User:ShadowKirby/Sandbox: Difference between revisions
ShadowKirby (talk | contribs) |
Superbound (talk | contribs) m (→Sacrificial foe: redlink removal) |
||
Line 933: | Line 933: | ||
*A [[Beanbon]] immediately drowns in quicksand in [[Sandy Canyon - Stage 1]] in ''[[Kirby Mass Attack]]'' | *A [[Beanbon]] immediately drowns in quicksand in [[Sandy Canyon - Stage 1]] in ''[[Kirby Mass Attack]]'' | ||
*A Beanbon gets caught up in a fatal sandstorm in [[Sandy Canyon - Stage 7]] in ''[[Kirby Mass Attack]]'' | *A Beanbon gets caught up in a fatal sandstorm in [[Sandy Canyon - Stage 7]] in ''[[Kirby Mass Attack]]'' | ||
*Two (four in [[Meta Knightmare Returns]] and The True Arena) [[Yesmen]] are obliterated by [[President Haltmann]]'s "Restructuring Shock" attack in ''[[Kirby: Planet Robobot]]''. | *Two (four in [[Meta Knightmare Returns]] and The True Arena) [[Yesman|Yesmen]] are obliterated by [[President Haltmann]]'s "Restructuring Shock" attack in ''[[Kirby: Planet Robobot]]''. | ||
===Warp Star shenanigans=== | ===Warp Star shenanigans=== |
Revision as of 16:39, 8 February 2024
... as if I didn't have enough sub-pages as is. Let's make this worthwile.
Sub-pages
- Eggolor: redirect to WiKirby:April Fools/2023/Eggolor
- Green Greens: April Fools page, interpreting every piece as "Green Greens"
- Interwiki: list of interwiki links and unofficial YouTube embeds
- Link: April Fools page, Sword but everything is a link
- List of tables in the Kirby series: April Fools page, self-explanatory
- Manga hub: hub for Kirby of the Stars! Moretsu Pupupu Hour!
- Music Polls: Community-oriented polls for tracks throughout the series
- Notable sandboxes: obviously including this one
- SKC log: documentation of Super Kirby Clash gameplay
- Template Sandbox: like this one, but messier
- Title screen: large article draft
- #Novel shenanigans
- #Sandbox for pestering Daroach in his Airship
- #Music
- #Rumble go brr
- #Recurring level design elements
Novel shenanigans
Kirby: Meta Knight and the Knight of Yomi coverage missing
- Kirby (novel character)
- Copy Ability/moves: Air Bullet, Fighter
- King Dedede (novel character)
- Waddle Dee (novel character)
- Meta-Knights
- Morpho Knight/Butterfly
- Halberd
- List of novel-exclusive locations (Planet Magnus, Planet Charm, shop, other minor locations)
- Minor characters (pirates, shopkeeper, Ghost Bat and Giant Snake, two minor butterflies, citizens of said minor locations)
Complete:
Sandbox for pestering Daroach in his Airship
Before bubble 1-3
Classification obtained by first checking after each bubble, then restarting and checking everything in a different world.
Global
- Bananas are better than apples. And melons? Better yet
- Saving the world from darkness can be exhausting work
- Even when you lose all your Kirbys, never give up hope. Get in there and give it another try!
- If one part of an island is just too difficult for you right now...
- Take it from me. The bigger they are, the harder they fall
- for some reason dialogue bubble showed up after these when testing in w2; Mass Attack works in mysterious ways...
- My friends moving down below are known as the Squeakers
- Running, jumping, floating around... You sure seem to be having a lot of fun!
- There are some foes that you can't latch on to. You'll need to jump on them in clever ways!
- They say to always play games in moderation
- When facing big foes or powerful enemies, gather together and use mass attacks!
- When in doubt, launch yourself at your foe and see what happens!
- Your home, Popstar, is the brightest star in space
- A rainbow seems to be a universal symbol for harmony!
- I wish I could get my hands on one of those Nintendo 3DS systems
- Seems like you can count on a switch to stay switched
- Slimy stuff gives me the shakes
- If you have lots of Kirbys, you can divvy up the work
- How's that little game go? (foe-specific but seen in w1&2)
- Which is your favorite way to get to those hard-to-reach places?
- Legend has it that rainbows hold mysterious power
- It must be satisfying to smash every block you see
- If you get poison spit on you, you'll be done for if you don't act quickly
- If the power light on your Nintendo DS turns red, it's time to recharge the battery
- When tackling a huge enemy or trying to activate some massive mechanism, you'll need lots of Kirbys
- I've always been a big fan of underdogs. I guess that's why I'm helping you out
- When you're drawing a path with the star, have you seen how the color changes?
- No matter how hard you pull, some things just aren't going to budge unless you have enough Kirbys
- As the captain of an airship with all sorts of buttons and blinky lights...
Local
- It's always good to know how to make a quick exit
- You might not want to touch the green mushrooms (check for w3)
- Medals are often found inside treasure chests
- Enemies often have fruit. When you defeat a strong foe, or many does, you'll surely scare up a juicy trove of the stuff!
