Kirby's Dream Land 3

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Game InfoBox
Kirbys dream land 3 frontcover.jpg
Kirby's Dream Land 3 box art.
Details
Developer(s) HAL Laboratory
Publisher(s) Nintendo
Designer(s) Shinichi Shimomura
Release date(s) SNES
North America November 27, 1997
Japan March 27, 1998

Wii Virtual Console
North America Janurary 5, 2009
Japan April 28, 2009
Europe July 24, 2009[1]
Australia July 24, 2009

Kirby's Dream Collection
North America September 16, 2012
Japan July 19, 2012

Wii U Virtual Console
North America May 8, 2013
Japan May 8, 2013
Europe July 25, 2013
Australia July 25, 2013
Platform(s) SNES, Wii, Wii U
Game Chronology
<-- Kirby's Star Stacker Kirby 64: The Crystal Shards -->
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Guide/Walkthrough Link
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Kirby's Dream Land 3 (星のカービィ3 (Hoshi no Kābī 3), Kirby of the Stars 3) is a video game released for the Super Nintendo Entertainment System in the year 1997. It was developed by HAL Laboratory, Inc. and published by Nintendo. Adapting many mechanics of the previous title of the Dream Land series and continuing the story of Dark Matter, this game is the successor of Kirby's Dream Land 2 and can be regarded as a prequel to Kirby 64: The Crystal Shards. In 2009, the game was re-released for Nintendo's Virtual Console. It was later re-released in 2012 with other Kirby games in Kirby's Dream Collection.

Story

Spoilers! Notice: The contents of this article or section may contain spoilers.
The following may reveal important information about the game's storyline. If you do not wish to read it, skip ahead to the next heading.

The setting of Kirby's Dream Land 3 is Pop Star, Kirby's home planet. During the introduction scene, Kirby and Gooey are seen having fun during a fishing trip.[2]

However, while they enjoy the seemingly peaceful day, a black cloud appears in the sky, which turns out to be Dark Matter. The black mass enters Pop Star's atmosphere, thereby shattering its rings, and quickly spreads over the whole planet.[3] Those who come in contact with Dark Matter get possessed by it, a fate that befalls many of Pop Star's denizens, even including King Dedede.[4]

As Dark Matter's activity commences, Coo the owl arrives and hastily notifies Kirby and Gooey of what is going on. [5] The two can only watch from a nearby hill as Dark Matter conquers Pop Star. Together with his friends from Kirby's Dream Land 2 and three new friends, Kirby sets out on a journey to free their home from the clutches of the intruder.[6]

Kirby and his friends travel through the five main areas of Pop Star, helping many citizens along the way, and fighting to free those under Dark Matter's possession, gaining a Heart Star through every deed. When they liberate the last area of Pop Star, the planet is saved, but the origin of the intruder's power still remains and hangs in the sky, gazing down upon the heroes.

When Kirby has collected all 30 Heart Stars, he enters the Hyper Zone and fights Dark Matter itself. The Heart Stars all combine together to create the Love-Love Stick, which Kirby wields during the combat. The two of them engage in a battle as Dark Matter takes on the form of Zero. Kirby manages to defeat Zero and expel Dark Matter from his home.

Gameplay

The stage selection screen.
At the end of every stage someone is waiting for Kirby.

Kirby's Dream Land 3 is a two-dimensional platformer game, which can be played by two players simultaneously. The game begins on the map screen showing Pop Star taken over by Dark Matter. From the map screen, the player can choose one of the five levels to enter. At the beginning, only level one is available, and every following level is unlocked after the boss of the level is defeated. The levels themselves are displayed on their own map screens, and are divided into six stages and a boss stage.

To complete a level, the player needs to play through all the stages and defeat the boss at the end, causing the next level to be available. Additionally, each stage Kirby visits contains a Dream Lander waiting at the end and a specific errand that needs to be completed. If Kirby manages to complete whatever errand has to be done in the level, the character at the end will reward him with a Heart Star. Heart Stars are not needed to complete the game, but if Kirby manages to collect all of the Heart Stars of every level, the final boss and the true ending to the story will be unlocked.

Kirby and Gooey.

