Kirby's Return to Dream Land Deluxe: Difference between revisions

Tags: Mobile edit Mobile web edit
(45 intermediate revisions by 11 users not shown)
Line 1: Line 1:
{{Featured}}{{Infobox-Game
{{Featured}}{{Infobox-Game
|image=[[File:KRtDLD Boxart NA.jpg|250px]]
|image=<tabs>
|caption=US box art for '''''Kirby's Return to Dream Land Deluxe'''''.
<tab name="US box art">
[[File:KRtDLD Boxart NA.jpg|250px]]
</tab>
<tab name="Japanese box art">
[[File:KRtDLD Japanese boxart.png|250px]]
</tab>
</tabs>
|caption=US and Japanese box art for '''''Kirby's Return to Dream Land Deluxe'''''.
|developer=[[HAL Laboratory]]<br>Vanpool
|developer=[[HAL Laboratory]]<br>Vanpool
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|designer= [[HAL Laboratory]]
|designer=[[HAL Laboratory]]
|released=February 24th, 2023
|released=February 24th, 2023
|platforms=[[Nintendo Switch]]
|platforms=[[Nintendo Switch]]
Line 35: Line 42:
''Kirby's Return to Dream Land Deluxe'' features the same core gameplay of the original, though with many adjustments and touch-ups following innovations introduced by games such as ''[[Kirby: Triple Deluxe]]'', ''[[Kirby Star Allies]]'', and even ''[[Kirby and the Forgotten Land]]''. At heart, the gameplay still closely matches up with the classic formula established all the way back in ''[[Kirby's Adventure]]'', as Kirby and his friends move through largely linear stages, using various abilities and attacks to deal with the enemies that litter the landscape, with the goal being to reach the [[door]] at the end to clear the stage or to defeat the boss at the end of each level. To assist in this endeavor, Kirby and friends can make use of various [[item]]s that appear in the stages, such as the [[Crackler]], [[Stomper Boot]], and [[Prism Shield]], as well as picking up [[food]] items to recover [[health]] and [[Point Star]]s to gain [[1-Up|extra lives]]. The most notable breaks in regular gameplay are the sections in stages that make use of the powerful [[Super Ability|Super Abilities]], which are used to clear large obstacles and open rifts to Another Dimension for an extra challenge just before the end of certain stages.
''Kirby's Return to Dream Land Deluxe'' features the same core gameplay of the original, though with many adjustments and touch-ups following innovations introduced by games such as ''[[Kirby: Triple Deluxe]]'', ''[[Kirby Star Allies]]'', and even ''[[Kirby and the Forgotten Land]]''. At heart, the gameplay still closely matches up with the classic formula established all the way back in ''[[Kirby's Adventure]]'', as Kirby and his friends move through largely linear stages, using various abilities and attacks to deal with the enemies that litter the landscape, with the goal being to reach the [[door]] at the end to clear the stage or to defeat the boss at the end of each level. To assist in this endeavor, Kirby and friends can make use of various [[item]]s that appear in the stages, such as the [[Crackler]], [[Stomper Boot]], and [[Prism Shield]], as well as picking up [[food]] items to recover [[health]] and [[Point Star]]s to gain [[1-Up|extra lives]]. The most notable breaks in regular gameplay are the sections in stages that make use of the powerful [[Super Ability|Super Abilities]], which are used to clear large obstacles and open rifts to Another Dimension for an extra challenge just before the end of certain stages.


Like the original game, ''Kirby's Return to Dream Land Deluxe'' can be played solo or with up to 4 players for simultaneous [[multiplayer]] co-op. Additional players can drop in and drop out at any time, though they cannot be controlled by the [[CPU]] like in ''[[Kirby Super Star]]'' or ''[[Kirby Star Allies]]''. Also unlike those games, additional players can also play as [[Colors|different colored Kirbys]]. This multiplayer functionality also carries into nearly all of the [[Sub-Game]]s on offer, as well as in Magolor Epilogue.
Like the original game, ''Kirby's Return to Dream Land Deluxe'' can be played solo or with up to 4 players for simultaneous [[multiplayer]] co-op. Additional players can drop in and drop out at any time, though they cannot be controlled by the [[CPU]] like in ''[[Kirby Super Star]]'' or ''[[Kirby Star Allies]]''. Also unlike those games, additional players can also play as [[Color|different colored Kirbys]]. This multiplayer functionality also carries into nearly all of the [[Sub-Game]]s on offer, as well as in Magolor Epilogue.


===Controls===
===Controls===
Line 116: Line 123:
|-
|-
|{{center|[[File:KRtDLD Lost Magolor.png|125px]]<br>'''[[Magolor]]'''}}
|{{center|[[File:KRtDLD Lost Magolor.png|125px]]<br>'''[[Magolor]]'''}}
|After clearing the main Story Mode, Magolor is playable in his own adventure, Magolor Epilogue: The Interdimensional Traveler. Though initially quite weak and with few attacks, Magolor is able to gradually restore his lost powers until he becomes a force to be reckoned with.
|After clearing the main [[Story Mode]], Magolor is playable in his own adventure, Magolor Epilogue: The Interdimensional Traveler. Though initially quite weak and with few attacks, Magolor is able to gradually restore his lost powers until he becomes a force to be reckoned with.
|Magolor's moveset in this game resembles that in ''Kirby Star Allies'', though with a lot of changes.
|Magolor's moveset in this game resembles that in ''Kirby Star Allies'', though with a lot of changes.
