Grand Doomer

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Boss InfoBox
Grand Doomer Battle.jpg
Grand Doomer ready and ticked off
Details
Debut Game Kirby's Return to Dream Land
Last Game Kirby's Return to Dream Land
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The Grand Doomer is the boss that appears in Kirby's Return to Dream Land, appearing as the boss of Nutty Noon. It is a more powerful variation of the Sphere Doomers that, when defeated, will yield the Lor Starcutter's Mast. The Grand Doomer attacks in a similar fashion as a Fire Sphere Doomer, though its attacks are much more powerful.

Appearance

The Grand Doomer resembles a smaller Fire Sphere Doomer, but is naturally much bigger. It possesses many teeth and long fangs, two red eyes, two wings, Long spikes on its head, and numerous feathers on its underside. Inside its mouth, the Lor's Mast is visible inside a large Energy Sphere at all times.

The Grand Doomer does not change its bodily appearance when knocked to half health, but its fiery back-glow changes to a dark gloomy back-glow. It will also begin roaring and will generally attack faster.

When its health is almost depleted, it will turn itself into a slate-colored ball with glowing stars on it to protect itself.

In Extra Mode, the Grand Doomer is a dark red color, and its eyes are white.

Attacks

The following lists all of Grand Doomer's attacks prior to the third phase in the Main Game of Kirby's Return to Dream Land. Attacks in italics are used in the second phase of the fight only.

Attacks - Main Game
Attack Description
Dive
Grand Doomer dives across the stage, in a maneuver that can be ducked, much like its smaller cousins. Can also do a low dive that cannot be ducked.
Sphere Blast
Grand Doomer fires one or more fire spheres at Kirby. These can be inhaled and spat back. In the second phase, Grand Doomer may rapid-fire these in a spiral pattern.
Sphere Bomb
Grand Doomer spins about, dropping big fire spheres in various places that explode after a short time. These can be Super Inhaled.
Rift Attack
Grand Doomer disappears, and four dark rifts appear in the background. Grand Doomer flies out of one of these rifts.
Rift Trap
Grand Doomer disappears, and a shifting dark rift appears on the floor. Should Kirby be standing on it, he will be dragged in by dark jaws, and attacked until the player shakes the Wiimote to free him. If Kirby is not trapped, Grand Doomer will eventually fly out of it.
Back Dive
Grand Doomer flies into the background, then attempts to ram Kirby.
Homing Blast
Grand Doomer fires four elongated fire spheres into the air, which then aim and fire at Kirby. Can be inhaled and spat back.
Back Barrage
Grand Doomer flies into the background, then barrages the stage with a rapid fire of fire spheres.
Grand Doomer's appearance in Extra Mode.

In Extra Mode, Grand Doomer's attacks, while not all that much faster, are more punishing:

Attacks - Extra Mode
Attack Description
Dive EX
Grand Doomer dives across the stage, in a maneuver that can be ducked, much like its smaller cousins. Can also do a low dive that cannot be ducked. Dives are faster and cover more ground than in the Main Game.
Sphere Blast EX
Grand Doomer fires one or more fire spheres at Kirby. These can be inhaled and spat back. In the second phase, Grand Doomer may rapid-fire these in a spiral pattern that circles more than once. Blasts come out faster and are more numerous than in the Main Game.
Sphere Bomb EX
Grand Doomer spins about, dropping big fire spheres in various places that explode and shoot sparks after a short time. These can be Super Inhaled. Grand Doomer will often feint this move.
Rift Attack EX
Grand Doomer disappears, and four dark rifts appear in the background. Grand Doomer flies out of one of these rifts. Does this multiple times.
Rift Trap EX
Grand Doomer disappears, and a shifting dark rift appears on the floor. Should Kirby be standing on it, he will be dragged in by dark jaws, and attacked until the player shakes the Wiimote to free him. If Kirby is not trapped, Grand Doomer will eventually fly out of it. This move covers a much bigger space than in the Main Game.
Back Dive
Grand Doomer flies into the background, then attempts to ram Kirby.
Homing Blast EX
Grand Doomer fires eight elongated fire spheres into the air, which then aim and fire at Kirby. Can be inhaled and spat back.
Fire Missile
Much like a Fire Sphere Doomer, Grand Doomer engulfs in flames, then fires across the stage.
Back Barrage EX
Grand Doomer flies into the background, then barrages the stage with a rapid fire of fire spheres. Does this twice.
Ice Blast
Much like an Ice Sphere Doomer, Grand Doomer starts shimmering ice, then falls and creates a blast. Does this multiple times.
Grand Doomer's appearance when it enters the third phase. This represents an undamaged shield.

Once Grand Doomer's health is almost depleted, it transforms into a ball and becomes impervious to attacks. It then starts bouncing about while enemies get warped into the stage. Tougher enemies are dealt in Extra Mode. One of these enemies is the Super Blade Knight, which can provide Kirby the Ultra Sword Super Ability. Using this, Kirby can break away the Grand Doomer's shield piece-by-piece whenever it is in the foreground. In Extra Mode, in addition to bouncing, Grand Doomer will engulf in flames and attempt to charge. Once Kirby has landed four hits, the shield breaks, and the Grand Doomer reverts to its normal appearance. It will then attempt to charge up and restore one hit point to its shield to bring it back up. Assuming Kirby still has the Ultra Sword at this point, he can strike one more time, doing so with flourish, to finally dispatch the Grand Doomer, who disintegrates and explodes, yielding the Lor's Mast.

Trivia

  • When fought in The Arena or The True Arena, the third phase of the fight is skipped entirely, instead having the Grand Doomer defeated normally once its health is depleted from the second phase. This was likely done for three reasons:
    • So Kirby cannot carry a Super Ability into the next fight
    • So Kirby can keep whatever ability he's picked for the next fight
    • So characters other than Kirby can finish the fight
  • Whereas the Sphere Doomers have a dark aura around them, Grand Doomer has a aura of similar colour to itself. Its aura becomes dark once the second phase kicks in.