From WiKirby, your independent source of Kirby knowledge.
"Level 8 Demo"[1] is a cutscene theme from Kirby's Adventure. It's a short theme with an almost victorious feel, and was composed by Hirokazu Ando.
Game appearances[edit]
Kirby triumphantly poses with the completed Star Rod, ready to finally restore sweet dreams to the people.
Kirby's Adventure / Kirby: Nightmare in Dream Land[edit]
In Kirby's Adventure and Kirby: Nightmare in Dream Land, "Level 8 Demo" plays during the short cutscene upon entering The Fountain of Dreams, after defeating King Dedede. It can be heard in the Sound Test as Music 39 and Music 21 in the remake. In both instances, the sound test's version is able to complete the song in full, as it cuts off early in-game.
Kirby: Canvas Curse[edit]
In Kirby: Canvas Curse, the Kirby: Nightmare in Dream Land version of "Level 8 Demo" plays during the ending cutscene for any character other than Kirby if the "Old School" setting is on. It's also listed in the Sound Test as "Classic Song 3-25".
Kirby Fighters Deluxe[edit]
In Kirby Fighters Deluxe, an arrangement of "Ending Demo" and "Level 8 Demo" serves as the secret staff credits theme. This medley was arranged by Hirokazu Ando again.
Other appearances[edit]
"Level 8 Demo" is included on the Kirby's Adventure soundtrack, as Track 34.
It is also featured in the medley "Dream a New Dream for Tomorrow", the 45th and final track of the Kirby's Dream Collection Special Edition Compilation Soundtrack. This medley pairs it up with "A New Wind for Tomorrow" and "Ending Demo".
Finally, it was mixed together with "Grape Garden", "Orange Ocean" and "Ending Demo" in the "Kirby's Adventure Medley" of the Kirby 25th Anniversary Orchestra Concert, arranged by Shogo Sakai. This medley was later rearranged as "Sleeping Like a Baby" for the Kirby Memorial Arrangements, done by Megumi Ohara.
Names in other languages[edit]
Language
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Name
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Meaning
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Japanese
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LEVEL8の最初[2] LEVEL8 no saisho
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Level 8 Demo
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References
Music in Kirby: Canvas Curse |
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| Stage and boss themes | | | Stage and boss themes (Old School) | | | Menu and Sub-Game themes | | | Menu and Sub-Game themes (Old School) | | | Special themes | |
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