Kirby Super Star: Difference between revisions

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'''''Kirby Super Star''''', occasionally known as '''''Kirby's Fun Pak''''' in European languages and code-named '''''Kirby Active''''' during development, is a main-series [[Kirby (series)|''Kirby'' game]] for the [[Super Nintendo Entertainment System]] that was developed by [[HAL Laboratory]] and published by [[Nintendo]]. Unlike other games in the series, it is notable for not following a single storyline, but instead consisting of six different main games, one extra game in the form of a boss endurance mode, and two sub games, each with its own scenario and gameplay elements.
'''''Kirby Super Star''''', occasionally known as '''''Kirby's Fun Pak''''' in European languages and code-named '''''Kirby Active''''' during development, is a main-series [[Kirby (series)|''Kirby'' game]] for the [[Super Nintendo Entertainment System]] that was developed by [[HAL Laboratory]] and published by [[Nintendo]]. Unlike other games in the series, it is notable for not following a single storyline, but instead consisting of six different main games, one extra game in the form of a boss endurance mode, and two sub games, each with its own scenario and gameplay elements.


''Kirby Super Star'' is often considered by fans to be the most important game in the ''Kirby'' series, as it defined several of the series' most enduring tropes, and its legacy stretches through most if not all subsequent games in the series. ''Kirby Super Star'' introduced the idea of giving (nearly) every [[Copy Ability]] a distinct hat and an expanded move-set which relies on specific controller inputs like in traditional fighting games. It also introduced several recurring characters (such as [[Dyna Blade]], [[Chef Kawasaki]], and [[Marx]]), several recurring abilities (such as [[Wing]], [[Fighter]], and [[Yo-Yo]]), and several recurring musical themes (such as the [[Gourmet Race (theme)|Gourmet Race theme]], the full versions of the [[Green Greens (theme)|Green Greens theme]] and [[King Dedede's Theme]], and the [[Boarding the Halberd|two]] [[Havoc Aboard the Halberd|themes]] associated with the [[Halberd]]), among other ideas. It was also the first main series ''Kirby'' game to feature [[multiplayer]], allowing a second player to take control of a [[Helper]] that Kirby can call to his side by sacrificing a Copy Ability.
''Kirby Super Star'' is often considered by fans to be the most important game in the ''Kirby'' series, as it defined several of the series' most enduring tropes, and its legacy stretches through most if not all subsequent games in the series. ''Kirby Super Star'' introduced the idea of giving (nearly) every [[Copy Ability]] a distinct hat and an expanded moveset which relies on specific controller inputs like in traditional fighting games. It also introduced several recurring characters (such as [[Dyna Blade]], [[Chef Kawasaki]], and [[Marx]]), several recurring abilities (such as [[Wing]], [[Fighter]], and [[Yo-Yo]]), and several recurring musical themes (such as the [[Gourmet Race (theme)|Gourmet Race theme]], the full versions of the [[Green Greens (theme)|Green Greens theme]] and [[King Dedede's Theme]], and the [[Boarding the Halberd|two]] [[Havoc Aboard the Halberd|themes]] associated with the [[Halberd]]), among other ideas. It was also the first main series ''Kirby'' game to feature [[multiplayer]], allowing a second player to take control of a [[Helper]] that Kirby can call to his side by sacrificing a Copy Ability.


In 2008, the game received a remake named ''[[Kirby Super Star Ultra]]'' on the [[Nintendo DS]].
In 2008, the game received a remake named ''[[Kirby Super Star Ultra]]'' on the [[Nintendo DS]].
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==Controls==
==Controls==
{| class="wikitable" border=1 cellpadding=2
{| class="wikitable mw-collapsible" border=1 cellpadding=2
!colspan=3|Kirby's moveset
!colspan=6|Kirby's moveset
|-
|-
!Move
!Image
!Controls
!Move
!Move
!Image
!Image
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|[[File:KSS Kirby Walking artwork.png|100px]]
|[[File:KSS Kirby Walking artwork.png|100px]]
|←or→
|←or→
|-
|Dash
|Dash
|[[File:KSS Kirby Dashing artwork.png|100px]]
|[[File:KSS Kirby Dashing artwork.png|100px]]
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|[[File:KSS Kirby Sitting artwork.png|100px]]
|[[File:KSS Kirby Sitting artwork.png|100px]]
|↓
|↓
|-
|Copy/Swallow
|Copy/Swallow
|[[File:KSS Kirby Swallow artwork.png|100px]]<br>[[File:KSS Beam.png|100px]]
|[[File:KSS Kirby Swallow artwork.png|100px]]<br>[[File:KSS Beam.png|100px]]
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|[[File:KSS Kirby Entering Door artwork.png|100px]]
|[[File:KSS Kirby Entering Door artwork.png|100px]]
|↑
|↑
|-
|Jump
|Jump
|[[File:KSS Kirby Jump artwork.png|100px]]
|[[File:KSS Kirby Jump artwork.png|100px]]
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|[[File:KSS Kirby Slide artwork.png|100px]]
|[[File:KSS Kirby Slide artwork.png|100px]]
|↓ + B
|↓ + B
|-
|Fly
|Fly
|[[File:KSS Kirby Fly artwork.png|100px]]
|[[File:KSS Kirby Fly artwork.png|100px]]
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|[[File:KSS Kirby In Water artwork.png|100px]]
|[[File:KSS Kirby In Water artwork.png|100px]]
|B (in water)
|B (in water)
|-
|Inhale
|Inhale
|[[File:KSS Kirby Inhale.jpg|100px]]
|[[File:KSS Kirby Inhale.jpg|100px]]
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|[[File:KSS Kirby Exhale artwork.png|100px]]
|[[File:KSS Kirby Exhale artwork.png|100px]]
|Y
|Y
|-
|Shoot air bullets
|Shoot air bullets
|[[File:KSS Kirby Air Bullet artwork.png|100px]]
|[[File:KSS Kirby Air Bullet artwork.png|100px]]
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|[[File:KSS Kirby Water Gun artwork.png|100px]]
|[[File:KSS Kirby Water Gun artwork.png|100px]]
|Y (in water)
|Y (in water)
|-
|Use ability
|Use ability
|[[File:KSS Cutter.png|100px]]
|[[File:KSS Cutter.png|100px]]
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|[[File:KSS Wheelie Rider.png|100px]]
|[[File:KSS Wheelie Rider.png|100px]]
|A
|A
|-
|Cancel helper
|Cancel helper
|[[File:KSS Kirby Cancelling Helper artwork.png|100px]]
|[[File:KSS Kirby Cancelling Helper artwork.png|100px]]
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|[[File:KSS Kirby Guard.jpg|100px]]
|[[File:KSS Kirby Guard.jpg|100px]]
|L or R
|L or R
!colspan=3|
|}
|}