|}
|}
Line 308: Line 315:
|{{center|[[File:KRtDLD Flare Beam Ability Star artwork.png|75px]]<br>'''[[Flare Beam]]'''}}
|{{center|[[File:KRtDLD Flare Beam Ability Star artwork.png|75px]]<br>'''[[Flare Beam]]'''}}
|[[File:KRtDLD Flare Beam.png|125px|center]]
|[[File:KRtDLD Flare Beam.png|125px|center]]
|This is a super version of the [[Beam]] ability.<br>It allows Kirby to freely control an electric ball that can destroy star-marked enemies and obstacles as well as electrify [[Beam lamp]]s.
|This is a super version of the [[Beam]] ability.<br>It allows Kirby to freely control an electric ball that can destroy star-marked enemies and obstacles as well as electrify [[Beam Lamp]]s.
|
|
|-
|-
Line 455: Line 462:
|N/A
|N/A
|
|
*[[Lor Starcutter#As a Boss|Lor & Magolor]]
*[[Lor & Magolor]]
*[[Traitor Magolor|Magolor]]
*[[Traitor Magolor|Magolor]]
*[[Magolor (second form)]] (Story Mode only)
*[[Magolor (second form)]] (Story Mode only)
Line 1,273: Line 1,280:
|
|
|-
|-
|'''[[Lor Starcutter|Lor & Magolor]]'''
|'''[[Lor & Magolor]]'''
|align=center|[[File:KRtDLD Lor & Magolor screenshot.png|75px]]
|align=center|[[File:KRtDLD Lor & Magolor screenshot.png|75px]]
[[File:KRtDLD Lor EX & Magolor screenshot.png|75px]]
[[File:KRtDLD Lor EX & Magolor screenshot.png|75px]]
Line 1,414: Line 1,421:
[[Merry Magoland]] is a new area of the game where Kirby and up to three other players can participate in competitive Sub-Games (although the games can also be accessed in the Lor Starcutter like in the original ''Kirby's Return to Dream Land''). There are far more than in previous games, with most returning from older games in the ''Kirby'' series.
[[Merry Magoland]] is a new area of the game where Kirby and up to three other players can participate in competitive Sub-Games (although the games can also be accessed in the Lor Starcutter like in the original ''Kirby's Return to Dream Land''). There are far more than in previous games, with most returning from older games in the ''Kirby'' series.


In Merry Magoland, the Sub-Games are hosted by Manager Magolor, who gives Kirby tips and, if the player is connected to Nintendo Switch Online, will share data from other players around the world, like [[Wise Waddle Dee]] in ''[[Kirby and the Forgotten Land]]''. Despite this, Merry Magoland is same system-only, with no local communication or online multiplayer. Playing Sub-Games will accumulate stamps, which unlock cosmetic [[Costumes#Kirby's_Return_to_Dream_Land_Deluxe|Dress-Up Masks]] or items for use in the main game.
In Merry Magoland, the Sub-Games are hosted by Manager Magolor, who gives Kirby tips and, if the player is connected to Nintendo Switch Online, will share data from other players around the world, like [[Wise Waddle Dee]] in ''[[Kirby and the Forgotten Land]]''. Despite this, Merry Magoland is same system-only, with no local communication or online multiplayer. Playing Sub-Games will accumulate stamps, which unlock cosmetic [[Mask|Dress-Up Masks]] or items for use in the main game.


The following Sub-Games are available:
The following Sub-Games are available:
Line 1,484: Line 1,491:
[[File:KRtDLD Magolor Epilogue gameplay screenshot 8.jpg|thumb|250px|After the main Story Mode, a new Extra Mode is unlocked which stars Magolor, stranded in Another Dimension and greatly weakened.]]
[[File:KRtDLD Magolor Epilogue gameplay screenshot 8.jpg|thumb|250px|After the main Story Mode, a new Extra Mode is unlocked which stars Magolor, stranded in Another Dimension and greatly weakened.]]
{{main|Magolor Epilogue: The Interdimensional Traveler}}
{{main|Magolor Epilogue: The Interdimensional Traveler}}
New to this game, an [[Extra Mode]] called [[Magolor Epilogue: The Interdimensional Traveler]] features Magolor as the main playable character. In it, after he is defeated in the main story, Magolor is cast adrift through Another Dimension and loses most of his magical power. He has to traverse various otherworldly realms and slowly build his magic back so that he can find a way back home. He does this by finding various magical artifacts known as [[Fruit Fragment]]s which congregate at an old abandoned [[Ethereal Altar]]. Once all the fragments are found, they coalesce into a magical crystal fruit which is then stolen by [[Crowned Doomer|a ghostly being]] possessed by the shards of the broken Master Crown. When Magolor defeats this beast, the shards then fuse directly with the fruit to form a giant tree-like apparition which Magolor has to defeat using his own version of the Ultra Sword. After presumably destroying the Master Crown for good, Magolor is able to escape into [[Dream Kingdom|a familiar alternate universe]], where he takes on a new identity for a time.
New to this game, an [[Extra Mode]] called [[Magolor Epilogue: The Interdimensional Traveler]] features Magolor as the main playable character. In it, after he is defeated in the main story, Magolor is cast adrift through Another Dimension and loses most of his magical power. He has to traverse various otherworldly realms and slowly build his magic back so that he can find a way back home. He does this by finding various magical artifacts known as [[Fruit Fragment]]s which congregate at an old abandoned [[Ethereal Altar]]. Once all the fragments are found, they coalesce into a magical crystal fruit which is then stolen by [[Crowned Doomer|a ghostly being]] possessed by the shards of the broken Master Crown. When Magolor defeats this beast, the shards then fuse directly with the fruit to form a giant tree-like apparition which Magolor has to defeat using his own version of the Ultra Sword. After presumably destroying the Master Crown for good, Magolor is able to leave through a [[dimensional rift]] into the [[Dream Kingdom]], where he takes on a new role as the owner of [[Magolor's Shoppe|a shop]].


