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Hammer

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Hammer
KRtDLD Hammer.png
Artwork of Hammer Kirby from Kirby's Return to Dream Land Deluxe.
Details
First game Kirby's Adventure (1993)
Latest game Kirby's Return to Dream Land Deluxe (2023)
Other game(s) Kirby Super Star
Kirby: Nightmare in Dream Land
Kirby & The Amazing Mirror
Kirby: Squeak Squad
Kirby Super Star Ultra
Kirby's Return to Dream Land
Kirby: Triple Deluxe
Kirby Fighters Deluxe
Kirby: Planet Robobot
Team Kirby Clash Deluxe (as Hammer Lord)
Kirby Battle Royale
Kirby Star Allies
Super Kirby Clash (as Hammer Lord)
Kirby Fighters 2
Kirby and the Forgotten Land
Usage type Unlimited use
(unless thrown)
Obtained from Bonkers, Mookie, Wild Bonkers
amiibo (Kirby: Planet Robobot only): King Dedede
Obtained by projectiles from Mookie, Heavy Mole, Storo, Magolor's second form, Masked Dedede (before battle), King Dedede, Phantom King Dedede, Forgo Dedede, Phantom Forgo Dedede
Power(s) Attacks with a hammer which can pound stakes and destroy metal blocks.
Helper Bonkers
Similar to Grand Hammer (Super Ability), King Dedede, Sword
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This article is about the Copy Ability. For the item in Kirby Air Ride, see Hammer (item).

Hammer is a Copy Ability which provides Kirby with a wooden mallet to wield against foes and obstacles. Its mechanics work similar to the Sword ability, though it is slower, yet more powerful. First appearing in Kirby's Adventure, it is one of Kirby's oldest copy abilities in the series. Oddly, while most Copy Abilities were given a hat in Kirby Super Star, Hammer Kirby's sprite remained unaltered, except for the hammer itself. This was changed in Kirby: Nightmare in Dream Land, which depicts Hammer Kirby with a white rope headband. In that same game, the hat would also appear coiled with alternating white and blue strands, and this version of the hat would become standard going forward.

Hammer is a somewhat rare ability: normally, it can only be obtained from a mid-boss, Bonkers. There are rare instances of it being obtained from other sources, however: Heavy Mole's golden missiles, a discarded hammer from Storo, a hammer from Magolor's Calling Shot attack, Mookies, and other sources such as a Copy Essence can provide it. It is one of the few abilities that can be used underwater, and it is also one of the few abilities that can push stakes into the ground and destroy metal blocks.

Hammer also builds the base of the fighting style of King Dedede, Kirby's arch-rival and occasional nemesis. Several descriptions of the ability also imply that Kirby's hammer is from the King himself, which in the cases of Kirby Super Star Ultra and Kirby and the Forgotten Land is sometimes a literal statement.

Characteristics[edit]

Hammer is among the original set of Copy Abilities which appeared in Kirby's Adventure, and since then has not changed much from its fundamental function and role. In its most basic form, the Hammer ability can be seen as a stronger but slower and lower-range form of the Sword ability, allowing Kirby to make an overhead swing or a spinning aerial (or underwater) swing to pound his enemies for massive damage. The hammer can also be used to break away metal blocks and pound stakes, which makes it useful to collect hidden items or access secret chambers. To use this ability effectively, Kirby needs to anticipate when his enemies might strike and hit them in the opportune moment, as any miscalculation will leave him wide open for counterattack. Masters of the Hammer ability can dish out serious damage in a very short amount of time, making Hammer a common pick for completing game modes like The Arena quickly.

Starting with Kirby Super Star, Hammer would gain a wider variety of moves, distinguishing it from Sword and other weapon-based abilities. Among these are the ground-covering "Hammer Swing", the boss-slaying fiery upper swing called "Hammer Flip", and the move of last resort: "Hammer Throw", which gives Kirby a strong ranged attack at the expense of the ability itself. Hammer's most common provider and helper representative is the mid-boss Bonkers, making Hammer one of the few abilities which is not typically provided by regular foes.

