Glitches in Kirby's Return to Dream Land Deluxe: Difference between revisions

m
Not sure where else to put this so I'll just leave this here. It's pretty obvious that it's not an actual camera pan if you can clearly see Hammer Kirby's hammer poking from the bottom of the screen. Other fixes.
(→‎List of glitches: Added glitch)
m (Not sure where else to put this so I'll just leave this here. It's pretty obvious that it's not an actual camera pan if you can clearly see Hammer Kirby's hammer poking from the bottom of the screen. Other fixes.)
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Listed below are the glitches in ''[[Kirby's Return to Dream Land Deluxe]]''. Please read the [[WiKirby:Glitch Disclaimer Notes|Glitch Disclaimer Notes]] before attempting any of the glitches on this page.
Listed below are the glitches in ''[[Kirby's Return to Dream Land Deluxe]]''. Please read the [[WiKirby:Glitch Disclaimer Notes|Glitch Disclaimer Notes]] before attempting any of the glitches on this page.
==List of glitches==
==List of glitches==
===Camera pan that doesn't really pan===
[[Magolor Soul]]'s defeat animation in [[The True Arena]] seems to show the camera panning up as Magolor is forcibly sucked into a dimensional rift. However, none of the playable characters on ground level actually get pushed off-camera during this sequence - this is made more obvious in certain circumstances like with Hammer Kirby's hammer poking out from the bottom of the frame<ref>https://www.youtube.com/watch?v=FPDPOOxQu00</ref> or a leftover Sandcastle from Sand Kirby very clearly visible and not actually moving like in other modes.
===Death abuse===
Starting with ''[[Kirby's Return to Dream Land]]'', if a player loses a life to a boss after watching the initial lengthy cutscene the first time through, then a shortened cinematic will play upon retrying the battle as long as the stage isn't exited via pause menu. However, if a player exits one of the Magolor Epilogue boss stages after having lost to it previously and then starts a new adventure, the game will act like it's their second (or more) try fighting the boss the next time they enter a boss stage in the epilogue.
===Double Full-Charge Blaster===
===Double Full-Charge Blaster===
If [[Mecha]] [[Kirby]] performs a Full-Charge Storage, followed by a Sizz-Zap Burst while the attack button is held, he will be able to charge up another Full-Charge Blaster. After this attack is released, Kirby will be able to use the Full-Charge Blaster he previously stored right after the first one ends.<ref>[https://fxtwitter.com/RHVGamer/status/1647310376621711360 Kirby performs two Full-Charge Blasters back to back]</ref>
If [[Mecha]] [[Kirby]] performs a Full-Charge Storage, followed by a Sizz-Zap Burst while the attack button is held, he will be able to charge up another Full-Charge Blaster. After this attack is released, Kirby will be able to use the Full-Charge Blaster he previously stored right after the first one ends.<ref>[https://fxtwitter.com/RHVGamer/status/1647310376621711360 Kirby performs two Full-Charge Blasters back to back]</ref>


===Front Facing Water Galbo===
===Elec's invisible road===
In [[Magolor Epilogue: The Interdimensional Traveler]], if [[Magolor]] causes a [[Magolor's Magical Skills#Magic_Bomb|Magic Bomb]] explosion to hit, but not defeat a [[Water Galbo]], said enemy will become stuck facing [[Fourth Wall|the screen]]. However this glitch is purely aesthetical, as the Galbo will still attack in the original direction it was facing. The Galbo will be unable to turn back to the side, even if Magolor attacks it. Due to being exclusive to Water Galbo specifically and not [[Galbo|its firey counterpart]], this glitch can only be done in [[Poseiblu Dimension - 3-2|Poseiblu Dimension 3-2]] and [[Poseiblu Dimension - 3-3|3-3]].<ref>[https://fxtwitter.com/mage_sister/status/1643831481683308546 Magolor forcing Water Galbo to face the player]</ref>
In [[Poseiblu Dimension - 3-3|stage 3-3]] of [[Magolor Epilogue: The Interdimensional Traveler]], using a [[Magolor Cannon]] on a bomb block with an off-screen [[Elec]] on the metal blocks it destroys will cause the Elec to move as if it was still on the blocks.{{Verify}} Attacking the Elec in this state will end the glitch.
 
