Kid Kirby: Difference between revisions

269 bytes added ,  13 January 2021
→‎Overview: Added one more missing part from the documentation and touched things up.
(Finally... Project Kid Kirby is fully complete. The page is no longer a stub, and the needed images are now uploaded!)
(→‎Overview: Added one more missing part from the documentation and touched things up.)
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==Overview==
==Overview==
The earliest mention ever of ''Kid Kirby'' dates back to 1994-1995, where it was said to be in development around the time [[Wikipedia:All New World of Lemmings|Lemmings 3]] was developed. It was said by ex-DMA Design developer "Mike Dailly" that [[Nintendo]] was very fed up with the game and cancelled it.<ref name="Twitter PM with 'Mike Dailly'">Twitter PM with "Mike Dailly" ([https://www.twitter.com/mdf200 @mdf200]) by WiKirby editor Meeper12346, on Imgur [https://i.imgur.com/PzALziu.png (1)] [https://i.imgur.com/2x6jAX2.png (2)]</ref> The poor sales of the Super NES Mouse and the fact that the game could never be played well with traditional joypad controls were some of the reasons that led to the game's inevitable cancellation.<ref>[https://www.gamasutra.com/php-bin/news_index.php?story=12190 "Playing Catch Up: GTA/Lemmings' Dave Jones" on Gamasutra]</ref> The game was covered by Club Nintendo Mexico in the July 1995 issue, which also included promotional artwork for the game including its box art.<ref>[https://web.archive.org/web/20170918160230/https://bulk.destructoid.com/ul/104946-kid-kirby-the-super-nintendo-game-that-never-was/kk3-noscale.jpg Archived Club Nintendo Mexico July 1995 scan from Destructoid]</ref>
The earliest mention ever of ''Kid Kirby'' dates back to 1994-1995, where it was said to be in development around the time [[Wikipedia:All New World of Lemmings|Lemmings 3]] was developed. It was said by ex-DMA Design developer "Mike Dailly" that [[Nintendo]] was very fed up with the game and cancelled it.<ref name="Twitter PM with 'Mike Dailly'">Twitter PM with "Mike Dailly" ([https://www.twitter.com/mdf200 @mdf200]) by WiKirby editor Meeper12346, on Imgur [https://i.imgur.com/PzALziu.png (1)] [https://i.imgur.com/2x6jAX2.png (2)]</ref> The poor sales of the Super NES Mouse and the fact that the game could never be played well with traditional joypad controls were some of the reasons that led to the game's inevitable cancellation.<ref>[https://www.gamasutra.com/php-bin/news_index.php?story=12190 "Playing Catch Up: GTA/Lemmings' Dave Jones" on Gamasutra]</ref> The game was covered by Club Nintendo Mexico in the July 1995 issue, which also included promotional artwork for the game including its box art.<ref>[https://web.archive.org/web/20170918160230/https://bulk.destructoid.com/ul/104946-kid-kirby-the-super-nintendo-game-that-never-was/kk3-noscale.jpg Archived Club Nintendo Mexico July 1995 scan from Destructoid]</ref> Ex-DMA "Mike Dailly" claimed to have a copy of a playable demo build of ''Kid Kirby'', but it was unfortunately lost.<ref name="Twitter PM with 'Mike Dailly'"/>


The storyline of ''Kid Kirby'', as told from the perspective of an older [[Kirby]], stars a younger version of himself, who is featured in a more-purple hue with one strand of curly hair. The story would've been similar to ''[[Kirby's Adventure]]'', where the [[Star Rod]] is stolen once again from the [[Fountain of Dreams]] and Kirby has to go get it back. Familiar assets like [[King Dedede]], [[Bronto Burt]], and the [[Fountain of Dreams]] would have been set to appear in the game.<ref name="James Watson on GiantBomb">[https://www.giantbomb.com/profile/DudleySoft/blog/kid-kirby-a-real-blast-from-the-past-for-me/12193/ Article from GiantBomb on Kid Kirby by main programmer James Watson, under the name "DudleySoft"]</ref> Additionally, some of the apparently new enemies of the game are a walking fire-like enemy and an unknown octopus inspired creature.
The storyline of ''Kid Kirby'', as told from the perspective of an older [[Kirby]], stars a younger version of himself, who is featured in a more-purple hue with one strand of curly hair. The story would've been similar to ''[[Kirby's Adventure]]'', where the [[Star Rod]] is stolen once again from the [[Fountain of Dreams]] and Kirby has to go get it back.<ref name="James Watson on GiantBomb">[https://www.giantbomb.com/profile/DudleySoft/blog/kid-kirby-a-real-blast-from-the-past-for-me/12193/ Article from GiantBomb on Kid Kirby by main programmer James Watson, under the name "DudleySoft"]</ref> Familiar assets like [[King Dedede]], [[Bronto Burt]], and the [[Fountain of Dreams]] were set to appear in the game. Additionally, some of the apparent new enemies of the game are a walking fire-like enemy and an unknown octopus-inspired creature. A photo album theme for the menu interface was used for the game, to be more in line with the fact that it's about Kirby's past memories.<ref>[https://web.archive.org/web/20090421105228/http://dudleysoft.org/blog/?page_id=5 Archived page from James Watson (DudleySoft)'s blog]</ref>
 
Ex-DMA "Mike Dailly" claimed to have a copy of a playable demo build of ''Kid Kirby'', but it was unfortunately lost.<ref name="Twitter PM with 'Mike Dailly'"/>


==Gameplay==
==Gameplay==
Automoderated users, autopatrol, patroller
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