Speedrunning: Difference between revisions

3,033 bytes added ,  12 January
no edit summary
m (Text replacement - "False Ending" to "bad ending")
No edit summary
Line 214: Line 214:
| -
| -
| -
| -
| -
|"All Classic Titles (Restricted)" - 4h 31m 48s by BeanQueenSol
|-
|-
|''[[Kirby: Triple Deluxe]]''
|''[[Kirby: Triple Deluxe]]''
Line 466: Line 466:


==''Kirby's Dream Collection Special Edition''==
==''Kirby's Dream Collection Special Edition''==
===All Classic Titles===
One significant area of speedrunning ''Kirby's Dream Collection'' is to speedrun all six of the classic titles included within the collection: ''Kirby's Dream Land'', ''Kirby's Adventure'', ''Kirby's Dream Land 2'', ''Kirby Super Star'', ''Kirby's Dream Land 3'', and ''Kirby 64: The Crystal Shards''. This mostly entails the same rules as the original games in question, just done in one timed session (breaks are allowed but the timer must keep running). It is split into two sub-categories: "Restricted" and "Unrestricted". In "Restricted", the credits warp for ''Kirby's Adventure'', 2P mode for ''Kirby Super Star'', and emulator use for ''Kirby 64'' are disallowed; in "Unrestricted", these stipulations are allowed. Most runs are done any%, but there is also a 100% category that only has a single run done so far.
Additionally, it is not strictly required to use ''Kirby's Dream Collection'' to run these games, because loading from the disc between games may add additional unwanted time. The most common substitute is Nintendo Switch Online, which contains all six classic titles and has reduced loading times while not counting as emulation for ''Kirby 64''. There is no need to play all of the games in release order, though it is most common to play ''Kirby's Dream Land'' first and ''Kirby 64'' last regardless, due to them respectively being the shortest and longest games to beat.
===New Challenge Stages===
Aside from the games featured in this collection, the main thing to run in this title is the [[New Challenge Stages]] mode. Categories include 'All Challenges' (which completes every challenge in the game as quickly as possible, regardless of score), and 'All Challenges - King Trophy' (which completes every challenge with a Platinum rank). Outside of these challenges, there is a category for 'Classic Titles', which is an any% run through all six games in any order.
Aside from the games featured in this collection, the main thing to run in this title is the [[New Challenge Stages]] mode. Categories include 'All Challenges' (which completes every challenge in the game as quickly as possible, regardless of score), and 'All Challenges - King Trophy' (which completes every challenge with a Platinum rank). Outside of these challenges, there is a category for 'Classic Titles', which is an any% run through all six games in any order.


Line 580: Line 585:


For The Arena and The True Arena, there are four subcategories for each, depending on whether there is 1 player or more, or if items were used or not (items meaning the use of [[Stock Item|souvenirs]]).
For The Arena and The True Arena, there are four subcategories for each, depending on whether there is 1 player or more, or if items were used or not (items meaning the use of [[Stock Item|souvenirs]]).
==Multiple titles==
Besides the "classic titles" category for ''Kirby's Dream Collection Special Edition'', there are a number of speedruns that span multiple titles in the ''Kirby'' series played in a single session. These are generally more niche and only have a few runs each. They include the following (any% and in any order unless otherwise noted):
*All titles in the [[Canon#Main series|main series]] (done as a relay).
*All sub-games in the Meta Knightmare series ([[Meta Knightmare]], [[Meta Knightmare Ultra]], and [[Meta Knightmare Returns]]).
*All titles in the "Dream Land trilogy". This is sometimes done simultaneously with the ''Kirby's Dream Collection'' All Classic Titles category.
*All titles in the "Flagship trilogy" (''Kirby: Nightmare in Dream Land'', ''Kirby & The Amazing Mirror'', and ''Kirby: Squeak Squad'').
*"400%" in the GBA and DS games (100% completing the "Flagship trilogy" plus ''Kirby Super Star Ultra'').
*All "modern" titles (''Kirby's Return to Dream Land'', ''Kirby: Triple Deluxe'', ''Kirby: Planet Robobot'', ''Kirby Star Allies'', and ''Kirby and the Forgotten Land'').
*All titles in the "Switch trilogy" (''Kirby Star Allies'', ''Kirby and the Forgotten Land'', and ''Kirby's Return to Dream Land Deluxe'').
In all cases, there are few concrete rules for these runs besides where timing starts and stops, as well as that the timer must always keep running until the end, even during breaks. It is generally understood that major glitches such as credits warps are forbidden.


==External links==
==External links==