Please remember that WiKirby contains spoilers, which you read at your own risk! See our general disclaimer for details.

Royal Road

From WiKirby, your independent source of Kirby knowledge.
Revision as of 07:16, 11 February 2018 by Samwell (talk | contribs) (→‎Stage 5)
Jump to navigationJump to search
Royal Road
File:Royal Road Entry.jpg
Screenshot from Kirby: Triple Deluxe.
Details
Level Nr. 6
Stages 6
EX Stages 2
Sun Stones 16
Mid-Bosses Bonkers (6-5), Gigant Edge (6-1), Gigant Edge DX (6-5, 6-EX), Hornhead DX (6-5, 6-EX), Every other DX Mid-Boss (6-5), Every Hypernova Mid-Boss (6-EX2)
Boss All Previous Bosses, Masked Dedede, Queen Sectonia, Shadow Dedede, Dark Meta Knight
Stages with Hypernova 6-3, 6-5, 6-EX2
Level progression
Endless Explosions Eternal Dreamland
 This box: view  talk  edit 

Royal Road is the sixth level of Kirby: Triple Deluxe and the last of the six lands in the kingdom of Floralia. It has five regular stages, a boss stage, and two EX stages. The level is effectively one big castle complex, with an additional floating prison complex above it. There are sixteen Sun Stones to collect in this level, with one each in Stages 2, 4 and EX 2, three each in Stages 1, 3 and EX, and four in Stage 5. All the previous bosses are fought here again throughout the stages, and the primary bosses vary depending on which game-mode is being played. In Story Mode, the bosses are Masked Dedede and Queen Sectonia. In Dededetour!, they are Queen Sectonia DX, Shadow Dedede and Dark Meta Knight's Revenge.

Stages

This article or section is under construction. Therefore, please excuse its informal appearance while it's being worked on. We hope to have it completed as soon as possible.
No reason has been specified.

For details on each stage individually, click the name of the stage.

Stage Unlock Req. Sun Stones Hypernova? Notes
Stage 1 N/A 3 No
Stage 2 Complete Stage 1. 1 No The bosses Coily Rattler and Kracko are re-fought here.
Stage 3 Complete Stage 2. 3 Yes
Stage 4 Complete Stage 3. 1 No The bosses Paintra, Flowery Woods and Pyribbit are re-fought here.
Stage 5 Complete Stage 4. 4 Yes Flowery Woods makes one last appearance here.
Stage 6: Masked Dedede & Queen Sectonia Collect # Sun Stones from prior Royal Road stages and complete Stage 5. 0 No Completing this stage leads into Eternal Dreamland.
Stage 7 EX Collect all prior Royal Road Sun Stones. 3 No This is an EX stage, so completing it is not required to finish the game.
Stage 8 EX Collect all prior Royal Road Sun Stones and complete Stage 7 EX. 1 Yes This is an EX stage, so completing it is not required to finish the game.

Stage 6 (Bosses)

Story Mode (Bosses: Masked Dedede, Queen Sectonia)

File:Royal Road Boss.jpg
Kirby opens the final door, in quite dramatic fashion.

The stage begins as Kirby rushes down the hall to the main audience chamber, as Taranza flies ahead with King Dedede as usual. Kirby has the choice along the way between all of the new abilities, Archer, Beetle, Bell and Circus. From there, Kirby will reach a giant ornate door, which will slowly open upon activation.

Inside, a cut-scene begins, where Taranza finally speaks to Kirby, chiding him for his persistence, still thinking him little more than a pest. He relays to Kirby the backstory, wherein he sought to foil the plans of the People of the Sky by stealing the hero their Dreamstalk had meant to bring up. From there, he masks Dedede, and sends him after Kirby to beat him into submission.

The boss fight takes place on two separate life-bars. Dedede begins the fight by using his hammer, which has been augmented with a missile launcher, and doing his other moves as usual. In the second phase, his mask is damaged, and his hammer destroyed, so he grabs a large axe from one of the statues in the background to continue the fight with. Dedede renews the assault with rapid axe slashes, accompanied by magical assistance from Taranza.

