Kirby's Dream Land 2: Difference between revisions

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In addition to finishing all of the game's levels, Kirby also has to recover the [[Rainbow Drop]]s hidden away in them. Every island contains one Rainbow Drop, which is located in a special room in one of the stages and always requires a certain Copy Ability to obtain. As levels can be re-entered at any given time, it is not necessary to collect all of the drops in a single run; however, Kirby cannot fight [[Dark Matter]] and complete the game without them. Rainbow Drops that have already been collected are shown on top of the island's picture on the Island Selection screen.<ref>{{cite manual|quote=To fight Dark Matter, Kirby must find a rainbow drop hidden on each island. As Kirby finds the rainbow drops, a mark will appear on the island letting him know that the drop for that island has been found.|game=Kirby's Dream Land 2|page=18}}</ref>
In addition to finishing all of the game's levels, Kirby also has to recover the [[Rainbow Drop]]s hidden away in them. Every island contains one Rainbow Drop, which is located in a special room in one of the stages and always requires a certain Copy Ability to obtain. As levels can be re-entered at any given time, it is not necessary to collect all of the drops in a single run; however, Kirby cannot fight [[Dark Matter]] and complete the game without them. Rainbow Drops that have already been collected are shown on top of the island's picture on the Island Selection screen.<ref>{{cite manual|quote=To fight Dark Matter, Kirby must find a rainbow drop hidden on each island. As Kirby finds the rainbow drops, a mark will appear on the island letting him know that the drop for that island has been found.|game=Kirby's Dream Land 2|page=18}}</ref>
[[File:KDL2Scr3.png|thumb|right|Kirby and Kine exploring an underwater section.]]
[[File:KDL2Scr3.png|thumb|right|Kirby and Kine exploring an underwater section.]]
A major addition to ''Kirby's Dream Land 2'' not seen in previous games are Kirby's [[Animal Friend]]s: [[Rick]] the hamster, [[Coo]] the owl and [[Kine]] the sunfish. They can be found in certain locations and always start out trapped in a large bag hanging from the ceiling, which causes damage to Kirby if he collides with it. To free the friend, Kirby has to clear the screen of enemies or defeat a [[Mid-Boss]]. When he touches a rescued Animal Friend, he is automatically given a ride by it. Each Animal Friend possesses unique strengths, and combining Copy Abilities with friends upgrades them into completely new powers. Kirby's friend accompanies him until his life meter, which is seperate from Kirby's, hits zero, or Kirby chooses to send him away with the Select button. Touching a [[Propeller Bomb]] enemy also causes the friend to disappear. Once lost, a friend cannot be reacquired except by freeing him from a bag once more.
A major addition to ''Kirby's Dream Land 2'' not seen in previous games are Kirby's [[Animal Friend]]s: [[Rick]] the hamster, [[Coo]] the owl and [[Kine]] the fish. They can be found in certain locations and always start out trapped in a large bag hanging from the ceiling, which causes damage to Kirby if he collides with it. To free the friend, Kirby has to clear the screen of enemies or defeat a [[Mid-Boss]]. When he touches a rescued Animal Friend, he is automatically given a ride by it. Each Animal Friend possesses unique strengths, and combining Copy Abilities with friends upgrades them into completely new powers. Kirby's friend accompanies him until his life meter, which is seperate from Kirby's, hits zero, or Kirby chooses to send him away with the Select button. Touching a [[Propeller Bomb]] enemy also causes the friend to disappear. Once lost, a friend cannot be reacquired except by freeing him from a bag once more.


Kirby's progress is saved automatically after completing a stage, using one of three save slots that can be selected using the File Select menu accessed from the title screen. Unlike in previous games, Kirby's score, health meter, number of lives, Copy Ability and current friend are stored in addition to the status of completion. Once Kirby achieves a 100% percentage of completion, he is able to access a sound test and [[Boss Endurance]] from the File Select screen, as well as a mode that allows him to replay all of the bonus chances in the order they appear in the game.
Kirby's progress is saved automatically after completing a stage, using one of three save slots that can be selected using the File Select menu accessed from the title screen. Unlike in previous games, Kirby's score, health meter, number of lives, Copy Ability and current friend are stored in addition to the status of completion. Once Kirby achieves a 100% percentage of completion, he is able to access a sound test and [[Boss Endurance]] from the File Select screen, as well as a mode that allows him to replay all of the bonus chances in the order they appear in the game.
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