- Chomping some Jumbo Candy is a lot of fun. The whole world is yours to smash!
- My sources say that there's a quirky kind of candy out there
- Those Stumpees can really be scary when they're rolling right toward you
- The runty Oohroo is always thrashing around with his arms (foe-specific)
- If you catch a glimmer of treasure behind a spiderweb, go in carefully (foe-specific)
- I've caught wind of specials medals that shine like a rainbow
- This island is full of greenery and has food aplenty
- Sometimes you'll need to build a rainbow bride to continue onward
- Tough world, where one Kirby can be whittled into so many itty-bitty Kirbys!
- You can easily defeat all of the menacing trees on this island. Just smash into their trunks
- This island is home to all sorts of moles. They're mischievous as it gets. Watch your back!
- You know those little plants that are always dozing off?
- The scuttlebutt is that there's a gold creature living on this island
- The more friends you have at your side, the easier you'll find...everything!
- If you exit a stage, you'll lose any medals that you pocketed
- The wormy monsters that pop up from the ground are called Warwiggles
- If you ever feel stuck, why not just throw yourself at the problem!
- This island is filled with natural wonders
Bubble 1-3
No new dialogue is added (which is uh...)
Bubble 1-4 + Boss 1 encounter
Local
- I feel like I've seen the boss of this island somewhere before...
World 2
Storo boards the ship once World 2 is reached. All dialogue concerning him becomes global. The following division was tested using savestates on an emulator, by traveling to a previous world first.
Global
- There are doors hidden in many stages that are shortcuts to the goal
- The fellow behind you goes by the name Storo
- The Skull Gang that patrols this island is unrelenting (dialogue obtained in World 1 & 2 despite island specific mention; might disappear once unpatrolled)
- My friend Storo behind you might seem like a brute
Local
- Stay on the lookout for skull-shaped keys (could become future global?)
- This place has gotten so hot that much of what used to be here has dried up
- If you get swept up in a sandstorm, you'll take damage
- There are so many cactus creatures in the desert
- If you hear a rumble in the ruins, you're probably near a Grindarr
- It might seem safe to walk on sand. And it is
- The legends of this place tell of a mighty guardian known as the Great Gear
- The little spiked plant that often comes in stacks is called a Stactus
- Rain rarely falls in this desert. All this dry air is making my fur itch!
- Desert plants thirst for water
- Foes wrapped in bandages will keep bouncing back, good as new (foe-specific)
- Sandstorms can drop items when they blow through
- Necrodeus hates light and wants to steep the world in darkness (could become furure global?)
- This island is actually a bottomless pit filled with sand
- The foes wrapped up in bandages are called Mummbons (foe-specific)
Bubble 2-1
Bubble 2-2
Bubble 2-3
Music
When creating a music page in one go just isn't gonna happen.
Motif pages
Because most could use a rework. For characters and games.
- Green Greens (theme)
- King Dedede's Theme
- A New Wind for Tomorrow
- Vegetable Valley (theme) (to some extent)
- Peanut Plains (theme)
- Kirby's Triumphant Return
- Boarding the Halberd, Havoc Aboard the Halberd and My Friend and the Sunset
- Masked Dedede's Theme
- Prism Plains (theme) (for now covered only in Grass Land (3))
- Flower Fields (theme)
- Road to Victory
- Four Adventurers: Cookie Country
- The Adventure Begins (theme from Kirby's Return to Dream Land)
- Magolor, the Far-Flung Traveler
- Beyond the Hill, Exploring the Cave (the latter partially covered in The Birthplace of Steel)
- Judgment of the Malus Pumila
- Floral Fields
- Spring Smash Factory (partially covered in Revenge of the Enemy)
- Sky at Sunset
- Reflected Laughter
- Beautiful Prison
- Taranza, the Master of Puppetry
- The Adventure Begins (theme from Kirby and the Rainbow Curse)
- The Noble Haltmann
- Bright Spinning Planet
- TBD: the source of VS. Star Dream
- Town (theme), Ordeal (theme)
- Let Battle Commence! (not yet covered)
- Twinkle☆Stars
- Friendly Field (theme)
- Twinkle☆Traveler
- Song of Supplication
- Kirby Fighters 2: The Destined Rivals
- Welcome to the New World!
- Running Through the New World
- VS. Dangerous Beast
- Kirby's Dream Buffet (theme)
Let Battle Commence!
Remixes:
- Banner (jingle based on main motif)
- Beginner's Field (slight variations, nothing drastic)
- Cake Royale! (has a Kirby's Triumphant Return fanfare at the start and is finite, otherwise same track)
- Title (main motif only, reinstrumented and sped up)
- Main Menu (minor electric guitar remix, sections modified according to the key)
- Collection Mode (calm remix; check for 2nd section!)
