Kirby's Dream Course: Difference between revisions

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{{Featured}}
{{Featured}}{{Infobox-Game
{{Infobox-Game
|image=
|image=
<tabs>
<tabs>
<tab name="North America">
<tab name="American box art">
[[File:KDC Cover.jpg|300px]]
[[File:KDC Cover.jpg|300px]]
</tab>
</tab>
<tab name="Japan">
<tab name="Japanese box art">
[[File:Kirby Dream Course Japan box art.jpg|200px]]
[[File:Kirby Dream Course Japan box art.jpg|200px]]
</tab>
</tab>
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|developer=[[HAL Laboratory]]
|developer=[[HAL Laboratory]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|released='''Super Nintendo Entertainment System''':<br>{{Released|Japan|September 21, 1994|NA|February 1, 1995|Europe|August 24, 1995|Australia|August 24, 1995}}<br>'''Virtual Console (Wii)''':<br>{{Released|Japan|April 24, 2007|Europe|June 29, 2007|Australia|June 29, 2007|NA|July 23, 2007|South Korea|February 23, 2009}}<br>'''Virtual Console (Wii U)''':<br>{{Released|Japan|May 8, 2013|NA|May 23, 2013|Europe|May 23, 2013}}<br>'''Virtual Console (New 3DS)''':<br>{{Released|Japan|June 7, 2016|Europe|June 9, 2016|Australia|June 9, 2016|NA|July 28, 2016}}<br>'''SNES: Nintendo Switch Online:'''<br>{{Released|Japan|September 5, 2019|NA|September 5, 2019|Europe|September 5, 2019|Australia|September 5, 2019}}
|released='''Super Nintendo Entertainment System''':<br>{{Released|Japan|September 21, 1994|NA|February 1, 1995|Europe|August 24, 1995|Australia|August 24, 1995}}<br>'''Virtual Console (Wii)''':<br>{{Released|Japan|April 24, 2007|Europe|June 29, 2007|Australia|June 29, 2007|NA|July 23, 2007|South Korea|February 24, 2009<ref>[http://web.archive.org/web/20091024044800/http://www.nintendo.co.kr:80/Wii/wii/vconsol/kirbyball/kirbyball_02.php Nintendo of Korea (Wayback Machine snapshot)]</ref>}}<br>'''Virtual Console (Wii U)''':<br>{{Released|Japan|May 8, 2013|NA|May 23, 2013|Europe|May 23, 2013}}<br>'''Virtual Console (New 3DS)''':<br>{{Released|Japan|June 7, 2016|Europe|June 9, 2016|Australia|June 9, 2016|NA|July 28, 2016}}<br>'''SNES: Nintendo Switch Online:'''<br>{{Released|Japan|September 6, 2019|NA|September 5, 2019|Europe|September 6, 2019|Australia|September 6, 2019}}
|platforms=[[Super Nintendo Entertainment System]],<br>[[Virtual Console]] ([[Wii]], [[Wii U]], [[Nintendo 3DS|New 3DS]]),<br>[[Super Nintendo Entertainment System|Super Nintendo Entertainment System Classic Edition]], [[Nintendo Switch]] (SNES: Nintendo Switch Online)
|platforms=[[Super Nintendo Entertainment System]],<br>[[Virtual Console]] ([[Wii]], [[Wii U]], [[Nintendo 3DS|New 3DS]]),<br>[[Super Nintendo Entertainment System|Super Nintendo Entertainment System Classic Edition]], [[Nintendo Switch]] (SNES: Nintendo Switch Online)
|language={{languages|jp=y|en_us=y}}
|rating={{ratings|esrb=ka|pegi=3|cero=a}}
|rating={{ratings|esrb=ka|pegi=3|cero=a}}
|predecessor=''[[Kirby's Pinball Land]]''
|predecessor=''[[Kirby's Pinball Land]]''
|successor=''[[Kirby's Avalanche]]''
|successor=''[[Kirby's Avalanche]]''
|switcher=kirby-s-dream-course
|switcher=kirby-s-dream-course
}}
}}{{title font}}
{{title font}}
{{redirect|KDC|the Wii game celebrating Kirby's 20th anniversary|[[Kirby's Dream Collection Special Edition]]}}
{{redirect|KDC|the Wii game celebrating Kirby's 20th anniversary|[[Kirby's Dream Collection Special Edition]]}}
<onlyinclude>{{#ifeq:{{{transcludesection|}}}|lead|
<onlyinclude>{{#ifeq:{{{transcludesection|}}}|lead|
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==Story==
==Story==
{{ImCap|image=File:KDCArtStory.png|size=200px|align=left|caption=King Dedede stealing the stars, as depicted in the instruction booklet.}}
{{ImCap|image=File:KDCArtStory3.png|size=200px|align=left|caption=King Dedede stealing the stars, as depicted in the instruction booklet.}}
{{Quote|One night, the inhabitants (of Dream Land) said to one another, "Let's gaze at the star-lit sky and have wonderful dreams tonight." However, when they gazed up into the sky they noticed something was different. The sky was black. There wasn't a single star in sight!|''Kirby's Dream Course'' Instruction Booklet (North American print), page 3}}
{{Quote|One night, {{Explain|(of Dream Land)|the inhabitants}} said to one another, "Let's gaze at the star-lit sky and have wonderful dreams tonight." However, when they gazed up into the sky they noticed something was different. The sky was black. There wasn't a single star in sight!|''Kirby's Dream Course'' Instruction Booklet (North American print), page 3}}
The story of ''Kirby's Dream Course'' is contained entirely within the instruction booklet, where the premise is set for Kirby to go on his latest journey. This is not the case in the Japanese version, where the plot is described in-game.<br>Some time after the events of ''[[Kirby's Adventure]]'' (referred to as the "[[Fountain of Dreams|Dream Spring]] incident" in the booklet), the inhabitants of [[Dream Land]] decide to gaze up into the night sky to admire the stars that decorate it. However, they soon realize that all of the stars have gone missing. Night after night, they look again in hopes the stars will return, but they do not, causing the Dream Landers to sink into a deep depression. Soon, suspicions are raised that [[King Dedede]] is once again responsible for stealing all of Dream Land's stars and hoarding them in his floating castle. [[Kirby]], once more arriving with the spring breeze, comes in to save Dream Land by retrieving its stolen stars from King Dedede.
The story of ''Kirby's Dream Course'' is conveyed in different ways depending on the regional version. The Japanese version features an in-game cutscene setting up the premise, while the North American and European versions, which both use an 8 megabit cartridge instead of a 10 megabit one, convey it entirely in the instruction booklet.<ref>[https://tcrf.net/Kirby%27s_Dream_Course#Regional_Differences ''Kirby's Dream Course'']. The Cutting Room Floor. Retrieved May 8, 2024.</ref><br>Some time after the events of ''[[Kirby's Adventure]]'' (referred to as the "[[Fountain of Dreams|Dream Spring]] incident" in the booklet), the inhabitants of [[Dream Land]] decide to gaze up into the night sky to admire the stars that decorate it. However, they soon realize that all of the stars have gone missing. Night after night, they look again in hopes the stars will return, but they do not, causing the Dream Landers to sink into a deep depression. Soon, suspicions are raised that [[King Dedede]] is once again responsible for stealing all of Dream Land's stars and hoarding them in his floating castle. [[Kirby]], once more "arriving with the spring breeze," comes in to save Dream Land by retrieving its stolen stars from King Dedede.
{{clear|left}}
{{clear|left}}


