President Haltmann: Difference between revisions

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Hereby, Project Reboot comes to a close! Patternwise he seems to be very random, so they aren't noted. All data, has been copied
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(Hereby, Project Reboot comes to a close! Patternwise he seems to be very random, so they aren't noted. All data, has been copied)
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==== Meta Knightmare Returns ====
==== Meta Knightmare Returns ====
[[File:President Haltmann 2 0.jpg|thumb|left|200px|'''Pres. Haltmann 2.0''']]
President Haltmann is encountered at the end of the Access Ark stage, this time as '''Pres. Haltmann 2.0'''. After his defeat at the hands of [[Meta Knight]], [[Star Dream]] appoints the victor as the new admin. Haltmann is not seen again after this point.
President Haltmann is encountered at the end of the Access Ark stage, this time as '''Pres. Haltmann 2.0'''. After his defeat at the hands of [[Meta Knight]], [[Star Dream]] appoints the victor as the new admin. Haltmann is not seen again after this point.


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Once Haltmann is defeated, he attempts to pilot his mech further, but it short-circuits and explodes on him, leaving him helpless in his chair, as singed Haltmann dollars rain down on him.
Once Haltmann is defeated, he attempts to pilot his mech further, but it short-circuits and explodes on him, leaving him helpless in his chair, as singed Haltmann dollars rain down on him.
====Pres. Haltmann 2.0====
[[File:President Haltmann 2 0.jpg|thumb|right|200px|'''Pres. Haltmann 2.0''']]
In [[Meta Knightmare Returns]] and [[The True Arena]] Haltmann is fought as '''Pres. Haltmann 2.0''', similar to most other bosses. Similar to Susie 2.0, only his Executuive Suit changes in appearance, now having gold, black and platinum for its primary colors.
The following lists all of Pres. Haltmann 2.0's attacks in Meta Knightmare Returns and The True Arena:
{| class="wikitable" border="1" cellpadding="2" width="70%"
!colspan=2|'''Attacks - 2.0'''
|-
!'''Attack'''
!'''Description'''
|-
|'''Ms. Officer 2.0'''
|Haltmann 2.0 launches his six [[Susie]]-shaped drones, which home in on Kirby or Meta Knight and leave stars and an electric field on impact. They can be swallowed for the [[Spark]] ability (or [[Bomb]] ability if swalled during explosion). The drones can be destroyed, though they are fairly durable. He can also let the drones slowly decend towards Kirby or Meta Knight. <br>In phase 4 he may fire the drones through the cube.
|-
|'''Office Excecutive Rotate 2.0'''
|Haltmann 2.0 attaches to the central platform, and spins repeatedly around it, leaving two stars when the attack concludes. If any drones are out, they will spin in sync with him. He can move up and down while doing this.
|-
|'''Drone Dance 2.0'''
|Haltmann 2.0 deploys six drones, then hops down to the ground level, while the drones do the same. Then all seven entities hop around the stage in synchronicity. Every third jump goes further than the others and lets them stomp three times.
|-
|'''Assign the OJT 2.0'''
|Haltmann 2.0 rises into the air, and summons a [[Yesman|large robot bodyguard]] to deal with Kirby or Meta Knight. Haltmann himself takes severely reduced damage during this attack. The minion leaves a star whenever it punches. <br>Phase 3. Haltmann 2.0 summons four Yesmen into the arena. Haltmann takes minimal damage while they are out. <br> Phase 4 works exactly like phase 3.
|-
|'''Excecutive Rotate 2.0'''
|Haltmann 2.0 charges up and does a spin dash across the stage, several times, and in several different patters. He occasionally leaves a star in his wake. He may also jump if Kirby or Meta Knight are currently in the air. He may also use a more massive spin attack where he slowly ascends and then crashes down causing shockwaves on each side. The final crash causes bigger shockwaves.
|-
|'''Excecutive Missile 2.0'''
|Haltmann 2.0 jumps into the air, hovers for a moment, then fires the ruby attached to the bottom of his mech on the ground, leaving an electrical conflagration where it hits. This attack repeats several times. Each shot can be swallowed for the [[Bomb]] ability. He can also use the ruby similar to Susie's '''Drillbit''', but can fire five projectiles instead of four. May be repeated multiple times.
|-
|'''Driver Slam'''
|Attack taken directly from Susie. Haltmann 2.0 jumps high into the air, then comes crashing down, leaving stars on thr final impact. He may repeat the final jump multiple times. The final jump causes shockwaves and stars to appear on each side.
|-
|'''Kickoff Party 2.0'''
|Haltmann 2.0 fires a multitude of drones, which bombard the arena in a large wave. He fires two strings of these, which move in the same direction. <br> Can also use this attack in phase 4
|-
|'''Haltmoney Cash 2.0'''
|Haltmann 2.0 fires a multitude of Haltmann dollar bills into the air, which partially obscure the screen. This is often directly followed up with other attacks. Here he can also use this attack in phase 1.
|-
|'''Agile 2.0'''
|Haltmann 2.0 does a spin dash around the arena, jumping across the hole after one full turn and leaving stars on impact and when the attack concludes.
|-
|'''Business Trip 2.0'''
|Haltmann 2.0 performs a series of bounces across the arena, leaving stars wherever he lands. He may also do some spin attacks in-between jumps.
|-
|'''Restructuring Shock 2.0'''
|Haltmann 2.0 jumps into the cube, and causes it to fire large beams outward. The third attack causes the cube to swivelfor the duration of the attack. If hit, Kirby/Meta Knight will be launched towards the screen, breaking the [[fourth wall]]
|-
|'''Office Strike 2.0'''
|Haltmann 2.0 fires his mech like a drill into the cube. The cube swivels in an attempt to home in on Kirby or Meta Knight. He may then crash into the ground and produce shockwaves and stars. He may charge up this attack through the cube, causing the shockwaves to become bigger, slower and last longer in the process.
|}


=== ''Kirby Star Allies'' ===
=== ''Kirby Star Allies'' ===