Kirby 3D Rumble: Difference between revisions

Undo revision 467385 by Waddlez3121 (talk) I think this might be too unnecessary trivia in my opinion, and the sticker does not necessarily send some hidden message unless mentioned otherwise by HAL themselves. As for that second point I think that goes in the Glitches section, but it's not really game-breaking so idk
(Undo revision 467385 by Waddlez3121 (talk) I think this might be too unnecessary trivia in my opinion, and the sticker does not necessarily send some hidden message unless mentioned otherwise by HAL themselves. As for that second point I think that goes in the Glitches section, but it's not really game-breaking so idk)
Tag: Undo
 
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{{Good}}
{{Infobox-SubGame
{{Infobox-SubGame
|image=[[File:KPR 3D Rumble logo.png|250px]]
|image=[[File:KPR 3D Rumble logo.png|250px]]
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|players=1
|players=1
|appeared=''[[Kirby: Planet Robobot]]''
|appeared=''[[Kirby: Planet Robobot]]''
|theme music={{center|[[File:Welcome to Dream Land KPR.oga]]}}
|theme music=[[File:Welcome to Dream Land KPR.oga]]
|theme title={{center|[[Welcome to Dream Land|Kirby 3D Rumble]]}}
|theme title="[[Welcome to Dream Land|Kirby 3D Rumble]]"
|description={{center|Clip of the title screen theme for '''Kirby 3D Rumble'''}}
|description={{center|Clip of the title screen theme for '''Kirby 3D Rumble'''}}
}}
}}
'''Kirby 3D Rumble''' is a [[Sub-Game]] that appears in ''[[Kirby: Planet Robobot]]''. In it, [[Kirby]] is tasked with dispatching enemies that appear in a series of fully maneuverable 3-D environments without using any [[Copy Ability|Copy Abilities]]. This sub-game would later be expanded into a standalone title called ''[[Kirby's Blowout Blast]]''.
'''Kirby 3D Rumble''' is a [[Sub-Game]] that appears in ''[[Kirby: Planet Robobot]]''. In it, [[Kirby]] is tasked with dispatching enemies that appear in a series of fully maneuverable 3D environments without using any [[Copy Ability|Copy Abilities]]. This sub-game would later be expanded into a standalone title called ''[[Kirby's Blowout Blast]]''.


Each area in Kirby 3D Rumble is a platform of a certain size and shape, which Kirby can wander around on. Enemies appear in sequence, which Kirby can dispatch using either Star Blocks if they are available, or by swallowing other enemies or stars to spit at them. Score is kept for each enemy defeated, with combo chains leading to higher scores. At the same time, Kirby must avoid getting hit by the enemies, or falling off the edge of the stages (despite still being able to float, falling too far down will cause him to tumble out of bounds). Like in the main game, Kirby has finite [[Stamina]] and he will lose if he runs out of health. In addition, there are coins of various value scattered around the platforms, which Kirby can also collect to further increase his score. Once all the enemies are cleared on a certain stage, Kirby progresses to the next using a [[Warp Star]], until the last stage of a level is complete. Once that is done, the score is tallied, and a trophy is awarded based on how high the score is.
Each area in Kirby 3D Rumble is a platform of a certain size and shape, which Kirby can wander around on. Enemies appear in sequence, which Kirby can dispatch using either Star Blocks if they are available, or by swallowing other enemies or stars to spit at them. Score is kept for each enemy defeated, with combo chains leading to higher scores. At the same time, Kirby must avoid getting hit by the enemies, or falling off the edge of the stages (despite still being able to float, falling too far down will cause him to tumble out of bounds). Like in the main game, Kirby has finite [[health]] and he will lose if he runs out of health. In addition, there are coins of various value scattered around the platforms, which Kirby can also collect to further increase his score. Once all the enemies are cleared on a certain stage, Kirby progresses to the next using a [[Warp Star]], until the last stage of a level is complete. Once that is done, the score is tallied, and a trophy is awarded based on how high the score is.