- Battle Prep (Normal) (epic remix, second section sees some development of the main motif instead of its latter half)
- End Interview (jingle based on motif)
Partial remixes (?):
- Prologue (1st section is modified 2nd of theme)
- Warp Star Ride (based on 2nd section)
- Training Room (Green Greens with main motif used as an ostinato)
- Battle Arena (starts the same, second section goes elsewhere before going Kirby's Triumphant Return)
- Results (after Kirby Dance: 1st section vaguely familiar (Prologue?, 2nd is a variation of main motif)
- Final Results (after Kirby Dance: main motif starts but transforms into something similar to KTR)
- Attack Riders + Hurry Up! Attack Riders (heavily modified, but generally same motifs)
- Crazy Theater (all 4 versions) (all use the main motif as their basis)
- Robo Bonkers (+ Ambush) (has elements, PROBABLY of 2nd section too + has elements of Green Greens and for some reason Dark Crafter Battle)
- Dededestroyer Z Appears (motif mashed together with Dedede's theme)
- Dededestroyer Z (motif appears a minute into the piece, precedes KTR twice in a row)
- Ending (first section mixed with a New Wind for Tomorrow and Green Greens)
- Staff Credits (medley including I think Title theme, plus many others on the list)
Influence in: (actually I don't know the 2nd section well enough so this list includes MORE THAN IT SHOULD)
- Stadium Entrance (primarily Green Greens)
- League Battle Entrance (up and down fifths and sicths maybe? Idk it sounds like Welcome to Wondaria's ending even though they're obviously not related)
- Let the Games Begin! (not because I hear a similarity but because it's so darn short and insignificant)
- Coin Clash (similar melody, that's about it)
- Rocket Rumble (sounds familiar, so a solid candidate to leave this list when I find out what it is)
- Battle Prep (Qualifier) (see League Battle Entrance)
- League Battle Failure (mainly Green Greens, MIGHT have elements?)
- Ore Express (passes the vibe check, based on SOMETHING, but what?)
- Flagball (mainly rhythmical similarity)
List of music pages
The purpose of this list is to keep track of all music pages, given that there is no dedicated category for these, and many duplicates arise when checking categories for individual games. Ultimately, this should be a tool that facilitates navigation in order to then standardize music page formatting.
As of January 21, 2024 (latest: Hard (theme from Kirby's Star Stacker))
- 0² Battle
- A Battle of Friends and Bonds
- A Full-Speed Farewell from the New World
- A New Wind for Tomorrow
- A Stroll on the Ocean Floor
- A Trip to Alivel Mall (theme)
- Abandoned Beach (theme)
- Admiring the Figure Collection
- Air Ride: Celestial Valley
- Air Ride: Checker Knights
- Air Ride: Frozen Hillside
- Air Ride: Machine Passage
- Air Ride: Magma Flows
- Air Ride: Nebula Belt
- Air Ride: Sky Sands
- Alternate Corkboard
- Ancient Tower Towara
- Another Dimension (theme)
- Apple Scramble (theme)
- Aqua Star: Stage Select
- Aqua Star (theme)
- Arena Showdown
- Art Attack
- Battle on the Horizon
- Battle with Friends: Adeleine
- Battle with Friends: Waddle Dee
- Beautiful Prison
- Beyond the Hill
- Big-Bean Vine (theme)
- Big Forest (theme)
- Blazing! Boss Battle
- Boarding the Halberd
- Bomb Rally (theme)
- Boss (theme from Kirby's Adventure)
- Boss (theme from Kirby 64: The Crystal Shards)
- Boss Battle (theme from Kirby Super Star)
- Boss Battle Theme (theme from Kirby & The Amazing Mirror)
- Boss Theme (Kirby's Dream Land)
- Bouncing Boss Battle
- Bring On the Super Ability
- Bubbly Clouds (theme)
- Bumper Crop Bump (theme)
- Burning, Churning Power Plant (theme)
- Butter Building (theme)
- Butterfly of Judgment: Morpho Knight
- C-R-O-W-N-E-D
- Candy Mountain (theme)
- Care for a Refreshment?
- Castle/Building Area
- Castle Lololo (theme)
- Catacombs
- Cave Stage
- Checkerboard Chase (theme)
- City Trial: City
- City Trial: City (Backside)
- City Trial: Tac Challenge
- City Trial: The Lighthouse Light Burns
- City Trial: What's in the Box?