When Dedede is finally beaten down, the mask breaks, and he falls unconscious, leaving Taranza to rue the occasion. In his disbelief at having lost, he finally realizes that Kirby is the true hero, and calls on the queen to stop him. When Queen Sectonia appears before Taranza, she swats him away for his incompetence, then begins to monologue in Kirby's direction about her power and beauty. She then engages Kirby in combat herself, using her two staves and her magic arsenal.

File:Sectonia Fight 1.jpg
Kirby does battle with Queen Sectonia.

This fight takes place in three phases, with the second one taking place on a large gem platform in the background. Queen Sectonia fights by swinging her staves to cast magic bolts, summoning minions, and changing her staves to swords to slash with style. Ultimately, despite all this power, she is defeated at the hands of Kirby, which prompts her to take a more drastic approach in the final level, Eternal Dreamland.

Dededetour! (Bosses: Queen Sectonia DX, Shadow Dedede, Dark Meta Knight's Revenge)

File:Royal Road Dedede 1.jpg
Dedede encounters the Dimension Mirror after defeating Sectonia.

In DededeTour!, Dedede finds himself in the audience chamber, where Queen Sectonia DX appears to fight him without any sort of introduction. The fight plays out similarly to the one in the Main Game, but Sectonia's attacks are more forceful.

Once she is defeated, Dedede makes a triumphant pose, when out of nowhere, the Dimension Mirror appears behind him. Out from the mirror pops a dark shadowy copy of the king, which engages his normal world counterpart in combat. The fight is similar to the main game fight with Masked Dedede, but takes place on one bar of Vitality. In addition, Shadow Dedede will conjure his own energy orbs from his belly, instead of relying on Taranza (who remains uninvolved in this mode). Upon defeat, Shadow Dedede is knocked down, and shatters into glass shards which then dissipate.

File:Royal Road Dedede 2.jpg
Dedede is whisked to a familiar netherworld.

King Dedede then hops into the Dimension Mirror, and is taken to a shadowy colosseum, reminiscent of the one from Kirby and the Amazing Mirror. Here the Dimension Mirror appears again, this time releasing a dimly shaded clone of Meta Knight, with a white mask and a silver sword. This dark swordsman, who had previously been bested by Kirby, now seeks revenge, and Dedede just happens to be the closest target. They fight a battle that takes place in two phases. The first phase is similar to any given encounter with Meta Knight, but the second involves Dark Meta Knight creating mirror images of himself, and causing giant sword spikes to emerge from the ground.

File:Royal Road Dedede 3.jpg
Dedede finishes the job.

Upon defeat, Dark Meta Knight is sucked back into the Dimension Mirror. Taking advantage of this opportunity, Dedede leaps up, and smashes the mirror with his hammer. Once destroyed, Dedede does a victory dance, and the game is complete.

Stage EX

File:Royal Road EX.jpg
Kirby carries a Key through the prison complex in Stage EX.

Section 1: The stage begins in a verdant plain area with pine trees in the background. A wall blocks off the left side, and the path continues to the right over bottomless pits. Water bars on loan from Endless Explosions can be found to the right, as Waddle Dees in the background attempt to chop down the trees and have them fall on Kirby in the foreground. Ahead, a machine in the background is tossing dirt boulders into the foreground, creating a crushing hazard. The stage continues past more water bars and a waterfall, one of which contains a warp that leads to the next section. However, the right wall contains a breakable section that leads to a Keychain being guarded by a Hot Head and a Clown Acrobot. Acquiring one of these abilities will be useful for the next section.

Section 2: The warp leads to a hallway in the toy box complex as seen in Lollipop Land. The floor leading left is almost entirely made of ice blocks, which can be broken through to reveal safe zones from the springy hand pistons that line the hall. The path then moves into the foreground, where now spike pits must be contended with along with the icy floors. Under a particularly long chain of springy hands, an optional doorway can be found which leads to a Sun Stone. Additionally, a Keychain can be found to the bottom right over a bottomless pit. A warp can be found on the top-side of the bridge that leads to the next section.