This Extra Mode features new stages and souped-up versions of bosses from the main game. It can also be played with up to four players, though all of them play as different colored Magolors. While significantly shorter than the main adventure, Magolor Epilogue features a fresh take on the ''Kirby'' formula, using its progression system for Magolor as well as an emphasis on scoring combos on enemies.
This Extra Mode features new stages and souped-up versions of bosses from the main game. It can also be played with up to four players, though all of them play as different colored Magolors. While significantly shorter than the main adventure, Magolor Epilogue features a fresh take on the ''Kirby'' formula, using its progression system for Magolor as well as an emphasis on scoring combos on enemies.
Line 1,496: Line 1,503:
*The new enemies and Copy Abilities have been dispersed throughout the regular stages, replacing previous enemies and/or [[Copy Essence]]s in certain instances.
*The new enemies and Copy Abilities have been dispersed throughout the regular stages, replacing previous enemies and/or [[Copy Essence]]s in certain instances.
*Additional collectibles have been added to stages, such as [[Stamp Rally|Stamp Tickets]].
*Additional collectibles have been added to stages, such as [[Stamp Rally|Stamp Tickets]].
*There are two additional [[Challenge Stage]]s, for the newly added Mecha and Sand copy abilities, bringing the total to nine stages.
*There are two additional [[Challenge Stage]]s for the newly added Mecha and Sand copy abilities, bringing the total to nine stages.
*There is now a [[Mission (Kirby's Return to Dream Land Deluxe)|Missions]] board which can be viewed in Merry Magoland, with 100 objectives mostly revolving around the Sub-Games. Upon completion, 20 True Extra Missions are added to the list, bringing the total number of missions to 120. Any True Extra Missions that are cleared before unlocking the True Extra Missions list will still be recorded, and marked accordingly after unlocking the list.
*There is now a [[Mission (Kirby's Return to Dream Land Deluxe)|Missions]] board which can be viewed in Merry Magoland, with 100 objectives mostly revolving around the Sub-Games. Upon completion, 20 True Extra Missions are added to the list, bringing the total number of missions to 120. Any True Extra Missions that are cleared before unlocking the True Extra Missions list will still be recorded, and marked accordingly after unlocking the list.
*A new item, the [[Random Copy Essence]], has been introduced. This item acts like the Mix Copy Essence from ''[[Kirby: Planet Robobot]]'', but cycles between abilities much more slowly. It can be carried in Kirby's inventory and spawned at will. Notably, using this item means Kirby can make use of Copy Abilities in the [[Another Dimension]] platforming stages.
*A new item, the [[Random Copy Essence]], has been introduced. This item acts like the Mix Copy Essence from ''[[Kirby: Planet Robobot]]'', but cycles between abilities much more slowly. It can be carried in Kirby's inventory and spawned at will. Notably, using this item means Kirby can make use of Copy Abilities in the [[Another Dimension]] platforming stages.
*Kirby can now obtain [[Stock Item|Souvenirs]] which he can carry in his inventory to save for later, much like the Stock Items in ''Kirby and the Forgotten Land''. These items include [[Maxim Tomato]]es, [[Energy Drink]]s, [[Crackler]]s, [[Balloon Bomb]]s, and Random Copy Essences.
*Kirby can now obtain [[Stock Item|Souvenirs]] which he can carry in his inventory to save for later, much like the Stock Items in ''Kirby and the Forgotten Land''. These items include [[Maxim Tomato]]es, [[Energy Drink]]s, [[Crackler]]s, [[Balloon Bomb]]s, and Random Copy Essences.
*Kirby and his friends can wear [[Costumes#Kirby's Return to Dream Land Deluxe|Dress-Up Masks]] which can alter the face of the wearer.
*Kirby and his friends can wear [[Mask|Dress-Up Masks]] which can alter the face of the wearer.
*Kirby and other characters now have access to [[Emote]]s, much like in ''Kirby and the Forgotten Land'' and ''[[Kirby's Dream Buffet]]''. These Emotes are entirely new, and may be performed by moving the R Stick in different directions.
*Kirby and other characters now have access to [[Emote]]s, much like in ''Kirby and the Forgotten Land'' and ''[[Kirby's Dream Buffet]]''. These Emotes are entirely new, and may be performed by moving the R Stick in different directions.
*All bosses have unique Special Page descriptions on the [[pause]] screen. In the original, only a select few had them.
*All bosses have unique Special Page descriptions on the [[pause]] screen. In the original, only a select few had them.
**In the Japanese, Chinese, and Korean versions, the Special Pages give titles to several of the bosses, similar to ''Kirby Star Allies'' and ''Kirby and the Forgotten Land''. This was largely removed from the other localizations, which instead work the titles into the actual text.
**In the Japanese, Chinese, and Korean versions, the Special Pages give titles to several of the bosses, similar to ''Kirby Star Allies'' and ''Kirby and the Forgotten Land''. This was largely removed from the other localizations, which instead work the titles into the actual text.
*''Kirby's Return to Dream Land Deluxe'' has [[amiibo]] functionality, allowing the player to scan in figures to get items during stages.
*''Kirby's Return to Dream Land Deluxe'' has [[amiibo]] functionality, allowing the player to scan in figures to get items during stages.
*In Extra Mode [[Magolor Soul]] now juggles his enemies faster and travels through portals faster than how he did in the original game, in which he retained the same speed as [[Magolor (second form)]].
*[[The True Arena]] adds the six bosses from Magolor Epilogue: The Interdimensional Traveler, so it now has 21 rounds, up from 15 in the original.
