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Glitches in Kirby: Nightmare in Dreamland

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Lacking in links to recordings and trickier glitches. The question of whether or not they are intentional features may arise.

Listed below are the glitches in Kirby: Nightmare in Dream Land. Please read the Glitch Disclaimer Notes before attempting any of the glitches on this page.

List of glitches

Backdrop rope clip

In order to perform this glitch, Kirby must bring the Backdrop to Orange Ocean - Stage 3 and stand on the platform preceding the first slope-like rope bridge. He must then activate his attack, causing him to clip through the bottom of the rope and int the area below. This gitch has no effect on regular gameplay since the area is easily reachable by a ladder placed a few steps away.

Sourceless Water Gun

Kirby's health must be lowered before the glitch is possible, either in the water or outside. When Kirby has 1HP left, he should hold down the attacking button either above a Gordo or in the trajectory of underwater foes. Once contact is made, Kirby will be KO'd, but the water gun will remain in place until the room resets.[1]

Splash Crash softlock

This glitch is achieved by using the Crash ability at the same time as Kirby leaves water. The timing is strict, but if done correctly, the splash will duplicate itself higher on the screen and the Crash animation loops at Kirby spinning. The only way to revert the glitch is by resetting the game.[2]

Underwater flight

In the Meta Knightmare sub-game, it is possible for Meta Knight to fly underwater in Orange Ocean - Stage 5. In the third room, he should enter the water and using his down thrust right above the bomb block. During the brief moment it takes for the room to fill up with water, Meta Knight should cancel his attack by flapping. Once the bottom half of the room is filled with water, he will behave as if in the air until he leaves the water, lands on a solid platform, or performs an attack.[3]

References