Section 3: The door leads to an area which looks similar to the prison complex from Stage 5. Here, Kirby needs to carry a Key, using the square piston blocks that come out of the wall as stepping stones to the door. From there, a ladder leads up to a hall with some enemies in it. A Paclower guards a key which Kirby needs to carry over more piston blocks to reach the next door. This leads up to a room with another Kay and even more piston blocks, extending in a difficult pattern to follow. This leads to a warp that leads to the next section.

Section 4: The warp leads to a tundra hillside with a wind blowing to the right and fire bars on loan from Endless Explosions, in addition to snowballs pounding in from the background. Further in, skiing Hairy Dees and Waddle Dees come pouring out of more igloos. Eventually, Kirby reaches a 3-D Warp Star which takes him to the background. After passing more snowballs, Kirby can enter the igloo to obtain a 1Up as well as access to a Ringle and a Noddy. The path continues with a wind blowing to the left past more Waddle Dees and another fire bar. Using Bell can allow Kirby to more safely pass this area before reaching the warp to the next section.

Section 5: The warp leads to the golden temple interior as seen in Wild World, where a Tilt Gondola spans over a bottomless pit to the left. Serpent statues fire at Kirby as he has to take a bundle of Timed Dynamite across the pit in the gondola and try to avoid getting hit. He then rides into the foreground on a 3-D Warp Star and must take another gondola over a spiked pit, again trying to keep the dynamite safe. If successful, Kirby can blast a stone block and reveal a Keychain in the wall. From here, Kirby can ride another gondola past a rotating spike column, again trying to avoid getting hit by the spike bars. Along the way down, another Timed Dynamite bundle can be found, which can be carried the rest of the way to yield an optional doorway that leads to another Sun Stone. From there, a Beetley guards the warp to the next section.

Section 6: The warp leads to a hall inside the prison complex lined by piston blocks. In the background, Scarfies will attempt to attack Kirby as he moves forward. As the path moves down, a Keychain can be found in a breakable wall section. Past a Sparky, the path continues past more piston blocks. After a couple more bouts with Scarfies, a Chilly guards the warp to the next section.

Section 7: The warp leads to an underground magma tunnel from Endless Explosions, with numerous lava spews coming from the ceiling. From here, Kirby must past a tilting wall section with fire blocks in the midst that can be removed with Ice or Parasol. On the other side, a Clown Acrobot's Circus power can be used to break through some ice blocks in the upper right corner, revealing some food and a green star. From there, another tilting wall section is found past more lava spews. Inside an ice block barricade is a Key, which unlocks a door, behind which is a Golden Keychain blocked by fire blocks. A local Chilly can then be used to break through these. Past another spewing lava section, another tilting wall area can be found with more ice blocks and a nearby Flamer that can help thaw them out. This is again alternated by swallowing a Chilly to get rid of some fire blocks. From there, a Bomb Block barrier opens up to reveal the warp to the next section.

Section 8: The warp leads to the underground metal complex seen throughout Royal Road, where a tank in the background can be dropped into a pit. Further down the hall, another Bomb Block can be triggered to drop a Gigatzo into a hole. Down the second hole, a Keychain can be found in a breakable wall section. Another tank is dropped in the next hall, which leads to another section with a Gigatzo to drop. This leads to one more tank chase hallway, where the Bomb Block to drop it can be found in the air if Kirby jumps. A ladder at the end leads to the warp to the next section.

Section 9: The warp leads to a spike-filled cavern in the prison complex, with a gondola spanning it. Bandana Waddle Dee appears to give Kirby a food item, and from there a 3-D Warp Star takes Kirby to another gondola hall. The Sleep and Beetle abilities are available on Copy Pedestals, and from there lies a room with a spiked ceiling where Hornhead DX is fought. After its defeat, the Sleep and Sword abilities can be found on additional pedestals just to the right, where a 3-D Warp Star leads to another room, this time with spiked walls and ceiling where Gigant Edge DX is fought. Additionally, a Shotzo is firing from the background during this fight. After defeating this Mid-Boss, Kirby can take a 3-D Warp Star to reach the reward room, which, while covered in spikes, contains numerous collectibles and a chest containing the last Sun Stone of the stage. The stage exit can then be found to the right up a flight of stairs.