- Cloudy Park (theme from Kirby's Dream Land 2)
- Cloudy Park (theme from Kirby's Dream Land 3)
- Cold Odyssey
- Coin Clash (theme)
- Coo's Theme
- Cool Cave (theme)
- Corn Hall (theme)
- Cozy Cabin (theme)
- Crazy Rolling in Money
- Crow in the Shadows
- Crystal Dungeons
- Cute, Colorful Candies
- Dangerous Dinner (theme)
- Dark Castle (theme)
- Dark Crafter Battle
- Dark Manor (theme)
- Dark Matter Blade (theme)
- Dark Meta Knight (theme)
- Dark Meta Knight Appears
- Dark Nebula Battle
- Decisive Battle! Overcome the Naughty Mind
- Deep-Dive Deep (theme)
- Deep Sea Area
- Desert Stage
- Distant Halcandra
- Drawcia Sorceress (theme)
- Drawcia Soul (theme)
- Drawing Song
- Dried-up Sea (theme)
- Dyna Blade: Title
- Each to His Own World
- Echo's Edge (theme)
- Egg Engines (theme)
- Ending (theme from Kirby's Dream Course)
- Ending (theme from Kirby: Squeak Squad)
- Ending Demo
- Enter the Fiery Forbidden Lands (theme)
- Entrance
- Eternal Dream
- Eternal Echo of the Thrilling Tour-our-our
- Exotic Pyramid
- Explanations
- Exploring the Cave
- Fatal Blooms in Moonlight
- File Select (theme from Kirby's Dream Land 3)
- Final Boss (theme from Kirby's Adventure)
- Flagball (theme)
- Flight of Azure
- Float Islands (theme)
- Floral Fields
- Flower Fields (theme)
- Fly, Kirby!
- Forest/Nature Area
- Forest Stage
- Fortress of Shadows - Jambastion (theme)
- Fountain Gardens (theme)
- Fountain of Dreams (theme)
- Four Adventurers: Cookie Country
- Freezing Temple
- Friendly Field (theme)
- Friends (1)
- Friends (2)
- Friends (3)
- Frosty Wheel (theme)
- Fun Castle
- Galaxy Area
- Golden Legend
- Gorgeous-Go-Round
- Gourmet Race: Intro
- Gourmet Race (theme)
- Grand Doomer (theme)
- Grape Garden (theme)
- Grass Land (1)
- Grass Land (2)
- Grass Land (3)
- Grass Land (theme from Kirby's Dream Land 2)
- Grass Land (theme from Kirby's Epic Yarn)
- Grass Land: Stage Select (theme from Kirby's Dream Land 3)
- Green Greens (theme)
- Green Tree Memories from Kirby
- Guardian Angel: Landia
- Haldera Volcano (theme)
- Hard (theme from Kirby's Star Stacker)
- Havoc Aboard the Halberd
- Heading for 0²
- Heavy Lobster (theme)
- Heroes in Another Dimension (theme)
- History of Dedede
- Hot Wings (theme)
- Hunted by the Beast
- Hypernova Inhale
- I'll Always Be Watching You.
- Ice/Crystal Area
- Ice Cream Island (theme)
- Iceberg: Stage Select (theme from Kirby's Dream Land 3)
- Iceberg (theme from Kirby's Dream Land 2)
- Iceberg Ocean
- Inside the Castle
- Into the Underground Waterway
- Invasion at the House of Horrors (theme)
- Invincible Candy (theme from Kirby's Dream Land)
- Invincible Candy (theme from Kirby 64: The Crystal Shards)
- Judgment of the Malus Pumila
- Kihon wa Maru
- Kine's Theme
- King Dedede's Theme
- Kirby! (opening theme)
- Kirby's Dream Buffet (theme)
- Kirby's Pad (theme)
- Kirby's Triumphant Return
- Kirby: Right Back at Ya! (song)
- Kirby (Italian opening theme)
- Kirby Collecting
- Kirby Dance (theme)
- Kirby Quest (theme)
- Kirby Rocket's Big Blastoff (theme)
- Kirby ★ March
- Kirby ☆ Step!
- L86
- La Follia d'amore
- Last Boss / Second Form
- Last Boss / Third Form
- Let Me Explain Everything
- Level 5 Map Select
- Level 7 Map Select
- Level 8 Demo
- Limitless Power
- Loud Locomotive
- Magolor, the Far-Flung Traveler
- Mallow Castle (theme)
- Masked Dedede's Theme
- Melody Town (theme)
- Memories (I'll Never Forget You)
- Metro on Ice (theme)
- Mid-Boss Battle
- Milky Way Wishes: Shooting
- Milky Way Wishes: Staff Credits
- Milky Way Wishes (theme)
- Mini-Game (theme)
- Miracle Matter (theme)
- Mistilteinn, Tree Crown without a Ruler
- Moonlight Canyon (theme)
- Moonlight Capital
- Mosugaba's song
- Mountain Stage
- Mountains in an Angry Sky
- Mt. Slide (theme)
- Mushroom Run (theme)
- My Friend and the Sunset
- Mysterious Rocks Rumbling from Behind
- Mysterious Trap
- Nature's Navel (theme)
- Neo Star (theme)
- Neo Star: Stage Select
- Ninja Dojo - Title
- Northeast Frost Street (theme)
- Nutty Noon (theme)
- Onion Ocean (theme)
- Orange Ocean (theme)
- Ordeal (theme)
- Patch Castle (theme)
- Peanut Plains (theme)
- Perfect Sledding Weather
- Pink Ball Activate!
