Kirby: Triple Deluxe: Difference between revisions

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==Gameplay==
==Gameplay==
[[File:Goal Game TD.jpg|thumb|right|250px|The Goal Game.]]
[[File:Goal Game TD.jpg|thumb|right|250px|The Goal Game.]]
This game plays very similarly to its predecessor, ''[[Kirby's Return to Dream Land]]''. It even has several of the same items, such as the [[Key]]. It introduces a new move, the Dodge. This is activated by pressing left or right while using the [[Guard]], or pressing L or R in midair to perform an Air Dodge. This move isn't usually necessary in the Main Game, and is only truly useful in [[Kirby Fighters]]. However, the main new gameplay element is the foreground and background.
This game plays very similarly to its predecessor, ''[[Kirby's Return to Dream Land|{{KRDL KAW}}]]''. It even has several of the same items, such as the [[Key]]. It introduces a new move, the Dodge. This is activated by pressing left or right while using the [[Guard]], or pressing L or R in midair to perform an Air Dodge. This move isn't usually necessary in the Main Game, and is only truly useful in [[Kirby Fighters]]. However, the main new gameplay element is the foreground and background.


In ''Kirby: Triple Deluxe'' Kirby is no longer limited to just one path. He is required to use special [[Warp Star|3-D Warpstars]] to move from the foreground to the background, and vice versa. While in one plane the player can see items and enemies in the other. Sometimes Kirby even gains weapons that let him directly attack the enemies in the other plane, such as the [[3-D Laser Bar]], and the [[3-D Helmet Cannon]]. The enemies can do the same, with some enemies such as [[Sir Kibble]] and [[Spynum]] able to launch their projectiles into the other plane. Enemies such as [[Waddle Dee]] and [[Chip]] can jump from one plane to the other to ambush [[Kirby]]. There are also many obstacles that attack Kirby from the background or foreground, such as boulders, mineral pillars, trees, and springy hands. There are also several cases where Kirby may get launched forward and hit the screen, sliding downward afterwards. This doesn't necessarily cost Kirby a life, but it will always make him lose his [[Copy Ability]], if he had one.
In ''Kirby: Triple Deluxe'' Kirby is no longer limited to just one path. He is required to use special [[Warp Star|3-D Warpstars]] to move from the foreground to the background, and vice versa. While in one plane the player can see items and enemies in the other. Sometimes Kirby even gains weapons that let him directly attack the enemies in the other plane, such as the [[3-D Laser Bar]], and the [[3-D Helmet Cannon]]. The enemies can do the same, with some enemies such as [[Sir Kibble]] and [[Spynum]] able to launch their projectiles into the other plane. Enemies such as [[Waddle Dee]] and [[Chip]] can jump from one plane to the other to ambush [[Kirby]]. There are also many obstacles that attack Kirby from the background or foreground, such as boulders, mineral pillars, trees, and springy hands. There are also several cases where Kirby may get launched forward and hit the screen, sliding downward afterwards. This doesn't necessarily cost Kirby a life, but it will always make him lose his [[Copy Ability]], if he had one.