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''Kirby's Dream Course'' is a miniature golf-like game set in an isometric 2.5-dimensional environment. Kirby serves as the ball, and the goal of the game is to get him into the cup at the end of each hole in as few strokes as possible. Unlike in traditional golf, the cup is not initially on the field, as it only appears in place of the last enemy remaining once all the others have been defeated, adding an extra level of strategy to each hole. As such, Kirby must defeat all but one standard enemy on the hole before he can finish, which is done by bumping into them during shots. To complicate this task, most of the courses are littered with various hazards and other obstacles which can be overcome with deft use of Kirby's controls and/or the ten [[Copy Ability|Copy Abilities]] which can be obtained from certain enemies.
''Kirby's Dream Course'' is a miniature golf-like game set in an isometric 2.5-dimensional environment. Kirby serves as the ball, and the goal of the game is to get him into the cup at the end of each hole in as few strokes as possible. Unlike in traditional golf, the cup is not initially on the field, as it only appears in place of the last enemy remaining once all the others have been defeated, adding an extra level of strategy to each hole. As such, Kirby must defeat all but one standard enemy on the hole before he can finish, which is done by bumping into them during shots. To complicate this task, most of the courses are littered with various hazards and other obstacles which can be overcome with deft use of Kirby's controls and/or the ten [[Copy Ability|Copy Abilities]] which can be obtained from certain enemies.


Instead of there being a specific par for each course, Kirby operates on an [[Health|energy meter]] which depletes every time he makes a shot and replenishes whenever he defeats an enemy or makes it into a cup. His meter is represented by up to four "Energy Tomatoes"<ref>Name taken from ''Kirby's Dream Course'' instruction booklet (North American print), page 45</ref>, and if he runs out during a course, he will lose a life. Running out of lives results in a [[Game Over]], and the course will have to be replayed from the first hole. The only way to gain more lives is to score a hole-in-one on a course or reach a new course with less than two extra lives (at which the lives will be reset to two).
Instead of there being a specific par for each course, Kirby operates on an [[Health|energy meter]] which depletes every time he makes a shot and replenishes whenever he defeats an enemy or makes it into a cup. His meter is represented by up to four "Energy Tomatoes",<ref>Name taken from ''Kirby's Dream Course'' instruction booklet (North American print), page 45</ref> and if he runs out during a course or falls [[Bottomless pit|OB]] (out of bounds), he will lose a life. Running out of lives results in a [[Game Over]], and the course will have to be replayed from the first hole. The only way to gain more lives is to score a hole-in-one on a course or reach a new course with less than two extra lives (at which the lives will be reset to two).
 
{{clear|left}}
===Basic controls===
===Basic controls===
As the ball, Kirby has many different options for movement along the holes that a normal golf ball would not have access to. As might be expected, he does not "cheat" by walking around the course, but he does have other ways of altering his trajectory while being shot. The following table goes over each of his basic movement options and how they are executed (details on Copy Abilities can be found in the "Copy Abilities" section):
As the ball, Kirby has many different options for movement along the holes that a normal golf ball would not have access to. As might be expected, he does not "cheat" by walking around the course, but he does have other ways of altering his trajectory while being shot. The following table goes over each of his basic movement options and how they are executed (details on Copy Abilities can be found in the "Copy Abilities" section):


