Kirby's Return to Dream Land Deluxe: Difference between revisions

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**Certain areas in stages, such as caves and dark places, now add dampening and reverb effects to the music and other sound effects.
**Certain areas in stages, such as caves and dark places, now add dampening and reverb effects to the music and other sound effects.
**The music and sound effects also muffle if Kirby enters water, much like in ''Kirby Star Allies''.
**The music and sound effects also muffle if Kirby enters water, much like in ''Kirby Star Allies''.
**The [[Sparkling Stars (theme)|Goal Game]] music used to play immediately after dealing the final blow to a boss. In ''Deluxe'', the music starts playing after the Part Sphere or Fruit Fragment appears after defeating a boss, with the exception of Landia. Due to this change, the music doesn't play at all after defeating Metal General and HR-D3.
**[[Welcome Your New Overlord]] was slightly remixed to make the song's guitar solo more prominent.
**[[Welcome Your New Overlord]] was slightly remixed to make the song's guitar solo more prominent.
*There are several new or repurposed songs interspersed within the game, such as [[HAL Room]]s playing music from ''[[Kirby's Dream Buffet]]'' rather than the version of "[[Green Greens (theme)|Green Greens]]" from the [[Item Challenge]], and [[HR-D3]]'s second phase playing "[[King Dedede's Theme#Kirby and the Forgotten Land|Roar of Dedede]]" instead of "[[Guardian Angel: Landia]]".
*There are several new or repurposed songs interspersed within the game, such as [[HAL Room]]s playing music from ''[[Kirby's Dream Buffet]]'' rather than the version of "[[Green Greens (theme)|Green Greens]]" from the [[Item Challenge]], and [[HR-D3]]'s second phase playing "[[King Dedede's Theme#Kirby and the Forgotten Land|Roar of Dedede]]" instead of "[[Guardian Angel: Landia]]".
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**In the original game, the low-pitched "Chesto!" exclamation when Kirby uses the [[Mike]] ability's Encore move was a modified voice clip from ''[[Kirby Super Star Ultra]]''. The remake reuses the equivalent voice clip from ''[[Kirby: Triple Deluxe]]'', like in the other main series games since then, and as such has increased reverb.
**In the original game, the low-pitched "Chesto!" exclamation when Kirby uses the [[Mike]] ability's Encore move was a modified voice clip from ''[[Kirby Super Star Ultra]]''. The remake reuses the equivalent voice clip from ''[[Kirby: Triple Deluxe]]'', like in the other main series games since then, and as such has increased reverb.
**Kirby shouts "Hi!" when he beats a stage, as with ''Kirby: Triple Deluxe'' onward.
**Kirby shouts "Hi!" when he beats a stage, as with ''Kirby: Triple Deluxe'' onward.
**New vocalizations and miscellaneous sounds have been added to various enemies like [[Whispy Woods]] and objects like the rift wall in Another Dimension sections.
**Kirby screams when he gets sucked into one of Magolor's Black Holes. In the original Wii version, Kirby was silent while getting sucked in.
*When Kirby is in the final clash using the Ultra Sword against Magolor (EX), sounds of the sword clashing with Magolor's star-shaped runes arounds his hands are heard.
*New vocalizations and miscellaneous sounds have been added to various enemies like [[Whispy Woods]] and objects like the rift wall in Another Dimension sections.
**Connecting to this, when Kirby slices Magolor four more times after the clash is over, a background noise has been added that has somewhat of a dramatic reverb, and the final cut Kirby does to Magolor has a loud cutting sound, unlike in the original game where it was the normal sound of Kirby hitting enemies with the regular Sword ability.
**When Kirby is in the final clash using the Ultra Sword against Magolor (EX), sounds of the sword clashing with Magolor's star-shaped runes arounds his hands are heard. When Kirby slices Magolor four more times after the clash is over, there is additional reverb on each slash, and the final cut has a unique and more dramatic slashing sound, unlike in the original game where it used the ordinary slashing sound.
*The timing for certain music tracks or sound effects has been changed. For example, when Magolor's second form or Magolor Soul are defeated, his screams now play as soon as he looks back up and opens his "mouth". Previously, they played almost as soon his defeat animation started.
**The [[Sparkling Stars (theme)|Goal Game]] music used to play immediately after dealing the final blow to a boss. In ''Deluxe'', the music starts playing after the Part Sphere or Fruit Fragment appears after defeating a boss, with the exception of Landia. Due to this change, the music doesn't play at all after defeating Metal General and HR-D3.
*The Another Dimension platforming areas are now presented in full color with a color wash effect, like the one seen in the stages of [[Isolated Isles: Forgo Dreams]], rather than being monochrome at first. When [[Sphere Doomer]]s are defeated, the color wash is removed, corresponding to how the original game would return to full color.
*The Another Dimension platforming areas are now presented in full color with a color wash effect, like the one seen in the stages of [[Isolated Isles: Forgo Dreams]], rather than being monochrome at first. When [[Sphere Doomer]]s are defeated, the color wash is removed, corresponding to how the original game would return to full color.