==Scoring==
==Scoring==
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*All standard enemies = 50 points*
*All standard enemies = 50 points*
*[[Masher]] = 3000 points* (all varieties)
*[[Masher]] = 3,000 points (all varieties)**


*Combo hit (2 & 3) = +200 points to enemy defeated**
*Star Bullet combo hit (2 & 3) = +200 points to enemy defeated
*Combo hit (4 & 5)= +400 points to enemy defeated**
*Star Bullet combo hit (4 & 5)= +400 points to enemy defeated
*Combo hit (6+)= +700 points to enemy defeated**
*Star Bullet combo hit (6+)= +700 points to enemy defeated
*Reach Combo x10 = +1000 points
*Reach Combo x10 = +1,000 points
*Reach Combo x20 = +2000 points
*Reach Combo x20 = +2,000 points
**etc. for higher combo levels
*Reach Combo x30 = +3,000 points
*Reach Combo x40 = +4,000 points
*Reach Combo x50 = +5,000 points


*Kirby is hit = -100 points
*Kirby is hit = -100 points


*No damage = +2000 points
*No Damage = +2,000 points
*Speed clear = +2000 points
*Speed Clear = +2,000 points
*All coins collected = +1000 points
*All Coins = +1,000 points
*Full Combos = +3000 points
*Perfect Combo = +3,000 points


<nowiki>*</nowiki>Enemies defeated are worth an additional 50 points during combo chains up to 10, with 100 points added on top for each combo level reached after that.
<nowiki>*</nowiki>Enemies defeated are worth 100 points after reaching Combo x2, 200 points after reaching Combo x10 and 300 points after reaching Combo x20.


<nowiki>**</nowiki>Applies to projectiles only.
<nowiki>**</nowiki>A defeated Masher is worth 3,050 points after reaching Combo x2, 3,150 points after reaching Combo x10 and 3,250 points after reaching Combo x20.


At the end of the level, a trophy is rewarded, ranging through Bronze, Silver, Gold, and Platinum. The trophy is purely a cosmetic reward; simply clearing each level is enough to count for [[100% completion]].
At the end of the level, a trophy is rewarded, ranging through Bronze, Silver, Gold, and Platinum. The trophy is purely a cosmetic reward; simply clearing each level is enough to count for [[100% completion]].
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**[[Galactic Nova]] can appear in Stage 3-4 by moving the camera to face the top-right corner and waiting for a long time.
**[[Galactic Nova]] can appear in Stage 3-4 by moving the camera to face the top-right corner and waiting for a long time.
**[[Castle Dedede]] can be seen in the background if the camera is aimed eastward and towards the ground.
**[[Castle Dedede]] can be seen in the background if the camera is aimed eastward and towards the ground.
**Each area in the sub-game features at least one hidden [[Sticker (Kirby: Planet Robobot)|sticker]]. For instance, the Level Select area has Kirby's sticker from ''[[Kirby Tilt 'n' Tumble]]'' hidden on the front side of the stage, and a sticker of [[King Dedede]] from ''[[Kirby's Dream Land]]'' also appears in Stage 3-4 atop Castle Dedede.
**Each area in the sub-game features at least one hidden [[Sticker (Kirby: Planet Robobot)|sticker]]. For instance, the Level Select area has Kirby's sticker from ''[[Kirby Tilt 'n' Tumble]]'' hidden on the front side of the stage, and a sticker of [[King Dedede]] from ''[[Kirby's Dream Land]]'' also appears in Stage 3-4 atop Castle Dedede. Notably, Stage 3-5 has a hidden sticker of the Golden Egg Statue from ''[[Kirby Super Star Ultra]]'', which is not actually a collectible sticker in ''Kirby: Planet Robobot''.
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{{ref}}
{{ref}}
{{Navbox-KPR}}
{{Navbox-KPR}}
[[Category:Sub-Games]]
[[Category:Sub-Games]]
[[Category:Time Attack Modes]]
Automoderated users, autopatrol, patroller
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