Kirby Fighters 2: Difference between revisions

1,798 bytes added ,  22 November 2023
m (→‎Trivia: Simplifying.)
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{| class="wikitable mw-collapsible mw-collapsed" border=1 cellpadding=2
{| class="wikitable mw-collapsible mw-collapsed" border=1 cellpadding=2
!colspan=3|Bosses in '''Story Mode: The Destined Rivals'''  
!colspan=3|Bosses in '''Story Mode: The Destined Rivals'''
|-
|-
!Boss(es)
!Boss(es)
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*'''Options''' - A mode which allows access to information about other ''Kirby'' games, viewing the credits, or toggling rumble settings.
*'''Options''' - A mode which allows access to information about other ''Kirby'' games, viewing the credits, or toggling rumble settings.
{{clear}}
{{clear}}
==Mechanics==
===Handicap===
Upon selecting a character, the player will be given a prompt to select a Handicap. The player's selected handicap will affect their damage output, health, and the effectiveness of blocking. The options include:
{| class="wikitable"
|+ Handicap Effects
|-
! Handicap !! Very Easy !! Easy !! Normal !! Hard !! Very Hard
|-
| '''Health''' || 1.5x || 1.2x || 1x || 0.75x || 0.5x
|-
| '''Damage''' || 1.5x || 1.2x || 1x || 0.85x || 0.75x
|-
| '''Auto-guard Chance''' || 50% || 20% || 0% || 0% || 0%
|}
*'''Normal:''' This is the one that the wiki is based around, on the basis of consistency in regards to damage and health, while not adding any of the side effects from the other Handicap levels.
*'''Easy & Very Easy:''' Grants the player additional health and damage as well as the ability to Auto-Guard incoming attacks. The Guard Gauge depletes at a slower rate.
*'''Hard & Very Hard:''' Decreases the player's health and damage output while also making their Guard Gauge deplete at a faster rate.
===Health===
Player health is the same throughout the cast, except for King Dedede who has an additional 15% health (30 health). Upon having 25% or less of the character's total health, the character's healthbar will start flashing red and the character will look tired. During this time, all damage taken will be decreased by 25%. The amount of starting health changes based on two factors: Handicap level and number of players. Assuming that each player is playing on Normal Handicap, health would look like this:
{| class="wikitable"
!colspan="3"|'''Kirby Fighters 2 Health'''
|-
!'''Amount of Players'''
!'''All playable characters'''
!'''King Dedede'''
|-
|2 Players
|240 (120%)
|270 (135%)
|-
|3 Players
|220 (110%)
|250 (125%)
|-
|4 Players
|200 (100%)
|230 (115%)
|}


==List of Copy Abilities and characters==
==List of Copy Abilities and characters==
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