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SilvTheGrape (talk | contribs) (adding the limited use copy ability) |
m (→Kirby: Planet Robobot: Found this through videos of the Korean version of the game and the Miiverse button is nowhere to be seen.) |
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=== ''Kirby: Planet Robobot'' === | ===''Kirby: Planet Robobot''=== | ||
''[[Kirby: Planet Robobot]]'' uses the same basic HUD layout as the preceding game ''Kirby: Triple Deluxe'', but with small touch-ups to the layout and a visual overhaul to match the futuristic aesthetic of the game. There are a few additions and changes to the lower screen, as follows: | ''[[Kirby: Planet Robobot]]'' uses the same basic HUD layout as the preceding game ''Kirby: Triple Deluxe'', but with small touch-ups to the layout and a visual overhaul to match the futuristic aesthetic of the game. There are a few additions and changes to the lower screen, as follows: | ||
*The point star counter has been moved to the upper-right corner. | *The point star counter has been moved to the upper-right corner. | ||
*The Sun Stone counter has been replaced with a [[Code Cube]] counter. | *The Sun Stone counter has been replaced with a [[Code Cube]] counter. | ||
*Buttons have been added on the left and right sides which activate menus for [[amiibo]] and [[Miiverse]] respectively. | *Buttons have been added on the left and right sides which activate menus for [[amiibo]] and [[Miiverse]] respectively. The Miiverse button is not present in the game's Korean version. | ||
In [[Meta Knightmare Returns]], the lower screen is given an overhaul, eschewing the Assist Star space in favor of a layout similar to that of Meta Knightmare Ultra from ''Kirby Super Star Ultra''. This layout features an energy meter and four different special moves which cost energy to activate. | In [[Meta Knightmare Returns]], the lower screen is given an overhaul, eschewing the Assist Star space in favor of a layout similar to that of Meta Knightmare Ultra from ''Kirby Super Star Ultra''. This layout features an energy meter and four different special moves which cost energy to activate. |