*[[The True Arena]] adds the six bosses from Magolor Epilogue: The Interdimensional Traveler, so it now has 21 rounds, up from 15 in the original.
**[[Magolor Soul]] also has a heavily modified fight within The True Arena, with a new battlefield, two health bars, new attacks based on Mecha and Sand, a new song ("Supreme Ruler's Coronation - OVERLORD" from ''[[Kirby Star Allies]]''), and a new defeat animation.
**Magolor Soul also has a heavily modified fight within The True Arena, with a new battlefield, two health bars, new attacks based on Mecha and Sand, a new song ("Supreme Ruler's Coronation - OVERLORD" from ''[[Kirby Star Allies]]''), and a new defeat animation.
*A new [[HAL Room]] has been added to the Story Mode, in [[Dangerous Dinner - Stage 2]].
*A new [[HAL Room]] has been added to the Story Mode and Extra Mode, in [[Dangerous Dinner - Stage 2]].


===Gameplay/control changes===
===Gameplay/control changes===
Line 1,513: Line 1,521:
*The player can adjust the controls between Type A, the default control style that plays like ''Kirby Star Allies'', and Type B, which plays more like ''[[Kirby Super Star]]''. There is also an option to have Kirby automatically swallow ability-yielding objects or enemies, like in ''[[Kirby and the Forgotten Land]]''. If Helper Magolor is enabled, Auto-Swallow is automatically turned on, though it can still be turned off with Helper Magolor enabled.
*The player can adjust the controls between Type A, the default control style that plays like ''Kirby Star Allies'', and Type B, which plays more like ''[[Kirby Super Star]]''. There is also an option to have Kirby automatically swallow ability-yielding objects or enemies, like in ''[[Kirby and the Forgotten Land]]''. If Helper Magolor is enabled, Auto-Swallow is automatically turned on, though it can still be turned off with Helper Magolor enabled.
*Controls have been updated to match later games in the series.
*Controls have been updated to match later games in the series.
**All instances of motion controls have been made optional, as with ''[[Kirby: Triple Deluxe]]'' onward. While the player still has the option to use them, the game also allows for button or control stick inputs as appropriate, and descriptions of features that primarily used motion controls instead only mention button or control stick ones for most part. For instance, [[Ninja Dojo]] supports motion controls as in the original if the player uses Joy-Con controllers, but the game can now be played simply with buttons.
**All instances of motion controls have been made optional. While the player still has the option to use them, the game also allows for button or control stick inputs as appropriate, and descriptions of features that primarily used motion controls instead only mention button or control stick ones for most part. For instance, [[Ninja Dojo]] supports motion controls as in the original if the player uses Joy-Con controllers, but the game can now be played simply with buttons.
**Due to the above, Super Inhale now automatically activates after inhaling for a little while (assuming that no other inputs are made), like in most other games that feature it. It also activates much slower while in the air.
**Due to the above, [[Super Inhale]] now automatically activates after inhaling for a little while (assuming that no other inputs are made), like in most other games that feature it. It also activates much slower while in the air.
**Kirby and friends have the ability to [[swim]] faster by pressing the jump button repeatedly, which was introduced in ''[[Kirby: Triple Deluxe]]''; in the original, they did this automatically, and pressing the jump button would instead bring them to the surface. They can also swim and use the [[Water Gun]] diagonally, which was introduced in ''Kirby Star Allies''.
**Kirby and friends have the ability to [[swim]] faster by pressing the jump button repeatedly, which was introduced in ''[[Kirby: Triple Deluxe]]''; in the original, they did this automatically, and pressing the jump button would instead bring them to the surface.  
**Besides pressing the - button like in the original, Copy Abilities can also be dropped by holding Y (type A) or A (type B) for a short time, like in ''Kirby Star Allies''.
***They can also swim and use the [[Water Gun]] diagonally, which was introduced in ''Kirby Star Allies''.
**Besides pressing the - button like in the original, Copy Abilities can also be dropped by holding Y (type A) or A (type B) for a short time, like in ''Kirby Star Allies'' onward.
**Kirby and company can now [[dash]] from a standstill by quickly tilting the Control Stick, like in ''[[Kirby: Triple Deluxe]]'' onward.
**Kirby and company can now [[dash]] from a standstill by quickly tilting the Control Stick, like in ''[[Kirby: Triple Deluxe]]'' onward.
**Kirby and company can now [[Quick Fall]] while airborne by pressing down on the Control Stick or + Control Pad twice, like in ''Kirby: Triple Deluxe'' onward.
**Kirby and company can now [[Quick Fall]] while airborne by pressing down on the Control Stick or + Control Pad twice, like in ''Kirby: Triple Deluxe'' onward.
Line 1,524: Line 1,533:
*Various Kirby's Copy Abilities and other playable characters have their move [[damage]] tweaked.
*Various Kirby's Copy Abilities and other playable characters have their move [[damage]] tweaked.
*Some of Kirby's Copy Abilities (e.g. [[Sword]], [[Fire]]) contain moves that were not introduced until games released after the original ''Kirby's Return to Dream Land''.
*Some of Kirby's Copy Abilities (e.g. [[Sword]], [[Fire]]) contain moves that were not introduced until games released after the original ''Kirby's Return to Dream Land''.
*The [[Wing]] and [[Tornado]] abilities have gained the ability to cool down [[Block|Flame Blocks]], an attribute given to them in ''Kirby Star Allies'' and ''Kirby and the Forgotten Land'' respectively.
*The [[Wing]] and [[Tornado]] abilities have gained the ability to cool down [[Block|Flame Blocks]], an attribute given to them in games starting with ''Kirby Star Allies''.
*Many of the stage puzzles have been subtly redesigned to facilitate their completion and lessen the consequences of failure (e.g. newly placed Copy Essences, weaker water currents, etc.).
