Automoderated users, autopatrol, Moderators, patroller
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In higher difficulty levels, Kirbys have to fill more power gauges, the gauges move faster, and the meteors are arriving faster as well. To reach the perfect high score, the player must reach maximum of ''every'' power gauge and aim the meteor circle ''perfectly''. | In higher difficulty levels, Kirbys have to fill more power gauges, the gauges move faster, and the meteors are arriving faster as well. To reach the perfect high score, the player must reach maximum of ''every'' power gauge and aim the meteor circle ''perfectly''. | ||
Country Crisis and World Crisis cannot be played until Town Crisis is cleared. To complete this sub-game, the player must be ranked 3rd or higher in World Crisis, which contributes 3% to [[100% | Country Crisis and World Crisis cannot be played until Town Crisis is cleared. To complete this sub-game, the player must be ranked 3rd or higher in World Crisis, which contributes 3% to [[100% completion]]. The first two levels don't count any percentage, i.e. Country Crisis is not required for 100% completion at all. | ||
{| class="wikitable" border="1" cellpadding="2" | {| class="wikitable" border="1" cellpadding="2" | ||
|- | |- | ||
!Level | !Level | ||
!Unlock Requirement | !Unlock Requirement | ||
![[100% | ![[100% completion]] Percentage | ||
!Number of Power Gauges | !Number of Power Gauges | ||
!Perfect High Score | !Perfect High Score |