Game appearances[edit]

Hammer Kirby's video game appearances  
Game Role Notes
Kirby series
Kirby's Adventure Copy Ability Obtainable from Bonkers and Heavy Mole's yellow missiles.
Kirby Super Star Copy Ability Obtainable from Bonkers.
Can be used to make a Bonkers helper.
Kirby: Nightmare in Dream Land Copy Ability Obtainable from Bonkers and Heavy Mole's yellow missiles.
Kirby & The Amazing Mirror Copy Ability Obtainable from Bonkers.
Kirby: Squeak Squad Copy Ability Obtainable from Bonkers and Storo's hammer.
Can be upgraded using an Ability Scroll.
Kirby Super Star Ultra Copy Ability Obtainable from Bonkers and given to Kirby when he fights Masked Dedede.
Can be used to make a Bonkers helper.
Kirby's Return to Dream Land Copy Ability Obtainable from Bonkers.
Has a super equivalent called Grand Hammer.
Kirby: Triple Deluxe Copy Ability Obtainable from Bonkers.
Also appears in Kirby Fighters.
Kirby Fighters Deluxe Playable character Available to select in all game modes.
Has an unlockable alternate costume.
Kirby: Planet Robobot Copy Ability Obtainable from Bonkers.
Has a Team Kirby Clash equivalent called Hammer Lord.
Kirby Battle Royale Playable character Available to purchase for 500 Battle Coins, but needs to be unlocked separately in Dedede's Cake Royale.
Comes with three unlockable costumes.
Kirby Star Allies Copy Ability Obtainable from Bonkers.
Can be used to create a Bonkers ally.
Can be imbued with an elemental Power Effect.
Kirby Fighters 2 Playable character Available to select in all game modes after unlocking it at Fighters Rank 13.
Has two unlockable alternate costumes.
Kirby and the Forgotten Land Copy Ability Obtainable from Wild Bonkers, Mookie, and King Dedede (and variants') hammer(s).
Can be evolved into Toy Hammer, Wild Hammer, and Masked Hammer, or powered up.
Kirby's Return to Dream Land Deluxe Copy Ability Has the same properties and sources as in the original Kirby's Return to Dream Land.
Super Smash Bros. series
Super Smash Bros. Melee Attack Used as Kirby's side special attack.
Super Smash Bros. Brawl Attack Used as Kirby's side special attack.
Super Smash Bros. for Nintendo 3DS / Wii U Attack Used as Kirby's side special attack.
Super Smash Bros. Ultimate Attack Used as Kirby's side special attack.

Kirby's Adventure / Kirby: Nightmare in Dream Land[edit]

KNiDL Hammer icon.png
Kirby using Hammer to pound a stake in Kirby's Adventure.

Kirby's Adventure marks Hammer Kirby's first appearance, and the ability also returns in the game's remake, Kirby: Nightmare in Dream Land. Like its lighter counterpart, Sword, it comes with two different attacks: A heavy swing when used on the ground, and a somersault attack when used in midair or underwater. The icon for the Hammer ability depicts Kirby during a jump, with a big hammer raised into the air and a determined expression on his face. The icon was changed for Kirby: Nightmare in Dream Land, where it shows Kirby with his headband, holding and swinging a giant mallet with both hands.

Hammer moveset for Kirby's Adventure & Kirby: Nightmare in Dream Land  
Skill Description Input
Hammer Kirby slams the ground with his hammer.
B
Giant Swing Kirby does a front flip with his hammer out to harm enemies ahead.
B in midair
Underwater Wheel Kirby essentially does an underwater Giant Swing.
B underwater

Kirby Super Star / Kirby Super Star Ultra[edit]

Hammer KSSU Icon.png

Hammer reappears in Kirby Super Star and its remake Kirby Super Star Ultra. Like most Copy Abilities its moveset has changed and improved from its previous incarnation. Aside from regular attacks, the Hammer can now be charged and release a flame attack, which can even light fuses, and it can even be thrown at enemies, which, however, causes Kirby to lose the Hammer ability. Hammer Kirby can also summon Bonkers who then acts as a Helper.

