once again appear in Coo's Forest.
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*''[[Super Kirby Clash]]'' - Rick, Kine, and Coo once again make cameos in the Port Village after clearing the first three Ordeals, and the Dark Matter Gear for Sword Hero appears again.
*''[[Super Kirby Clash]]'' - Rick, Kine, and Coo once again make cameos in the Port Village after clearing the first three Ordeals, and the Dark Matter Gear for Sword Hero appears again.
*''[[Kirby Fighters 2]]'' - Rick, Kine, and Coo once again appear in Coo's Forest, which now also has a new, unlockable remix of its theme.
*''[[Kirby Fighters 2]]'' - Rick, Kine, and Coo once again appear in Coo's Forest, which now also has a new, unlockable remix of its theme.
*''[[Kirby's Dream Buffet]]'' - Some of the [[Character Treat]]s in this game depict characters from ''Kirby's Dream Land 2''.
*''[[Kirby's Return to Dream Land Deluxe]]'' - [[Mask|Dress-Up Masks]] of Rick, Kine, Coo, and Dark Matter Clone (who is based on Dark Matter Blade) appear in this game.


==[[wikipedia:Nintendo eShop|Nintendo eShop]] description==
==Descriptions==
===[[wikipedia:Nintendo eShop|Nintendo eShop]] ([[Nintendo 3DS|3DS]])===
''Original Release Date: May 1995''
''Original Release Date: May 1995''


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(This description was reused for the game on the My Nintendo Store.)<ref>[https://www.nintendo.com/store/products/kirbys-dream-land-2-3ds/ ''Kirby's Dream Land 2'' on the My Nintendo Store]</ref>
(This description was reused for the game on the My Nintendo Store.)<ref>[https://www.nintendo.com/store/products/kirbys-dream-land-2-3ds/ ''Kirby's Dream Land 2'' on the My Nintendo Store]</ref>
===Nintendo Switch Online===
''Kirby returns and has joined forces with new friends!''
''The Rainbow Bridges that connect the seven Rainbow Islands have disappeared! Help Kirby solve the mystery! Search through the different islands while battling King Dedede and his horde of evil minions. Along the way, meet Rick, Kine, and Coo, who look like a hamster, a fish, and an owl, respectively. Each possesses important abilities that can multiply the magnitude of Kirby's powers! Earn the mysterious Rainbow Sword, and prepare to face Kirby's most menacing rival ever—the evil Dark Matter!''
(The description in Version 1.0.0 of Game Boy - Nintendo Switch Online originally read "Along the way, meet Rick the Hamster, Kine the Fish, and Coo the Owl," like the Nintendo 3DS eShop description, but this was altered in Version 1.1.1.<ref>https://twitter.com/OatmealDome/status/1638767764411396096</ref>)


==Trivia==
==Trivia==
*In the "Controlling the Game" section of the game's English manual, the Start button is erroneously referred to as "SELECT" below its image.<ref>{{Cite manual|game=Kirby's Dream Land 2|page=7}}</ref> Additionally, when listing [[Coo]]'s strengths, the manual claims that Kirby "can't swallow and fly at the same time" with him, while he actually can.<ref>{{Cite manual|quote=While with Coo, Kirby can't swallow and fly at the same time.|game=Kirby's Dream Land 2|page=13}}</ref> Both of these have been corrected in later translations.
[[File:KDL2 concept art 113 abilities.jpg|thumb|right|Concept art for the game suggested transformations that were replaced by the Animal Friends but later appeared in ''Kirby and the Rainbow Curse''.]]
*The game's false ending triggered by defeating King Dedede without having collected all Rainbow Drops is the only ending that shows the antagonists' names. Once all Rainbow Drops have been found, this ending cannot be viewed anymore, making it impossible to see the names at all without starting anew if the true ending is achieved right away.
*In the "Controlling the Game" section on page 7 of the game's English manual, the Start button is erroneously referred to as "SELECT" below its image. Additionally, when listing [[Coo]]'s strengths, the manual claims that Kirby "can't swallow and fly at the same time" with him, while he actually can.<ref>{{Cite manual|quote=While with Coo, Kirby can't swallow and fly at the same time.|game=Kirby's Dream Land 2|page=13}}</ref> Both of these have been corrected in later translations.
*The game's bad ending triggered by defeating King Dedede without having collected all Rainbow Drops is the only ending that shows the antagonists' names. Once all Rainbow Drops have been found, this ending cannot be viewed anymore, making it impossible to see the names at all without starting anew if the true ending is achieved right away.
*Kirby was originally planned to ride a tank, but the development team later replaced the tank with Animal Friends. [[Acro]] was also designed during ''Kirby's Dream Land 2''{{'}}s development.<ref>{{Cite manual|quote=Giving Kirby a tank to ride was one of our early ideas, but we got feedback that riding animals would fit Kirby better.|game=Kirby's Dream Collection Celebration Book|page=11}}</ref>
*Kirby was originally planned to ride a tank, but the development team later replaced the tank with Animal Friends. [[Acro]] was also designed during ''Kirby's Dream Land 2''{{'}}s development.<ref>{{Cite manual|quote=Giving Kirby a tank to ride was one of our early ideas, but we got feedback that riding animals would fit Kirby better.|game=Kirby's Dream Collection Celebration Book|page=11}}</ref>
*Official emulations of this game (''[[Kirby's Dream Collection Special Edition]]'' and the Nintendo 3DS [[Virtual Console]]) don't account for Super Game Boy features, making the physical SGB and unofficial emulators the only way to play it with color graphics and added sound effects.
** Kirby is also shown in (or as) a tank in early concept art allegedly brainstorming various different Copy Abilities (although noting that they would really want about seven all in all, as in the final game). Tank Kirby is shown alongside Rocket Kirby and Deep Sea Kirby; these three ideas together resemble ''[[Kirby and the Rainbow Curse]]''<nowiki>'</nowiki>s [[Kirby Tank]], [[Kirby Rocket]], and [[Kirby Submarine]], which collectively paid homage 20 years later to the Animal Friends that supplanted these early concepts in ''Kirby's Dream Land 2''.
**The same "various abilities" concept art also suggested Mole Kirby (featuring diggers that resemble [[Heavy Mole]]'s attachments, but also somewhat resembling the later abilities of [[Animal]] and [[Drill]]), UFO Kirby (a pre-existing Copy Ability since ''Kirby's Adventure''), and Scooter Kirby (as a joke).
*Official emulations of this game (''[[Kirby's Dream Collection Special Edition]]'', the Nintendo 3DS [[Virtual Console]] and Nintendo Switch Online) don't account for Super Game Boy features, making the physical SGB and unofficial emulators the only way to play it with color graphics and added sound effects.


==Gallery==
==Gallery==
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|ko=Kirby's Dream Land 2
|ko=Kirby's Dream Land 2
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|zh=Kirby's Dream Land 2
|zh=Kirby's Dream Land 2<br>星之卡比2<ref>From the Chinese versions of ''Game Boy - Nintendo Switch Online''</ref>
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|zhR=xīng zhī kǎ bǐ 2
|zhM=-<br>Kirby of the Stars 2
|fr=Kirby's Dream Land 2
|fr=Kirby's Dream Land 2
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|pt=Kirby's Dream Land 2
|pt=Kirby's Dream Land 2
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