The game contains many collectibles. A primary example are the [[Keychain]]s. They are 256 of these scattered throughout the levels. Each one depicts a pixelated sprite of an enemy, item, or character from the previous main path Kirby games (except ''[[Kirby 64: The Crystal Shards]]'', as the game uses 3D models). When you pick up a Keychain in one of the levels, the item on it will be revealed after the [[Goal Game]]. The image you get is random, and it is possible to get the same Keychain on an image twice or more. There are also Rare Golden Keychains. These are found in a fixed location, one in each level. They are not random. The other collectibles are the [[Sun Stone]]s, which serve a similar function to the [[Energy Sphere]]s from ''[[Kirby's Return to Dream Land]]''. There are a set amount of Sun Stones in each level and 100 available total. Most are hidden in secret rooms, some are in plain sight, others are hidden in chests. A certain amount of these are required to unlock the Boss Stage. If you collect all the Sun Stones in a level you will unlock a bonus EX level. These stages are slightly longer, but contain few Sun Stones, and end with a battle against a DX Mid-Boss. There are also Grand Sun Stones, that are obtained after defeating the boss of a level. These give access to the next level, and it is necessary to collect all five of them. If Kirby collects all 100 Sun Stones, he will be rewarded with a Rare [[Queen Sectonia]] Keychain.
The game contains many collectibles. A primary example are the [[Keychain]]s. They are 256 of these scattered throughout the levels. Each one depicts a pixelated sprite of an enemy, item, or character from the previous main path Kirby games (except ''[[Kirby 64: The Crystal Shards]]'', as the game uses 3D models). When you pick up a Keychain in one of the levels, the item on it will be revealed after the [[Goal Game]]. The image you get is random, and it is possible to get the same Keychain on an image twice or more. There are also Rare Golden Keychains. These are found in a fixed location, one in each level. They are not random. The other collectibles are the [[Sun Stone]]s, which serve a similar function to the [[Energy Sphere]]s from ''[[Kirby's Return to Dream Land|{{KRDL KAW}}]]''. There are a set amount of Sun Stones in each level and 100 available total. Most are hidden in secret rooms, some are in plain sight, others are hidden in chests. A certain amount of these are required to unlock the Boss Stage. If you collect all the Sun Stones in a level you will unlock a bonus EX level. These stages are slightly longer, but contain few Sun Stones, and end with a battle against a DX Mid-Boss. There are also Grand Sun Stones, that are obtained after defeating the boss of a level. These give access to the next level, and it is necessary to collect all five of them. If Kirby collects all 100 Sun Stones, he will be rewarded with a Rare [[Queen Sectonia]] Keychain.


This game is the first to feature Gyro-Controls. This has the player tilting the 3DS system to accomplish tasks. These may involve tilting a bowl of water, setting the direction for a cannon to fire, or traveling over a pit in a gondola, and are usually required to get a Keychain. There is also a [[Extra Game|Game Mode]] that allows the player to play as King Dedede. His controls are also mostly the same as in Kirby's Return to Dream Land, but now he can create a shock-wave with his hammer at full health, and launch a cutting beam from his hammer when charged.
This game is the first to feature Gyro-Controls. This has the player tilting the 3DS system to accomplish tasks. These may involve tilting a bowl of water, setting the direction for a cannon to fire, or traveling over a pit in a gondola, and are usually required to get a Keychain. There is also a [[Extra Game|Game Mode]] that allows the player to play as King Dedede. His controls are also mostly the same as in Kirby's Return to Dream Land, but now he can create a shock-wave with his hammer at full health, and launch a cutting beam from his hammer when charged.
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==Copy Abilities==
==Copy Abilities==
''Kirby: Triple Deluxe'' features a total of 25 standard [[Copy Ability|Copy Abilities]], with four of them being brand new abilities. Like ''[[Kirby's Return to Dream Land]]'', these abilities feature extensive move-sets and most offer high versatility.
''Kirby: Triple Deluxe'' features a total of 25 standard [[Copy Ability|Copy Abilities]], with four of them being brand new abilities. Like ''[[Kirby's Return to Dream Land|{{KRDL KAW}}]]'', these abilities feature extensive move-sets and most offer high versatility.
{| class="wikitable mw-collapsible" border=1 cellpadding=2
{| class="wikitable mw-collapsible" border=1 cellpadding=2
!colspan=5|Copy Abilities in ''Kirby: Triple Deluxe''  
!colspan=5|Copy Abilities in ''Kirby: Triple Deluxe''  
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==Enemies==
==Enemies==
''Kirby: Triple Deluxe'' features a large array of enemies, many of which directly carry over from ''[[Kirby's Return to Dream Land]]''. There are however a relatively small number of new enemies, with many of those being [[Hypernova]]-specific. The following tables list each standard enemy in ''Kirby: Triple Deluxe'':
''Kirby: Triple Deluxe'' features a large array of enemies, many of which directly carry over from ''[[Kirby's Return to Dream Land|{{KRDL KAW}}]]''. There are however a relatively small number of new enemies, with many of those being [[Hypernova]]-specific. The following tables list each standard enemy in ''Kirby: Triple Deluxe'':