- Plains Stage
- Planet Popstar (theme from Kirby's Return to Dream Land)
- Planet Popstar (theme from Kirby 64: The Crystal Shards)
- Pop Star: Stage Select
- Pristine Office March
- Project K-64
- Puppet Offering
- Quilty Square (theme)
- Rainbow Across the Skies (theme)
- Rainbow Falls (theme)
- Rainbow Resort (theme)
- Raisin Ruins (theme)
- Real Dark Matter (theme)
- Reflected Laughter
- Reproduction of Darkness
- Rest Area (theme)
- Return to Dream Land (theme)
- Revenge of Meta Knight: Title
- Revenge of Meta Knight (Map)
- Revenge of the Enemy
- Rhythm Code
- Rick's Theme
- Ripple Field: Ocean Waves
- Ripple Field: Stage Select
- Ripple Field (3)
- Ripple Field (theme)
- Ripple Star: Stage Select
- Ripple Star (theme)
- Road to Victory
- Rock Star: Stage Select
- Room Guarder
- Ruins
- Running Through the New World
- Rush on the Railway Coaster
- Sacred Square (theme)
- Sand Canyon: Stage Select
- Sandy Wilds
- Sea Stage
- Select (theme from Kirby: Nightmare in Dream Land)
- Select Screen
- Simple Stage (theme from Kirby Tilt 'n' Tumble)
- Shiver Star: Stage Select
- Shiver Star (theme)
- Shooting
- Sky Tower
- Sky Waltz
- Sky at Sunset
- Slippery Steps
- Snow Land (theme)
- Snowball Scuffle
- Snow Area
- Snowy Fields (theme)
- Song of Supplication
- Sounds of Scrap
- Space Area
- Sparkling Stars (theme)
- Spinning Jungle
- Splash Beach (theme)
- Squashini (theme)
- Squeak Squad: Title
- Squeak Squad Appears!
- Stadium: Air Glider
- Stage: Comical
- Stage of the Partners Who Shook the Heavens (theme)
- Star Lavadom (theme)
- Start Stage
- Stellar Way (theme)
- Studying the Factory
- Sub-Game Menu (theme from Kirby 64: The Crystal Shards)
- Suite: The Star-Conquering Traveler
- Sullied Grace
- Summer Sands and Cool Waves
- Sunny with a Chance of Oasis
- THE END…?
- TIME BEEEAM!
- Take off!
- Taranza, the Master of Puppetry
- Techno Factory
- The Adventure Begins (theme from Kirby's Return to Dream Land)
- The Adventure Begins (theme from Kirby and the Rainbow Curse)
- The Apple Juice Song
- The Beginner's Room (theme)
- The Birthplace of Steel
- The Cave in the Sky
- The Dream Discoveries Tour
- The Greatest Warrior in the Galaxy
- The King and the Sun
- The Last Iceberg
- The Legendary Air Ride Machine
- The Legendary Halberd
- The Noble Haltmann
- The Skull Gang
- The Ultimate Fight
- The Wastes Where Life Began (theme)
- The Wondaria Dream Parade (theme)
- The World to Win
- Through the Tunnel (theme)
- Tilt-and-Roll Kirby (theme)
- Time for Dessert!
- Time for a Challenge!
- Time for the Results
- Title (theme from Kirby & The Amazing Mirror)
- Title Screen / Demo
- Top Ride: Grass
- Top Ride: Light
- Top Ride: Sand
- Top Ride: Sky
- Town (theme)
- Training (theme)
- True Arena Showdown
- Tumbling Ice
- Twinkle☆Stars
- Twinkle☆Traveler
- Two Planets Approach the Roche Limit
- Underground Stage
- Underworld
- VS. Chef Kawasaki
- VS. Dark Matter
- VS. Gryll
- VS. Meta Knight
- VS. Robo Dedede
- VS. Robo Dedede: Pinch
- VS. Squeak Squad
- VS. Star Dream
- VS Sphere Doomer
- Vagrant Counting Song of Retrospection
- Vegetable Valley (theme)
- Venturing into the Mechanized World
- Vocal Volcano (theme)
- Vs. Marx
- Vs. Zero
- Water Land (theme)
- Welcome Your New Overlord
- Welcome to Dream Land
- Welcome to Wondaria (theme)
- Welcome to the New World!
- What's Cooking on Kirby?
- White Wafers (theme)
- Wind Blowing on Earthfall
- Wispy-Woods Land (theme)
- Woods Wayfarer (theme from Kirby's Return to Dream Land)
- Woods Wayfarer (theme from Kirby Mass Attack)
- Yearning for Yellow (Vroom!)