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!Name
!Name
!Difficulty
!Difficulty
!class=unsortable|Caption
!class=unsortable|Unlock requirement
!class=unsortable|Unlock requirement
!class=unsortable|Description
!class=unsortable|Description
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|-
|-
|{{Center|[[File:KSS Spring Breeze title.png|100px]]<br>'''[[Spring Breeze]]'''}}
|{{Center|[[File:KSS Spring Breeze title.png|100px]]<br>'''[[Spring Breeze]]'''}}
|1 Star
|{{color|orange|★}}
|''HELP! All the food from Dream Land has been stolen! Hurry, Kirby, or everyone will starve!''
|N/A
|N/A
|[[King Dedede]] and his goons have stolen all the food from [[Dream Land]], prompting Kirby to go and get it back from them.
|[[King Dedede]] and his goons have stolen all the food from [[Dream Land]], prompting Kirby to go and get it back from them.
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|-
|-
|{{Center|[[File:KSS Dyna Blade title screen.png|100px]]<br>'''[[Dyna Blade (main game)|Dyna Blade]]'''}}
|{{Center|[[File:KSS Dyna Blade title screen.png|100px]]<br>'''[[Dyna Blade (main game)|Dyna Blade]]'''}}
|3 Stars
|{{color|orange|★★★}}
|''Dyna Blade is destroying all the crops. She must be stopped. Master the different abilities and defeat her.''
|N/A
|N/A
|[[Dyna Blade]] is disrupting Dream Land's crops, and Kirby is tasked with finding out why.
|[[Dyna Blade]] is disrupting Dream Land's crops, and Kirby is tasked with finding out why.
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|{{Center|[[File:KSS Gourmet Race title screen.png|100px]]<br>'''[[Gourmet Race]]'''}}
|{{Center|[[File:KSS Gourmet Race title screen.png|100px]]<br>'''[[Gourmet Race]]'''}}
|?
|?
|''Race through "Gourmet World" to the finish, gobbling up all the tasty treats you can find.''
|N/A
|N/A
|Kirby and King Dedede compete in three races while also grabbing [[Food]] along the way.
|Kirby and King Dedede compete in three races while also grabbing [[Food]] along the way.
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|-
|-
|{{Center|[[File:KSS The Great Cave Offensive title screen.png|100px]]<br>'''[[The Great Cave Offensive]]'''}}
|{{Center|[[File:KSS The Great Cave Offensive title screen.png|100px]]<br>'''[[The Great Cave Offensive]]'''}}
|4 Stars
|{{color|orange|★★★★}}
|''Get through the deadly cave while collecting hidden treasures.''
|N/A
|N/A
|Kirby stumbles into a massive cavernous region. He will need to find his way out while nabbing the [[Treasure]]s along the way.
|Kirby stumbles into a massive cavernous region. He will need to find his way out while nabbing the [[Treasure]]s along the way.
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|-
|-
|{{Center|[[File:KSS Revenge of Meta Knight title screen.png|100px]]<br>'''[[Revenge of Meta Knight]]'''}}
|{{Center|[[File:KSS Revenge of Meta Knight title screen.png|100px]]<br>'''[[Revenge of Meta Knight]]'''}}
|4 Stars
|{{color|orange|★★★★}}
|''Save Dream Land! Defeat Meta-Knight and his giant warship Halberd!''
|Complete Dyna Blade
|Complete Dyna Blade
|[[Meta Knight]] and his crew are seeking to take over [[Dream Land]] using their new toy - the Battleship [[Halberd]]. Kirby must stop them by bringing down their ship.
|[[Meta Knight]] and his crew are seeking to take over [[Dream Land]] using their new toy - the Battleship [[Halberd]]. Kirby must stop them by bringing down their ship.
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|-
|-
|{{Center|[[File:KSS Milky Way Wishes title screen.png|100px]]<br>'''[[Milky Way Wishes]]'''}}
|{{Center|[[File:KSS Milky Way Wishes title screen.png|100px]]<br>'''[[Milky Way Wishes]]'''}}
|5 Stars
|{{color|orange|★★★★★}}
|''HELP! You must stop the Sun and Moon from fighting!''
|Complete The Great Cave Offensive and Revenge of Meta Knight
|Complete The Great Cave Offensive and Revenge of Meta Knight
|The sun and moon over [[Popstar|Pop Star]] are fighting. A strange jester-like creature named [[Marx]] tasks Kirby to find the stars from each [[Fountain of Dreams]] across the galaxy and summon the comet [[Galactic Nova|Nova]] to fix the situation.
|The sun and moon over [[Popstar|Pop Star]] are fighting. A strange jester-like creature named [[Marx]] tasks Kirby to find the stars from each [[Fountain of Dreams]] across the galaxy and summon the comet [[Galactic Nova|Nova]] to fix the situation.
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|This game does not allow Kirby to gain copy abilities from enemies under normal circumstances, and instead tasks him with finding [[Copy Essence Deluxe|Deluxe copy abilities]] on pedestals in order to freely switch between abilities at any time. Stages are selected from an outer-space map and most can be visited in any order. Clearing this game triggers the staff credits and unlocks [[The Arena]].
|This game does not allow Kirby to gain copy abilities from enemies under normal circumstances, and instead tasks him with finding [[Copy Essence Deluxe|Deluxe copy abilities]] on pedestals in order to freely switch between abilities at any time. Stages are selected from an outer-space map and most can be visited in any order. Clearing this game triggers the staff credits and unlocks [[The Arena]].


