Bonkers: Difference between revisions

910 bytes added ,  6 July
m
→‎Attacks: Re-ordering to better reflect the order these attacks come out in the earlier battles against him in Team Kirby Clash Deluxe specifically.
mNo edit summary
m (→‎Attacks: Re-ordering to better reflect the order these attacks come out in the earlier battles against him in Team Kirby Clash Deluxe specifically.)
 
(2 intermediate revisions by one other user not shown)
Line 492: Line 492:
In both these main-series games, alongside the first battle against him in ''Team Kirby Clash Deluxe'', his regular form attacks in a fixed order on loop as follows:
In both these main-series games, alongside the first battle against him in ''Team Kirby Clash Deluxe'', his regular form attacks in a fixed order on loop as follows:
#Hammer
#Hammer
#Jump x3
#Stomp Jump x3
#Coconut
#Coconut Bomb
#Hammer Twirl
#Hammer Twirl
#Hammer
#Hammer
#Hammer Swing
#Hammer Swing
#Coconut
#Coconut Bomb
#Hammer
#Hammer
#Jump x3
#Stomp Jump x3
#Coconut
#Coconut Bomb
#Hammer
#Hammer
#Hammer Swing
#Hammer Swing
#Coconut
#Coconut Bomb


After losing around half of his health, he abruptly switches to one of two fixed orders on loop as follows:
After losing around half of his health, he abruptly switches to one of two fixed orders on loop as follows:
#Jump [homes in on Kirby's position]
#Stomp Jump [homes in on Kirby's position]
#Hammer Flip
#Hammer Flip
#Hammer Swing [between planes]
#3D Hammer Swing
#Coconuts x3
#Coconut Bomb x3
#Hammer Twirl x2 [fiery conflagrations]
#Hammer Twirl x2 [fiery conflagrations]
#Jump [homes in on Kirby's position]
#Stomp Jump [homes in on Kirby's position]
#Hammer Swing [between planes]
#3D Hammer Swing
#Hammer Flip
#Hammer Flip
#Coconuts x3
#Coconut Bomb x3
#Hammer Twirl x2 [fiery conflagrations]
#Hammer Twirl x2 [fiery conflagrations]