The Hammer ability also plays a somewhat special role during Kirby's fight against Masked Dedede in Kirby Super Star Ultra. Before the fight begins, King Dedede offers Kirby a hammer to battle, which is a spoof of Meta Knight's habit to give Kirby a sword before the battle begins. Kirby can ditch the hammer after collecting it, though, and fight Masked Dedede the regular way. Hammer Kirby makes another appearance during the introduction cutscene of The True Arena.

Hammer moveset in Kirby Super Star and Kirby Super Star Ultra  
Skill Button Execution Skill Button Execution
Hammer
KSSU Hammer Swing Sprite.png
B
Ultra-Giant Swing
KSSU Hammer Ultra-Giant Swing Sprite.png
Dash + B in air
Hammer Swing
KSSU Hammer Dash Sprite.png
Dash + B
Hammer Flip
KSSU Hammer Flip Sprite.png
↑ + B
Giant Swing
KSSU Hammer Giant Swing Sprite.png
B in air
Hammer Throw
KSSU Hammer Throw Sprite.png
Dash + X

Kirby & The Amazing Mirror[edit]

Kirby attacking Moley using Hammer in Kirby & The Amazing Mirror

The Hammer ability makes its next appearance in Kirby & The Amazing Mirror, where it is again one of the rarer Copy Abilities and can be obtained only from Bonkers, after Kirby has defeated him in a duel. Unlike in Kirby: Nightmare in Dream Land, most of Hammer's moveset from Kirby Super Star is intact, removing only Hammer Throw and Ultra-Giant Swing. Kirby can also use a hammer via the very versatile Smash ability, the only disadvantage being that this hammer cannot be used underwater.

Hammer moveset for Kirby & The Amazing Mirror  
Skill Description Input
Hammer Kirby slams the ground with his hammer.
B
Giant Swing Kirby does a front flip with his hammer out to harm enemies ahead.
B in midair
Hammer Swing Kirby spins his hammer around and moves horizontally.
Dash + B
Hammer Flip Kirby takes a moment to charge his hammer, setting it on fire. Kirby then swings his fiery hammer upwards dealing massive damage.
↑ + B
Underwater Wheel Kirby essentially does an underwater Giant Swing.
B underwater

Kirby: Squeak Squad[edit]

Hammer makes another appearance in Kirby: Squeak Squad. Here, it can be dropped occasionally by Storo, in addition to Bonkers. Acquiring the Ability Scroll for Hammer grants an additional move, where Kirby can charge his hammer swing, making the hammer bigger before it comes down, dealing additional damage.

Hammer moveset for Kirby: Squeak Squad  
Attack name Image Description Input
ハンマーたたき
Hammer Strike
Hammer
KSqS Hammer - Attack 1.png
Kirby slams his hammer down. This attack is slower than in most other games.
B
回転ハンマー
Hammer Spin
KSqS Hammer - Attack 2.png
Kirby does a very quick spin in the air.
B in the air
ジャイアントスイング
Giant Swing
Hammer Swing
KSqS Hammer - Attack 3.png
Kirby spins his hammer around while moving horizontally. The direction of the spin cannot be changed or slowed once the move starts.
Dash + B
鬼殺し火炎ハンマー
Demon Slayer Flame Hammer
Hammer Flip
KSqS Hammer - Attack 4.png
Kirby takes a moment to charge his hammer, setting it on fire. Kirby then swings his fiery hammer upwards dealing massive damage.
↑ + B
ビッグハンマー
Big Hammer
KSqS Hammer - Attack 5.png
As Kirby charges his hammer for a slam, it suddenly becomes huge. This huge hammer also creates a huge slam when B is let go.
Hold B
Facing Right. Attack names are taken from the Kirby: Squeak Squad Nintendo Official Guidebook. Applicable equivalent adapted English names from other games are listed in bold.

Kirby's Return to Dream Land / Kirby's Return to Dream Land Deluxe[edit]

Grand Hammer is the Super Ability-equivalent to Hammer, found in Kirby's Return to Dream Land.