|-
|{{Center|[[File:KSS The Arena title screen.png|100px]]<br>'''[[The Arena]]'''}}
|{{color|orange|★★★★★}}
|''THE FINAL CHALLENGE! In his toughest battle yet, the {{color|blue|Pink Wonder}} faces his strongest enemies.''
|Complete Milky Way Wishes
|Kirby faces off against all of his enemies in a fighting tournament.
|All previous bosses and mid-bosses, plus [[Waddle Dee]]
|This bonus game is a [[Boss Endurance]] mode in which Kirby picks a copy ability and fights against all the bosses in the game in a randomized order, always ending with Marx. Kirby is afforded a rest area between rounds where he can recover with a limited stock of [[Maxim Tomato]]es. Clearing this game unlocks the [[Jukebox|Sound Test]].
|}
|}


===Sub-games and Extra===
===Sub-games===
*[[Megaton Punch]]
*'''[[Megaton Punch]]''' – A game of precision in which Kirby and an opponent face off in a tournament to create the greatest fissure in the ground.
*[[Samurai Kirby]]
*'''[[Samurai Kirby]]''' – A game of reaction time in which Kirby and an opponent compete in a single-hit samurai duel, similar to [[Quick Draw]] from ''[[Kirby's Adventure]]''.
*[[The Arena]] (unlocked after completing Milky Way Wishes)
*[[Jukebox|Sound Test]] (unlocked after completing The Arena)


==Copy Abilities==
==Copy Abilities==
''Kirby Super Star'' features 24 standard [[Copy Ability|Copy Abilities]] and two special abilities. Unlike previous titles, these abilities often feature extensive move-sets, with several different attacks that can be performed with specific inputs, including by holding the attack button, performing moves in mid-air, or while [[dash]]ing, or inputting a specific direction while attacking. Additionally, almost every ability comes with a special hat and/or [[Color changes|color change]] which is applied to Kirby when he gains the ability (''Kirby Super Star'' being the first game in the series to do this).
''Kirby Super Star'' features 24 standard [[Copy Ability|Copy Abilities]] and two special abilities. Unlike previous titles, these abilities often feature extensive movesets, with several different attacks that can be performed with specific inputs, including by holding the attack button, performing moves in midair, or while [[dash]]ing, or inputting a specific direction while attacking. Additionally, almost every ability comes with a special hat and/or [[Color|color change]] which is applied to Kirby when he gains the ability (''Kirby Super Star'' being the first game in the series to do this).


{| class="wikitable mw-collapsible" border=1 cellpadding=2
{| class="wikitable mw-collapsible" border=1 cellpadding=2
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|[[Knuckle Joe]]
|[[Knuckle Joe]]
|Kirby can use a wide array of martial arts-based moves and can fire energy blasts from his hands.
|Kirby can use a wide array of martial arts-based moves and can fire energy blasts from his hands.
|Fighter Kirby's move-set is heavily inspired by the ''[[wikipedia:Street Fighter|Street Fighter]]'' games.
|Fighter Kirby's moveset is heavily inspired by the ''[[wikipedia:Street Fighter|Street Fighter]]'' games.
|-
|-
|[[Jet]]
|[[Jet]]
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|[[Sir Kibble]]
|[[Sir Kibble]]
|Kirby can toss bladed boomerangs which return to him.
|Kirby can toss bladed boomerangs which return to him.
|This game introduced the iconic [[Final Cutter]] to the Cutter move-set.
|This game introduced the iconic [[Final Cutter]] to the Cutter moveset.
|-
|-
|[[Fire]]
|[[Fire]]
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|Kirby can perform an [[Infinity Jump]] while riding Wheelie.
|Kirby can perform an [[Infinity Jump]] while riding Wheelie.
|-
|-
|[[Starship|Star Chariot]]
|[[Starship]]
|[[File:KSS Starship Icon.png|center]]
|[[File:KSS Starship Icon.png|center]]
|[[File:KSS Starship Sprite.png|center]]
|[[File:KSS Starship Sprite.png|center]]
|The [[Sparkling Stars]]
|The [[Sparkling Star]]s
|Star Chariot "Helper"
|Unnamed Starship Helper
|Kirby rides a starship that can move freely and fire star bullets at a rapid pace. Used to battle the [[Galactic Nova Nucleus|Heart of Nova]].
|Kirby rides a starship that can move freely and fire star bullets at a rapid pace. Used to battle the [[Galactic Nova Nucleus|Heart of Nova]].
|Based on the [[Star Rod]] ability. Cannot be discarded while in use.
|Similar to the [[Star Rod]] ability. Cannot be discarded while in use.
|}
|}


