Dungeon Dome: Difference between revisions

m
Grammar check
m (Why are KCC pages formatted so differently anyway?)
m (Grammar check)
 
Line 22: Line 22:
|-
|-
|{{Center|[[File:KCC Dungeon Dome area 01 map.png|150px]]<br>'''Area 1'''}}
|{{Center|[[File:KCC Dungeon Dome area 01 map.png|150px]]<br>'''Area 1'''}}
|Dungeon Dome's first area is mostly underwater. Although Kirby does start off on a dry ledge and can defeat a [[Rocky]] to obtain the [[Stone]] [[Copy Ability]] immediately. The water below houses the expected enemies [[Glunk]]s, [[Blipper]]s, [[Squishy]]. Some of the rare spots of dry land contain land enemies such as [[Waddle Doo]], [[Waddle Dee]], Rocky, and Blippers flopping like mad. The Stone copy ability makes the water travel much easier as Kirby's ball form tends to float upwards. The stone form will slam to the bottom when activated. Some of the environmental hazards found are spiked walls, spiked floors, rotating spiked arms, and [[boulder]]s. This area also employs challenges with [[Star Block]]s, [[Bomb Block]]s, [[switch]]es, and shutters; some of which are quickly handled with the [[Beam]] copy ability.
|Dungeon Dome's first area is mostly underwater. Although Kirby does start off on a dry ledge and can defeat a [[Rocky]] to obtain the [[Stone]] [[Copy Ability]] immediately. The water below houses the expected enemies, like [[Glunk]]s, [[Blipper]]s, and [[Squishy]]. Some of the rare spots of dry land contain land enemies such as [[Waddle Doo]], [[Waddle Dee]], Rocky, and Blippers flopping like mad. The Stone copy ability makes the water travel much easier, as Kirby's ball form tends to float upwards. The stone form will slam to the bottom when activated. Some of the environmental hazards found are spiked walls, spiked floors, rotating spiked arms, and [[boulder]]s. This area also employs challenges with [[Star Block]]s, [[Bomb Block]]s, [[switch]]es, and shutters; some of which are quickly handled with the [[Beam]] copy ability.
|The medal is hidden in a portion of the underwater tunnels blocked off by a barrier that can only be broken using the [[Beam]] ability. Kirby will need to backtrack a little after obtaining this power.
|The medal is hidden in a portion of the underwater tunnels blocked off by a barrier that can only be broken using the [[Beam]] ability. Kirby will need to backtrack a little after obtaining this power.


|-
|-
|{{Center|[[File:KCC Dungeon Dome area 02 map.png|150px]]<br>'''Area 2'''}}
|{{Center|[[File:KCC Dungeon Dome area 02 map.png|150px]]<br>'''Area 2'''}}
|This area consists of several layers and criss-crosses the map with the openings to drop to the next level. [[Wheelie]] is the first enemy visible and the [[Wheel]] ability is useful in this area as several blocks that can only be broken with that copy ability appear in the area. Other enemies in the area are [[Bronto Burt]], [[Bouncy]], Waddle Dee, [[Soarar]], and parachuting bombs. A notable feature of this area is that Kirby again is locked in a room at the bottom, forced to defeat all of the enemies that appear before being able to access the exit door.
|This area consists of several layers and criss-crosses the map with the openings to drop to the next level. [[Wheelie]] is the first enemy visible and the [[Wheel]] ability is useful in this area, as several blocks that can only be broken with that copy ability appear in the area. Other enemies in the area are [[Bronto Burt]], [[Bouncy]], Waddle Dee, [[Soarar]], and parachuting bombs. A notable feature of this area is that Kirby again is locked in a room at the bottom, forced to defeat all of the enemies that appear before being able to access the exit door.
|This medal is tricky to get. To reach it, Kirby must use the [[Wheel]] ability and hit a series of switches in sequence while busting through barriers and riding quickly to avoid getting walled off. There are three distinct parts to this challenge, and failing any of them will lock the medal away and force a restart to make another attempt.
|This medal is tricky to get. To reach it, Kirby must use the [[Wheel]] ability and hit a series of switches in sequence while busting through barriers and riding quickly to avoid getting walled off. There are three distinct parts to this challenge, and failing any of them will lock the medal away and force a restart to make another attempt.


547

edits