Kid Kirby: Difference between revisions

207 bytes added ,  31 October 2023
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Added an additional possible reason for Kid Kirby's cancellation. Will probably have to find a source for it later.
m (→‎Gameplay: Reworded a bit since it's gotten weird)
m (Added an additional possible reason for Kid Kirby's cancellation. Will probably have to find a source for it later.)
Tag: Reverted
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== Overview ==
== Overview ==
The earliest mention ever of ''Kid Kirby'' was dated from 1994 to 1995, where it was said to be in development around the time ''[[Wikipedia:All New World of Lemmings|Lemmings 3]]'' was developed. According to ex-DMA Design developer "Mike Dailly", [[Nintendo]] was "fed up with the game" and cancelled it due to prolonged development times.<ref name="Twitter PM with 'Mike Dailly'">Twitter PM with "Mike Dailly" ([https://www.twitter.com/mdf200 @mdf200]) by WiKirby editor Meeper12346, on Imgur [https://i.imgur.com/PzALziu.png (1)] [https://i.imgur.com/2x6jAX2.png (2)]</ref> The poor sales of the Super NES Mouse and the inability of the game to be played well with a regular SNES controller were additional reasons that led to the cancellation of the game.<ref>[https://web.archive.org/web/20220628220323/https://www.gamasutra.com/php-bin/news_index.php?story=12190 "Playing Catch Up: GTA/Lemmings' Dave Jones" on Gamasutra (Archived)]</ref> The game was covered by Club Nintendo Mexico in the July 1995 issue, which also included promotional artwork for the game including the logo.<ref>[https://web.archive.org/web/20170918160230/https://bulk.destructoid.com/ul/104946-kid-kirby-the-super-nintendo-game-that-never-was/kk3-noscale.jpg Archived Club Nintendo Mexico July 1995 scan from Destructoid]</ref> Ex-DMA "Mike Dailly" has also claimed to have a copy of a playable demo build of ''Kid Kirby'', however it was lost.<ref name="Twitter PM with 'Mike Dailly'"/>
The earliest mention ever of ''Kid Kirby'' was dated from 1994 to 1995, where it was said to be in development around the time ''[[Wikipedia:All New World of Lemmings|Lemmings 3]]'' was developed. According to ex-DMA Design developer "Mike Dailly", [[Nintendo]] was "fed up with the game" and cancelled it due to prolonged development times.<ref name="Twitter PM with 'Mike Dailly'">Twitter PM with "Mike Dailly" ([https://www.twitter.com/mdf200 @mdf200]) by WiKirby editor Meeper12346, on Imgur [https://i.imgur.com/PzALziu.png (1)] [https://i.imgur.com/2x6jAX2.png (2)]</ref> The poor sales of the Super NES Mouse and the inability of the game to be played well with a regular SNES controller were additional reasons that led to the cancellation of the game.<ref>[https://web.archive.org/web/20220628220323/https://www.gamasutra.com/php-bin/news_index.php?story=12190 "Playing Catch Up: GTA/Lemmings' Dave Jones" on Gamasutra (Archived)]</ref> Another possible reason for the game's cancellation was that Nintendo may have preferred to prioritize releasing titles for the then-upcoming Nintendo 64, rather than the soon-to-be-outdated Super Nintendo. The game was covered by Club Nintendo Mexico in the July 1995 issue, which also included promotional artwork for the game including the logo.<ref>[https://web.archive.org/web/20170918160230/https://bulk.destructoid.com/ul/104946-kid-kirby-the-super-nintendo-game-that-never-was/kk3-noscale.jpg Archived Club Nintendo Mexico July 1995 scan from Destructoid]</ref> Ex-DMA "Mike Dailly" has also claimed to have a copy of a playable demo build of ''Kid Kirby'', however it was lost.<ref name="Twitter PM with 'Mike Dailly'"/>


The storyline of ''Kid Kirby'', as told from the perspective of an older [[Kirby]], starred a younger version of himself, who was featured in a more-purple hue with one strand of curly hair. The story would have played out in a similar fashion to ''[[Kirby's Adventure]]'', where the [[Star Rod]] was stolen once again from the [[Fountain of Dreams]] and Kirby had to go and retrieve it.<ref name="James Watson on GiantBomb">[https://www.giantbomb.com/profile/DudleySoft/blog/kid-kirby-a-real-blast-from-the-past-for-me/12193/ Article from GiantBomb on Kid Kirby by main programmer James Watson, under the name "DudleySoft"]</ref> Familiar characters such as [[King Dedede]] (now named "Prince Dedede", as he was not quite a king just yet) and [[Bronto Burt]] were set to appear in the game. In addition, some new enemies designed for the game were a walking fire-like enemy and an unknown octopus-inspired creature. For the game's front-end interface, while developers initially considered a 3D rotating map, a photo album layout was eventually chosen instead to tie in further with the game's subject focusing on Kirby's past memories.<ref>[https://web.archive.org/web/20090421105228/http://dudleysoft.org/blog/?page_id=5 Archived page from James Watson (DudleySoft)'s blog]</ref>
The storyline of ''Kid Kirby'', as told from the perspective of an older [[Kirby]], starred a younger version of himself, who was featured in a more-purple hue with one strand of curly hair. The story would have played out in a similar fashion to ''[[Kirby's Adventure]]'', where the [[Star Rod]] was stolen once again from the [[Fountain of Dreams]] and Kirby had to go and retrieve it.<ref name="James Watson on GiantBomb">[https://www.giantbomb.com/profile/DudleySoft/blog/kid-kirby-a-real-blast-from-the-past-for-me/12193/ Article from GiantBomb on Kid Kirby by main programmer James Watson, under the name "DudleySoft"]</ref> Familiar characters such as [[King Dedede]] (now named "Prince Dedede", as he was not quite a king just yet) and [[Bronto Burt]] were set to appear in the game. In addition, some new enemies designed for the game were a walking fire-like enemy and an unknown octopus-inspired creature. For the game's front-end interface, while developers initially considered a 3D rotating map, a photo album layout was eventually chosen instead to tie in further with the game's subject focusing on Kirby's past memories.<ref>[https://web.archive.org/web/20090421105228/http://dudleysoft.org/blog/?page_id=5 Archived page from James Watson (DudleySoft)'s blog]</ref>