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|Can be mounted to form the [[Wheelie Rider]] ability.
|Can be mounted to form the [[Wheelie Rider]] ability.
|-
|-
|[[Starship|Star Chariot]] Helper
|Unnamed Starship Helper
|[[File:KSS Starship Helper Icon.png|center]]
|[[File:KSS Starship Helper Icon.png|center]]
|[[File:KSS Starship Helper Sprite.png|center]]
|[[File:KSS Starship Helper Sprite.png|center]]
|[[Starship|Star Chariot]]
|[[Starship]]
|Cannot be controlled by the [[CPU]].
|Cannot be controlled by the [[CPU]].
|}
|}
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|align=center|{{key|1}}{{y}}
|align=center|{{key|1}}{{y}}
|-
|-
|[[Burning Leo|Burnin' Leo]]
|[[Burning Leo]]
|[[File:KSS Burnin Leo.png|center]]
|[[File:KSS Burnin Leo.png|center]]
|[[Fire]]
|[[Fire]]
|16
|16
|500
|500
|Similarly to [[Hot Head]] in other ''Kirby'' games, Burnin' Leo breathes flames or spits singular, large fireballs at Kirby.
|Similarly to [[Hot Head]] in other ''Kirby'' games, Burnin' Leo breathes flames or spits singular, large fireballs at Kirby.<br>Referred to in this game as "Burnin' Leo".
|align=center|{{key|1}}{{y}}
|align=center|{{key|1}}{{y}}
|align=center|{{key|1}}{{y}}
|align=center|{{key|1}}{{y}}
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|align=center|{{key|1}}{{y}}
|align=center|{{key|1}}{{y}}
|-
|-
|[[Tac|T.A.C.]]
|[[Tac]]
|[[File:KSS TAC.png|center]]
|[[File:KSS TAC.png|center]]
|[[Copy]]
|[[Copy]]
|8
|8
|1000
|1000
|This masked cat attempts to steal Kirby's copy ability, running away with it if it is successful. Kirby can only recover it by defeating the T.A.C. that took it.
|This masked cat attempts to steal Kirby's copy ability, running away with it if it is successful. Kirby can only recover it by defeating the Tac that took it.<br>Referred to in this game as "T.A.C."
|align=center|{{key|3}}{{n}}
|align=center|{{key|3}}{{n}}
|align=center|{{key|1}}{{y}}
|align=center|{{key|1}}{{y}}
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|align=center|{{key|1}}{{y}}
|align=center|{{key|1}}{{y}}
|}
|}
<nowiki>*</nowiki>A transformed Scarfy explodes instantly when attacked in any manner.
<nowiki>*</nowiki>A transformed Scarfy explodes instantly when attacked in any manner.


