Capamari

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Boss InfoBox
Capamari.jpg
Screenshot of Kirby battling Capamari's first form.
Details
Debut Game Kirby's Epic Yarn
Last Game Kirby's Epic Yarn
Weakness(es) Red button
Relative(s) Octopea
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Capamari is the boss of Water Land in Kirby's Epic Yarn. Kirby and Prince Fluff (in co-op play) battle Capamari entirely underwater, and thus in Submarine forms; although the Top form can be seen while unraveling Capamari's knit cap. The cave in which the battle takes place can only be accessed after receiving the Octopus nook patch from Deep-Dive Deep. The patch will create a nook for the red squid blocking the cave entrance. Afterward, it will swim to the new nook thereby leaving the entrance unblocked. Capamari also later appears in the Yin-Yarn battle.

Appearance and Behavior

Capamari initially appears as a white squid with buttons for eyes, an oversized monobrow made of purple yarn, very long blue tentacles with white tips separated by yellow buttons, and a knit cap resembling a sweater. Capamari will remain in this form until the entire knit cap is removed. A loose thread with a button on the end can be caught with the Yarn Whip. Each color layer to the cap will form a similarly colored ball of yarn which can be thrown at Capamari for beads. His tentacles while in this form will swarm the area attempting to grab Kirby and toss him away. The tentacles can be temporarily eliminated by either catching them with the Yarn Whip or striking them with a rolled up ball of yarn. Beneath the cap, a red button can be seen which is his weak point.

Once the cap is unraveled, the battle goes on to the next stage and Capamari takes a new form. Capamari will then become a plump red squid with shorter tentacles. The arena changes to include four interconnected pipes or cannons. Capamari blackens the waters by spitting a large blot of ink. His eye buttons can be seen near the pipe openings, but three of his tentacles will encircle Kirby and suddenly stop spinning to close in while performing a corkscrew or drill-like attack. Any one of them can be caught with the Yarn Whip and rolled up to be used as a projectile attack against the others or Capamari's childen, Octopeas.[1] After the ink clears, octopeas appear in pairs and move erratically around the area before becoming mini drill attackers. Unlike Capamari's tentacles, the Octopeas spin through specific paths instead of closing in. Any of them can be caught to attack Capamari, during this phase of the battle, all four pipes have a red orb protruding outward. Only one is Capamari, and the others become a multi-pronged spike. When the correct one is hit, the yarn consisting of his head will wrinkle and waver through the rest of the battle. Finally, Capamari can turn into a drill himself, and shoot from one pipe to another. The first time this happens, beads will float out of whichever pipe Capamari came out of. His red button can be caught anytime after stunning him with a thrown object. After latching onto it, Kirby tosses Capamari across the arena.

The battle rotates back through Capamari spitting ink, attacking with his tentacles, and octopea attacks until his defeat.

Rewards

After Capamari is defeated, Kirby and Prince Fluff get the fifth piece of Magic Yarn, which opens the pathway to Snow Land by stitching the pieces of Patch Land back together. If enough beads are gathered, the Treasure patch will also be unlocked, opening the Boom Boatyard level. This also indirectly opens the Fossil Reef level.

Trivia

Stylocto.png
  • The official Kirby site (KirbyKirbyKirby.com) incorrectly refers to Capamari as Stylocto.
  • Capamari is the only boss that is fought entirely underwater, and also the only boss, besides Yin-Yarn, to have more than one form.
  • "Capamari" is a wordplay mixing the words "cap" and "calamari".

Names in Other Languages

Language Name Meaning
Spanish Calamidante
French Octotuk

References

  1. "Octopea These are Capamari's wacky kids. They all attack at once" —Patch Plaza quote for Octopeas (Cast room entry #60)