{| class="wikitable sortable" border=1 cellpadding=2
{|class="mw-collapsible wikitable"
!colspan="4"|''Kirby's Dream Course'' controls &nbsp;
|-
|style="padding:0px"|
{| class="sortable wikitable" border=1 cellpadding=2 style="margin:0px"
!Movement
!Movement
!Button execution
!Button execution
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|Allows the player to scroll the camera away from Kirby to see the rest of the map. <br>Handy for planning moves.
|Allows the player to scroll the camera away from Kirby to see the rest of the map. <br>Handy for planning moves.
|
|
|}
|}
|}


===2P Game===
===2P Game===
[[File:KDC 2P Game handicap menu.png|thumb|150px|Players roll dice to determine the starting order then select handicaps before starting the 2P Game.]]
[[File:KDC 2P Game handicap menu.png|thumb|150px|Players roll dice to determine the starting order, then select handicaps before starting the 2P Game.]]
''Kirby's Dream Course'' also features an extensive two-player competitive game (the first game in the ''Kirby'' series to feature [[Multiplayer]]), where the goal is to earn more points than the other player by claiming as many of the [[Point Star]]s on the board as possible. Player 1 controls Kirby, while player 2 controls a yellow Kirby (officially named [[Keeby]]), and the two play in turns on one of the four courses built specifically for the 2P Game. Before starting the course, players can set handicaps for their characters, including how far shots will travel, how long the guide line is while preparing shots, and how quickly the meters scroll. The order in which the players go depends on a dice roll prior to game start for the first hole, and thereafter is determined by whoever gets into the cup on the preceding board.
''Kirby's Dream Course'' also features an extensive two-player competitive game (the first game in the ''Kirby'' series to feature [[Multiplayer]]), where the goal is to earn more points than the other player by claiming as many of the [[Point Star]]s on the board as possible. Player 1 controls Kirby, while player 2 controls a yellow Kirby (officially named [[Keeby]]), and the two play in turns on one of the four courses built specifically for the 2P Game. Before starting the course, players can set handicaps for their characters, including how far shots will travel, how long the guide line is while preparing shots, and how quickly the meters scroll. The order in which the players go depends on a dice roll prior to game start for the first hole, and thereafter is determined by whoever gets into the cup on the preceding board.


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A few more gameplay notes can be made regarding the 2P Game, as follows:
A few more gameplay notes can be made regarding the 2P Game, as follows:
*When running out of HP, contestants do not lose their Copy Abilities if they had them. Instead, they can only lose the ability if it is taken by the opponent, or the contestant goes OB.
*When running out of HP, contestants do not lose their Copy Abilities if they had them. Instead, they can only lose the ability if it is taken by the opponent, the contestant goes OB, or it is replaced with another ability (however, it is possible for a player's current ability to be replaced with [[Normal]] upon gaining [[Mix]] from [[Transformer]]).
*When going OB, contestants will be placed back where they were before making the shot that sent them out on the following turn.
*When going OB, contestants will be placed back where they were before making the shot that sent them out on the following turn.
*While napping at 0 HP, contestants will dream of a piece of candy, a slice of shortcake, or an ice cream cone.
*While napping at 0 HP, contestants will dream of a piece of candy, a slice of shortcake, or an ice cream cone.
*While one contestant is moving, the other will turn to keep eyes on him.
*While one contestant is moving, the other will turn to keep eyes on him.
*The [[Stone]] and [[Needle]] abilities, if activated, will be held during the opponent's turn.
*The [[Stone]] and [[Needle]] abilities, if activated, will be held during the opponent's turn. Stone and Needle protect the player from most collisions from the opponent (with Needle also damaging the opponent as described above), though Stone will be cancelled if it is struck 3 times in a row and Needle can be overpowered with the [[Spark]] ability.
*Using Freeze on the opponent turns him into a solid block of ice, forcing him to lose a turn in order to defrost (this turn skip does not work on a napping opponent, despite still being frozen).
**Landing on top of the opponent using Stone will flatten them, removing 2 HP, after which the opponent will hoist the player up and throw them a short distance ahead of themselves (even if reduced to 0 HP).
*Using Freeze on the opponent turns him into a solid block of ice, forcing him to lose a turn in order to defrost (this turn skip does not work on an already-napping opponent, despite still being frozen, but the opponent will lose two turns if the collision brings them down to 0 HP).
*The Copy Abilities Fireball, Spark, Freeze, Tornado, and Wheel, upon colliding with the opponent, attack them without the attacking player's trajectory or momentum being changed. When it comes to UFO, however, they stop in their tracks as though they hit a wall or Bumper, though the opponent is still damaged and knocked away with no Ability swap taking place.


==Levels and stages==
==Levels and stages==
===Single-player===
===Single-player===
The single-player mode consists of eight courses, each with eight holes, for a total of sixty-four holes in addition to the stage for the final boss, [[Robo Dedede]]. If all the courses are cleared with a silver [[medal]] or better, the [[Extra Game]] is unlocked, which has separate score tracking and places enemies and other objects in different locations. If courses are all cleared with gold medals in a given mode (Main or Extra game), the player will unlock the option to freely select any hole in any course for that mode:
The single-player mode consists of eight courses, each with eight holes, for a total of sixty-four holes in addition to the stage for the final boss, [[Robo Dedede]]. If all the courses are cleared with a silver [[medal]] or better, the [[Extra Game]] is unlocked, which has separate score tracking and places enemies and other objects in different locations. If all the courses are cleared with gold medals in a given mode (Main or Extra game), the player will unlock the option to freely select any hole in any course for that mode:


{| class="wikitable sortable" border=1 cellpadding=2
{|class="mw-collapsible wikitable"
!colspan="3"|1P Courses in ''Kirby's Dream Course'' &nbsp;
|-
|style="padding:0px"|
{| class="sortable wikitable" border=1 cellpadding=2 style="margin:0px"
!Course
!Course
!Medal thresholds
!Medal thresholds
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|-
|-
|{{center|[[File:KDC Course 3 select.png|150px]]<br>'''[[Course 3]]'''}}
|{{center|[[File:KDC Course 3 select.png|150px]]<br>'''[[Course 3]]'''}}
|Gold = 17 or lower <br>Silver = 18-22 <br>Bronze = 23-29
|colspan="2"|Gold = 17 or lower <br>Silver = 18-22 <br>Bronze = 23-29
|Gold = 17 or lower <br>Silver = 18-22 <br>Bronze = 23-29
|-
|-
|{{center|[[File:KDC Course 4 select.png|150px]]<br>'''[[Course 4]]'''}}
|{{center|[[File:KDC Course 4 select.png|150px]]<br>'''[[Course 4]]'''}}
|Gold = 17 or lower <br>Silver = 18-22 <br>Bronze = 23-29
|colspan="2"|Gold = 17 or lower <br>Silver = 18-22 <br>Bronze = 23-29
|Gold = 17 or lower <br>Silver = 18-22 <br>Bronze = 23-29
|-
|-
|{{center|[[File:KDC Course 5 select.png|150px]]<br>'''[[Course 5]]'''}}
|{{center|[[File:KDC Course 5 select.png|150px]]<br>'''[[Course 5]]'''}}
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|-
|-
|{{center|[[File:KDC Course 6 select.png|150px]]<br>'''[[Course 6]]'''}}
|{{center|[[File:KDC Course 6 select.png|150px]]<br>'''[[Course 6]]'''}}
|Gold = 16 or lower <br>Silver = 17-21 <br>Bronze = 22-28
|colspan="2"|Gold = 16 or lower <br>Silver = 17-21 <br>Bronze = 22-28
|Gold = 16 or lower <br>Silver = 17-21 <br>Bronze = 22-28
|-
|-
|{{center|[[File:KDC Course 7 select.png|150px]]<br>'''[[Course 7]]'''}}
|{{center|[[File:KDC Course 7 select.png|150px]]<br>'''[[Course 7]]'''}}
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|-
|-
|{{center|[[File:KDC Course Dedede select.png|150px]]<br>'''[[Robo Dedede|Dedede]]'''}}
|{{center|[[File:KDC Course Dedede select.png|150px]]<br>'''[[Robo Dedede|Dedede]]'''}}
|N/A
|colspan="2"|N/A
|N/A
|}
|}
|}


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The two-player mode has four themed courses with eight holes each, for a total of thirty-two holes. These courses are named after their main enemy, which prevails throughout much of the level. As with the single-player mode, Extra Game versions of each of these courses are also available, unlocked when a bronze medal or better is attained on all single-player courses in the main game:
The two-player mode has four themed courses with eight holes each, for a total of thirty-two holes. These courses are named after their main enemy, which prevails throughout much of the level. As with the single-player mode, Extra Game versions of each of these courses are also available, unlocked when a bronze medal or better is attained on all single-player courses in the main game:


{| class="wikitable sortable" border=1 cellpadding=2
{|class="mw-collapsible wikitable"
!colspan="3"|2P Courses in ''Kirby's Dream Course'' &nbsp;
|-
|style="padding:0px"|
{| class="sortable wikitable" border=1 cellpadding=2 style="margin:0px"
!Course Name
!Course Name
!Image
!Image
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|{{center|[[File:KDC Gordo Course intro.png|150px]]}}
|{{center|[[File:KDC Gordo Course intro.png|150px]]}}
|{{center|[[File:KDC Gordo Course icon.png]]}}
|{{center|[[File:KDC Gordo Course icon.png]]}}
|}
|}
|}


==Copy Abilities==
==Copy Abilities==
Kirby can obtain various [[Copy Ability|Copy Abilities]] (known as Special Powers in this game) by colliding with (and thus defeating) certain enemies. These powers can be used once per shot {{-}} starting with the same shot during which they are acquired {{-}} by activating them with the B button. If Kirby has already used an ability and collides with an enemy that provides the ability he has, he can use his ability again. In 2-player mode, Kirby and [[Keeby]] will swap abilities if they collide with each other.
Kirby can obtain various [[Copy Ability|Copy Abilities]] (known as Special Powers in this game) by colliding with (and thus defeating) certain enemies. These powers can be used once per shot {{-}} starting with the same shot during which they are acquired {{-}} by activating them with the B button. If Kirby has already used an ability and collides with an enemy that provides the ability he has, he can use his ability again. In 2-player mode, Kirby and [[Keeby]] will swap abilities if they collide with each other (unless the currently-active player is using their ability).


Kirby keeps his ability until he loses a life, falls off the course (in 2-player mode), completes the course, or replaces it with a different ability; this means that abilities can (and sometimes need to) be carried from one hole to the next.
Kirby keeps his ability until he loses a life (in 1-player mode), falls off the course (in 2-player mode), completes the course, or replaces it with a different ability; this means that abilities can (and sometimes need to) be carried from one hole to the next.