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|align=center|{{key|1}}{{y}}
|align=center|{{key|1}}{{y}}
|-
|-
|[[Chef Kawasaki|Cook Kawasaki]]
|[[Chef Kawasaki]]
|[[File:KSS Chef Kawasaki.png|center]]
|[[File:KSS Chef Kawasaki.png|center]]
|[[Cook]]
|[[Cook]]
|100
|100
|1800
|1800
|This cook tries to grapple Kirby with his extendable frying pan, briefly cooking him if he manages to do so. He may also toss plates at him - singular ones or three at a time - which can be inhaled and spat back.
|This cook tries to grapple Kirby with his extendable frying pan, briefly cooking him if he manages to do so. He may also toss plates at him - singular ones or three at a time - which can be inhaled and spat back.<br>Referred to in this game as "Cook Kawasaki".
|align=center|{{key|3}}{{n}}
|align=center|{{key|3}}{{n}}
|colspan="2"; align=center|{{key|1}}{{y}}
|colspan="2"; align=center|{{key|1}}{{y}}
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|align=center|{{key|1}}{{y}}
|align=center|{{key|1}}{{y}}
|-
|-
|[[Iron Mam|Iron Mom]]
|[[Iron Mam]]
|[[File:KSS Iron Mom.png|center]]
|[[File:KSS Iron Mom.png|center]]
|[[Fighter]]
|[[Fighter]]
|140
|140
|2200
|2200
|Walks back and forth, occasionally stopping to throw a long-range punch at Kirby or pound the ground four times, creating stars that can be inhaled and spat out. Slowly walks towards Kirby while pounding if its health has dropped below 50%.
|Walks back and forth, occasionally stopping to throw a long-range punch at Kirby or pound the ground four times, creating stars that can be inhaled and spat out. Slowly walks towards Kirby while pounding if its health has dropped below 50%.<br>Referred to in this game as "Iron Mom".
|align=center|{{key|3}}{{n}}
|align=center|{{key|3}}{{n}}
|align=center|{{key|1}}{{y}}
|align=center|{{key|1}}{{y}}
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|In The Great Cave Offensive, Kirby fights the Slime, the Dancing Doll, and the Witch. In Milky Way Wishes, he fights the Witch, the Evil Knight, and the Red Dragon.
|In The Great Cave Offensive, Kirby fights the Slime, the Dancing Doll, and the Witch. In Milky Way Wishes, he fights the Witch, the Evil Knight, and the Red Dragon.
|-
|-
|[[Chameleo Arm|Ghameleo Arm]]
|[[Chameleo Arm]]
|[[File:KSS Chameleo Arm Sprite.png|center]]
|[[File:KSS Chameleo Arm Sprite.png|center]]
|[[Paint]] (glob projectiles)
|[[Paint]] (glob projectiles)
|[[The Great Cave Offensive]]<br>[[Milky Way Wishes]]
|[[The Great Cave Offensive]]<br>[[Milky Way Wishes]]
|A misshapen chameleon-like entity that comes in many different colors and attacks with its tongue and claws.
|A misshapen chameleon-like entity that comes in many different colors and attacks with its tongue and claws.<br>Referred to in this game as "Ghameleo Arm".
|This boss can be skipped in The Great Cave Offensive.
|This boss can be skipped in The Great Cave Offensive.
|-
|-
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|While other parts can be destroyed, the Combo Cannon can only be defeated by attacking the turret.
|While other parts can be destroyed, the Combo Cannon can only be defeated by attacking the turret.
|-
|-
|[[Reactor|Halberd's Reactor]]
|[[Reactor]]
|[[File:KSS Reactor Sprite.png|center]]
|[[File:KSS Reactor Sprite.png|center]]
|{{N}}
|{{N}}
|[[Revenge of Meta Knight]]
|[[Revenge of Meta Knight]]
|The power core of the Halberd. It attacks Kirby by shooting out flamethrowers from the floor, shooting blasts from its main cannon, and firing a laser that it will try to aim at Kirby. The reactor core is invulnerable to everything except its own laser fire.
|The power core of the Halberd. It attacks Kirby by shooting out flamethrowers from the floor, shooting blasts from its main cannon, and firing a laser that it will try to aim at Kirby. The reactor core is invulnerable to everything except its own laser fire.<br>Referred to in this game as "Halberd's Reactor".
|The flamethrowers and cannon can be destroyed, but this does not deal damage to the reactor proper.
|The flamethrowers and cannon can be destroyed, but this does not deal damage to the reactor proper.
|-
|-
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|Final boss of [[Revenge of Meta Knight]]. After his defeat, he tries to stop Kirby from escaping the Halberd by hounding him from the air.
|Final boss of [[Revenge of Meta Knight]]. After his defeat, he tries to stop Kirby from escaping the Halberd by hounding him from the air.
|-
|-
|[[Galactic Nova Nucleus|Heart of Nova]]
|[[Galactic Nova Nucleus]]
|[[File:KSS Heart of Nova.png|center]]
|[[File:KSS Heart of Nova.png|center]]
|[[Starship|Shooting]] (forced)
|[[Starship]] (forced)
|[[Milky Way Wishes]]
|[[Milky Way Wishes]]
|The core of [[Galactic Nova|Nova]]. Kirby must fly around as the pillars spin and break the central pieces of each pillar to defeat this boss. The main hazard comes from avoiding colliding with the pillars.
|The core of [[Galactic Nova|Nova]]. Kirby must fly around as the pillars spin and break the central pieces of each pillar to defeat this boss. The main hazard comes from avoiding colliding with the pillars.<br>Referred to in this game as "Heart of Nova".
|First example in the series of a boss arena which loops on itself.
|First example in the series of a boss arena which loops on itself.
|-
|-
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|This twisted jester betrayed Kirby to gain great power and a pair of radiant wings. He attacks using all manner of bizarre movements and weaponry and teleports around the arena.
|This twisted jester betrayed Kirby to gain great power and a pair of radiant wings. He attacks using all manner of bizarre movements and weaponry and teleports around the arena.
|Final boss of [[Milky Way Wishes]] and [[The Arena]]. Defeating him initiates the staff credits.
|Final boss of [[Milky Way Wishes]] and [[The Arena]]. Defeating him initiates the staff credits.
|}
|}