*Many of the stage puzzles have been subtly redesigned to facilitate their completion and lessen the consequences of failure (e.g. newly placed Copy Essences, weaker water currents, etc.).
*Because of the revamped lighting engine, dark areas are now lit up by any object that gives off ambient light, rather than specifically-coded ones.
*Because of the revamped lighting engine, dark areas are now lit up by any object that gives off ambient light, rather than specifically-coded ones.
*[[King Dedede]], [[Meta Knight]], and [[Bandana Waddle Dee]] have been given additional moves to more closely match their appearance as [[Dream Friend]]s in ''[[Kirby Star Allies]]'' and Buddies in ''[[Kirby Fighters 2]]''.<ref name="friends">{{Twitterlink|Kirby_JP|1615182337884712961}}</ref>
*[[King Dedede]], [[Meta Knight]], and [[Bandana Waddle Dee]] have been given additional moves to more closely match their appearance as [[Dream Friend]]s in ''[[Kirby Star Allies]]'' and Buddies in ''[[Kirby Fighters 2]]''.<ref name="friends">{{Twitterlink|Kirby_JP|1615182337884712961}}</ref>
*Copy Essences have been altered in various ways:
**The Mix Copy Essence from ''[[Kirby: Planet Robobot]]'' appears before certain boss fights as well as in the initial lobbies for The Arena and The True Arena.
**Defeated Mid-Bosses now leave behind a Copy Essence that corresponds to the ability they give, a trait introduced in ''Kirby Star Allies''.
**Many [[Copy Essence]]s were replaced, either with the new abilities or with already existing ones.
**Along with the newly-added abilities ([[Mecha]], [[Sand]], and [[Festival]]), [[Crash]] and [[Mike]] are now available in the [[Copy Ability Room]]s, as they have been in games since ''[[Kirby: Triple Deluxe]]''. As a result, a fifth Copy Ability Room has been added, and the assortment of abilities in each room has been adjusted.
*Stages in [[Extra Mode]] have been further altered with additional enemies and fewer health items, going further than the Extra Mode in the original.<ref name="overview">[https://www.youtube.com/watch?v=ExWoeRuFWo8 Overview Trailer]</ref>
*Stages in [[Extra Mode]] have been further altered with additional enemies and fewer health items, going further than the Extra Mode in the original.<ref name="overview">[https://www.youtube.com/watch?v=ExWoeRuFWo8 Overview Trailer]</ref>
*Super Abilities have received multiple changes to make them faster overall:
*Super Abilities have received multiple changes to make them faster overall:
Line 1,538: Line 1,552:
*Much like in ''Kirby Star Allies'', obtaining the max number of lives (99) places a crown on Kirby's stock icon. In addition, the icon will then smile.
*Much like in ''Kirby Star Allies'', obtaining the max number of lives (99) places a crown on Kirby's stock icon. In addition, the icon will then smile.
*In the original game, [[Mix]] was activated by inhaling three ability-providing enemies of any kind, and the roulette would always run in a random order. In this game, while it still can be activated the same way as the original, it will now activate if two enemies with different abilities are inhaled, and the roulette always runs in a fixed order (though it still starts at a random position). These changes bring Mix more in line with how it functions in ''Kirby: Triple Deluxe'' onward.
*In the original game, [[Mix]] was activated by inhaling three ability-providing enemies of any kind, and the roulette would always run in a random order. In this game, while it still can be activated the same way as the original, it will now activate if two enemies with different abilities are inhaled, and the roulette always runs in a fixed order (though it still starts at a random position). These changes bring Mix more in line with how it functions in ''Kirby: Triple Deluxe'' onward.
**The Mix Copy Essence is also brought into this game from ''[[Kirby: Planet Robobot]]'', appearing before certain boss fights as well as in the initial lobbies for The Arena and The True Arena.
*Defeated Mid-Bosses no longer damage Kirby or other characters that touch them while their inert bodies are still in the play area, as with ''Kirby: Triple Deluxe'' onward.
*Defeated Mid-Bosses now leave behind a Copy Essence that corresponds to the ability they give, a trait introduced in ''Kirby Star Allies''.
**Similarly, [[Balloon Bomb]]s no longer damage the player after exploding.
**Defeated Mid-Bosses also no longer damage Kirby or other characters that touch them while their inert bodies are still in the play area, as with ''Kirby: Triple Deluxe'' onward.
*[[Halcandra]] can now be accessed through an icon on Planet Popstar's map, and vice versa.
*[[Halcandra]] can now be accessed through an icon on Planet Popstar's map, and vice versa.


Line 1,546: Line 1,559:
[[File:KRtDLD Four Kirbys on piggyback screenshot.jpg|thumb|250px|One of the more notable visual changes is that the areas inside the rifts to Another Dimension are no longer initially monochrome.]]
[[File:KRtDLD Four Kirbys on piggyback screenshot.jpg|thumb|250px|One of the more notable visual changes is that the areas inside the rifts to Another Dimension are no longer initially monochrome.]]
[[File:KRtDLD Kirby and Goal Door screenshot.png|thumb|250px|Kirby posing in front of the Goal Door with a special fanfare at the end of the stage: this was not present in the original game.]]
[[File:KRtDLD Kirby and Goal Door screenshot.png|thumb|250px|Kirby posing in front of the Goal Door with a special fanfare at the end of the stage: this was not present in the original game.]]