Hammer makes an appearance in Kirby's Return to Dream Land and its remake, Kirby's Return to Dream Land Deluxe, obtained primarily from Bonkers. Hammer Kirby features its typical hammer usage moveset, including a hammer throw that will sacrifice Kirby's ability, as well as a few new moves such as the Hammer Twirl. In addition to the standard Hammer ability, in some stages, Kirby may obtain a Super Ability called Grand Hammer, obtained from Super Bonkers, which can destroy and hit stakes that are particularly large. King Dedede has a moveset very similar to that of Hammer Kirby, though he can perform the Hammer Throw as many times as he wishes without losing the ability.

In Kirby's Return to Dream Land Deluxe, Hammer Flip is chargeable, and can additionally allow the user to move while charging, which comes from Kirby Star Allies, and like the Sizzle element, the hammer is still fiery and can damage enemies while charging. This change also applies to King Dedede, having a chargeable Dedede Hammer Flip while also being able to move during the charge.

Hammer moveset for Kirby's Return to Dream Land and Kirby's Return to Dream Land Deluxe 
Skill Button Execution (KRtDL) Button Execution (KRtDLD) Description Skill Button Execution (KRtDL) Button Execution (KRtDLD) Description
Hammer
1
B/Y
Kirby slams his hammer in front of him once. Ultra-Giant Swing
Dash + 1 in midair
Dash + B/Y in midair
Kirby somersaults three times with his hammer out essentially three Giant swings consecutive.
Hammer Twirl
↓ + 1
↓ + B/Y
Kirby spins his hammer on the ground to damage enemies below him while invulnerable. Hammer Flip
↑ + 1
↑ + B/Y
Kirby charges his hammer until it catches fire and swings it upwards in front of him capable of lighting fuses. In Kirby's Return to Dream Land Deluxe exclusively, the move can be charged before releasing the attack button to deal even more damage. If charged for too long, however, the hammer head will break and Kirby will be left with just the handle, which can be swung to deal very pitiful damage.
Triple Hammer
Hold 1, release
Press and hold B/Y, then release
Kirby slams his hammer down three times in a row, with the last hit dealing the most damage. During all three hammer swings, Kirby's hammer creates stars that add extra range to the attack. Move while Charging
N/A
←/→ during Hammer Flip
Allows Kirby to move and jump while charging his hammer in preparation for the Hammer Flip.
This move is not present in Kirby's Return to Dream Land.
Hammer Swing
Dash + 1
Dash + B/Y
Kirby spins along the ground with his hammer harming enemies on contact while invulnerable. Hammer Throw
Dash + -
Dash + Y/A
Kirby spins around like Hammer Swing but lets go of the hammer after the swing, sending it flying upwards at the cost of losing the ability. The thrown hammer explodes if it hits an enemy.
Giant Swing
1 in midair
B/Y in midair
Kirby does a front flip with his hammer out to harm enemies ahead. Underwater Wheel
1 underwater
B/Y while underwater
Kirby essentially does an underwater Giant Swing.

Kirby: Triple Deluxe[edit]

Hammer once again returns in Kirby: Triple Deluxe, only obtainable from Bonkers and Bonkers DX. It functions much like it did in Kirby's Return to Dream Land, but with the Triple Hammer attack removed from Hammer's moveset starting with this game and persisting until Kirby and the Forgotten Land. King Dedede once again uses a very similar moveset, though with a few additional moves to allow him to solve some extra puzzles that Hammer alone could not. Additionally, Hammer Kirby appears as a collectable keychain, using his sprite from Kirby: Nightmare in Dream Land.

Hammer also appears in Kirby Fighters as a selectable ability.