{| class="wikitable sortable" border=1 cellpadding=2
{|class="mw-collapsible wikitable"
!colspan="4"|Copy Abilities in ''Kirby's Dream Course'' &nbsp;
|-
|style="padding:0px"|
{| class="sortable wikitable" border=1 cellpadding=2 style="margin:0px"
!Name
!Name
!Appearance
!Appearance
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|align=center|[[File:KDCFireballKirby.png]]
|align=center|[[File:KDCFireballKirby.png]]
|align=center|[[File:KDCFireballIcon.png]]
|align=center|[[File:KDCFireballIcon.png]]
|[[Flamer]]
|[[Flamer]], [[Transformer]]
|Transforms Kirby into a living fireball, making him rocket forward at a high speed for a short time and ignore gravity. He may keep his increased speed for a limited time even after the transformation ends.
|Transforms Kirby into a living fireball, making him rocket forward at a high speed for a short time and ignore gravity. He may keep his increased speed for a limited time even after the transformation ends.
|-
|-
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|align=center|[[File:KDCFreezeKirby.png]]
|align=center|[[File:KDCFreezeKirby.png]]
|align=center|[[File:KDCFreezeIcon.png]]
|align=center|[[File:KDCFreezeIcon.png]]
|[[Chilly]]
|[[Chilly]], [[Transformer]]
|Surrounds Kirby with a freezing aura when activated, enabling him to turn water into ice and slide across it instead of falling in. This ability also causes him to not bounce off of the ground.
|Surrounds Kirby with a freezing aura when activated, enabling him to turn water into ice and slide across it instead of falling in. This ability also causes him to not bounce off of the ground.
|-
|-
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|align=center|[[File:KDCHiJumpKirby.png]]
|align=center|[[File:KDCHiJumpKirby.png]]
|align=center|[[File:KDCHiJumpIcon.png]]
|align=center|[[File:KDCHiJumpIcon.png]]
|[[Starman]]
|[[Starman]], [[Transformer]]
|Kirby makes a spontaneous jump in a tall arc. This can also be done in mid-air.
|Kirby makes a spontaneous jump in a tall arc. This can also be done in midair.
|-
|-
|[[Needle]]
|[[Needle]]
|align=center|[[File:KDCNeedleKirby.png]]
|align=center|[[File:KDCNeedleKirby.png]]
|align=center|[[File:KDCNeedleIcon.png]]
|align=center|[[File:KDCNeedleIcon.png]]
|[[Togezo]]
|[[Togezo]], [[Transformer]]
|Causes Kirby to stop moving if he is touching the ground, even while on a slope, as spikes grow from his body.
|Causes Kirby to stop moving if he is touching the ground, even while on a slope, as spikes grow from his body.
|-
|-
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|align=center|[[File:KDCParasolKirby.png]]
|align=center|[[File:KDCParasolKirby.png]]
|align=center|[[File:KDCParasolIcon.png]]
|align=center|[[File:KDCParasolIcon.png]]
|[[Waddle Doo]]
|[[Parasol Waddle Doo]], [[Transformer]]
|Slows down Kirby's fall and makes him decelerate faster when activated, as well as letting the player directly influence his movements with the D-pad while he is falling.
|Slows down Kirby's fall and makes him decelerate faster when activated, as well as letting the player directly influence his movements with the D-pad while he is falling. If on the ground, Kirby will quickly coast to a stop (if he is on a slope, he will slide to the bottom of the slope). For some reason, his parasol is green instead of red.
|-
|-
|[[Spark]]
|[[Spark]]
|align=center|[[File:KDCSparkKirby.png]]
|align=center|[[File:KDCSparkKirby.png]]
|align=center|[[File:KDCSparkIcon.png]]
|align=center|[[File:KDCSparkIcon.png]]
|[[Sparky]]
|[[Sparky]], [[Transformer]]
|Surrounds Kirby with electricity until he stops moving, which lets him destroy [[Whispy Woods]] and [[Kracko]]s in his path and makes him immune to Kracko's lightning.
|Surrounds Kirby with electricity until he stops moving, which lets him destroy [[Whispy Woods]] and [[Kracko]]s in his path and makes him immune to Kracko's lightning.
|-
|-
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|align=center|[[File:KDCStoneKirby.png]]
|align=center|[[File:KDCStoneKirby.png]]
|align=center|[[File:KDCStoneIcon.png]]
|align=center|[[File:KDCStoneIcon.png]]
|[[Rocky]]
|[[Rocky]], [[Transformer]]
|Kirby assumes the shape of a rock and spontaneously grinds to a halt, even in the air, but may still slide down slopes.
|Kirby assumes the shape of a rock and spontaneously grinds to a halt, even in the air, but may still slide down slopes.
|-
|-
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|align=center|[[File:KDCTornadoKirby.png]]
|align=center|[[File:KDCTornadoKirby.png]]
|align=center|[[File:KDCTornadoIcon.png]]
|align=center|[[File:KDCTornadoIcon.png]]
|[[Twister]]
|[[Twister]], [[Transformer]]
|For a limited time, Kirby becomes a fast whirlwind that moves in a normally straight line. Holding right or left on the D-pad causes his path to curve clockwise or counter-clockwise, respectively. Moving down slopes slightly refreshes the duration.
|For a limited time, Kirby becomes a fast whirlwind that moves in a normally straight line. Holding right or left on the D-pad causes his path to curve clockwise or counter-clockwise, respectively. Moving down slopes slightly refreshes the duration.
|-
|-
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|align=center|[[File:KDCUFOKirby.png]]
|align=center|[[File:KDCUFOKirby.png]]
|align=center|[[File:KDCUFOIcon.png]]
|align=center|[[File:KDCUFOIcon.png]]
|[[UFO (enemy)|UFO]]
|[[UFO (enemy)|UFO]], [[Transformer]]
|Kirby turns into a U.F.O. for ten seconds or until he collides with a bumper. In this form, Kirby can move freely in any horizontal direction for up to 10 seconds; pushing right or left on the D-pad turns him clockwise or counter-clockwise by 90 degrees, respectively. Pressing the B button again promptly cancels the transformation.
|Kirby turns into a U.F.O. for ten seconds or until he collides with a bumper. In this form, Kirby can move freely in any horizontal direction for up to 10 seconds; pushing right or left on the D-pad turns him clockwise or counter-clockwise by 90 degrees, respectively. Pressing the B button again promptly cancels the transformation.
|-
|-
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|align=center|[[File:KDCWheelKirby.png]]
|align=center|[[File:KDCWheelKirby.png]]
|align=center|[[File:KDCWheelIcon.png]]
|align=center|[[File:KDCWheelIcon.png]]
|[[Wheelie]]
|[[Wheelie]], [[Transformer]]
|Transforms Kirby into a wheel, causing him to dash into the direction he currently traveling in at a high speed, traveling over water and stopping only when he collides with an obstacle.
|Transforms Kirby into a wheel, causing him to dash into the direction he is currently traveling in at a high speed, traveling over water and stopping only when he collides with an obstacle. If this ability is used in the air, Kirby will immediately fall.
|}
|}
|}