*The [[door]]s and Goal Doors have been updated to their ''Kirby Star Allies'' designs. Also, Kirby and his partners now pose before they enter the Goal Door, with a new clear fanfare. In the original game, they simply entered it like a regular door, and there was no fanfare.<ref name="friends"/>
*The [[door]]s and Goal Doors have been updated to their ''Kirby Star Allies'' designs. Also, Kirby and his partners now pose before they enter the Goal Door in regular stages, with a clear fanfare. In the original game, Kirby only posed when entering the Goal Door in [[Challenge Stage]]s.
*The original game's music has been remastered in higher quality, though it has not been changed otherwise. Interestingly, the remasters are not the same as ''[[Kirby Wii Music Selection]]'', and in some cases, sound less crisp than the music selection.
*The original game's music has been remastered in higher quality, though it has not been changed otherwise. Interestingly, the remasters are not the same as ''[[Kirby Wii Music Selection]]'', and in some cases, sound less crisp than the music selection.
**Certain areas in stages, such as caves and dark places, now add dampening and reverb effects to the music and other sound effects.
**Certain areas in stages, such as caves and dark places, now add dampening and reverb effects to the music and other sound effects.
**The music and sound effects also muffle if Kirby enters water, much like in ''Kirby Star Allies''.
**The music and sound effects also muffle if Kirby enters water, much like in ''Kirby Star Allies''.
**The [[Sparkling Stars (theme)|Goal Game]] music used to play immediately after dealing the final blow to a boss. In ''Deluxe'', the music starts playing after the Part Sphere or Fruit Fragment appears after defeating a boss, with the exception of Landia. Due to this change, the music doesn't play at all after defeating Metal General and HR-D3.
**[[Welcome Your New Overlord]] was slightly remixed to make the song's guitar solo more prominent.
**[[Welcome Your New Overlord]] was slightly remixed to make the song's guitar solo more prominent.
*There are several new or repurposed songs interspersed within the game, such as [[HAL Room]]s playing music from ''[[Kirby's Dream Buffet]]'' rather than the [[Item Challenge]]'s [[Green Greens (theme)|Green Greens]] theme, and [[HR-D3]]'s second phase playing "[[King Dedede's Theme#Kirby and the Forgotten Land|Roar of Dedede]]" instead of "[[Guardian Angel: Landia]]".
*There are several new or repurposed songs interspersed within the game, such as [[HAL Room]]s playing music from ''[[Kirby's Dream Buffet]]'' rather than the version of "[[Green Greens (theme)|Green Greens]]" from the [[Item Challenge]], and [[HR-D3]]'s second phase playing "[[King Dedede's Theme#Kirby and the Forgotten Land|Roar of Dedede]]" instead of "[[Guardian Angel: Landia]]".
*Kirby and other characters have new voice clips, with the Super Abilities in particular each having distinct shouts associated with them.
*Kirby and other characters have new voice clips, with the Super Abilities in particular each having distinct shouts associated with them.
**In particular, Kirby now yells during the final Ultra Sword clash against Magolor / Magolor EX, like in the final battles of later games starting with ''[[Kirby: Planet Robobot]]'', and finishes off with the "Toryah!" battle cry from the Ultra Sword [[Final Smash]] in ''[[Super Smash Bros. for Nintendo 3DS / Wii U]]''.
**In particular, Kirby now yells during the final Ultra Sword clash against Magolor / Magolor EX, like in the final battles of later games starting with ''[[Kirby: Planet Robobot]]'', and finishes off with the "Toryah!" battle cry from the Ultra Sword [[Final Smash]] in ''[[Super Smash Bros. for Nintendo 3DS / Wii U]]''.
**In the original game, the low-pitched "Chesto!" exclamation when Kirby uses the [[Mike]] ability's Encore move was a modified voice clip from ''[[Kirby Super Star Ultra]]''. The remake reuses the equivalent voice clip from ''[[Kirby: Triple Deluxe]]'', like in the other main series games since then, and as such has increased reverb.
**In the original game, the low-pitched "Chesto!" exclamation when Kirby uses the [[Mike]] ability's Encore move was a modified voice clip from ''[[Kirby Super Star Ultra]]''. The remake reuses the equivalent voice clip from ''[[Kirby: Triple Deluxe]]'', like in the other main series games since then, and as such has increased reverb.
**Additionally, new vocalizations and other sounds have been added to various enemies like [[Whispy Woods]] and objects like the rift wall in Another Dimension sections.
**Kirby shouts "Hi!" when he beats a stage, as with ''Kirby: Triple Deluxe'' onward.
**New vocalizations and miscellaneous sounds have been added to various enemies like [[Whispy Woods]] and objects like the rift wall in Another Dimension sections.
*When Kirby is in the final clash using the Ultra Sword against Magolor, sounds of the sword clashing with Magolor’s star shaped runes arounds his hands are heard.
**Connecting to this, when Kirby slices Magolor 4 more times after the clash is over, a background noise has been added that has somewhat of a dramatic reverb, and the final cut Kirby does to Magolor has a loud cutting sound, unlike in the original game where it was the normal sound of Kirby hitting enemies with the regular Sword ability.
*The Another Dimension platforming areas are now presented in full color with a color wash effect, like the one seen in the [[Isolated Isles: Forgo Dreams|isolated isles of Forgo Dreams]], rather than being monochrome at first. When [[Sphere Doomer]]s are defeated, the color wash is removed, corresponding to how the original game would return to full color.
*The Another Dimension platforming areas are now presented in full color with a color wash effect, like the one seen in the [[Isolated Isles: Forgo Dreams|isolated isles of Forgo Dreams]], rather than being monochrome at first. When [[Sphere Doomer]]s are defeated, the color wash is removed, corresponding to how the original game would return to full color.
*Some characters who have reappeared in later games have had their designs updated to match, including enemies such as [[Poppy Bros. Jr.]] and [[Walf]]. Others, such as [[Gigant Edge]] and [[Gigatzo]], use upscaled versions of their original designs.
