Continuity: Difference between revisions

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==Continuity within a title==
==Continuity within a title==
[[File:KRtDLD Nutty Noon Stage 1 screenshot 01.png|thumb|250px|In ''[[Kirby's Return to Dream Land Deluxe]]'', [[Merry Magoland]] is visible in the background of the [[Nutty Noon - Stage 1|first stage]] of [[Nutty Noon]], despite the Story Mode being set in a different universe, demonstrating how the continuity within each title of the ''Kirby'' series can be ambiguous.]]
[[File:KRtDLD Nutty Noon Stage 1 screenshot 01.png|thumb|250px|In ''[[Kirby's Return to Dream Land Deluxe]]'', [[Merry Magoland]] is visible in the background of the [[Nutty Noon - Stage 1|first stage]] of [[Nutty Noon]], despite the Story Mode being set in a different universe, demonstrating how the continuity within each title of the ''Kirby'' series can be ambiguous.]]
Games of the ''Kirby'' series usually feature various modes, such as [[Story Mode]]s, [[sub-game]]s, and [[Extra Mode]]s, but these modes rarely interact with each other. As such, it is often unclear what order the events depicted in these modes happen in, or even whether they are connected to each other. There are some exceptions; in particular, some Extra Modes do directly acknowledge the events of Story Mode, namely [[Heroes in Another Dimension]], [[Isolated Isles: Forgo Dreams]], the [[Colosseum]], and [[Magolor Epilogue: The Interdimensional Traveler]]. Even in these cases, however, some connections can be unclear (for example, Magolor Epilogue's opening cutscene shows [[Magolor Soul]], giving the impression that it follows ''[[Kirby's Return to Dream Land]]''{{'}}s Extra Mode rather than its Story Mode, but this is never properly explained). In addition, [[Meta Knightmare Returns]] and [[The True Arena]] of ''[[Kirby: Planet Robobot]]'' have been confirmed to be "what-if scenarios" that are not connected to the main story.<ref>[https://web.archive.org/web/20171108054450/https://miiverse.nintendo.net/posts/AYMHAAADAAB2V0e2W0rUBw Kirby: Planet Robobot Ask-a-thon - Round 2]</ref> The opening text of Meta Knightmare Returns states that the mode occurs while Kirby is taking a nap, thus implying that it diverges from the opening cutscene of Story Mode; in the case of The True Arena, the Japanese and Korean text indicates that it is a program merely simulating battles to determine the strongest fighter. Similar modes in other games are left ambiguous as to whether they are connected to the main story or not. Moreover, many of the elements that are revealed exclusively in these Extra Modes (typically in [[Special Page]]s, such as [[Queen Sectonia]] being corrupted by the [[Dimension Mirror]]) are referenced in subsequent installments. The developers often leave the lines blurry in those cases; in particular, for [[Merry Magoland]], it is directly mentioned in-game that it exists in another time and space, yet Kirby and friends are able to travel freely between it and the main story, demonstrating that the flow of time in the ''Kirby'' universe is fluid.<ref name="nindorimay"/>
 
Games of the ''Kirby'' series usually feature various modes, such as [[Story Mode]]s, [[sub-game]]s, and [[Extra Mode]]s, but these modes rarely interact with each other. This can make it unclear how they correlate. There are some exceptions; in particular, some Extra Modes do directly acknowledge the events of Story Mode, namely [[Heroes in Another Dimension]], [[Isolated Isles: Forgo Dreams]], the [[Colosseum]], and [[Magolor Epilogue: The Interdimensional Traveler]]. Even in these cases, however, specific connections can be unclear (for example, Magolor Epilogue's opening cutscene shows [[Magolor Soul]], giving the impression that it follows ''[[Kirby's Return to Dream Land]]''{{'}}s Extra Mode rather than its Story Mode, but this is never properly explained). In addition, [[Meta Knightmare Returns]] and [[The True Arena]] of ''[[Kirby: Planet Robobot]]'' have been confirmed to be "what-if scenarios" that are not connected to the main story.<ref>[https://web.archive.org/web/20171108054450/https://miiverse.nintendo.net/posts/AYMHAAADAAB2V0e2W0rUBw Kirby: Planet Robobot Ask-a-thon - Round 2]</ref> The opening text of Meta Knightmare Returns states that the mode occurs while Kirby is taking a nap, thus implying that it diverges from the opening cutscene of Story Mode; in the case of The True Arena, the Japanese and Korean text indicates that it is a program merely simulating battles to determine the strongest fighter. Similar modes in other games are left ambiguous as to whether they are connected to the main story or not. Moreover, many of the elements that are revealed exclusively in these Extra Modes (typically in [[Special Page]]s, such as [[Queen Sectonia]] being corrupted by the [[Dimension Mirror]]) are referenced in subsequent installments. The developers often leave the lines blurry in those cases; in particular, for [[Merry Magoland]], it is directly mentioned in-game that it exists in another time and space, yet Kirby and friends are able to travel freely between it and the main story, demonstrating that the flow of time in the ''Kirby'' universe is fluid.<ref name="nindorimay"/>


Continuity in games usually relies on a concept referred to as [[wikipedia:diegesis|diegesis]], which distinguishes elements that exist within the setting the characters inhabit from elements that exist outside of the universe for the audience's benefit. For example, music that exists in the story (such as a song playing on a radio that the characters interact with) is "diegetic" sound, while background music that the audience hears but the characters do not is "non-diegetic" sound. However, in the context of the ''Kirby'' series, the lines between diegetic and non-diegetic are often ambiguous. As an example, while a cutscene in ''[[Kirby and the Forgotten Land]]'' shows a radio play "[[Welcome to the New World!]]" and Kirby dances to it, implying that it is "diegetic", afterwards he goes much further from the radio and the song continues playing regardless. In the same game, various pieces of background music from the game can be played by [[the Deedly Dees]], despite the notion that background music is "non-diegetic" and thus not known by the characters.
Continuity in games usually relies on a concept referred to as [[wikipedia:diegesis|diegesis]], which distinguishes elements that exist within the setting the characters inhabit from elements that exist outside of the universe for the audience's benefit. For example, music that exists in the story (such as a song playing on a radio that the characters interact with) is "diegetic" sound, while background music that the audience hears but the characters do not is "non-diegetic" sound. However, in the context of the ''Kirby'' series, the lines between diegetic and non-diegetic are often ambiguous. As an example, while a cutscene in ''[[Kirby and the Forgotten Land]]'' shows a radio play "[[Welcome to the New World!]]" and Kirby dances to it, implying that it is "diegetic", afterwards he goes much further from the radio and the song continues playing regardless. In the same game, various pieces of background music from the game can be played by [[the Deedly Dees]], despite the notion that background music is "non-diegetic" and thus not known by the characters.