Hammer moveset in Kirby: Triple Deluxe, Kirby Fighters Deluxe, and Kirby: Planet Robobot  
Skill Image Button Execution Description
Hammer
KPR Hammer clip.png
B
Kirby slams his hammer in front of him once.
Hammer Twirl
KPR Hammer Twirl clip.png
↓ + B
Kirby spins his hammer on the ground to damage enemies below him while invulnerable.
Hammer Swing
KPR Hammer Swing clip.png
Dash + B
Kirby spins along the ground with his hammer harming enemies on contact while invulnerable.
Giant Swing
KPR Giant Swing clip.png
B in midair
Kirby does a front flip with his hammer out to harm enemies ahead.
Ultra-Giant Swing
KPR Ultra-Giant Swing clip.png
Dash + B in midair
Kirby somersaults three times with his hammer out essentially three Giant swings consecutive.
Hammer Flip
KPR Hammer Flip clip.png
↑ + B
Kirby charges his hammer until it catches fire and swings it upwards in front of him capable of lighting fuses.
Hammer Throw
KPR Hammer Throw clip.png
Dash + X
Kirby spins around like Hammer Swing but lets go of the hammer sending it flying upwards at the cost of losing the ability.
Underwater Wheel
KPR Underwater Wheel clip.png
B underwater
Kirby essentially does an underwater Giant Swing.

Kirby Fighters Deluxe[edit]

Hammer appears as one of the selectable Copy Abilities in Kirby Fighters Deluxe, having an identical look and function to its previous appearance.

Hammer Kirby's Rare Outfit replaces his headband with a black-yellow striped one, which are the contrast colors of his original white-blue one. In addition, the Rare Outfit replaces his original wooden hammer with a metal one that makes metal hitting sound effects on impact.

Kirby: Planet Robobot[edit]

Kirby swimming with the Hammer ability in Kirby: Planet Robobot

Hammer returns as an ability in Kirby: Planet Robobot, though it is rather rare. In addition, there is a custom variant of Hammer that makes Kirby resemble King Dedede, unlockable by scanning Dedede's amiibo in the game. In addition, the sub-game Team Kirby Clash features a variant of Hammer Kirby called Hammer Lord.

Kirby Battle Royale[edit]

A big hammer and a headband. That look really suits you! If you've got a hammer, take a swing! Not at me, though!
— Knuckle Joe's comment in Kirby Battle Royale

Hammer is one of the abilities usable in Kirby Battle Royale. To obtain it for general use, the player needs to spend 500 Battle Coins, and to use it in Dedede's Cake Royale, it needs to be unlocked by obtaining 50 League Points in the Gold League. Hammer Kirby is notable for his attack power compared to other abilities. His Hammer Flip also has two levels of charge - the second one being capable of defeating an opponent in one hit - though it takes some time to charge up.

There are three additional pieces of Headgear for the Hammer ability in this game. These are the "Dedede Hammer", the "Toy Hammer", and the "Grand Hammer Replica".

Hammer Moveset in Kirby Battle Royale  
Skill Button Execution Skill Button Execution
Hammer
B
Big Hammer Drop
Hold B, jump and release (2 lvl.)
Hammer Twirl
B during jump
Hammer Swing
Y
Hammer Flip
Hold/release B (2 lvl.)

Kirby Star Allies[edit]

Kirby breaks his hammer by charging Hammer Flip too long.

Hammer returns in Kirby Star Allies. While it is largely the same as it was in previous main series titles, the Hammer Flip has been changed somewhat—Kirby can now move and jump once while charging it, similar to the variant in the Smash ability, Super Smash Bros. for Nintendo 3DS / Wii U, and Hammer Lord's version. Additionally, the hammer can be charged to several levels before releasing for very high damage output. However, if Kirby charges for too long, the hammer's head will actually break. Even if this happens, Kirby can still swing the handle to deal a very small amount of damage. Afterward, the hammer will repair itself.

Hammer can also be infused with the five Power Effects: Blizzard, Bluster, Sizzle, Splash, and Zap. Due to this however, Kirby's hammer no longer catches on fire when using Hammer Flip by default. Bonkers has a nearly identical moveset to Hammer Kirby in this game, but much like King Dedede, he has an unlimited number of Hammer Throws.