Enemies, Mid-bosses, and Abilities

Regular Enemies Mid-Bosses

Abilities Special

  • N/A

Stage EX 2

File:Royal Road EX 2.jpg
Kirby moves past a tapestry depicting his sprite history in Stage EX 2.

Prelude: The stage begins inside the prison complex, on a platform that rises out of the bottomless pit. A series of platforms lead upward to a warp that will take Kirby to the next section.

Section 1: The warp leads to a series of floating platforms over what looks like the background from Endless Explosions. The path eventually leads to a familiar-looking bridge and platform, where Kirby finds a Miracle Fruit Vine and gains the Hypernova ability. From here, the Winged Eggers appear to attack Kirby. After defeating them, a warp opens to the next section.

Section 2: The warp leads to the interior wide chamber from the prison compound, with more floating platforms spanning to the right. The Waddle Dee Steel Fortress appears from the right side, this time carrying Sectonian Waddle Dees. Defeating it yields the warp to the next section.

Section 3: The warp leads to the room where the Ace Fuwa Rover was fought, and they must battle again. This time, however, the Ace only possesses the painting and the grand piano before it goes down for the count, opening the warp to the next section.

Section 4: The warp leads to a room in the prison compound with two Land Barbar that attempt to eat Kirby. He must first eat the lower Barbar and use its pipe to enter the foreground and activate a secondary platform before he can eat the upper Barbar and progress to the next room. From there, the warp to the next section can be found, though if Kirby first looks down the pit, he can find two Keychains at the end of another pipe.

Section 5: The warp leads to a cloud canopy area as seen at the very beginning of the game. Kirby needs to use Hypernova to pull out a metal block and cause it to crash through some barrier blocks and open the way down. From here, Kirby can choose to either have the block crash through a path containing some stars, or a path full of Lanzers. After that, one more block drop is needed to reach a room where the warp to the next section lies.

Section 6: The warp leads to a series of platforms inside the prison compound where Kirby must fight the Gigant Chicks using a turnip. Defeating them opens a warp to the next section, though a Keychain can be found beneath the right platform.

Section 7: The warp leads to an open plain in the Endless Explosions landscape. Venturing right leads to an encounter with a particularly nasty looking member of the Mowlee Bros., who tosses flaming spiky balls at Kirby. The Winged Eggers can be seen in the background, defeated from Kirby's previous encounter with them. Defeating him causes him to fly back into the Eggers and knock all of them off the back platform, causing a warp to appear to the next section.

Section 8: The warp leads to a hallway in Royal Road with a clear background. To the right, a large cured drape can be seen. Kirby can unfurl it by inhaling its bauble to reveal a tapestry outlining the 'evolution' of Kirby, starting with his original sprite from Kirby's Dream Land and finishing with a depiction of him in his Hypernova form. Additionally, an animated portion of the tapestry just to the right of this diagram shows a scene from the original fight with King Dedede as the very last Sun Stone in the game is available to collect, along with the stage exit. However, one last secret remains, and if Kirby wishes to get all the food in the world, three 1Ups and three Keychains, one of which is Golden, he must wish to the moon.

Enemies, Mid-bosses, and Abilities

Regular Enemies Mid-Bosses

Abilities Special
  • N/A

Trivia

File:Royal Road Stage Select.jpg
A portion of the Stage Select area for Royal Road.
  • Throughout Royal Road, numerous enemies encountered in previous levels now sport an insectoid design. These include Waddle Dees, Bronto Burts, Gordos, Lanzers, and Spynums.
    • However, Stage EX features both Sectonian and normal variants of enemies that would otherwise be Sectonian only.
  • Stage 3 and Stage EX 2 are the only stages in the game from which it is impossible to obtain any Copy Abilities.
    • Additionally, Stage EX 2 is the only EX stage to feature Hypernova.
  • Stage EX 2 features the Fountain of Dreams theme from Kirby Air Ride when Kirby gains Hypernova, which itself is a remix of the Gourmet Race theme from Kirby Super Star.


Template:KirbyTD