#Jump [homes in on Kirby's position]
#Stomp Jump [homes in on Kirby's position]
#Hammer Swing [between planes]
#3D Hammer Swing
#Hammer Flip
#Hammer Flip
#Coconuts x3
#Coconut Bomb x3
#Hammer Twirl x2 [fiery conflagrations]
#Hammer Twirl x2 [fiery conflagrations]
#Jump [homes in on Kirby's position]
#Stomp Jump [homes in on Kirby's position]
#Hammer Flip
#Hammer Flip
#Hammer Swing [between planes]
#3D Hammer Swing
#Coconuts x3
#Coconut Bomb x3
#Hammer Twirl x2 [fiery conflagrations]
#Hammer Twirl x2 [fiery conflagrations]
</div>
</div>
Line 687: Line 687:
====Attacks====
====Attacks====
{{Quote|Are you ready for the hammer-swinging showdown? He's waiting...|Tougher Quest flavor text from ''Super Kirby Clash''}}
{{Quote|Are you ready for the hammer-swinging showdown? He's waiting...|Tougher Quest flavor text from ''Super Kirby Clash''}}
The following are all of Bonkers' attacks in ''Team Kirby Clash Deluxe'' and ''Super Kirby Clash''. Note that attack names are conjectural:
The following are all of Bonkers' attacks in ''Team Kirby Clash Deluxe'' and ''Super Kirby Clash''. Note that attack names are sourced from Japanese guidebooks related to Bonkers' appearances in other titles.
{| class="wikitable mw-collapsible mw-collapsed" border=1 cellpadding=2
{| class="wikitable mw-collapsible mw-collapsed" border=1 cellpadding=2
!colspan=5|Bonkers' attacks in ''Team Kirby Clash Deluxe'' & ''Super Kirby Clash'' &nbsp;
!colspan=5|Bonkers' attacks in ''Team Kirby Clash Deluxe'' & ''Super Kirby Clash'' &nbsp;
Line 696: Line 696:
!Notes
!Notes
|-
|-
|'''Leap'''
|'''ハンマーたたき'''<br>''Hammer''
|Bonkers performs a large jump across the stage and lands somewhere else.
|
|
|-
|'''Hammer'''
|Bonkers raises his hammer, then swings it down in front of him.
|Bonkers raises his hammer, then swings it down in front of him.
|Bonkers may use this attacks several times in succession, and may turn around to face a Kirby behind him.
|Bonkers may use this attacks several times in succession, and may turn around to face a Kirby behind him.
|
|
|-
|-
|'''[[Coconut]]s'''
|'''ココナッツ爆弾'''<br>''Coconut Bomb''
|Bonkers tosses Coconuts ahead of him, which land on the ground and then detonate shortly afterward. These Coconuts can be destroyed with an attack.
|Bonkers tosses [[Coconut]]s ahead of him, which land on the ground and then detonate shortly afterward. These Coconuts can be destroyed with an attack.
|Bonkers may throw several, and some of the Coconuts might be extra large.
|Bonkers may throw several, and some of the Coconuts might be extra large.
|
|
|-
|-
|'''Hammer Swing'''
|'''ぐりぐりハンマー'''<br>''Hammer Twirl''
|Bonkers jumps and lands while twirling his hammer downward.
|He may do this once, twice or three times in a row.
|
|-
|'''ジャイアントスイング'''<br>''Hammer Swing''
|Bonkers begins spinning rapidly with his hammer out, and travels across the stage.
|Bonkers begins spinning rapidly with his hammer out, and travels across the stage.
|Bonkers may swing for only a brief moment, may swing across the stage, or may bob in and out of the background.
|Bonkers may swing for only a brief moment, or may swing across the stage.
|Bonkers always raises his hammer for a split-second before spinning.
|Bonkers always raises his hammer for a split-second before spinning.
|-
|-
|'''[[Coconut]] Hammer Swing'''
|'''ジャンププレス'''<br>''Stomp Jump''
|Bonkers begins spinning rapidly in the air, throwing out Coconuts as he does.
|Bonkers performs a large jump across the stage and lands somewhere else.
|Bonkers may throw out larger Coconuts during this move.
|
|
|-
|'''3Dジャイアントスイング'''<br>''3D Hammer Swing''
|A more powerful variant of Hammer Swing, Bonkers spins rapidly while extending his hammer, weaving in and out of the background.
|
|
|Bonkers always raises his hammer for a split-second before spinning.
|-
|-
|'''[[Hammer Flip]]'''
|'''おにごろし火炎ハンマー'''<br>''[[Hammer Flip]]''
|Bonkers charges up and unleashes a huge fiery upward swing which does substantial damage to anyone hit by it. Even Guarding still causes a fair amount of damage to be taken.
|Bonkers charges up and unleashes a huge fiery upward swing which does substantial damage to anyone hit by it. Even Guarding still causes a fair amount of damage to be taken.
|
|
|
|
|-
|-
|'''Hammer Twirl'''
|'''空中ジャイアントスイング'''<br>''Aerial Hammer Swing''
|Bonkers jumps and lands while twirling his hammer downward.
|Bonkers begins spinning rapidly in the air, throwing out Coconuts as he does.
|He may do this several times.
|Bonkers may throw out larger Coconuts during this move.
|
|
|}
|}
Line 750: Line 755:
!Variants
!Variants
|-
|-
|'''Hammer'''
|'''ハンマーたたき'''<br>''Hammer''
|Bonkers walks up to a target, stops and raises his hammer, and then swings it down in front of him. The slam reveals a [[Dropped Star]] on the ground afterwards.
|Bonkers walks up to a target, stops and raises his hammer, and then swings it down in front of him. The slam reveals a [[Dropped Star]] on the ground afterwards.
|
|
|-
|-
|'''Jump'''
|'''ジャンププレス'''<br>''Stomp Jump''
|Bonkers jumps in place three times in a row, making him slightly harder to hit.
|Bonkers jumps in place three times in a row, making him slightly harder to hit.
|Bonkers may also perform a giant leap which homes in on a given target's current horizontal position.
|Bonkers may also perform a giant leap which homes in on a given target's current horizontal position.
|-
|-
|'''Coconuts'''
|'''ココナッツ爆弾'''<br>''Coconut Bomb''
|Bonkers throws explosive coconuts that explode after a while or after hitting a target. They can be inhaled and spat back before they explode to inflict damage.
|Bonkers throws explosive coconuts that explode after a while or after hitting a target. They can be inhaled and spat back before they explode to inflict damage.
|His regular form starts out by throwing only one coconut. In phase 2 ''or his harder variation's phase 1'', he throws out three coconuts.<br>''His harder variation throws out two small and one big coconut in the second phase.''
|His regular form starts out by throwing only one coconut. In phase 2 ''or his harder variation's phase 1'', he throws out three coconuts.<br>''His harder variation throws out two small and one big coconut in the second phase.''
|-
|-
|'''[[Hammer Flip]]'''
|'''おにごろし火炎ハンマー'''<br>''[[Hammer Flip]]''
|Bonkers walks up to a target, stops and charges his hammer with a fiery glow and then swings it upwards, dealing massive damage to anyone that gets hit by it. A [[Dropped Star]] appears in front of the hammer after the attack.
|Bonkers walks up to a target, stops and charges his hammer with a fiery glow and then swings it upwards, dealing massive damage to anyone that gets hit by it. A [[Dropped Star]] appears in front of the hammer after the attack.
|
|
|-
|-
|'''Hammer Swing'''
|'''ジャイアントスイング'''<br>''Hammer Swing''
|Bonkers rapidly swings his hammer around him, moving horizontally for a few seconds before stopping. As soon as he stops hammer swinging, a Dropped Star appears in front of him.
|Bonkers rapidly swings his hammer around him, moving horizontally for a few seconds before stopping. As soon as he stops hammer swinging, a Dropped Star appears in front of him.
|
|
Line 772: Line 777:
!colspan=3|'''Harder version only''' &nbsp;
!colspan=3|'''Harder version only''' &nbsp;
|-
|-
|'''Hammer Twirl'''
|'''ぐりぐりハンマー'''<br>''Hammer Twirl''
|Bonkers jumps up and then twirls his hammer beneath him. When landing, a fiery conflagration is left behind for a few moments while Dropped Stars appear on both sides of the hammer. This repeats three more times, with the hammer enlarging and delaying Bonkers hitting the ground for the last twirl.
|Bonkers jumps up and then twirls his hammer beneath him. When landing, a fiery conflagration is left behind for a few moments while Dropped Stars appear on both sides of the hammer. This repeats three more times, with the hammer enlarging and delaying Bonkers hitting the ground for the last twirl.
|
|
Line 783: Line 788:
As a mid-boss, Bonkers' regular variation attacks in a fixed order on loop as follows:
As a mid-boss, Bonkers' regular variation attacks in a fixed order on loop as follows:
#Hammer
#Hammer
#Jump x3
#Stomp Jump x3
#Coconut
#Coconut bomb
#Hammer Flip
#Hammer Flip
#Jump x3
#Stomp Jump x3
#Hammer
#Hammer
#Coconut
#Coconut Bomb


