100% completion: Difference between revisions

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==''Kirby's Dream Course''==
==''Kirby's Dream Course''==
There is no in-game tracker of completion in ''[[Kirby's Dream Course]]'', but a variety of menu options are made available as the player progresses through the game. An informal 100% could involve collecting gold [[medal]]s on all single player courses in both the Main Game and Extra Game.
There is no in-game tracker of completion in ''[[Kirby's Dream Course]]'', but the game keeps track of how many [[medals]] each player has collected in the Main Game and the Extra Game, and unlocks new options accordingly. As such, collecting all 16 gold medals is the primary long-term goal and could be considered an informal 100% completion.
<gallery>
<gallery>
KDC 100% Main Menu.png|The Main Menu with all modes present.
KDC 100% Main Menu.png|The Main Menu with all modes present.
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==''Kirby's Dream Land 2''==
==''Kirby's Dream Land 2''==
[[File:KDL2 100% Save File.png|thumb|A 100% completed save file in ''Kirby's Dream Land 2''.]]
[[File:KDL2 100% Save File.png|thumb|A 100% completed save file in ''Kirby's Dream Land 2''.]]
To reach 99% in this game, every [[Rainbow Drop]] must be collected, and every [[Bonus Chance]] must be completed perfectly.
To reach 100% in this game, the game must be cleared with every [[Rainbow Drop]] collected, and every [[Bonus Chance]] must be completed perfectly. This will bring the file to 99%; the last percent is awarded when Kirby rescues [[Girl blob]]/[[Chao]] in one of the Animal Friend bags (1 in 8 chance of appearing instead of [[Gooey]]).
 
The last percent is awarded when Kirby rescues [[Girl blob]]/[[Chao]] in one of the Animal Friend bags (1 in 8 chance of appearing instead of [[Gooey]]).


Upon reaching 100%, the player is awarded with some extra game options on their file. The Sound Test and [[Boss Endurance]] modes are unlocked. In addition, all of the Bonus Chances can be played in sequence.
Upon reaching 100%, the player is awarded with some extra game options on their file. The Sound Test and [[Boss Endurance]] modes are unlocked. In addition, all of the Bonus Chances can be played in sequence.
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==''Kirby's Star Stacker'' (Game Boy)==
==''Kirby's Star Stacker'' (Game Boy)==
[[File:KSSGB Title Screen alt.png|thumb|Alternate title screen.]]
[[File:KSSGB Title Screen alt.png|thumb|Alternate title screen.]]
There is no formal percentage gauge for ''[[Kirby's Star Stacker (Game Boy)|Kirby's Star Stacker]]'' for [[Game Boy]], but if all difficulties of [[Round Clear (Game Boy)|Round Clear]] are completed and Insane difficulty is unlocked in the Challenge and Time Attack modes, Kirby will be given a crown and [[Star Rod]] on the title screen.
There is no formal percentage gauge for ''[[Kirby's Star Stacker (Game Boy)|Kirby's Star Stacker]]'' for [[Game Boy]], but if all difficulties of [[Round Clear (Game Boy)|Round Clear]] are completed and Insane difficulty is unlocked in the Challenge and Time Attack modes, Kirby will be given a crown and [[Star Rod]] on the title screen, and a special [[Super Nintendo Entertainment System#Super Game Boy|Super Game Boy]] frame is unlocked. This could be considered an informal 100% completion.
<gallery>
<gallery>
KSSGB Alternate Title Screen SGB.png|The alternate title screen on the Super Game Boy.
KSSGB Alternate Title Screen SGB.png|The alternate title screen on the Super Game Boy.
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==''Kirby's Star Stacker'' (Super Famicom)==
==''Kirby's Star Stacker'' (Super Famicom)==
[[File:KSSS Complete Title Screen.png|thumb|right|200px|Alternate title screen.]]
[[File:KSSS Complete Title Screen.png|thumb|right|200px|Alternate title screen.]]
As with the Game Boy version, the [[Super Nintendo Entertainment System|Super Famicom]] version of ''[[Kirby's Star Stacker (Super Famicom)|Kirby's Star Stacker]]'' could be considered complete when Kirby gains a crown on the starting screen. The requirements to make this happen are as follows:
As with the Game Boy version, the [[Super Nintendo Entertainment System|Super Famicom]] version of ''[[Kirby's Star Stacker (Super Famicom)|Kirby's Star Stacker]]'' does not have a formal completion tracker, but could be considered complete when Kirby gains a crown on the starting screen. The requirements to make this happen are as follows:
*Defeat [[Gryll]] in the Story Mode.
*Defeat [[Gryll]] in the Story Mode.
*Complete [[Round Clear (Super Famicom)|Round Clear]] on "Insane" difficulty.
*Complete [[Round Clear (Super Famicom)|Round Clear]] on "Insane" difficulty.
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==''Dedede's Drum Dash Deluxe''==
==''Dedede's Drum Dash Deluxe''==
[[File:DDDD Dedede Platinum Moment screenshot.png|thumb|right|200px|Pictured is Dedede holding up the two Platinum Trophies earned from earning a Platinum medal on each stage in ''[[Dedede's Drum Dash Deluxe]]''.]]
[[File:DDDD Dedede Platinum Moment screenshot.png|thumb|right|200px|Pictured is Dedede holding up the two Platinum Trophies earned from earning a Platinum medal on each stage in ''[[Dedede's Drum Dash Deluxe]]''.]]
Similarly to ''New Challenge Stages'', there is no official 100%, but rather a collection of 14 Platinum Medals and two Platinum Trophies to earn for an informal completion of the game. Like with ''Kirby: Triple Deluxe'', the title screen varies depending on the player's progress through the game, with different skits of King Dedede, Kirby, and [[Taranza]] hand puppets being shown. After earning all Platinum Medals and Trophies, King Dedede will show off the two Platinum Trophies on the title screen, signifying the player's achievement.
Similarly to New Challenge Stages, there is no official 100%, but rather a collection of 14 Platinum Medals and two Platinum Trophies to earn for an informal completion of the game. Like with ''Kirby: Triple Deluxe'', the title screen varies depending on the player's progress through the game, with different skits of King Dedede, Kirby, and [[Taranza]] hand puppets being shown. After earning all Platinum Medals and Trophies, King Dedede will show off the two Platinum Trophies on the title screen, signifying the player's achievement.
<gallery>
<gallery>
DDDD All Platinum Score Normal screenshot.png|The Platinum Trophy for the Normal portion of the stages.
DDDD All Platinum Score Normal screenshot.png|The Platinum Trophy for the Normal portion of the stages.
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==''Kirby and the Rainbow Curse''==
==''Kirby and the Rainbow Curse''==
[[File:KatRC 100 percent completion screenshot.jpg|thumb|right|250px|A 100% save file in ''[[Kirby and the Rainbow Curse]]''.]]
[[File:KatRC 100 percent completion screenshot.jpg|thumb|right|250px|A 100% save file in ''[[Kirby and the Rainbow Curse]]''.]]
To complete this title 100%, the player must complete the Story Mode, clear every stage with a [[Medal|Gold Medal]], collect every [[Treasure]], collect all the pieces of the [[Secret Diary]], and complete [[Challenge Mode]] with gold medals. All the [[Figurine]]s will be unlocked in the process of doing the former steps.
To complete this title 100%, the player must complete the Story Mode, clear every stage with a [[Medal|Gold Medal]], collect every [[Treasure]], collect all the pieces of the [[Secret Diary]], and complete [[Challenge Mode]] with gold medals. All of the [[Figurine]]s and tracks in the [[Jukebox/Kirby_and_the_Rainbow_Curse|Music Room]] will be unlocked in the process of doing the former steps.