While playing a stage, Kirby can be controlled and moved around via the Directional Pad. The B Button causes him to jump, while consecutively pressing the button in the air makes him float. The Y Button can be used to inhale enemies, and to spit them out again. An inhaled enemy can be gulped down by pressing down on the Directional Pad after inhaling. If the enemy possesses an ability, then Kirby will obtain this Copy Ability after gulping the enemy down. The Copy Ability can then can be used with the Y Button, or ditched with the Select Button. Eight such Copy Abilities are available for Kirby to use.

A press of the A Button lets Kirby summon his friend Gooey to assist him during stages. Gooey possesses skills very similar to those of Kirby, and he too can copy abilities. If any button on a second controller is pressed, a second player will gain control of Gooey. The second player can use the X Button to return to where Kirby is standing. Summoning Gooey costs Kirby one life point and reduces the maximum amount of life points from five to four. Kirby can regain the lost life point by inhaling Gooey and gulping him down again.

Rick and Kirby using Fire.

Kirby's life energy consists of five life points. When Gooey is summoned, the maximum capacity of the health meter shrinks down to four to make room for Gooey's health meter, which also consists of four life points. Whenever a character gets hit by an enemy or an environmental hazard, his health goes down by half a point. Kirby and Gooey can replenish lost health by eating food or Maxim Tomatoes. Kirby may also swallow Gooey to regain one life point. When Kirby falls into a bottomless pit, or when his life meter drops to zero, he loses a life and his current Copy Ability. If he runs out of extra lives, the game ends.

Kirby and Gooey can only copy eight different abilities, a relatively small number when compared other games of the Kirby series. This is augmented by Kirby's various animal helpers. Like in the previous game, there are several animal helpers to be found during levels. Each of these six friends can accompany Kirby and/or Gooey and help him with their specific skills. The animal helpers also modify the protagonists' Copy Abilities, thus creating a new ability. When including these augmented abilities, there are 56 different abilities in the game, not counting the special ability Kirby and Gooey obtain during the final fight.


Protagonists

Kirby

Artwork of Kirby
Main article: Kirby

The main protagonist and titular character of Kirby's Dream Land 3, famous for his appetite. He already saved his homeland in the past, and has to protect it again from the clutches of Dark Matter. To do so, he can jump, float by inflating himself, inhale enemies, and copy their abilities. In this game, Kirby tags along with six of his friends to help him battling the forces that took control of Pop Star.

Gooey

Artwork of Gooey
Main article: Gooey

Kirby's friend, Gooey is a blob-like creature made from Dark Matter. Despite his origin, he seems to get along with Kirby and his friends quite well, and doesn't appear to inherit any of his creator's malevolent tendencies.[7] Gooey can be summoned by Kirby to accompany him. He possesses abilities similar to those of Kirby, and can even float in the air like him. Though he does not possess a powerful suction attack like Kirby, he can cast out his long tongue to grab enemies and swallow them to steal their abilities.

Chuchu the Octopus

Artwork of Chuchu
Main article: Chuchu

Chuchu is also one of Kirby's three new friends. When Kirby travels with her, Chuchu stays atop of Kirby's head. While being accompanied by Chuchu, Kirby cannot use his inhale attack. Instead, Chuchu will extend one of her tentacles and pull an enemy it reaches into Kirby's mouth, much how like Gooey can. Chuchu takes control when Kirby flies, but his gain of height will decrease with every button press, until he cannot gain any height and eventually touching the ground. Another trait of Chuchu is her ability to stick to ceilings and travel along of them. When another animal friend is chosen over her, she adopts a saddened expression.

Coo the Owl

Artwork of Coo
Main article: Coo

Coo is an owl and also one of Kirby's friends from the previous game. When Kirby takes him along, Coo sits on top of his head. Coo is specialized in aerial travel and can fly the fastest of all of Kirby's friends, being able to fly fast enough to travel through strong winds. Whenever another animal friend is chosen over him, he lowers his head and looks disappointed. Coo also is the one to inform Kirby and Gooey about Dark Matter's attack.

Kine the Fish

Artwork of Kine
Main article: Kine

Kine is a blue fish with yellow fins and a big mouth. He is one of Kirby's friends from the previous game. Kirby travels in his mouth when he tags Kine along. While he performs acceptable on land, Kine's true advantages come into play when he has to travel underwater. Kine is a supreme swimmer and can even battle his way through currents. Unique is the fact that Kirby can inhale underwater when traveling with Kine. On land he can also defeat enemies by jumping on them. Whenever Kirby prefers another animal friend over him, he gets watery eyes and looks genuinely saddened.