Moveset[edit]

Hammer moveset in Kirby Star Allies  
Skill Button Execution Description Skill Button Execution Description
Hammer
B
Kirby slams his hammer into the ground. Hammer Twirl
↓ + B
Kirby twirls his hammer underneath himself. This also makes him invincible.
Hammer Swing
Dash + B
Kirby spins his hammer around traveling horizontally. During this attack, Kirby can change direction or slow down. Kirby is invincible during this. Giant Swing
B in midair
Kirby spins very quickly in the air while holding his hammer.
Ultra-Giant Swing
Dash + B in midair
Kirby does three quick spins in the air with his hammer out. Charge Hammer Flip
↑ + B
Kirby charges his hammer, and can release the button with an upward swing at up to three varying levels of power, dealing huge damage if fully charged. If Kirby charges for too long, however, his hammer head breaks, and he can only swing with the handle, dealing small damage.
Move while charging
During Charge Hammer Flip ←/→
Allows Kirby to move while charging his hammer. He can also jump while doing this. Hammer Throw
Dash + Y
Kirby spins around similar to Hammer Swing, but at the end of the move he throws it and loses his ability.
Underwater Wheel
B underwater
Kirby swings his hammer around underwater

Kirby Fighters 2[edit]

Hammer returns in Kirby Fighters 2 as a selectable ability for Kirby, unlocked after attaining a Fighters Rank of 13. Its moveset is largely the same as before, though like in previous Kirby Fighters games, the Hammer Throw technique cannot be used. In addition, the Hammer ability comes with two unlockable Rare Hats, those being the Black-Steel Hammer from Kirby Fighters Deluxe and the Masked Dedede Hammer 2.0 from Super Kirby Clash.

For more precise competitive-oriented information on the Hammer ability in Kirby Fighters 2, see Mizuumi Wiki's page.

Moveset[edit]

Hammer moveset in Kirby Fighters 2  
Skill Button Execution Description Damage (unmodified)
Hammer
B
Kirby swings his hammer vertically and pounds the ground in front of him. 30
12 (indirect hit)
Hammer Twirl
↓ + B
Kirby jumps on his hammer and spins it head-down a few times. 34 (if all hits connect)
Hammer Swing
Dash + B
Kirby slides forward while performing several spins with his hammer out. 34 (if all hits connect)
Giant Swing
B in midair
Kirby performs a somersault with his hammer out, hitting foes all around him. 22
Ultra-Giant Swing
Dash + B in midair
Kirby performs several somersaults with his hammer out, hitting foes all around him. 25 (if all hits connect)
Hammer Flip
↑ + B
Kirby charges his hammer, and can release with an upward swing at varying levels of power, dealing huge damage if fully charged. If Kirby charges for too long, his hammer head breaks, and he can only swing with the handle, dealing small damage. 36 (uncharged)
48 (partially charged)
76 (fully charged)
8 (overcharged)
Move While Charging
←/→ during Hammer Flip
While charging Hammer Flip, Kirby can shuffle slowly left or right. He can also jump a short distance. N/A

Kirby and the Forgotten Land[edit]

Kirby using Hammer on a Rabiroo in Kirby and the Forgotten Land.

The Hammer ability returns in Kirby and the Forgotten Land. This is the first game to introduce a regular enemy that provides Hammer: Mookie. Like in previous games, Kirby can use the Hammer ability to pound down stakes to solve puzzles and can also make use of the Giant Swing and Hammer Flip as attacks. Unlike in previous games, however, the Hammer Twirl, Hammer Swing, Ultra-Giant Swing, Hammer Throw, and Underwater Wheel techniques are no longer available. In addition, Hammer can also evolve into one of three additional forms - those being Toy Hammer, Wild Hammer, and Masked Hammer - or it can be powered up, at Waddle Dee's Weapons Shop.

Moveset[edit]

All attack names are taken from the Kirby and the Forgotten Land Perfect Support Guide. Applicable equivalent adapted English names from other games are listed in bold.