*Some characters who have reappeared in later games have had their designs updated to match, including enemies such as [[Poppy Bros. Jr.]] and [[Walf]]. Others, such as [[Gigant Edge]] and [[Gigatzo]], use upscaled versions of their original designs.
*Some characters who have reappeared in later games have had their designs updated to match, including enemies such as [[Poppy Bros. Jr.]] and [[Walf]]. Others, such as [[Gigant Edge]] and [[Gigatzo]], use upscaled versions of their original designs.
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*In the Japanese version, the circle mark used in the signs of first few stages is no longer used, replacing it with the check mark normally used in the international versions of games up until ''Kirby Star Allies''.
*In the Japanese version, the circle mark used in the signs of first few stages is no longer used, replacing it with the check mark normally used in the international versions of games up until ''Kirby Star Allies''.
**The Korean version of the [[Kirby's Return to Dream Land|original game]] also used the circle mark, though this was replaced with the check mark starting with ''Kirby: Triple Deluxe'' and has persisted in every game since.
**The Korean version of the [[Kirby's Return to Dream Land|original game]] also used the circle mark, though this was replaced with the check mark starting with ''Kirby: Triple Deluxe'' and has persisted in every game since.
*The timing for certain sound effects has been changed. When Magolor's second form or Magolor Soul are defeated, his screams now play as soon as he looks back up and opens his "mouth". Previously, they played almost as soon his defeat animation started.


===Other changes===
===Other changes===
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==Trivia==
==Trivia==
*Despite the original ''Kirby's Return to Dream Land'' being called ''Kirby's Adventure Wii'' in European languages, no such name difference is present in this remake.<ref>[https://twitter.com/NintendoEurope/status/1569698600044691457 Nintendo of Europe Twitter]</ref>
*Despite the original ''Kirby's Return to Dream Land'' being called ''Kirby's Adventure Wii'' in the European translations, no such name difference is present in this remake.<ref>[https://twitter.com/NintendoEurope/status/1569698600044691457 Nintendo of Europe Twitter]</ref>
**This makes ''Kirby's Return to Dream Land Deluxe'' the second remake of a ''Kirby'' game that originally had a different name between the American and European versions to use the original game's American name for the European title as well, the first being ''[[Kirby Super Star Ultra]]''.
**This makes ''Kirby's Return to Dream Land Deluxe'' the second remake of a ''Kirby'' game that originally had a different name between the North American and European versions to use the original game's North American name for the European title as well, the first being ''[[Kirby Super Star Ultra]]''.
**However, the Japanese title is still {{furi|星|ほし}}のカービィ{{furi|Wii|ウィー}} デラックス (''Kirby of the Stars Wii Deluxe'') even though it is not on the Wii system. The developers were worried if keeping "Wii" in the name would confuse customers, and even considered giving the game a brand new name like New {{furi|星|ほし}}のカービィ (''New Kirby of the Stars''), or adding a subtitle, like the novel "''[[Kirby: Lor Starcutter and a Magician of Falsehood]]''", but they decided to use "Wii" in the end, as they ended up agreeing that it would make it clearer that the game was a deluxe version of the original Wii game.<ref>[https://gigi9714.wordpress.com/2023/04/07/translation-of-the-kirbys-return-to-dream-land-deluxe-interview-from-the-may-2023-edition-of-nintendo-dream/ Nintendo Dream interview about Kirby's Return to Dream Land Deluxe, May 2023 (translation)]</ref> The "Wii" subtitle also carried over to the Korean and Chinese names.
**However, the Japanese title is still {{furi|星|ほし}}のカービィ{{furi|Wii|ウィー}} デラックス (''Kirby of the Stars Wii Deluxe'') even though it is not on the Wii system. The developers were worried if keeping "Wii" in the name would confuse customers, and even considered giving the game a brand new name like New {{furi|星|ほし}}のカービィ (''New Kirby of the Stars''), or adding a subtitle, like the novel "''[[Kirby: Lor Starcutter and a Magician of Falsehood]]''", but they decided to use "Wii" in the end, as they ended up agreeing that it would make it clearer that the game was a deluxe version of the original Wii game.<ref>[https://gigi9714.wordpress.com/2023/04/07/translation-of-the-kirbys-return-to-dream-land-deluxe-interview-from-the-may-2023-edition-of-nintendo-dream/ Nintendo Dream interview about Kirby's Return to Dream Land Deluxe, May 2023 (translation)]</ref> The "Wii" subtitle also carried over to the Korean and Chinese names.
*The internal codename for this game is "Ark", referencing the [[Lor Starcutter]]. Elements related to Merry Magoland are codenamed "YY" after the Japanese title and elements related to Magolor Epilogue are codenamed "Maho" after the first two syllables of Magolor's Japanese name.
*The internal codename for this game is "Ark", referencing the [[Lor Starcutter]]. Elements related to Merry Magoland are codenamed "YY" after the Japanese title and elements related to Magolor Epilogue are codenamed "Maho" after the first two syllables of Magolor's Japanese name.