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Unlike in other ''Kirby'' games, most enemies in ''Kirby's Dream Course'' cannot harm Kirby, instead, they act as stationary targets that must be eliminated simply by making the pink hero touch them. Some enemies may grant Kirby a Copy Ability when he defeats them; this happens automatically and overrides his current ability. Once all but one of the enemies that must be destroyed are gone, the sole remaining one is replaced by a hole in the ground that Kirby has to fall into in order to finish the Hole.
Unlike in other ''Kirby'' games, most enemies in ''Kirby's Dream Course'' cannot harm Kirby, instead, they act as stationary targets that must be eliminated simply by making the pink hero touch them. Some enemies may grant Kirby a Copy Ability when he defeats them; this happens automatically and overrides his current ability. Once all but one of the enemies that must be destroyed are gone, the sole remaining one is replaced by a hole in the ground that Kirby has to fall into in order to finish the Hole.


{| class="wikitable sortable" border=1 cellpadding=2
{|class="mw-collapsible wikitable"
!colspan="4"|Enemies in ''Kirby's Dream Course'' &nbsp;
|-
|style="padding:0px"|
{| class="sortable wikitable" border=1 cellpadding=2 style="margin:0px"
!Name
!Name
!Appearance
!Appearance
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!Notes
!Notes
|-
|-
|[[Broom Hatter|Broomhatter]]<ref>{{Cite manual|game=Kirby's Dream Course|page=47}}</ref>
|[[Broom Hatter]]
|align=center|[[File:KDCBroomhatter.png]]
|align=center|[[File:KDCBroomhatter.png]]
|align=center|{{key|1}}{{y}}
|align=center|{{key|1}}{{y}}
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|align=center|{{key|3}}{{n}}
|align=center|{{key|3}}{{n}}
|Stationary obstacle. Can be destroyed with the Spark ability.
|Stationary obstacle. Can be destroyed with the Spark ability.
|}
|}
|}


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In addition to enemies, there are other course obstacles, objects, and [[hazard]]s that must be contended with. They are as follows (all names are taken from the ''Kirby's Dream Course'' instruction booklet (North American print) unless otherwise noted):
In addition to enemies, there are other course obstacles, objects, and [[hazard]]s that must be contended with. They are as follows (all names are taken from the ''Kirby's Dream Course'' instruction booklet (North American print) unless otherwise noted):


{| class="wikitable sortable" border=1 cellpadding=2
{|class="mw-collapsible wikitable"
!colspan="3"|Course obstacles in ''Kirby's Dream Course'' &nbsp;
|-
|style="padding:0px"|
{| class="sortable wikitable" border=1 cellpadding=2 style="margin:0px"
!Obstacle
!Obstacle
!Effect
!Effect
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|This panel will cause Kirby to be teleported to a different Warp Panel on the hole, maintaining his momentum when entering. <br>There are two types: one is marked with an arrow on one side and will cause Kirby to move in that direction when he exits, and the other has no arrow, causing Kirby to maintain whatever direction he had before.
|This panel will cause Kirby to be teleported to a different Warp Panel on the hole, maintaining his momentum when entering. <br>There are two types: one is marked with an arrow on one side and will cause Kirby to move in that direction when he exits, and the other has no arrow, causing Kirby to maintain whatever direction he had before.
|
|
|}
|}
|}