Disambiguations:
- Boss battle theme
- Dark Clouds
- Distant, Shining, Yellow Star (rewrite)
- Fight! Mid-Boss Battle (rewrite)
- Four-Way Fight in Coo's Forest (rewrite)
- Grass Land: Stage Select
- Invincible Candy (theme)
- Planet Popstar (theme)
- Secret Area: HAL Room
- Supreme Ruler's Coronation - OVERLORD (rewrite)
- Top Ride Medley (rewrite)
- Woods Wayfarer
KA jingles
The 3 sections below cover the fanfares from Kirby's Adventure. They (will) list all appearances. Other fanfares unrelated to them can be heard as or in:
- Kirby Dance (theme), 1-UP jingle and Done In
- KDC (several unique fanfares)
- KDL2 (unique fanfares for bonus games)
- KSS(U) (Gourmet Race victory and loss jingles, Treasure jingle)
- KDL3 (minigame jingles and heart star collection)
- K64 (shard collection)
- KaTAM (unique fanfare for CPU winning)
- KRtDL(D) (fanfares for spheres, parts, and 100%)
- KBBl: Done In and Game Over instead of Too Bad...
- KatFL (unique fanfares tied to its motifs)
- idk what else lol
Good Try! / Well Done!
Fanfare consisting of a rising tetrachord in F major.
- KA/KNiDL: plays []
- KaTAM: (2 versions) plays when opening a large chest/chest with music, when pulling a lever, and []
- KCC: plays []
- KSSU: plays when achieving 2nd/3rd place in Snack Tracks, Card Swipe and Kirby on the Draw
- KRtDL(D): plays []
- KBBl: plays when clearing a regular stage
- KatFL: plays when beating the Colosseum without getting a new record
Too Bad...
Descending passage from E-flat to C-sharp, ends in dissonance.
- KA/KNiDL: plays []
- KaTAM: plays []
- KCC: higher-pitched; plays []
- KSqS: plays when getting last place in Speedy Teatime, Smash Ride and Treasure Shot
- KSSU: plays when getting 4th place in Snack Tracks, Card Swipe and Kirby on the Draw
- KRtDL(D): plays []
- KatFL: plays when failing Waddle Dee Café: Help Wanted!
Congratulations!(!)
Longer, sometimes higher-pitched (KA; not KNiDL; KCC (new only)) version of "Good Job!"/"Well Done!", resolves in A major (when compared to original F major)
- KA (higher-pitched)/KNiDL: plays []
- KAv: plays when clearing Competition mode[?]
- KaTAM: plays when achieving 1st place in Speed Eaters, Kirby Wave Ride and Crackity Hack
- KCC: plays []
- KSqS: plays when achieving 1st place in Speedy Teatime, Smash Ride and Treasure Shot
- KSSU: plays when achieving 1st place in Snack Tracks, Card Swipe and Kirby on the Draw
- KRtDL(D): plays []
- KBBl: plays when beating a boss
- KatFL: plays when a new record is achieved at the Colosseum
Clash themes
Because there's SO MANY of these, I need to sort things out separately. Using User:Skull/Games with no Sound Tests and User:Gigi/Sandbox/Music for reference. And Town (theme) and Ordeal (theme) as well now.
Quest Board theme
Basically same as town theme? But minor?
- TKCD
- SKC (2 versions)
KF2
| ||||||||||||||
|
"Kirby Fighters 2: The Destined Rivals"[derived from Japanese] is the main theme from Kirby Fighters 2. It was composed by Hirokazu Ando.[1]
Composition
"Kirby Fighters 2: The Destined Rivals" is an energetic and resolute theme in C minor and 4/4. The character is immediately set by its intro, consisting of rapidly rising intervals, at first two perfect fourths, one of the theme's characteristic traits. After the intro ends on the dominant, the electric guitar melody comes in, developing on the aforementioned element of the intro. Between its phrases, the intro element appears as a quite counterpoint. Circling between perfect fourths and fifths and dissonant seconds and a diminished seventh, the melody is relatively self-contained. However, the counterpoint leads it to a second developing section.
Initially, this second part continues the ideas of the first, albeit in a more major tone (specifically the parallel E-flat major). As it transituons back to minor, it begins to diverge from the established intro motif with smoother motion and more compact dissonance — a diminished fifth. This new element gains momentum as it approaches the dominant in the form of a diminished seventh chord. With the counterpoint playing once more, the third synth section arrives as the climax. It is intonationally close to the first section's resolution, staying near the tonic in movement back and forth, with short phrases and an first ending based on the intro motif. When it repeats, it concludes with a final new element, close to the first resolution yet distinct in its sequence of notes: a slow rise from tonic to dominant and return towards and around the tonic. The intro-based counterpoint concludes the theme, which then loops from the first section.
Game appearances
Kirby Fighters 2
In its game of origin, "Kirby Fighters 2: The Destined Rivals" is the main motif, appearing prominently as menu, cutscene and boss music. The following is a list of its arrangements:
- "Kirby Fighters 2: The Destined Rivals" – the main title theme.
- The Battle Mode menu theme – a faithful acoustic arrangement.
- The Online/Local Mode menu theme – an electronic arrangement with a new counterpoint.
- The Battle Results theme for the aforementioned modes – an acoustic arrangement at a moderate pace.
- The Story Prologue theme – a slow acoustic arrangement with a small variation in the melody that carries over to some individual later instances, plays during most cutscenes.
