Kirby's Dream Land: Difference between revisions

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**The reason for Kirby's white design is unclear. [[Satoru Iwata]] considered the change to relate to Western marketing,<ref>{{cite person|quote=In addition, some people in the Western market said a pink soft character floating in air would never be accepted. So in the West, they changed Kirby's colour on the box from pink to white.|name=Satoru Iwata|url=https://www.youtube.com/watch?v=a86nyE9Ha0U|title=GDC 2011 keynote}}</ref> while Masahiro Sakurai believed it came from a simple mistake due to the colorless sprites of the Game Boy.<ref>{{cite person|quote=海外のカービィが白だったのは、ゲームボーイのROMが白黒だけだったため、海外の人が勘違いしたから。|name=Masahiro Sakurai|url=https://twitter.com/Sora_Sakurai/status/43007166520627200|title=Twitter}}.</ref> The ''[[20th Anniversary Kirby Dream Encyclopedia]]'' sides with Sakurai's explanation.<ref>{{cite book|quote='''海外ではカービィは白かった!'''<br>
**The reason for Kirby's white design is unclear. [[Satoru Iwata]] considered the change to relate to Western marketing,<ref>{{cite person|quote=In addition, some people in the Western market said a pink soft character floating in air would never be accepted. So in the West, they changed Kirby's colour on the box from pink to white.|name=Satoru Iwata|url=https://www.youtube.com/watch?v=a86nyE9Ha0U|title=GDC 2011 keynote}}</ref> while Masahiro Sakurai believed it came from a simple mistake due to the colorless sprites of the Game Boy.<ref>{{cite person|quote=海外のカービィが白だったのは、ゲームボーイのROMが白黒だけだったため、海外の人が勘違いしたから。|name=Masahiro Sakurai|url=https://twitter.com/Sora_Sakurai/status/43007166520627200|title=Twitter}}.</ref> The ''[[20th Anniversary Kirby Dream Encyclopedia]]'' sides with Sakurai's explanation.<ref>{{cite book|quote='''海外ではカービィは白かった!'''<br>
''{{furi|同|おな}}じく{{furi|海外|かいがい}}の{{furi|話|はなし}}だが、{{furi|初代|しょだい}}『{{furi|星|ほし}}のカービィ』のアートワークは、{{furi|現在|げんざい}}のピンク{{furi|色|いろ}}のカービィではなく、{{furi|白色|しろいろ}}で{{furi|発売|はつばい}}されている。{{furi|海外|かいがい}}のスタッフが、ゲームボーイの{{furi|白黒|しろくろ}}{{furi|画面|がめん}}を{{furi|見|み}}て、{{furi|勘違|かんちが}}いをしたからだという。''<br>'''''Kirby Was White Overseas!'''''<br>''On another international topic, the artwork for the original Kirby's Dream Land did not feature the modern pink Kirby; it released with a white Kirby instead. It is said that there was a misunderstanding with the overseas staff due to the black-and-white screen of the Game Boy.|book=20th Anniversary Kirby Pupupu Encyclopedia|publisher=Shogakukan|page=59}}</ref>
''{{furi|同|おな}}じく{{furi|海外|かいがい}}の{{furi|話|はなし}}だが、{{furi|初代|しょだい}}『{{furi|星|ほし}}のカービィ』のアートワークは、{{furi|現在|げんざい}}のピンク{{furi|色|いろ}}のカービィではなく、{{furi|白色|しろいろ}}で{{furi|発売|はつばい}}されている。{{furi|海外|かいがい}}のスタッフが、ゲームボーイの{{furi|白黒|しろくろ}}{{furi|画面|がめん}}を{{furi|見|み}}て、{{furi|勘違|かんちが}}いをしたからだという。''<br>'''''Kirby Was White Overseas!'''''<br>''On another international topic, the artwork for the original Kirby's Dream Land did not feature the modern pink Kirby; it released with a white Kirby instead. It is said that there was a misunderstanding with the overseas staff due to the black-and-white screen of the Game Boy.|book=20th Anniversary Kirby Pupupu Encyclopedia|publisher=Shogakukan|page=59}}</ref>
*In the video [https://www.youtube.com/watch?v=ZUY2AtBD6Sk "Development Secrets of the Original Kirby <nowiki>[Grab Bag]</nowiki>"], Masahiro Sakurai explains that in his original draft for how the [[health]] and [[damage]] system would work in ''Kirby's Dream Land'', Kirby would be sent flying if hit by most enemies, and get sent flying farther the more damage he's taken, only being defeated if he is knocked fully off-screen before it can re-center on him. While this was not used in the final game, Sakurai points out that a version of this concept would eventually resurface for the ''[[Super Smash Bros. (series)|Super Smash Bros. games]]'' (on a further note, this original damage system would be implemented more-or-less exactly for [[smashwiki:Adventure Mode: The Subspace Emissary|The Subspace Emissary]] in ''[[Super Smash Bros. Brawl]]''). On why the idea had to wait so long to be implemented into a game, Sakurai states: "I had forgotten about it. Totally and completely."
*In the video [https://www.youtube.com/watch?v=ZUY2AtBD6Sk "Development Secrets of the Original Kirby <nowiki>[Grab Bag]</nowiki>"], Masahiro Sakurai explains that in his original draft for how the [[health]] and [[damage]] system would work in ''Kirby's Dream Land'', Kirby would be sent flying if hit by most enemies, flying farther the more damage he had taken, and would only be defeated if he was knocked fully off-screen before the camera could re-center on him. While this was not used in the final game, Sakurai points out that a similar concept would eventually resurface for the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]] (on a further note, this original damage system would be implemented more-or-less exactly for [[smashwiki:Adventure Mode: The Subspace Emissary|Adventure Mode: The Subspace Emissary]] in ''[[Super Smash Bros. Brawl]]''). On why the idea took so long to be implemented into a game, Sakurai states: "I had forgotten about it. Totally and completely."
*After the events of the story and before the following game, the denizens of Dream Land gifted Kirby [[Kirby's House|a house]] for helping them.<ref>{{cite book|quote=プププランドの人々を助けたカービィは、お私にもらった家で暮らしている。<br>
*After the events of the story and before the following game, the denizens of Dream Land gifted Kirby [[Kirby's House|a house]] for helping them.<ref>{{cite book|quote=プププランドの人々を助けたカービィは、お私にもらった家で暮らしている。<br>
Kirby, who helped the people of Dream Land, lives in a house they received as a gift.<br>|book=[[20th Anniversary Kirby Pupupu Encyclopedia]]|publisher=Shogakukan|page=20}}</ref>
Kirby, who helped the people of Dream Land, lives in a house they received as a gift.<br>|book=[[20th Anniversary Kirby Pupupu Encyclopedia]]|publisher=Shogakukan|page=20}}</ref>
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