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!Notes
!Notes
|-
|-
|[[Kirby|Normal]]
|[[Normal]]
|[[File:KSS Normal Icon.png|center]]
|[[File:KSS Normal Icon.png|center]]
|This icon displays under normal circumstances when Kirby is without an ability or status effect.
|This icon displays under normal circumstances when Kirby is without an ability or status effect.
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|The icon is represented by mixed drinks.
|The icon is represented by mixed drinks.
|-
|-
|Out of Stamina
|Out of health
|[[File:KSS Miss Icon.png|center]]
|[[File:KSS Miss Icon.png|center]]
|This icon appears whenever Kirby runs out of [[health]] and tumbles off the screen.
|This icon appears whenever Kirby runs out of [[health]] and tumbles off the screen.
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|[[File:KSS Enemy Icon.png|center]]
|[[File:KSS Enemy Icon.png|center]]
|This icon appears when a boss or mid-boss appears and its [[stamina|life bar]] is shown.  
|This icon appears when a boss or mid-boss appears and its [[stamina|life bar]] is shown.  
|Does not appear in all game-modes.
|This icon only appears in [[The Arena]].
|-
|-
!colspan=4|Character portraits
!colspan=4|Character portraits
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The emphasis on multiplayer was given to Sakurai and his team by [[Nwiki:Shigeru Miyamoto|Shigeru Miyamoto]], who'd had trouble implementing such a system for the ''Super Mario'' games because he felt the fast-paced gameplay got in the way, and hoped that it could be done in a "slower" game like ''Kirby''. Sakurai described this request as a "tall order", as he understood that it was not that simple, particularly given the fact that Kirby's Copy Ability could radically change the "speed" of the gameplay. Noting that traditional two-player co-op games which place equal emphasis on both players often resulted in them pulling on each-other too much, and that this might get in the way of a platformer experience, Sakurai ended up creating the Helper system, which places the main emphasis on player 1, and pulls player 2 back via a [[Space Jump]] if they wander off-camera. Notably, in the original draft for this concept, the P2 character would gradually lose [[health]] if they wandered off-screen, similar to how damage can accumulate on characters in the [[Super Smash Bros. (series)|''Super Smash Bros'' games]] if they are off-screen.<ref>[https://www.youtube.com/watch?v=PkeETXCSn5M ''Kirby Super Star'' video on "Masahiro Sakurai on Creating Games", document shown at 2:12]</ref> This general concept would then be tied into the Copy Ability system by allowing Kirby to create allied versions of enemy characters by using an [[Ability Item|item]] associated with the ability. From here, Sakurai explains that this was how he came up with the idea of giving Kirby his ability hats, which he proclaims greatly increased Kirby's character appeal. In relation to this addition, as well as due to Kirby's expanded Copy Ability movesets, Sakurai and his team decided to beef up the HP of regular enemies so that they would not just be defeated in one hit by most attacks, adding versatility to Kirby's moves.
The emphasis on multiplayer was given to Sakurai and his team by [[Nwiki:Shigeru Miyamoto|Shigeru Miyamoto]], who'd had trouble implementing such a system for the ''Super Mario'' games because he felt the fast-paced gameplay got in the way, and hoped that it could be done in a "slower" game like ''Kirby''. Sakurai described this request as a "tall order", as he understood that it was not that simple, particularly given the fact that Kirby's Copy Ability could radically change the "speed" of the gameplay. Noting that traditional two-player co-op games which place equal emphasis on both players often resulted in them pulling on each-other too much, and that this might get in the way of a platformer experience, Sakurai ended up creating the Helper system, which places the main emphasis on player 1, and pulls player 2 back via a [[Space Jump]] if they wander off-camera. Notably, in the original draft for this concept, the P2 character would gradually lose [[health]] if they wandered off-screen, similar to how damage can accumulate on characters in the [[Super Smash Bros. (series)|''Super Smash Bros'' games]] if they are off-screen.<ref>[https://www.youtube.com/watch?v=PkeETXCSn5M ''Kirby Super Star'' video on "Masahiro Sakurai on Creating Games", document shown at 2:12]</ref> This general concept would then be tied into the Copy Ability system by allowing Kirby to create allied versions of enemy characters by using an [[Ability Item|item]] associated with the ability. From here, Sakurai explains that this was how he came up with the idea of giving Kirby his ability hats, which he proclaims greatly increased Kirby's character appeal. In relation to this addition, as well as due to Kirby's expanded Copy Ability movesets, Sakurai and his team decided to beef up the HP of regular enemies so that they would not just be defeated in one hit by most attacks, adding versatility to Kirby's moves.


The second prerogative, that of the "omnibus" format, was driven by Sakurai's desire to create a more approachable game that would not take too long to complete, as he felt there were too many games out at the time with big time demands placed on their players. To that end, he conceived the cork-board system of having several smaller games with differing themes, stories, and gameplay styles all together in one package. He also touched upon a scrapped concept for an additional horror-themed game which was planned to be included, which he had before mentioned in an interview for the [[SNES Classic Edition]]. In this game, Kirby chases a butterfly into a spooky forest and there finds a magical wall clock that belonged to a wizard who perished centuries ago. The wall clock curses Kirby by sealing his mouth shut, leaving him unable to inhale, hover, or eat food. To break the curse, Kirby would then have to venture into a haunted mansion in the forest that belonged to the late wizard.<ref>[https://www.youtube.com/watch?v=PkeETXCSn5M ''Kirby Super Star'' video on "Masahiro Sakurai on Creating Games", document shown at 6:00]</ref> Instead of Copy Abilities, Kirby would have used items to emulate their effects; for example, a candle would give him the [[Fire]] ability. The game was titled "Heat Haze Mansion" (Kagero Mansion in the interview's official translation). No work was done on this game, as it needed to be deprioritized due to time and game memory constraints.
The second prerogative, that of the "omnibus" format, was driven by Sakurai's desire to create a more approachable game that would not take too long to complete, as he felt there were too many games out at the time with big time demands placed on their players. To that end, he conceived the cork-board system of having several smaller games with differing themes, stories, and gameplay styles all together in one package. He also touched upon a scrapped concept for an additional horror-themed game which was planned to be included, which he had before mentioned in an interview for the [[SNES Classic Edition]]. In this game, Kirby chases a butterfly into a spooky forest and there finds a magical wall clock that belonged to a wizard who perished centuries ago. The wall clock curses Kirby by sealing his mouth shut, leaving him unable to inhale, hover, or eat food. To break the curse, Kirby would then have to venture into a haunted mansion in the forest that belonged to the late wizard.<ref>[https://www.youtube.com/watch?v=PkeETXCSn5M ''Kirby Super Star'' video on "Masahiro Sakurai on Creating Games", document shown at 6:00]</ref> Instead of Copy Abilities, Kirby would have used items to emulate their effects; for example, a candle would give him the [[Fire]] ability. The game was titled "Heat Haze Mansion" (Kagero Mansion in the interview's official translation). No work was done on this game, as it needed to be deprioritized due to time and game memory constraints. The omnibus format of the game would eventually inform its Japanese title, ''Kirby of the Stars Super Deluxe'', which was suggested by celebrity copywriter [[wikipedia:Shigesato Itoi|Shigesato Itoi]]; Sakurai found the idea properly evocative of "how rich [the game] is in content." Said richness would also serve as the basis for the Japanese box art, which, also at Itoi's suggestion, is designed after paulownia wood boxes typically used in Japan to package luxury alcohol and tableware.<ref>[https://web.archive.org/web/20220424213612/https://www.nintendo.com/super-nes-classic/interview-kirby/ Kirby Super Star Developer Interview - SNES Classic Edition - Nintendo]</ref>