- The main Battle Jingle — plays prior to most Chapter 1-4 battles, as well as in Single-Handed Mode. Based on the melody of the third section.
- The Item Room theme for Chapters 1-4 — an arrangement in D minor.
- Stage of Destined Rivals — default music for Stage of Destined Rivals in Battle Mode and battle theme for King Dedede & Meta Knight (and their impostors) in Chapters 2-3 of Story Mode: The Destined Rivals. Has snippets of ["Boarding the Halberd", smth else]
- "The Battle of Deeply Bonded Allies"[2] — the alternate music for Stage of Destined Rivals and default for the stage in Chapter 4 of Story Mode: The Destined Rivals, as well as the music for the first phase of the Final Chapter battle at Stage of the Partners. Has snippets of "King Dedede's Theme", "Boarding the Halberd" and "Green Greens".
- The Final Chapter Battle Jingle – plays prior to most Final Chapter battles. Based on the ending elemnt of the third section.
- The theme for the cutscene featuring the Masks of Dark Bonds —
- Three variants of the Buddy Star Blaster theme, playing under specific cirucmstances (2 users, 3 users, or used during the end portion of Stage of the Partners)
The melody or larger sections of the theme also appear in:
- The ending theme (alongside "My Friend and the Sunset" and "Kirby's Triumphant Return")
- The Chapter 4 results theme (alongside "Title" and "Green Greens")
- The Final Chapter prologue theme (alongside "Kirby's Triumphant Return", "Revenge of Meta Knight (Map)" and "King Dedede's Theme")
- The epilogue theme (alongside "The King and the Sun" and "My Friend and the Sunset")
- The secret ending theme (alongside "The King and the Sun")
- The alternate menu theme (mixed with "Kirby Fighters" and alongside it and "Kirby Fighters Deluxe")
- "History of Kirby Fighters"[add ref] (mixed with "Kirby Fighters" and alongside it and "Kirby Fighters Deluxe")
- Both Training Mode themes (Intense and Chiptune; alongside "Training", "Green Greens" and "Ripple Star: Stage Select")
"Kirby Fighters 2: The Destined Rivals" in Kirby Fighters 2 | |
---|---|
Full arrangements | |
Theme | Sample |
"Kirby Fighters 2: The Destined Rivals" | |
Battle Mode menu | |
Online/Local Mode menu | |
Battle Results | |
Story Prologue | |
Chapters 1-4 Item Room | |
Stage of Destined Rivals | |
"The Battle of Deeply Bonded Allies" | |
The Masks of Dark Bonds | |
Jingles | |
Theme | Sample |
Chapters 1-4 Battle Jingle | |
Final Chapter Battle Jingle | |
Buddy Star Blaster (2 characters) | |
Buddy Star Blaster (3 characters) | |
Buddy Star Blaster (Stage of the Partners) | |
Partial arrangements | |
Theme | Sample |
Ending | |
Chapter 4 Results | |
Final Chapter Prologue | |
Epilogue | |
Secret Ending | |
Alternate title | |
"History of Kirby Fighters" | |
Training Mode (Intense) | |
Training Mode (Chiptune) |
Kirby and the Forgotten Land
In Kirby and the Forgotten Land, "Kirby Fighters 2: The Destined Rivals" is a part of both "Secret Area: HAL Room" medleys alongside "Twinkle☆Stars" and "Town", playing in the HAL Rooms. Here the theme plays in D minor, similarly to the Item Room iteration.
Other appearances
Starting from Kirby and the Forgotten Land, "Kirby Fighters 2: The Destined Rivals" represents its game of origin in the Past Adventures menu.
[At least in the Kirby 30th Anniversary Music Festival]
Names in other languages
Kirby Fighters 2: The Destined Rivals
Language | Name | Meaning |
---|
The Battle of Deeply Bonded Allies
Language | Name | Meaning |
---|
References
- ↑ 1.0 1.1 Kirby's Dream Buffet Gourmet Rank menu
- ↑ Kirby 30th Anniversary Music Festival pamphlet? ("Beyond the 25th Anniversary")
|
[[Category:Music in Kirby Fighters 2]] [[Category:Music in Kirby and the Forgotten Land]] [[Category:Music in Kirby's Dream Buffet]] [[Category:Music in Kirby's Return to Dream Land Deluxe]]
Rumble go brr
Basically, every instance in which a Nintendo Switch controller (Joy Con or Pro Controller) does a funny buzz. Currently exclusive to Super Kirby Clash, Kirby and the Forgotten Land, and Kirby's Return to Dream Land Deluxe (demo).
