Final Cutter: Difference between revisions

79 bytes removed ,  18 October 2020
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==In ''Super Smash Bros.''==
==In ''Super Smash Bros.''==
[[File:Final Cutter Smash 4.png|thumb|right|200px|Thumbnail image of Kirby using Final Cutter in ''Super Smash Bros. for Wii U''.]]
[[File:Final Cutter Smash 4.png|thumb|right|200px|Kirby using Final Cutter in ''Super Smash Bros. for Wii U''.]]
{{SmashWiki}}
{{SmashWiki}}
Final Cutter is Kirby's upward-special move in all five ''Super Smash Bros.'' games. It causes him to pull out a scimitar, then rise quickly upward with it before crashing back down and releasing a shockwave that travels a short distance and can hit one opponent. Enemies hit by the scimitar will be dragged along for the duration of the move in most cases, getting hit by all three parts if hit at the start. While descending, Kirby's scimitar will send opponents downward on hit, which can potentially be used as a 'meteor' hit off-stage. When used off-stage, Kirby will plummet straight to the blast zone at the end of the move unless he grabs the ledge first or is otherwise interrupted. The former cannot be done if Kirby is not facing the ledge, but he can still be moved slightly to the left or right while airborne, which can potentially allow him to land on stage.
Final Cutter is Kirby's upward-special move in all five ''Super Smash Bros.'' games. It causes him to pull out a scimitar, then rise quickly upward with it before crashing back down and releasing a shockwave that travels a short distance and can hit one opponent. Enemies hit by the scimitar will be dragged along for the duration of the move in most cases, getting hit by all three parts if hit at the start. While descending, Kirby's scimitar will meteor smash opponents on hit. When used off-stage, Kirby will plummet straight to the blast zone at the end of the move unless he grabs the ledge first or is otherwise interrupted. The former cannot be done if Kirby is not facing the ledge, but he can still be moved slightly to the left or right while airborne, which can potentially allow him to land on stage.


Kirby has a signature set of three shouts he makes while performing this move. Each one is associated with a different part of the attack, which means that if Kirby is interrupted before finishing, he will not shout the remaining ones.
Kirby has a signature set of three shouts he makes while performing this move. Each one is associated with a different part of the attack, which means that if Kirby is interrupted before finishing, he will not shout the remaining ones.