*Some characters who have reappeared in later games have had their designs updated to match, including enemies such as [[Poppy Bros. Jr.]] and [[Walf]]. Others, such as [[Gigant Edge]] and [[Gigatzo]], use upscaled versions of their original designs.
*Certain Copy Abilities have been visually redesigned, particularly ones that appeared in ''[[Kirby and the Forgotten Land]]''. [[Wing]]'s hat has also been redesigned to give it less of a resemblance to a warbonnet.
*Certain Copy Abilities have been visually redesigned, particularly ones that appeared in ''[[Kirby and the Forgotten Land]]''. [[Wing]]'s hat has also been redesigned to give it less of a resemblance to a warbonnet.
*[[Merry Magoland]] can now be seen in the background of [[Nutty Noon - Stage 1]].
*[[Merry Magoland]] can now be seen in the background of [[Nutty Noon - Stage 1]].
*The [[Device|stage devices]] and [[item]]s have had their designs updated to match their appearances used since ''Kirby Star Allies'' and ''Kirby and the Forgotten Land''.
*The [[Device|stage devices]] and [[item]]s have had their designs updated to match their appearances used since ''Kirby Star Allies'' .
*Each of the Super Ability acquisition cut-scenes have been updated and made distinct, whereas before, they were all the same, albeit with Kirby posing differently.
*Each of the Super Ability acquisition cut-scenes have been updated and made distinct, whereas before, they were all the same, albeit with Kirby posing differently.
**The classic Super Ability animations are retained for the boss fight against Magolor and Magolor EX.
**The classic Super Ability animations are retained for the boss fight against Magolor and Magolor EX.
*When enemies are hit by Super Ability attacks, they now have a chance to [[Fourth wall|"splat" against the screen]].
*When enemies are hit by Super Ability attacks, they now have a chance to [[Fourth wall|"splat" against the screen]].
*The [[Ability Star]] icons have all been subtly redesigned to match their appearances in ''Kirby Star Allies''.
*The [[Ability Star]] icons have all been subtly redesigned using new artwork.
*There have been many minor visual updates to various effects and animations in the game, including updated transition effects when going from one area to another.
*There have been many minor visual updates to various effects and animations in the game, including updated transition effects when going from one area to another.
*Super Ability-granting enemies now warp in through a portal from Another Dimension, rather than simply popping in as before.
*Super Ability-granting enemies now warp in through a portal from Another Dimension, rather than simply popping in as before.
*In the Japanese version, the circle mark used in the signs of first few stages is no longer used, replacing it with the check mark normally used in the international versions of games up until ''Kirby Star Allies''.
*In the Japanese version, the circle mark used in the signs of first few stages is no longer used, replacing it with the check mark normally used in the international versions of games up until ''Kirby Star Allies''.
**The Korean version of the [[Kirby's Return to Dream Land|original game]] also used the circle mark, though this was replaced with the check mark starting with ''Kirby: Triple Deluxe'', including this one.
**The Korean version of the [[Kirby's Return to Dream Land|original game]] also used the circle mark, though this was replaced with the check mark starting with ''Kirby: Triple Deluxe'' and has persisted in every game since.
*While not audio changes, the points of when they play have been altered. When Magolor's second form and soul forms are defeated, the death screams now play as soon as he looks back up and opens his “mouth”. Previously, they played almost as soon his defeat animation started.


===Other changes===
===Other changes===
[[File:KRtDLD Complete main menu screenshot.png|thumb|250px|The main menu, with everything unlocked and completed]]
[[File:KRtDLD Complete main menu screenshot.png|thumb|250px|The Main Mode menu, with everything unlocked and completed]]
*Bandana Waddle Dee is now referred to by his name used in ''Kirby: Triple Deluxe'' onward. In the original, he was just called "Waddle Dee". He is also voiced, reusing the voice clips from ''Kirby and the Forgotten Land''.
*Bandana Waddle Dee is now referred to by his name used in ''Kirby: Triple Deluxe'' onward. In the original, he was just called "Waddle Dee". He is also voiced, reusing the voice clips from ''Kirby and the Forgotten Land''.
*Several bits of flavor text from the original game have been rewritten in the remake's Japanese script, although most changes are minor (for example, adding a first person pronoun in Bandana Waddle Dee's description). In English and most translations, a good part of the text was retranslated, causing some changes compared to the original, some bigger than others. As a result of having more room for text compared to the original, the new text is longer and generally more accurate to the Japanese script on the whole.
*Several bits of flavor text from the original game have been rewritten in the remake's Japanese script, although most changes are minor (for example, adding a first person pronoun in Bandana Waddle Dee's description). In English and most translations, a good part of the text was retranslated, causing some changes compared to the original, some bigger than others. As a result of having more room for text compared to the original, the new text is longer and generally more accurate to the original Japanese script on the whole.
*The player can choose to enter Main Mode or Merry Magoland directly after choosing a file.
*The player can choose to enter Main Mode or Merry Magoland directly after choosing a file.
*The Main Mode menu has been redesigned; besides adding the new modes, the background is now the same as the title screen, a "Past Adventures" menu has been added, and the previous "Main Mode" option is now referred to as Story Mode.
*The Main Mode menu has been redesigned; besides adding the new modes, the background is now the same as the title screen, a "[[Past Adventures]]" menu has been added, and the previous "Main Mode" option is now referred to as Story Mode.
*The Sound Test has been completely redesigned, and is now known as the [[Jukebox]]. It no longer includes sound effects, but now has an auto feature, song titles, and colored music notes indicating the composer of each track.