Hammer moveset in Kirby and the Forgotten Land 
Move Button execution Description Damage[1]
ハンマーたたき
Hammer Strike
Hammer
B Kirby slams his hammer in front of him. 16
1 (shockwave)
フィニッシュハンマー
Finish Hammer
B + B after Hammer Kirby slams his hammer twice more, with the finishing slam enlarging his hammer and flattening enemies it hits. 16 (Hammer hit)
32 (Finish Hammer hit)
8 (shockwave)
だいしゃりん
Giant Swing
B in midair Kirby does a front flip with his hammer out to harm enemies ahead. 16
メテオスタンプ
Meteor Stamp
Hold B after Giant Swing Kirby slams his hammer towards the ground and bounces off it, boosting him into the air for a brief second. 16
1 (shockwave)
鬼ごろし火炎ハンマー
Demon Slayer Flame Hammer
Hammer Flip
Hold B, then release or B after dodging an attack Kirby charges his hammer and swings it horizontally in front of him. Has three charges, with the third charge setting his hammer on fire. Like in Kirby Star Allies, charging this move for too long will cause the hammer's head to break and leave Kirby with just the handle.
If used as a counter move after dodging an attack, Kirby instantly uses the second charge of Hammer Flip. Holding the button allows Kirby to charge the move to the third charge.
40 (uncharged)
80 (mid-charged)
4 (Lv. 3 charge hits)
160 (fully charged)
8 (fire/overcharged)

Super Smash Bros. series[edit]

Kirby making use of the Hammer Flip technique in Super Smash Bros. Ultimate.

In the Super Smash Bros. series, starting with Super Smash Bros. Melee, Kirby uses his Hammer as his forward special attack. The exact nature of the hammer attack varies between games, as follows:

  • In Super Smash Bros. Melee, Kirby can use a single lateral hammer swing on the ground, or performs a Giant Swing in the air.
  • In Super Smash Bros. Brawl, Kirby can use a single lateral hammer swing on the ground, or two such swings in the air.
  • In Super Smash Bros. for Nintendo 3DS / Wii U and Super Smash Bros. Ultimate, Kirby uses the Hammer Flip technique, allowing him to charge his hammer with flame and then release it later for a big hit, though severely limiting his movement options and potentially damaging himself while charging it. This form of Hammer Flip would later become the standard version in the Kirby series itself, starting with Kirby Star Allies, with minor adjustments.

Other[edit]

Main article: Hammer Lord

Hammer also appears in the Clash series of spin-off titles as Hammer Lord. Functionally, these two abilities are the same, though there are a few key differences. Hammer Lord is much slower on his feet than standard Hammer Kirby, and cannot hover very well. Additionally, Hammer Lord's Hammer Flip can be charged to three levels of power to inflict massive damage, which can only be topped by the Team Meteor. Lastly, Hammer Lord cannot use the Hammer Throw technique.

In Kirby: Right Back at Ya![edit]

Hammer
Anime Hammer Kirby.png
Screenshot of Hammer Kirby during his transformation
Details
First episode Dedede's Pet Threat
Last episode Shell-Shocked
Other episode(s) Goin' Bonkers
Obtained from Inhaling a hammer
 This box: view  talk  edit 
That is Hammer Kirby!
— Meta Knight in Dedede's Pet Threat

The Hammer ability makes three appearances in the anime series Kirby: Right Back at Ya!, in the episodes Dedede's Pet Threat, Goin' Bonkers, and Shell-Shocked. It functions largely the same as it does in the games, though Kirby gains a solely white knotted headband. Kirby gains this ability by inhaling a hammer, whether it be from King Dedede or Bonkers. When Kirby gains this ability, he is typically able to dispatch his opponent(s) easily - which matches the power of the Hammer ability in the games - though it takes several concerted swings and then a Hammer Throw to crack the shell of the potent Maimaigon.

Notably, during Hammer Kirby's transformation sequence, he first cycles through several different weapons before finally landing on the hammer. These weapons include a serrated voulge, a trident with extra spikes, a battleaxe, a battle-rake, a demi-lune, and a quarterstaff.

