Super Smash Bros. for Nintendo 3DS / Wii U: Difference between revisions

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====Special====
====Special====
*[[Inhaling|Inhale]] - Kirby inhales, which will allow him to swallow up fighters who are close-by (within range of a grab). From there, Kirby can either spit them back out as a temporary [[Star Bullet]], or 'swallow' them to copy their neutral special move (and gain a hat based on the fighter swallowed). Kirby can discard this move by taunting or will lose it if he is hit by a strong attack (at random).
*[[Inhale]] - Kirby inhales, which will allow him to swallow up fighters who are close-by (within range of a grab). From there, Kirby can either spit them back out as a temporary [[Star Bullet]], or 'swallow' them to copy their neutral special move (and gain a hat based on the fighter swallowed). Kirby can discard this move by taunting or will lose it if he is hit by a strong attack (at random).
*[[Hammer|Hammer Flip]] - Kirby pulls out his hammer and swings it. Kirby can also held the hammer and charge it instead He can move and jump while charging, but the hammer will hurt him if held for too long. Swinging it will cause good damage and knockback. The hammer is not as strong in the air, but it will hit twice if used quickly.
*[[Hammer|Hammer Flip]] - Kirby pulls out his hammer and swings it. Kirby can also held the hammer and charge it instead He can move and jump while charging, but the hammer will hurt him if held for too long. Swinging it will cause good damage and knockback. The hammer is not as strong in the air, but it will hit twice if used quickly.
*[[Cutter|Final Cutter]] - Based on the last hit of the Cutter combo, Kirby takes out a blade, rises into the air, then crashes back down, releasing a shock wave on landing. Kirby can use this move to gain some height when recovering and can grab the ledge with it, but it can be easy to intercept. When falling downward, Kirby can send his opponent flying downward with the blade if timed right.
*[[Cutter|Final Cutter]] - Based on the last hit of the Cutter combo, Kirby takes out a blade, rises into the air, then crashes back down, releasing a shock wave on landing. Kirby can use this move to gain some height when recovering and can grab the ledge with it, but it can be easy to intercept. When falling downward, Kirby can send his opponent flying downward with the blade if timed right.