Despite generally meeting Sakurai's vision, there were a few aspects of ''Kirby Super Star'' as a finished product which he felt detracted from the experience. For instance, Sakurai explained that he had originally wanted [[Spring Breeze]] to be completely without Copy Abilities, to distinguish it from [[Dyna Blade (main game)|Dyna Blade]], but he was urged to add them in at the request of one of the producers at Nintendo. To this day, he still wishes he had been allowed to do without them for that mode. Additionally, he described how the CGI-rendered backgrounds in the game were, in his opinion, not a great match to the style of ''Kirby'', though he values the learning experience that implementing those backgrounds provided.
Despite generally meeting Sakurai's vision, there were a few aspects of ''Kirby Super Star'' as a finished product which he felt detracted from the experience. For instance, Sakurai explained that he had originally wanted [[Spring Breeze]] to be completely without Copy Abilities, to distinguish it from [[Dyna Blade (main game)|Dyna Blade]], but he was urged to add them in at the request of one of the producers at Nintendo. To this day, he still wishes he had been allowed to do without them for that mode. Additionally, he described how the CGI-rendered backgrounds in the game were, in his opinion, not a great match to the style of ''Kirby'', though he values the learning experience that implementing those backgrounds provided.
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*Kirby having a health bar instead of his health being measured in pieces. This would become standard in later main series games starting with ''[[Kirby: Squeak Squad]]''.
*Kirby having a health bar instead of his health being measured in pieces. This would become standard in later main series games starting with ''[[Kirby: Squeak Squad]]''.
*Many of the tropes from this game would be explored again or referenced in ''[[Kirby Star Allies]]''. This is most notable in the design of the level [[Far-Flung Starlight Heroes]], which is heavily inspired by [[Milky Way Wishes]].
*Many of the tropes from this game would be explored again or referenced in ''[[Kirby Star Allies]]''. This is most notable in the design of the level [[Far-Flung Starlight Heroes]], which is heavily inspired by [[Milky Way Wishes]].
*Many elements were taken to develop the original ''[[Super Smash Bros.]]'' on the [[Nintendo 64]], including [[thin floor]]s, simple directional inputs for attacks, mid-air jumps, and [[Guard]]ing with a bubble shield.
*Many elements were taken to develop the original ''[[Super Smash Bros.]]'' on the [[Nintendo 64]], including [[thin floor]]s, simple directional inputs for attacks, midair jumps, and [[Guard]]ing with a bubble shield.
**Likewise, most of the ''Kirby'' stages and other content featured in the ''Super Smash Bros.'' series are derived from this title.
**Likewise, most of the ''Kirby'' stages and other content featured in the ''Super Smash Bros.'' series are derived from this title.


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|Hiroshi Yamauchi
|Hiroshi Yamauchi
|-
|-
!colspan=3|[[Nintendo]]<br>[[HAL Laboratory]]
!colspan=3|[[Nintendo|NINTENDO,Ltd.]]<br>[[HAL Laboratory|HAL Laboratory,INC.]]
|}
|}