Nago the Cat

Artwork of Nago
Main article: Nago

Nago is a tall, vaguely anthropomorphic cat sporting a fur pattern of white, orange, and brown spots. Official artwork and his in-game sprites often depict him grinning. When Kirby chooses him as his animal helper, Nago tags Kirby along by forming him into a ball and rolling him around. With Nago, Kirby loses the ability to fly, but Nago is capable to jump in mid-air up to two times, giving him a triple jump. When another animal helper is chosen over Nago, he stretches out his front paws and adopts an envious expression.

Pitch the Bird

Artwork of Pitch
Main article: Pitch

Pitch is a small green bird. His lack of size and his almost spherical shape is often reflected by the variations he makes out of Kirby's abilities. When traveling together, Kirby carries Pitch in front of him. Pitch can fly like Coo, although he is not as fast and cannot fly through strong winds; his flight abilities are more similar to those of Kirby. When another animal helper is preferred over Pitch, he adopts a furious expression and can be seen bickering angrily.

Rick the Hamster

Artwork of Rick
Main article: Rick

Rick is a round, plump hamster having white fur with large orange spots. He is one of Kirby's friends that appeared in the prequel to Kirby's Dream Land 3, Kirby's Dream Land 2. Kirby rides on Rick's back when they travel together. With Rick, Kirby cannot inhale enemies, but Rick can swallow them by catching them with his mouth, even while walking around. In addition, Kirby cannot fly when traveling with Rick, but instead can climb walls. Other traits of Rick include his ability to stomp on enemies and to walk on slippery surfaces without problems.

Antagonists

Mid Bosses

Name Appearance Copy Ability Description
Blocky KDL3 MB Blocky.png Stone A heavy stone enemy that attacks by tackling and jumping around and crashing into Kirby. The impacts create boulders that can be inhaled and spat out to deal damage.
Boboo KDL3 MB Boboo.png Burning A bigger and stronger version of the regular enemy Bobo. It attacks by using flaming tackles and can be defeated with the cinder its attacks create.
Captain Stitch KDL3 MB CaptainStitch.png Needle A larger version of the regular enemy Gordo. It attacks by launching its needles which can be inhaled. Captain Stitch is invulnerable as long as it is protected by its needles.
Haboki KDL3 MB Haboki.png Clean A giant broom. It attacks Kirby by sweeping dust at him and trying to squish him with a jump. The jumps create stars that can be inhaled.
Jumper Shoot KDL3 MB JumperShoot.png Parasol An umbrella enemy with one eye. It attacks by spinning rapidly and by throwing its sandal at Kirby. The sandal can be used to attack and defeat the enemy.
Yuki KDL3 MB Yuki.png Ice An enemy resembling a snowman. It attacks by throwing its head and replicas of it at Kirby. It cannot be damaged as long as the head is separated from the body.

