The Ultimate Choice: Difference between revisions

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{{Quote|A new festival of battle is about to begin! Test your limits with…The Ultimate Choice! Kirby and friends will face off against a gaggle of super-spicy bosses in their unending quest to gobble up everything in sight!|''Kirby Star Allies'' pause screen description}}
{{Quote|A new festival of battle is about to begin! Test your limits with…The Ultimate Choice! Kirby and friends will face off against a gaggle of super-spicy bosses in their unending quest to gobble up everything in sight!|''Kirby Star Allies'' pause screen description}}
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'''The Ultimate Choice''' is a [[Boss Endurance]] [[Sub-Game]] present in ''[[Kirby Star Allies]]'', where selected characters defeat a series of bosses, similar to [[The Arena]]. It is unlocked after completing Story Mode for the first time, along with [[Guest Star ???? Star Allies Go!]] and [[Heroes in Another Dimension]]. It has two major differences compared to The Arena which are having a scoring system and difficulty levels. As such, it can be seen as effectively nine different Arenas rolled into a single game. Completing this mode on the Soul Melter difficulty setting is required for [[100% completion]]. Completing the bonus Soul Melter EX difficulty is not required for 100%, but it is required for [[100% completion#Kirby Star Allies|Crown%]].
'''The Ultimate Choice''' is a [[Boss Endurance]] [[Sub-Game]] present in ''[[Kirby Star Allies]]'', where selected characters defeat a series of bosses, similar to [[The Arena]]. It is unlocked after completing Story Mode for the first time, along with [[Guest Star ???? Star Allies Go!]] and [[Heroes in Another Dimension]]. It has two major differences compared to The Arena: it records the player's score, and it has nine different levels of difficulty. As such, it can be seen as effectively nine different Arenas rolled into a single game. Completing this mode on the Soul Melter difficulty setting is required for [[100% completion]]. Completing the bonus Soul Melter EX difficulty is not required for 100%, but it is required for [[100% completion#Kirby Star Allies|Crown%]].


Much like its counterparts in previous titles, The Ultimate Choice is a [[:Category:Boss Endurance Modes|boss endurance mode]] with rest areas in-between each fight. Bosses and enemy ambushes are encountered in a set order depending on the difficulty chosen. The Ultimate Choice also features a character select screen much like [[Helper to Hero]] in ''[[Kirby Super Star Ultra]]'', and keeps separate scores for each one. The player can choose between [[Kirby]] and most of his [[Copy Ability|Copy Abilities]], any of the [[Helper|recruitable allies]], or any of the currently available [[Dream Friend]]s to play as. [[CPU]] or human-controlled allies can also join the player for a team of up to four, with their individual damage output reduced to prevent bosses from going down too quickly.
Much like its counterparts in previous titles, The Ultimate Choice is a [[:Category:Boss Endurance Modes|boss endurance mode]] with rest areas in-between each fight. Bosses and enemy ambushes are encountered in a set order depending on the difficulty chosen. The Ultimate Choice also features a character select screen much like [[Helper to Hero]] in ''[[Kirby Super Star Ultra]]'', and keeps separate scores for each one. The player can choose between [[Kirby]] and most of his [[Copy Ability|Copy Abilities]], any of the [[Helper|recruitable allies]], or any of the currently available [[Dream Friend]]s to play as. [[CPU]] or human-controlled allies can also join the player for a team of up to four, with their individual damage output reduced to prevent bosses from going down too quickly.
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==Gameplay==
==Gameplay==
The Ultimate Choice is split up into nine difficulty levels. The way it works is very similar to the Intensity Meter concept present in ''[[icaruspedia:Kid Icarus: Uprising|Kid Icarus: Uprising]]'', ''[[Super Smash Bros. for Nintendo 3DS / Wii U]]'', and ''[[Super Smash Bros. Ultimate]]''; the player can pick any difficulty from the available selection, with greater rewards given out for higher difficulties. Only the first five are available at first, with the other four unlocked after meeting certain criteria. A high score is kept for this mode; harder difficulties give more points than the lower ones.
The Ultimate Choice is split up into nine difficulty levels. The way it works is very similar to the Intensity Meter concept present in ''[[icaruspedia:Kid Icarus: Uprising|Kid Icarus: Uprising]]'', ''[[Super Smash Bros. for Nintendo 3DS / Wii U]]'', and ''[[Super Smash Bros. Ultimate]]''; the player can pick any difficulty from the available selection, with greater rewards given out for higher difficulties. Only the first five are available at first, with the other four unlocked after meeting certain criteria. A high score is kept for this mode; harder difficulties give more points than the lower ones.