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|Hiroshi Yamauchi
|Hiroshi Yamauchi
|}
|}
==Descriptions==
===[[wikipedia:Nintendo eShop|Nintendo eShop]] ([[Nintendo 3DS|3DS]])===
''Scan the course and check out the obstacles ahead. Get ready for the most surprising game play imaginable in Kirby's battle against King Dedede! This checkerboard challenge brings outrageous hazards and bizarre surfaces. Gordo, Kracko, Whispy Woods and a cast of zany characters await you. Gain special powers including Fireball, Freeze, and Spark. Transform your enemies into stars revealing eight hidden cups. Control the force and angle of your shot and sink Kirby for a hole-in-one!''
(This description was reused for the game on the My Nintendo Store.)<ref>[https://www.nintendo.com/store/products/kirbys-dream-course-3ds/ ''Kirby's Dream Course'' on the My Nintendo Store]</ref>
===Nintendo eShop ([[Wii U]])===
''Step up to the tee for the wackiest golf game of your life. This one- or two-player game features a floating golf course in the sky. High above Dream Land, players can pitch and putt the ever-popular puffball, Kirby, through a maze of obstacles on a zany checkerboard course. Players must aim for the multitude of enemies that are spread throughout each fairway. Kirby's Copy Abilities return in this installment, and these must be put to good use in order to complete a level objective. Hit all of the enemies to make them disappear, and the last one becomes the hole. Sink Kirby into the hole to advance to the next stage as you clear all eight courses—64 holes in all.''
(This description was reused for the game on [[Super Nintendo Entertainment System]] - [[Nintendo Switch]] Online.)
===Special version from Nintendo Switch Online===
'''''Dance along with Kirby!'''''
''Think you can copy Kirby's moves?''
''In this special version of Kirby's Dream Course, all the secret modes have been unlocked! With everything opened up, you have a few different options available you can choose from that aren't available otherwise. These new options include PLAY EXTRA COURSE (both under 1PLAY GAME and under 2PLAY GAME), NORMAL COURSE and EXTRA COURSE (under MAP SELECT), and even the DANCE SELECT option inside the SOUND ROOM. It's time to dance!''


==Trivia==
==Trivia==
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*A working title for the game was '''''Kirby's Tee Shot'''''.<ref>[http://web.archive.org/web/20200509175329/https://www.ebay.com/itm/Nintendo-1994-Source-Book-Press-Kit-Sign-Display-Binder-Folder-Original-CES/402245797101 Nintendo Products Source Book (1994)] ([https://web.archive.org/web/20200509175030/https://i.ebayimg.com/images/g/B8wAAOSw2A9ephWE/s-l1600.jpg image])</ref> Furthermore, the game started as an unrelated title, ''[[tcrf:Special Tee Shot|Special Tee Shot]]'', which was under development in 1992. ''Special Tee Shot'' was eventually released as a Satellaview-exclusive title in January of 1996.<ref>"[http://snescentral.com/article.php?id=0037 Special Tee Shot]". SNES Central. Published June 13, 2019.</ref>
*A working title for the game was '''''Kirby's Tee Shot'''''.<ref>[http://web.archive.org/web/20200509175329/https://www.ebay.com/itm/Nintendo-1994-Source-Book-Press-Kit-Sign-Display-Binder-Folder-Original-CES/402245797101 Nintendo Products Source Book (1994)] ([https://web.archive.org/web/20200509175030/https://i.ebayimg.com/images/g/B8wAAOSw2A9ephWE/s-l1600.jpg image])</ref> Furthermore, the game started as an unrelated title, ''[[tcrf:Special Tee Shot|Special Tee Shot]]'', which was under development in 1992. ''Special Tee Shot'' was eventually released as a Satellaview-exclusive title in January of 1996.<ref>"[http://snescentral.com/article.php?id=0037 Special Tee Shot]". SNES Central. Published June 13, 2019.</ref>
*This game marked the first external appearance of Kirby's [[Kirby's House|dome-shaped house]] (in the manual and the Japanese-exclusive intro cutscene), which would reappear in several subsequent games in the series more-or-less unchanged (as well as the [[Kirby: Right Back at Ya!|anime]]). Kirby's house had been seen previously in the manual of ''Kirby's Adventure'', but only from the inside.
*This game marked the first external appearance of Kirby's [[Kirby's House|dome-shaped house]] (in the manual and the Japanese-exclusive intro cutscene), which would reappear in several subsequent games in the series more-or-less unchanged (as well as the [[Kirby: Right Back at Ya!|anime]]). Kirby's house had been seen previously in the manual of ''Kirby's Adventure'', but only from the inside.
*The manual mentions that Kirby "comes in with the spring breeze and saves Dream Land in times of crisis"<ref>{{Cite manual|game=Kirby's Dream Course|page=5}}</ref> in reference to the Japanese manual of ''[[Kirby's Dream Land]]'', which is also where the name of the [[Spring Breeze]] section of ''[[Kirby Super Star]]'' originates.
*If Kirby or Keeby sinks in the cup while using the Needle or Freeze abilities, a lighter "twinkle" sound effect plays. Likewise, if they sink in while using the Stone ability, a heavier "thud" sound effect plays.
*The instruction booklet reuses a large amount of artwork from ''[[Kirby's Dream Land]]'' and ''[[Kirby's Adventure]]'', sometimes with slight alterations or used in conjunction with other artwork to illustrate specific situations.
*The instruction booklet reuses a large amount of artwork from ''[[Kirby's Dream Land]]'' and ''[[Kirby's Adventure]]'', sometimes with slight alterations or used in conjunction with other artwork to illustrate specific situations.
*The ''[[Kirby's Dream Collection Special Edition#Celebration Book|Kirby's 20th Anniversary Celebration Book]]'' claims that it is possible to get a hole-in-one on every hole in ''Kirby's Dream Course'', instructing the reader to "play very strategically".<ref>{{Cite book|quote=Did you know that it's actually possible to get a hole in one on every hole? You've just got to play very strategically!|book=Kirby's 20th Anniversary Celebration Book|publisher=North American print, Nintendo|page=24}}</ref>. So far, this has not been documented to be achievable in practice, with [https://www.youtube.com/watch?v=ndzE-AB5-UE a theoretically-perfect tool-assisted speedrun] requiring more than one shot on some holes in [[Course 3]] and [[Course 5]] (in the main game).
*The ''[[Kirby's Dream Collection Special Edition#Celebration Book|Kirby's 20th Anniversary Celebration Book]]'' claims that it is possible to get a hole-in-one on every hole in ''Kirby's Dream Course'', instructing the reader to "play very strategically".<ref>{{Cite book|quote=Did you know that it's actually possible to get a hole in one on every hole? You've just got to play very strategically!|book=Kirby's 20th Anniversary Celebration Book|publisher=North American print, Nintendo|page=24}}</ref> So far, this has not been documented to be achievable in practice, with [https://www.youtube.com/watch?v=ndzE-AB5-UE a theoretically-perfect tool-assisted speedrun] requiring more than one shot on some holes in [[Course 3]] and [[Course 5]] (in the main game).
{{clear}}
{{clear}}