Flavor text[edit]

Image Game Flavor text
KA Box.jpg Kirby's Adventure This weapon is very powerful. Use it on stubborn bad guys to clear your path!
KSS Box NA.jpg Kirby Super Star Break through solid obstacles and pound in stakes to take Kirby to hidden areas.
KNiDL box artwork.jpg Kirby: Nightmare in Dream Land Pound 'em to the ground! Pound pegs and break open new areas!
KatAM cover art.jpg Kirby & The Amazing Mirror Flatten your foes with these superspecial[sic] moves: → → + B ↑ + B
USCover KSqS.jpg Kirby: Squeak Squad INSTANT K.O. It's almost unfair.
KSS Ultra box art.png Kirby Super Star Ultra This hammer packs a wallop! Punish stakes and blocks! When it's on fire, foes beware!
KRtDL Boxart L.jpg Kirby's Return to Dream Land Wield the hammer of kings! Pulverize hard objects! Drive down stakes! Light it on fire and you've got the Hammer Flip technique!
KTD Boxart NA.jpg Kirby: Triple Deluxe A giant hammer on loan from the king himself. Pound boulders into dust, or knock stakes flat into the ground. Send out a fiery burst with a special technique--the decisive Hammer Flip!
KFD Cover art.jpg Kirby Fighters Deluxe A giant hammer on loan from the king himself. Crush hard things into dust, or pound enemies into shape. Send out a fiery burst with a special technique--the decisive Hammer Flip!
KPR Box.png Kirby: Planet Robobot A giant hammer on loan from the king himself. Pound boulders into the dust, or knock stakes flat into the ground. Send out a fiery burst with the decisive Hammer Flip!
KBR box art.jpg Kirby Battle Royale Leaves you exposed when attacking, but it's incredibly powerful.
KSA Boxart NA.jpg Kirby Star Allies A giant hammer inherited from the king himself that can pound pegs flat! You can charge it up for a pulverizing blow, but be careful not to overdo it. Imbue it with a friend's power and use it to fight!
KatFL box art.jpg Kirby and the Forgotten Land Figure description:

A sturdy hammer with intense attack power. Your reach is short, but it's worth it to bonk enemies—and stakes! Hold the button to charge, then let go to do a Hammer Flip!

Weapons-Shop Waddle Dee:
You can charge up the Hammer ability's power by holding down B. Let go at max power to unleash a brutal Hammer Flip attack! Woo! Oh, and you can also use the Hammer ability to, uh, hammer nails and stakes...in case that wasn't clear.

KRtDLD Boxart NA.jpg Kirby's Return to Dream Land Deluxe Wield the hammer of kings! Pulverize hard objects! Drive down stakes! Light it on fire, and you've got the Hammer Flip technique!

Trivia[edit]

  • The headband that Hammer Kirby wears is a reference to the headband worn during traditional mochi pounding.
  • Hammer Kirby was going to be redesigned in the cancelled Kirby game for Nintendo GameCube to instead wear a construction helmet. However, the idea was abandoned along with the game.
  • Hammer is almost universally regarded as the best Copy Ability for inflicting damage quickly. Hammer Flip in particular is one of the most damaging attacks in the entire series that is not single-use.
  • Despite being one of the most recurring Copy Abilities and having a 3D model in Kirby Super Star Ultra's cutscenes, Hammer Kirby did not have 3D artwork outside of in-game renders until Kirby Fighters 2.
  • In Kirby Star Allies, if Hammer Kirby is chosen on the character select screen in The Ultimate Choice, Hammer Throw can be used infinitely; however, if Hammer is obtained by copying Bonkers as normal Kirby, Hammer Throw will still cause him to lose the ability.

Gallery[edit]

Main article: Hammer/gallery

Names in other languages[edit]

Language Name Meaning
Japanese ハンマー
Hanmā
Hammer
Traditional Chinese 錘子
Chuízi
Hammer
Simplified Chinese 锤子
Chuízi
Dutch Hamer Hammer
French Marteau Hammer
German Hammer Hammer
Italian Martello Hammer
Korean 해머
Haemeo
Hammer
Polish Młot[2] Hammer
Portuguese Martelo Hammer
Russian Молот[3]
Molot
Mallet
Spanish Martillo Hammer
Thai Hammer[4]
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References