Bosses

Name Appearance Description
Whispy KDL3 B Whispy.png Whispy is a sentient tree and the possessed boss of Grass Land. He attacks by exhaling air pellets and spitting fruit, and has a pointy nose that can damage Kirby. The fruits he spits out can be inhaled and used as projectiles. After having his life meter depleted, Whispy begins to move around angrily, spitting more food at Kirby. If Kirby moves to close to him, he will kick him away like a ball.
Acro KDL3 B Acro.png Acro is an orca that lives at Ripple Field and was possessed by Dark Matter. Kirby fights this boss in two phases: A phase on dry land and an underwater phase. On land, Acro tries to attack Kirby by ramming him. When it crashes into a wall, Kirby can use the debris to attack Acro. In the second phase, Acro swims around while spitting various objects at Kirby. Kirby can throw these objects back at Acro with his water gun, or another ability.
Pon Con KDL3 B PonCon.png Pon the racoon and Con the fox are two animals of Sand Canyon that got corrupted by Dark Matter. They walk around the stage in colonies, accompanied by many smaller members of their species. Kirby can inhale the smaller animals and spit them back at the duo. While the fight commences, bombs steadily drop from the top of the screen. The bombs need to be avoided, or they will cause Kirby damage.
Ado KDL3 B Ado.png Ado is a young painter who was in Cloudy Park when Dark Matter attacked. The painter attacks by painting enemies on a great easel and making them come to life. Kirby then needs to defeat the paintings before he can take on Ado. Four of these paintings need to be defeated, all of which are bosses from the previous game Kirby's Dream Land 2.
Ice Dragon KDL3 B IceDragon.png A painted version of Ice Dragon. It attacks by using its breath to move around rapidly and by spitting out ice cubes. The ice cubes can be inhaled and launched back at the beast to defeat it.
Sweet Stuff KDL3 B SweetStuff.png A painting of Sweet Stuff the anglerfish. It attacks by firing lightning orbs at Kirby. Sometimes it releases a star-shaped object that can be inhaled and spat back at the boss, which will damage it.
Mr. Shine and Mr. Bright KDL3 B ShineBright.png Mr. Shine the moon, and Mr. Bright the sun, two bosses painted by Ado. During the fight Mr. Bright constantly drops fireballs which can be used as projectiles to defeat the duo.
Kracko KDL3 B Kracko.png A painting of a cloud creature, drawn by Ado. It attacks by shooting lightning bolts at Kirby. Sometimes it dropps a smaller version of itself, called Co-Kracko. The Co-Krackos can be used to defeat this boss.
King Dedede KDL3 B Dedede.png Kirby's arch-rival who got possessed by Dark Matter. He attacks in two phases: A battle on the ground and a battle in the air. When on the ground he tries to smack Kirby with his hammer or flatten him by jumping on him. Some of his attacks leave stars behind that can be inhaled and spat out to damage Dedede. During the air battle that follows, King Dedede hovers in the air and attacks by transforming his stomach into a maw or by shooting dark orbs from an eye in his belly. The dark orbs can be used to damage him.
Dark Matter KDL3 B DarkMatter.png A manifestation of Dark Matter and the penultimate boss of the game that must be defeated before Kirby can take on the final boss. It appears like a black orb of dark energy with several orange spheres encircling its back. It attacks by sending out the orange spheres located at its back and by shooting energy beams at Kirby.
Zero KDL3 B Zero.png The master of Dark Matter and final boss of the game. It looks like a giant white sphere with a single glaring red eye. Its eye can be seen before the boss fight on several occasions, for example during the introduction cutscene. It attacks by tackling Kirby, creating small manifestations of Dark Matter as projectiles and by squirting blood. If Kirby manages to deplete its life points, its eye will burst out of the body and try to attack Kirby on its own. To defeat Zero, Kirby must destroy the eye.

Worlds:

References to Other Games

  • Kirby's Dream Land 2 - Every enemy Ado paints during the Cloudy park boss fight is taken from this game.
  • Metroid - Stage two in the Iceberg level features six Metroids and the protagonist Samus Aran herself.
  • Shin Onigashima - Dinbe and Hikari, the two protagonists of this game, appear in stage four of the Sand Canyon.
  • Yuuyuuki - Chao, the female protagonist of this game, and Goku the monkey make an appearance in the fourth stage of Grass Land.

References in Later Games

References

  1. http://www.nindb.net/kirbys-dream-land-3.html
  2. "One day, Kirby and Gooey went fishing. Birds were singing. The sun was shining. It was such a nice day that they felt more like napping than fishing." —Instruction booklet (Kirby's Dream Land 3)
  3. "The black object started to spit out small clouds. These clouds were scattered everywhere." —Instruction booklet (Kirby's Dream Land 3)
  4. "The small clouds took control of King Dedede and his minions. They started to do terrible things!" —Instruction booklet (Kirby's Dream Land 3)
  5. "Just then, Coo appeared, looking panicked. "Hurry, Kirby!" he said. "PopStar's in BIG trouble!"" —Instruction booklet (Kirby's Dream Land 3)
  6. "Now, Kirby and his friends have left to get rid of these strange clouds and save PopStar!" —Instruction booklet (Kirby's Dream Land 3)
  7. "Gooey is Kirby's good friend. While he's made from the same stuff as Dark Matter, he doesn't have an evil spirit." —Instruction booklet (Kirby's Dream Land 3)