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Super Ability: Difference between revisions

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*Monster Flame and Snow Bowl are the only Super Abilities that don't have the normal counterpart's name in them.
*Monster Flame and Snow Bowl are the only Super Abilities that don't have the normal counterpart's name in them.
*Ultra Sword and Snow Bowl are the only Super Abilities whose names don't have any change in the English localization.
*Ultra Sword and Snow Bowl are the only Super Abilities whose names don't have any change in the English localization.
*Excluding boss battles, each Super Ability appears exactly three times.
*Excluding boss battles, each Super Ability appears exactly three times in the stages.
**Flare Beam: [[Raisin Ruins#Stage 2|Raisin Ruins - Stage 2]], [[Nutty Noon#Stage 2|Nutty Noon - Stage 2]], [[Egg Engines#Stage 3|Egg Engines - Stage 3]].
**Flare Beam: [[Raisin Ruins#Stage 2|Raisin Ruins - Stage 2]], [[Nutty Noon#Stage 2|Nutty Noon - Stage 2]], [[Egg Engines#Stage 3|Egg Engines - Stage 3]].
**Grand Hammer: [[White Wafers#Stage 2|White Wafers - Stage 2]], [[Nutty Noon#Stage 4|Nutty Noon - Stage 4]], [[Dangerous Dinner#Stage 2|Dangerous Dinner - Stage 2]].
**Grand Hammer: [[White Wafers#Stage 2|White Wafers - Stage 2]], [[Nutty Noon#Stage 4|Nutty Noon - Stage 4]], [[Dangerous Dinner#Stage 2|Dangerous Dinner - Stage 2]].

Revision as of 00:34, 26 May 2018

A Super Ability is a new form of Copy Ability that is introduced in, and currently exclusively available for, Kirby's Return to Dream Land. Super Abilities are exaggerated and powerful forms of normal Copy Abilities. Super Abilities are rather rare, and can be obtained by swallowing "super" enemies or defeating a mid-boss that holds the Super Ability (currently the only mid-boss that holds a Super Ability is Super Bonkers). Super Abilities are present primarily at the end of a stage, and allow Kirby to destroy large obstacles, activate large switches, and defeat several enemies on the screen; destroying these times and activating switches often open up the path that Kirby must follow. All Super Abilities are timed, meaning the Kirby will lose the Super Ability when the time runs out. In instances where a super ability is present, there will always be a final obstacle that needs to be reached and destroyed or activated. Upon doing so, a rift to an alternate dimension is opened, where Kirby may obtain two additional Energy Spheres from defeating the Sphere Doomer in the alternate dimension after surviving a scrolling obstacle course. All Super Ability enemies (excluding Super Bonkers) can be regenerated after defeat if Kirby goes left so the platform the enemy stands on is off the screen, the enemy will come back to it's original location. Kirby can get a new Super Ability for further use.

Abilities

Super Abilities in Kirby's Return to Dream Land
Ability Obtained from Description
Flare Beam Super Waddle Doo This is a super version of the Beam ability.
It allows Kirby to freely control an electric ball that can destroy star-marked enemies and obstacles as well as electrify light switches.
Grand Hammer Super Bonkers This is a super version of the Hammer ability.
It gives Kirby three stages of charge to hammer down large stakes and produce shockwaves. This is currently the only super ability to be obtained from a Mid-Boss.
Monster Flame Super Hot Head This is a super version of the Fire ability.
It gives Kirby the ability to summon a fiery dragon that flies horizontally and and destroys star-marked enemies and obstacles on its way.
Snow Bowl Super Chilly This is a super version of the Ice ability.
It gives Kirby the ability to become a large snowball that can roll and jump, destroying star-marked enemies and obstacles on his way.
Ultra Sword Super Blade Knight This is a super version of the Sword ability.
It gives Kirby a large sword (with several variations) that can destroy star-marked enemies and obstacles.

Gallery

The following images are official artwork of Kirby when he obtains a Super Ability.

Trivia

References

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