SKC
Event | Description |
---|---|
Charging attack (Spin Splash/Twister Slash, Hammer Flip, Healing Area, Time Beam) | Small shake for every level of charge, final one being the strongest. |
Team Meteor landing | Violent shake |
KatFL
Event | Description |
---|---|
Car Mouth Kirby Turbo Dash | Rumble with motor sound |
Capsule opening | Popping and opening sensation? |
Gotcha Machine Alley crank turn | Strong rumble with every turn, then a shake and pop when the capsule lands |
Sleeping in Kirby's House | Two gentle shakes as snores |
Throughout The Brawl at the Mall | Rumble timed with footsteps |
Boss roar | A brief shake |
Boss defeat | Two shakes: one for the final blow, another for the explosion |
KRtDLD
Event | Description |
---|---|
Hi-Jump Rocket Dive bumping into the floor | Brief shake mimicking the impact |
Uhhh | There were definitely more |
Recurring level design elements
Starting this out of curiosity, mainly. Feel free to contribute.
Visual gimmicks
Follow the treasure hunter
If left untouched, this foe will lead Kirby to a stash of treasure.
- Polof will disappear through an invisible door in Sand Canyon - Stage 1 which leads to a room with a Point Star formation with a 1-Up in the middle in Kirby's Dream Land 3
- An Awoofy will walk up an escalator and towards a Blue Star Coin near the exit of the first room of A Trip to Alivel Mall in Kirby and the Forgotten Land
Sacrificial foe
A simple foe is defeated by a stage hazard or other foe, demonstrating that it is dangerous.
- A Waddle Dee is incinerated by a burst of lava in Hot Wings from Kirby's Epic Yarn
- The trio of Spear Waddle Dees are crushed by a snowball-making Waddle Dee in the first portion of Snowy Fields from Kirby's Epic Yarn
- A Beanbon immediately drowns in quicksand in Sandy Canyon - Stage 1 in Kirby Mass Attack
- A Beanbon gets caught up in a fatal sandstorm in Sandy Canyon - Stage 7 in Kirby Mass Attack
- Two (four in Meta Knightmare Returns and The True Arena) Yesmen are obliterated by President Haltmann's "Restructuring Shock" attack in Kirby: Planet Robobot.
Warp Star shenanigans
Terrain and layout
Checkered Star Blocks
A large area full of Star Blocks alternating with empty space, occasionally with foes. Typically has a Starman at the base to test the Hi-Jump ability.
Door labyrinth
Not to be confused with #Pick the right path blindly
Food in a pond
Approaching a small rectangular body of water will drop food in it, typically a Maxim Tomato.
Inside a tree trunk
Characteristic of Green Greens and referenced further. Typically home to Needlous, carefree Waddle Dees, Waddle Doos, and many Star Blocks.
Pit of pits
Often introducing bottomless pits, there are formations of a large gap with several short and narrow cliffs within it.
Watch out below
The character is punished for staying in the trajectory of a falling Rocky, Bomber or other foe when climbing alternating platforms.
Puzzles
Cannon labyrinth
Hidden in plain sight
A collectible or valuable Point Star is hidden somewhere within semi-transparent stage elements or in a corner of the screen.
- The first Crystal Shard of Pop Star - Stage 2 is located directly beneath the moving platform maneuvered by Waddle Dee
- The first Crystal Shard of Shiver Star - Stage 2 is hidden under one of the cloudy platforms
- The first Crystal Shard of Neo Star - Stage 2 can be found to the left of the immediately visible screen amidst Point Stars
- The second Energy Sphere of Cookie Country - Stage 2 is hidden in the leaves at the top of the tree in Kirby's Return to Dream Land
- The fourth Energy Sphere of Nutty Noon - Stage 3 is hidden in the clouds of the final room in Kirby's Return to Dream Land
Hit the switch and run
A switch, stake or Bomb Block lies at the start of an optional portion of the stage, and must be hit to progress or reach a collectible or the like. However, unbreakable terrain appears shortly after in specific formations, requiring a well-planned trajectory.
Hit two, skip the third
Three Bomb Blocks or Stakes activate or deactivate a pillar of induced explosion blocks. Visual cues indicate that one such block/switch will prevent the player from reaching the guarded collectible.
A similar premise is found in Dangerous Dinner - Stage 1, where Kirby may find a side room where he must hit or avoid certain members in a lengthy line of Switches with the right timing to bring the Key Dee there his way.
Leave a projectile on the switch
Light the fuse and run
A specific example of #Hit the switch and run. A fuse must be lighted in one part of the room, which starts a race between Kirby and the lit fuse to the Cannon.
Light the fuse and wait
As opposed to the aforementioned puzzle, here the length of the fuse is significantly longer than the player's path, which gives the player plenty of time to enter the Cannon.
Maneuver the Wheel
Pick the right path blindly
Kirby is occasionally given a split path with little to no indication of what he should choose. Sometimes he is given the opportunity to backtrack, but he will often need to restart the stage to reach his goal.
Remember the path down
Kirby moves one way along a lengthy, complicated path that can lead toward multiple objectives - one he really wants, one he doesn't, and often one he really doesn't want. Usually, the complexity is determined by the path that is forced to turn at every interval given, on top of being given to Kirby in reverse order. Kirby will then need to choose the path he wants to take in hopes of getting the right objective. The path back will be obstructed, usually by a strong water current.