Fountain Gardens

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Kirby's Epic Yarn Stage InfoBox
FountainGardens.png
Fountain Gardens start screen.
Details
Treasures -Flower Sofa
-Fountain
-Fountain Gardens Soundtrack
Patch N/A
Previous Stage Patch Castle
Next Stage Flower Fields
Theme Music
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Fountain Gardens is the first level in the Grass Land of Kirby's Epic Yarn. It is also the first normal level of the game. To enter this level, Kirby needs the Magic Yarn from Quilty Square. Fountain Gardens' background sets the stage as a garden with many manicured plants, trellises, and trees growing buttons. Foreground objects include small bridges, fountains, and even a building that appears to be a stone castle. The area contains three small pools of water in which Kirby can use his Submarine form. Many of the beads in the area form the shape of flowers.

Level

Tankbot form in co-op play in Fountain Gardens

The level starts with simple walking and a few enemies. Kirby (and Prince Fluff in co-op mode) need to only employ basic controls to pass through Fountain Gardens. Using extra powers such as Pendulum and submarine generally lead to more beads, hidden treasures, and opening new routes in the area. The first half of the area is rather peaceful and contains only a few enemies Waddle Dees , Ooki , and Blippers. The final pair of Waddle Dees are leaning on one another beneath trees and a group of red beads in the form of a heart.

The second portion of Fountain Gardens begins when the Metamortex Tankbot is activated. The Tankbot abilities are briefly covered in an animated window. the player must pivot the wiimote (as though it were the actual Tankbot cannon) to aim missiles. The setting becomes forested and the string of enemies are seemingly constant. Bronto Burts flock towards the Tankbot carrying missiles or jewels. Waddle Dees are also throwing an endless supply of missiles to attack. A few sections can be pounded down with the missiles in order to pass them, but the final wall is actually a Reel Gate. The Reel Gates end the Metamortex transformation and generally are near the end of the area.

Enemies

Bonuses

The final task of all areas is to ring the Bonus Bell. The bell is attached to a wheel in which varying amounts of stars could appear if the pieces were found in the area. The stars add to the number of beads gained. The Fountain Gardens music and two decoration items Flower Sofa and Fountain can be obtained. Upon clearing the area for the first time, the Butterfly Patch will be awarded to open Flower Fields. Fountain Gardens also reappears in Sub-games with tenants of Dom Woole's apartments. Zeke offers a Hide-and-Seek game requiring five characters similar to Zeke to be found in 3:00. Carrie offers her Going Out delivery game, in which she must be carried to a certain area in 1:00. And Mara offers a Race. All of the neighbors reward a Fabric upon the first completion of the sub-game.

Gallery