===Front-facing Water Galbo===
In [[Magolor Epilogue: The Interdimensional Traveler]], if [[Magolor]] causes a [[Magolor's Magical Skills#Magic_Bomb|Magic Bomb]] explosion to hit, but not defeat a [[Water Galbo]], said enemy will become stuck facing [[Fourth Wall|the screen]]. However this glitch is purely aesthetic, as the Galbo will still attack in the original direction it was facing. The Galbo will be unable to turn back to the side, even if Magolor attacks it. Due to being exclusive to Water Galbo specifically and not [[Galbo|its firey counterpart]], this glitch can only be done in [[Poseiblu Dimension - 3-2|3-2]] and [[Poseiblu Dimension - 3-3|3-3]] of [[Poseiblu Dimension]].<ref>[https://fxtwitter.com/mage_sister/status/1643831481683308546 Magolor forcing Water Galbo to face the player]</ref>


===Invisible platform and Goriath===
===Invisible platform and Goriath===
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===Master Crown and Magolor double death===
===Master Crown and Magolor double death===
In Magolor Epilogue: The Interdimensional Traveler, if Magolor loses all of his health at the same time as he depletes the [[Master Crown]]'s health, his death animation will play along with the cutscene. The game will continue as if Magolor had not taken damage.<ref>[https://fxtwitter.com/imagesyeahokay/status/1629717653358100481 Showcase of the double death glitch]</ref>
In Magolor Epilogue: The Interdimensional Traveler, if Magolor loses all of his health at the same time as he depletes the [[Master Crown]]'s health, his death animation will play along with the cutscene before fading out. The game will then continue as if Magolor had not taken damage after the fade-in.<ref>[https://fxtwitter.com/imagesyeahokay/status/1629717653358100481 Showcase of the double death glitch]</ref>
 
===Music Stop===
Exiting a challenge stage while the completion fanfare music plays prevents the music that plays after from playing. This will be fixed when the game loads back into the [[Lor Starcutter]].


===Mute dimensional rift===
===Mute dimensional rift===
When Kirby ejects an ability at the same time as he enters a dimensional rift, the sound effects cancel each other out and also prevent the "Interdimensional Fanfare" music from playing.<ref>[https://fxtwitter.com/ChinoSpike/status/1632197213626716167 Mute rift tested with Monster Flame]</ref>
When Kirby ejects an ability at the same time he enters a dimensional rift in Story Mode or Extra Mode, the sound effects cancel each other out and also prevent the "Interdimensional Fanfare" music from playing.<ref>[https://fxtwitter.com/ChinoSpike/status/1632197213626716167 Mute rift tested with Monster Flame]</ref>


===Reverberating rainbow===
===Reverberating rainbow===
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===Slide momentum===
===Slide momentum===
If Kirby drops his Copy Ability during a [[slide]], it will take him about twice as far. Kirby can go even further when using a [[Super Ability]], due to its added speed.<ref>[https://fxtwitter.com/RHVGamer/status/1639667502098829312 Kirby's slide taking him further when he drops his ability]</ref>
If Kirby drops his Copy Ability during a [[slide]], the slide will be cancelled but Kirby will go about twice as far. Kirby can go even further when using a [[Super Ability]], due to its added speed.<ref>[https://fxtwitter.com/RHVGamer/status/1639667502098829312 Kirby's slide taking him further when he drops his ability]</ref> If Kirby drops his ability too early, he'll instead stay in place.


===Spinning Magolor Soul===
===Spinning Magolor Soul===
This glitch requires Kirby to bring the [[Ninja]] Copy Ability to the [[Magolor Soul]] fight. Kirby must reach the second phase of the fight and wait for the boss to use his variant of the [[Flare Beam]] attack. Kirby must dash through Magolor at the same time as the latter rams into the screen. If done correctly, he will now be rapidly spinning without his Flare Beam shield until his attack finishes. While in this state, he can still damage Kirby if they come in contact. The glitch is unchanged from the original ''Kirby's Return to Dream Land''.<ref>[https://fxtwitter.com/Mecha_nove/status/1630054300037840896 Glitch showcased in the True Arena]</ref>
This glitch requires Kirby to bring the [[Ninja]] Copy Ability to the [[Magolor Soul]] fight. Kirby must reach the second phase of the fight and wait for the boss to use his variant of the [[Flare Beam]] attack. Kirby must Stealth Slash through Magolor at the same time as the latter rams into the screen. If done correctly, he will now be rapidly spinning without his Flare Beam shield until his attack finishes. While in this state, he can still damage Kirby if they come in contact. The glitch is unchanged from the original ''Kirby's Return to Dream Land''.<ref>[https://fxtwitter.com/Mecha_nove/status/1630054300037840896 Glitch showcased in the True Arena]</ref>


===Stardust overlap===
===Stardust overlap===
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===Sword charge walk===
===Sword charge walk===
Due to the game supporting different controller inputs, it is possible to input 2 different directions. In doing so with the [[Sword]] Copy Ability, Kirby slowly moves forward while t-posing and leaving behind clouds of dust in an attempt to charge his sword.<ref>[https://www.youtube.com/watch?v=-a_NJS1XIpwSword Kirby's glitchy stroll]</ref>
Due to the game supporting different controller inputs, it is possible to input 2 different directions. In doing so with the [[Sword]] Copy Ability, Kirby slowly moves forward while T-posing and leaving behind clouds of dust in an attempt to charge his sword.<ref>[https://www.youtube.com/watch?v=-a_NJS1XIpwSword Kirby's glitchy stroll]</ref>


===Underwater emote falling===
===Underwater emote falling===