After clearing the game 100%, a crown will appear on the Kirby icon for the respective save file.
After clearing the game 100%, a crown will appear on the Kirby icon for the respective save file.
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*Fully upgrade the stage for [[The Deedly Dees]].
*Fully upgrade the stage for [[The Deedly Dees]].
*Collect all 256 [[Gotcha Machine Alley|Gotcha Machine]] [[figure]]s.
*Collect all 256 [[Gotcha Machine Alley|Gotcha Machine]] [[figure]]s.
Achieving 100% completion presents the player with a special notification and fanfare.


The following are the percentage gains toward 100% completion for each task in ''Kirby and the Forgotten Land'':
The following are the percentage gains toward 100% completion for each task in ''Kirby and the Forgotten Land'':
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==''Kirby's Dream Buffet''==
==''Kirby's Dream Buffet''==
There is no formal tracker for 100% completion in ''[[Kirby's Dream Buffet]]''. However, there are two long-term goals to meet in order to fully complete the game: collecting all 256 [[Character Treat]]s, and collecting 100,000 Gourmet Points to reach the maximum [[Gourmet Rank]], 135. The Bonus Songs unlocked from save data for other ''Kirby'' games are not required.
There is no formal tracker for 100% completion in ''[[Kirby's Dream Buffet]]''. However, there are two long-term goals to meet in order to fully complete the game: collecting all 256 [[Character Treat]]s, and collecting 100,000 Gourmet Points to reach the maximum [[Gourmet Rank]], 135. While [[Costume]]s and [[Color]]s are also collectibles, obtaining them all is a matter of course in reaching the maximum Gourmet Rank. Completing both of these tasks will present the player with special rewards: respectively, "[[Alternate Corkboard|Kirby's Ultra-Gourmet Memories]]" will play on the Character Treats menu, and "[[Kirby's Dream Buffet (theme)|Afternoon Tea]]" will play on the Home Table. The Bonus Songs unlocked from save data for other ''Kirby'' games do not contribute toward either of these tasks, so they are not required.


==''Kirby's Return to Dream Land Deluxe''==
==''Kirby's Return to Dream Land Deluxe''==
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