After losing enough health, Bonkers will abruptly switch to this fixed order on loop:
After losing enough health, Bonkers will abruptly switch to this fixed order on loop:
#Hammer Swing
#Hammer Swing
#Jump
#Stomp Jump
#Coconuts x3
#Coconut Bomb x3
#Hammer Flip
#Hammer Flip
#Hammer Swing
#Hammer Swing
#Jump
#Stomp Jump
#Hammer Flip
#Hammer Flip
#Coconuts x3
#Coconut bomb x3


Bonkers' harder variation attacks in a fixed order on loop as follows:
Bonkers' harder variation attacks in a fixed order on loop as follows:
#Hammer Swing
#Hammer Swing
#Hammer Flip
#Hammer Flip
#Jump
#Stomp Jump
#Coconuts x3
#Coconut Bomb x3
#Jump x3
#Stomp Jump x3
#Hammer
#Hammer
#Jump
#Stomp Jump
#Jump x3
#Stomp Jump x3


After losing enough health, he will abruptly switch to this pattern:
After losing enough health, he will abruptly switch to this pattern:
#Hammer Twirl
#Hammer Twirl
#Jump x3
#Stomp Jump x3
#Hammer
#Hammer
#Jump
#Stomp Jump
#Coconuts x3 [one large, two small]
#Coconut Bomb x3 [one large, two small]
#Jump x3
#Stomp Jump x3
#Hammer Flip
#Hammer Flip
#Hammer Swing
#Hammer Swing
#Hammer Twirl
#Hammer Twirl
#Jump x3
#Stomp Jump x3
#Hammer
#Hammer
#Jump
#Stomp Jump
#Coconuts x3 [one large, two small]
#Coconut Bomb x3 [one large, two small]
#Jump x3
#Stomp Jump x3
#Hammer
#Hammer
#Hammer Swing
#Hammer Swing