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Peppermint Palace - Room 20: Difference between revisions
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==Overview== | ==Overview== | ||
This room is a single screen-spanning room, with three doorways, guarded by a [[Flamer]]. One of these doors is blocked by a [[rope]] platform. This door leads to Room 21, then to | This room is a single screen-spanning room, with three doorways, guarded by a [[Flamer]]. One of these doors is blocked by a [[rope]] platform. This door leads to Room 21, then to [[Peppermint Palace#Goal 2|Goal 2]]. The upper-left door leads to Room 22. | ||
==Enemies== | ==Enemies== |
Latest revision as of 16:23, 6 May 2024
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Peppermint Palace - Room 20 is a room in Peppermint Palace, the seventh area of Kirby & The Amazing Mirror.
Links[edit]
This room links to Peppermint Palace - Room 19 to the right, Peppermint Palace - Room 22 to the upper-left, and Peppermint Palace - Room 21 to the lower-left.
Overview[edit]
This room is a single screen-spanning room, with three doorways, guarded by a Flamer. One of these doors is blocked by a rope platform. This door leads to Room 21, then to Goal 2. The upper-left door leads to Room 22.
Enemies[edit]
Sprite | Name | Copy Ability |
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Flamer | Burning |
Peppermint Palace Area Map | |
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Click on any room
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