==Localization==
==Localization==
In American languages, the game was given the name ''Kirby Super Star'', while the game was originally named ''Kirby's Fun Pak'' in European languages. Despite this regional name difference, various European and Australian sources have used both titles interchangeably to refer to the original version, as follows:
In North America, the game was given the name ''Kirby Super Star'', while the game was originally named ''Kirby's Fun Pak'' in Europe and Australia. Despite this regional name difference, various European and Australian sources have used both titles interchangeably to refer to the original version, as follows:
*The ''Kirby's Fun Pak'' title has been used in the European versions of ''[[Super Smash Bros.]]'' (misspelled ''Kirby's Fan Pak''{{sic}}), ''[[Super Smash Bros. Melee]]'', ''[[Super Smash Bros. Brawl]]'', ''[[Super Smash Bros. for Nintendo 3DS / Wii U]]'', ''[[Kirby and the Rainbow Curse]]'' and ''[[Kirby: Planet Robobot]]'', alongside other British/European localized names (such as ''[[Kirby's Return to Dream Land|Kirby's Adventure Wii]]''). The game was even referred to as such via an official upload of the "Kirby Super Star Medley" on the European Nintendo YouTube channels.
*The ''Kirby's Fun Pak'' title has been used in the European and versions of ''[[Super Smash Bros.]]'' (misspelled ''Kirby's Fan Pak''{{sic}}), ''[[Super Smash Bros. Melee]]'', ''[[Super Smash Bros. Brawl]]'', ''[[Super Smash Bros. for Nintendo 3DS / Wii U]]'', ''[[Kirby and the Rainbow Curse]]'' and ''[[Kirby: Planet Robobot]]'', alongside other British/European localized names (such as ''[[Kirby's Return to Dream Land|Kirby's Adventure Wii]]''). The game was even referred to as such via an official upload of the "Kirby Super Star Medley" on the European Nintendo YouTube channels.
*The ''Kirby Super Star'' title has been used in the British English version of ''[[Kirby: Triple Deluxe]]'', the non-English European language versions of ''[[Kirby Star Allies]]'', and the European language versions of ''[[Kirby Air Ride]]'', ''[[Super Smash Bros. Ultimate]]'' and ''[[Kirby's Dream Buffet]]'', despite using European localized names for other games as mentioned above.
*The ''Kirby Super Star'' title has been used in the British English version of ''[[Kirby: Triple Deluxe]]'', the non-English European versions of ''[[Kirby Star Allies]]'', and the European versions of ''[[Kirby Air Ride]]'', ''[[Super Smash Bros. Ultimate]]'' and ''[[Kirby's Dream Buffet]]'', despite using European localized names for other games as mentioned above.
*The DS remake ''Kirby Super Star Ultra'' uses the ''Kirby Super Star'' title for all Western language versions and refers to the original version as such on the back cover.
*The DS remake ''Kirby Super Star Ultra'' uses the ''Kirby Super Star'' title for all Western language versions and refers to the original version as such on the back cover.
*One of the tips in the European versions of ''Super Smash Bros. Ultimate'' states that ''Kirby Super Star'' was "originally known as ''Kirby's Fun Pak'' in Europe". Furthermore, the European and Australian [[Virtual Console]] versions on [[Wii U]] and [[Nintendo Switch]] alongside the Super NES Classic Edition are actually the American version of the game, listed with the ''Kirby Super Star'' title.
*One of the tips in the European versions of ''Super Smash Bros. Ultimate'' states that ''Kirby Super Star'' was "originally known as ''Kirby's Fun Pak'' in Europe". Furthermore, the European and Australian [[Virtual Console]] versions on [[Wii U]] and [[Nintendo Switch]] alongside the Super NES Classic Edition are actually the North American version of the game, listed with the ''Kirby Super Star'' title.
*Since ''Kirby Star Allies'' only has one English localization used for the game, it uses the American English names for all mentioned games in the English version, not just ''Kirby Super Star''.
*Since ''Kirby Star Allies'' only has one English localization used for the game, it uses the American English names for all mentioned games in the English version, not just ''Kirby Super Star''.


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==Trivia==
==Trivia==
[[File:KSS Mario References.gif|thumb|250px|Mario, Luigi, Toad and Birdo cheering at Stone Kirby transformed into a statue of Mario in the battle against King Dedede]]
[[File:KSS Mario References.gif|thumb|250px|Mario, Luigi, Toad and Birdo cheering at Stone Kirby transformed into a statue of Mario in the battle against King Dedede]]
*Not counting special abilities, ''Kirby Super Star'' introduced the highest number of new Copy Abilities to the series since the original ''Kirby's Adventure'', adding 12 to the game. Games that have introduced new abilities since then have not added more than five standard abilities at a go.
*Not counting special abilities, ''Kirby Super Star'' introduced the highest number of new Copy Abilities to the series since ''Kirby's Adventure'', adding 12 to the game. Games that have introduced new abilities since then have not added more than five standard abilities at a go.
*Several ''Mario'' series references are made, such as Stone Kirby transforming into a statue of Mario, or Mario, Luigi, Toad, and Birdo appearing in the background of [[Megaton Punch]] and the [[King Dedede]] battle in Spring Breeze.
*Several ''Mario'' series references are made, such as Stone Kirby transforming into a statue of Mario, or Mario, Luigi, Toad, and Birdo appearing in the background of [[Megaton Punch]] and the [[King Dedede]] battle in Spring Breeze.
*In the European version of the game, the colors of the buttons on the SNES controller were changed from all purple to red, yellow, green, and blue to match the configuration of the European SNES controllers' button layout. However, the text wasn't altered in the game's tutorial, and thus still refers to the controller having purple buttons.


==Quotes==
==Quotes==
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==External links==
==External links==
* [https://www.nintendo.co.jp/n02/shvc/p_akfj/index.html Official Japanese website]
*[https://www.nintendo.co.jp/n02/shvc/p_akfj/index.html Official Japanese website]
* [https://topics.nintendo.co.jp/c/article/e224cca9-9844-11e7-8cda-063b7ac45a6d.html Interview with Sakurai about Kirby Super Star]
*[https://topics.nintendo.co.jp/c/article/e224cca9-9844-11e7-8cda-063b7ac45a6d.html Interview with Sakurai about Kirby Super Star]
* [https://www.nintendo.com/super-nes-classic/interview-kirby Official Translation of Interview with Sakurai]
*[http://web.archive.org/web/20171010105955/https://www.nintendo.com/super-nes-classic/interview-kirby/ Official Translation of Interview with Sakurai (Wayback Machine snapshot)]
* [https://www.kirbyinformer.com/kirby-super-star ''Kirby Super Star'' on Kirby Informer]
*[https://www.kirbyinformer.com/kirby-super-star ''Kirby Super Star'' on Kirby Informer]
* [https://www.nintendo.co.jp/clvs/manuals/common/pdf/CLV-P-SAAQE.pdf English manual (official digital reproduction of the original printed manual)]
*[https://www.nintendo.co.jp/clvs/manuals/common/pdf/CLV-P-SAAQE.pdf English manual (official digital reproduction of the original printed manual)]
* [https://www.nintendo.co.jp/clvs/manuals/ja/pdf/CLV-P-VAAQJ.pdf Japanese manual (official digital reproduction of the original printed manual)]
*[https://www.nintendo.co.jp/clvs/manuals/ja/pdf/CLV-P-VAAQJ.pdf Japanese manual (official digital reproduction of the original printed manual)]


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