==Gallery==
==Gallery==
=== Logos ===
{{main|Kirby's Dream Course/gallery}}
<gallery>
<gallery>
KDC logo.png|English logo
KDC logo.png|English logo
KDC JP logo.png|Japanese logo
KDC JP logo.png|Japanese logo
</gallery>
KDC Kirby artwork.png|Artwork of Kirby holding two flags
 
=== Artwork ===
<gallery>
KDC Group artwork.png|American/European group artwork
KDC key art JP.jpg|Japanese group artwork
KDC key art JP.jpg|Japanese group artwork
</gallery>
=== Screenshots ===
{{center|<gallery>
Kirby Dream Course title screen.png|Title screen
Kirby Dream Course title screen.png|Title screen
KDC Name entry screen.png|New member name entry screen
KDC Hole in one.png|Scoring a hole-in-one on a course
KDC Course completion.png|Completing a course
KDC Starry transition screen.png|The starry transition effect seen after completing a course
KDC Course 2 Hole 6 screenshot 02.png|Using [[Parasol]] to gently float down from a cliff
KDC Course 2 Hole 6 screenshot 02.png|Using [[Parasol]] to gently float down from a cliff
KDC Course 4 Hole 8 screenshot 01.png|Skipping by hazards on the course
KDC Course 4 Hole 8 screenshot 01.png|Skipping by hazards on the course
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KDC Course 7 Hole 1 screenshot 02.png|Using the [[UFO]] ability to cross a chasm
KDC Course 7 Hole 1 screenshot 02.png|Using the [[UFO]] ability to cross a chasm
KDC Gordo Course Hole 5 screenshot 01.png|[[Keeby]] struggling in the [[Gordo Course]]
KDC Gordo Course Hole 5 screenshot 01.png|[[Keeby]] struggling in the [[Gordo Course]]
KDC 2P Game draw.png|A draw in 2-player mode
</gallery>
KDC End credits.png|The end of the credits sequence
</gallery>}}
 
=== Backgrounds ===
{{center|<gallery>
KDC course background 1.png|[[Course 1]] background
KDC course background 2 and 5.png|[[Course 2]] and [[Course 5]] background
KDC course background 3 and 7.png|[[Course 3]] and [[Course 7]] background
KDC course background 4.png|[[Course 4]] background
KDC course background 6.png|[[Course 6]] background
KDC course background 8.png|[[Course 8]] background
</gallery>}}


==Names in other languages==
==Names in other languages==
{{Names
{{Names
|ja=カービィボウル
|ja=カービィボウル
|jaR=Kābī Bouru
|jaR=Kābyi Bouru
|jaM=Kirby Ball<br><small>Written as such in [https://kirby.fandom.com/ja/wiki/ファイル:Ball_ogb_p10.jpg the official Japanese guidebook]. Can alternatively be translated as "Kirby Bowl".</small>
|jaM=Kirby Ball<br><small>Written as such in the official Japanese guidebook and many other official sources.<ref>[https://twitter.com/ThanksKirbyWiki/status/1636894366076928000 Thanks Kirby Wiki on Twitter]</ref><br>The spelling of "Ball" is nonstandard; it is normally ボール. It can alternatively be translated as "Kirby Bowl".</small>
|zh=Kirby's Dream Course
|zhM=-
|nl=Kirby's Dream Course
|nlM=-
|fr=Kirby's Dream Course
|frM=-
|de=Kirby's Dream Course
|deM=-
|it=Kirby's Dream Course
|itM=-
|ko=커비 볼
|koR=keobi bol
|koM=Kirby Ball
|pt=Kirby's Dream Course
|ptM=-
|es=Kirby's Dream Course
|esM=-
|ru=Kirby's Dream Course
|ruM=-
}}
}}


==External links==
==External links==
* [https://www.kirbyinformer.com/kirbys-dream-course ''Kirby's Dream Course'' on Kirby Informer]
*[https://www.kirbyinformer.com/kirbys-dream-course ''Kirby's Dream Course'' on Kirby Informer]
* [https://www.nintendo.co.jp/clvs/manuals/common/pdf/CLV-P-SAAKE.pdf English manual (official archive)]
*[https://www.nintendo.co.jp/clvs/manuals/common/pdf/CLV-P-SAAKE.pdf English manual (official archive)]
* [http://www.videogameden.com/sfc/extra/kbo.pdf Japanese manual (external archive)]
*[http://www.videogameden.com/sfc/extra/kbo.pdf Japanese manual (external archive)]


{{ref}}
{{ref}}