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ShadowKirby (talk | contribs) m (→Remember the path down: before I forget) |
m (→Hit two, skip the third: The treasure chest containing the Whip has such a puzzle, making it the progenitor of such.) |
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[[File:KRtDLD Nutty Noon Stage 2 screenshot 05.png|thumb|200px|The first two stakes of the puzzle.]] | [[File:KRtDLD Nutty Noon Stage 2 screenshot 05.png|thumb|200px|The first two stakes of the puzzle.]] | ||
Three Bomb Blocks or Stakes activate or deactivate a pillar of induced explosion blocks. Visual cues indicate that one such block/switch will prevent the player from reaching the guarded collectible. | Three Bomb Blocks or Stakes activate or deactivate a pillar of induced explosion blocks. Visual cues indicate that one such block/switch will prevent the player from reaching the guarded collectible. | ||
*[[Sub-Tree]] | |||
*[[Nutty Noon - Stage 2]] | *[[Nutty Noon - Stage 2]] | ||
A similar premise is found in [[Dangerous Dinner - Stage 1]], where Kirby may find a side room where he must hit or avoid certain members in a lengthy line of Switches with the right timing to bring the [[Key Dee]] there his way. | A similar premise is found in [[Dangerous Dinner - Stage 1]], where Kirby may find a side room where he must hit or avoid certain members in a lengthy line of Switches with the right timing to bring the [[Key Dee]] there his way. |