*The Sound Test has been completely redesigned, and is now known as the [[Jukebox]]. It no longer includes sound effects, but now has an auto feature, song titles, and colored music notes indicating the composer of each track.
*In the demo version, Magolor doesn't get annoyed if Kirby talks to him a lot of times. Instead, Magolor says that Kirby is probably expecting him to say "something clever and/or insightful", but then gives a metaphor for how he is out of things to say, and that he and Kirby should talk some other time.
*In the demo version, Magolor doesn't get annoyed if Kirby talks to him a lot of times. Instead, Magolor says that Kirby is probably expecting him to say "something clever and/or insightful", but then gives a metaphor for how he is out of things to say, and that he and Kirby should talk some other time.
Line 1,687: Line 1,705:
The following is a list of staff who have worked on ''Kirby's Return to Dream Land Deluxe'':
The following is a list of staff who have worked on ''Kirby's Return to Dream Land Deluxe'':


{| class="wikitable mw-collapsible mw-collapsed" border="1" cellpadding="2"
{| class="wikitable mw-collapsible mw-collapsed" border="1" cellpadding="2"
|-
|-
!colspan=3|Staff of ''Kirby's Return to Dream Land Deluxe'' &nbsp;
!colspan=3|Staff of ''Kirby's Return to Dream Land Deluxe'' &nbsp;
Line 1,906: Line 1,924:
|Shuntaro Furukawa
|Shuntaro Furukawa
|-
|-
!colspan=3|Vanpool<br><br>HAL Laboratory, Inc.<br>Nintendo<br><br>HAL Laboratory, Inc. and Nintendo are the authors of this software for the purpose of copyright. All rights reserved.<br>HAL Laboratory, Inc. et Nintendo sont les auteurs de ce logiciel au regard du droit d'auteur. Tous droits réservés.<br>© HAL Laboratory, Inc. / Nintendo
!colspan=3|Vanpool<br><br>HAL Laboratory, Inc.<br>Nintendo<br><br>HAL Laboratory, Inc. and Nintendo are the authors of this software for the purpose of copyright.<br>All rights reserved.<br>© HAL Laboratory, Inc. / Nintendo
|-
|-
|}
|}
Line 1,921: Line 1,939:
==Trivia==
==Trivia==
*Despite the original ''Kirby's Return to Dream Land'' being called ''Kirby's Adventure Wii'' in European languages, no such name difference is present in this remake.<ref>[https://twitter.com/NintendoEurope/status/1569698600044691457 Nintendo of Europe Twitter]</ref>
*Despite the original ''Kirby's Return to Dream Land'' being called ''Kirby's Adventure Wii'' in European languages, no such name difference is present in this remake.<ref>[https://twitter.com/NintendoEurope/status/1569698600044691457 Nintendo of Europe Twitter]</ref>
**This makes ''Kirby's Return to Dream Land Deluxe'' the second ''Kirby'' remake of a game that originally had a different name between the American and European versions to use the original game's American name for the European title, the first being ''[[Kirby Super Star Ultra]]''.
**This makes ''Kirby's Return to Dream Land Deluxe'' the second remake of a ''Kirby'' game that originally had a different name between the American and European versions to use the original game's American name for the European title as well, the first being ''[[Kirby Super Star Ultra]]''.
**However, the Japanese title is still {{furi|星|ほし}}のカービィ{{furi|Wii|ウィー}} デラックス (''Kirby of the Stars Wii Deluxe'') even though it is not on the Wii system. The developers were worried if keeping "Wii" in the name would confuse customers, and even considered giving the game a brand new name like New {{furi|星|ほし}}のカービィ (''New Kirby of the Stars''), or adding a subtitle, like the novel "''[[Kirby: Lor Starcutter and a Magician of Falsehood]]''", but they decided to use "Wii" in the end, as they ended up agreeing that it would make it clearer that the game was a deluxe version of the original Wii game.<ref>[https://gigi9714.wordpress.com/2023/04/07/translation-of-the-kirbys-return-to-dream-land-deluxe-interview-from-the-may-2023-edition-of-nintendo-dream/ Nintendo Dream interview about Kirby's Return to Dream Land Deluxe, May 2023 (translation)]</ref> The "Wii" subtitle also carried over to the Korean and Chinese names.
**However, the Japanese title is still {{furi|星|ほし}}のカービィ{{furi|Wii|ウィー}} デラックス (''Kirby of the Stars Wii Deluxe'') even though it is not on the Wii system. The developers were worried if keeping "Wii" in the name would confuse customers, and even considered giving the game a brand new name like New {{furi|星|ほし}}のカービィ (''New Kirby of the Stars''), or adding a subtitle, like the novel "''[[Kirby: Lor Starcutter and a Magician of Falsehood]]''", but they decided to use "Wii" in the end, as they ended up agreeing that it would make it clearer that the game was a deluxe version of the original Wii game.<ref>[https://gigi9714.wordpress.com/2023/04/07/translation-of-the-kirbys-return-to-dream-land-deluxe-interview-from-the-may-2023-edition-of-nintendo-dream/ Nintendo Dream interview about Kirby's Return to Dream Land Deluxe, May 2023 (translation)]</ref> The "Wii" subtitle also carried over to the Korean and Chinese names.
*The internal codename for this game is "Ark", referencing the [[Lor Starcutter]]. Elements related to Merry Magoland are codenamed "YY" after the Japanese title and elements related to Magolor Epilogue are codenamed "Maho" after the first two syllables of Magolor's Japanese name.
*The internal codename for this game is "Ark", referencing the [[Lor Starcutter]]. Elements related to Merry Magoland are codenamed "YY" after the Japanese title and elements related to Magolor Epilogue are codenamed "Maho" after the first two syllables of Magolor's Japanese name.
20

edits