{| class="wikitable mw-collapsible" border=1 cellpadding=2
{| class="wikitable mw-collapsible" border=1 cellpadding=2
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|{{N}}
|{{N}}
|Plump invincible red cannons which fire huge red cannonballs at Kirby. The shots travel slowly, but cannot be destroyed, and can come in from the foreground or background.
|Plump invincible red cannons which fire huge red cannonballs at Kirby. The shots travel slowly, but cannot be destroyed, and can come in from the foreground or background.
|Gigatzo has been redesigned from its appearance in ''[[Kirby's Return to Dream Land]]'', and made slightly smaller.
|Gigatzo has been redesigned from its appearance in ''[[Kirby's Return to Dream Land|{{KRDL KAW}}]]'', and made slightly smaller.
|-
|-
|[[Glunk]]
|[[Glunk]]
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==Trivia==
==Trivia==
*The title of 'Triple Deluxe' has multiple meanings. It can be compressed to '3D' which emphasizes the 3-D elements of the game, but it could also be read as 'DDD', which can help to explain [[King Dedede]]'s prominence in the game.
*The title of 'Triple Deluxe' has multiple meanings. It can be compressed to '3D' which emphasizes the 3-D elements of the game, but it could also be read as 'DDD', which can help to explain [[King Dedede]]'s prominence in the game.
*If the first letter of each level is put together, it spells out FLOWERED ('''F'''ine Field, '''L'''ollipop Land, '''O'''ld Odyssey, '''W'''ild World, '''E'''ndless Explosions, '''R'''oyal Road, '''E'''ternal '''D'''reamland). This is a reference to the final boss, [[Queen Sectonia]], who becomes [[Queen Sectonia (second form)|a giant flower]] after merging herself with the [[Dreamstalk]] (effectively becoming "FLOWERED"). This level first letter easter egg is similar to ''[[Kirby's Adventure]]'', ''[[Kirby: Canvas Curse]]'', ''[[Kirby's Return to Dream Land]]'', ''[[Kirby: Planet Robobot]]'' and ''[[Kirby Star Allies]]''.
*If the first letter of each level is put together, it spells out FLOWERED ('''F'''ine Field, '''L'''ollipop Land, '''O'''ld Odyssey, '''W'''ild World, '''E'''ndless Explosions, '''R'''oyal Road, '''E'''ternal '''D'''reamland). This is a reference to the final boss, [[Queen Sectonia]], who becomes [[Queen Sectonia (second form)|a giant flower]] after merging herself with the [[Dreamstalk]] (effectively becoming "FLOWERED"). This level first letter easter egg is similar to ''[[Kirby's Adventure]]'', ''[[Kirby: Canvas Curse]]'', ''[[Kirby's Return to Dream Land|{{KRDL KAW}}]]'', ''[[Kirby: Planet Robobot]]'' and ''[[Kirby Star Allies]]''.
*This game was first to have interactable onscreen HUD display: when [[Hypernova]] Kirby inhales a boss, its health gauge "peels" off before being inhaled when emptied; breaking the fourth wall.
*This game was first to have interactable onscreen HUD display: when [[Hypernova]] Kirby inhales a boss, its health gauge "peels" off before being inhaled when emptied; breaking the fourth wall.
*The ''Puzzle Swap'' mode in ''Streetpass Mii Plaza'' , a game packaged digitally with a system in the 3DS family, contains a puzzle based on ''Kirby: Triple Deluxe'', which, once completed, shows a 3D animation of Kirby running through a medley of level themes from said game (while switching between foreground and background) until he comes across a [[Miracle Fruit]]. He jumps into it, and the animation loops. By moving the camera around, hidden [[Keychain|Keychains]] can be found, like a [[Bandana Waddle Dee]] or [[Meta Knight]] keychain.
*The ''Puzzle Swap'' mode in ''Streetpass Mii Plaza'' , a game packaged digitally with a system in the 3DS family, contains a puzzle based on ''Kirby: Triple Deluxe'', which, once completed, shows a 3D animation of Kirby running through a medley of level themes from said game (while switching between foreground and background) until he comes across a [[Miracle Fruit]]. He jumps into it, and the animation loops. By moving the camera around, hidden [[Keychain|Keychains]] can be found, like a [[Bandana Waddle Dee]] or [[Meta Knight]] keychain.