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{{Infobox-KPRLevel
{{Infobox-KPRLevel
|image=[[File:Rhythm Route.jpg|300px]]
|image=[[File:KPR Rhythm Route World Hub.png|300px]]
|caption=Screenshot from ''Kirby: Planet Robobot''.
|caption=Screenshot of '''Rhythm Route''' from ''[[Kirby: Planet Robobot]]''.
|level=5
|level=5
|stages=6
|stages=6
Line 9: Line 9:
|robobotarmor=All but Boss
|robobotarmor=All but Boss
|boss=[[Dedede Clone]], [[Dedede Clones & D3]]
|boss=[[Dedede Clone]], [[Dedede Clones & D3]]
|theme music=[[File:Rhythm Route sample KPR.oga]]
|theme title="[[The Noble Haltmann|Rhythm Route]]"
|description=The stage select theme for Rhythm Route.
|previous=[[Gigabyte Grounds]]
|previous=[[Gigabyte Grounds]]
|next=[[Access Ark]]
|next=[[Access Ark]]
Line 15: Line 18:


==Stages==
==Stages==
{{construction}}
For details on each stage individually, click the name of the stage.
Note that the following synopsis focuses on Kirby's playthrough in the main Story Mode. In [[Extra Game|Meta Knightmare Returns]], some sections are not played at all, and the remaining sections are played in one long continuous run.
{| class="sortable wikitable" border=1 cellpadding=2
 
!class=unsortable|Stage
===Stage 1===
!class=unsortable|Unlock Req.
[[File:Rhythm Route 1.jpg|thumb|right|250px|Bested, by music! Impossible!]]
!class=unsortable|Code Cubes
'''Section 1:''' The stage begins on the outskirts of a huge electric-lit cityscape. Kirby will need to hop across the rooftops, and dodge rhythmic pistons along the way. A [[Fuse Cannon]] can be accessed here which will lead to a side-chamber with a [[Code Cube]] to collect.
!class=unsortable|Robobot Armor?
 
!class=unsortable|Boss/Mid-Boss
'''Section 2:''' Thia area takes place down at street level, where Kirby will need to contend with some traffic. Another Code Cube can be collected along the way. A unique [[Sticker]] can be collected further in.
!class=unsortable|Notes
 
'''Section 3:''' On an elevated walkway, [[Kibble Blade]] must be fought.
 
'''Section 4:''' This area consists of a long street which holds a number of giant [[Turtle Noddy]]s.
 
'''Section 5:''' Here, Kirby can collect the [[Robobot Armor]], and obtain the [[Mike (Robobot Armor)|Mike Mode]] from a nearby [[Walky]]. The path continues up a scaffold.
 
'''Section 6:''' Now in the background of the previous area, Kirby can attack the Turtle Noddys using deafening sound blasts. This will eventually lead to the last Code Cube, then the stage exit.
 
====Enemies, Mid-bosses, and Abilities====
{| style="border: 3px solid #E47575; {{round}};background: #F69D99" cellspacing="2"
! width="420px" | '''Regular Enemies'''
! width="180px" | '''Mid-Boss'''
|- bgcolor="E47575"
|
{{col-begin}}
{{col-break|width=33%}}
*[[Blade Knight]]
*[[Bronto Burt]]
*[[Broom Hatter]]
*[[Capsule J3]]
{{col-break|width=33%}}
*[[Turtle Noddy]]
*[[Grizzo]]
*[[Noddy]]
*[[Pillah]]
{{col-break|width=34%}}
*[[Scarfy]]
*[[Waddle Dee]]
*[[Waddle Doo]]
*[[Walky]]
{{col-end}}
|
{{col-begin|width=50%}}
*[[Kibble Blade]]
{{col-end}}
|-
|-
! width="420px"| '''Abilities'''
|{{center|[[File:KPR Rhythm Route Stage 1 select.png|200px]]<br>[[Rhythm Route - Stage 1|Stage 1]]}}
! width="180px" | '''Robobot Armor Modes'''
|N/A
|- bgcolor="#E47575"
|3
|
|{{Y}}
{{col-begin}}
|[[Kibble Blade]]
{{col-break|width=50%}}
*[[Beam]]
*[[Cutter]]
*[[Doctor]]
*[[Ice]]
*[[Jet]]
{{col-break|width=50%}}
*[[Mike]]
*[[Mirror]]
*[[Sleep]]
*[[Sword]]
{{col-end}}
|
|
{{col-begin}}
*[[Mike (Robobot Armor)|Mike]]
*[[Sword (Robobot Armor)|Sword]]
{{col-end}}
|}


===Stage 2===
|-
[[File:Rhythm Route 2.jpg|thumb|right|250px|Somehow, this works...]]
|{{center|[[File:KPR Rhythm Route Stage 2 select.png|200px]]<br>[[Rhythm Route - Stage 2|Stage 2]]}}
'''Prelude:''' The stage begins outside another casino set up by Haltmann Works. Kirby will need to enter it to proceed.
|Complete Stage 1.
 
|3
'''Section 1:''' Inside the casino, the path leads upward through some teleports. At the end, [[Blocky]] must be fought.
|{{Y}}
 
|[[Blocky]]
'''Section 2:''' In this hall, Kirby must contend with giant billiard balls, which will flatten him if he is not careful.
|A [[Smash Bros. room]] is hidden in this stage.
 
'''Section 3:''' Here, Kirby will have to make his way past giant dice blocks.
 
'''Section 4:''' More billiard boulders await, chasing Kirby down this hall. A Code Cube can be collected at the end of Kirby can catch the [[CarryDee]] along the way and secure the [[Battery]].


'''Section 5:''' On a roulette table, Kirby will need to dodge wave after wave of rolling and bouncing roulette balls. On the third wave, a Code Cube will appear for a moment. From there, a [[Rotating Cannon]] will appear to take Kirby to the next area.
'''Section 6:''' Kirby can access the Robobot Armor here to punch away the approaching billiard boulders. Near the top, one can be knocked back to reveal the last Code Cube. The stage exit can be found a short distance from there.
(there is a secret room in this stage, which contains the unique Sticker and the [[Smash|Smash Bros.]] ability)
====Enemies, Mid-bosses, and Abilities====
{| style="border: 3px solid #E47575; {{round}};background: #F69D99" cellspacing="2"
! width="420px" | '''Regular Enemies'''
! width="180px" | '''Mid-Boss'''
|- bgcolor="E47575"
|
{{col-begin}}
{{col-break|width=33%}}
*[[Blade Knight]]
*[[Bronto Burt]]
*[[CarryDee]]
*[[Chilly]]
*[[Esper]]
*[[Foley]]
{{col-break|width=33%}}
*[[Galbo]]
*[[Grizzo]]
*[[Hairy Dee]]
*[[Noddy]]
*[[Parasol Waddle Dee]]
{{col-break|width=34%}}
*[[Sir Kibble]]
*[[Sparky]]
*[[Spynum]]
*[[Waddle Dee]]
*[[Wester]]
{{col-end}}
|
{{col-begin|width=50%}}
*[[Blocky]]
{{col-end}}
|-
|-
! width="420px"| '''Abilities'''
|{{center|[[File:KPR Rhythm Route Stage 3 select.png|200px]]<br>[[Rhythm Route - Stage 3|Stage 3]]}}
! width="180px" | '''Robobot Armor Modes'''
|Complete Stage 2.
|- bgcolor="#E47575"
|3
|{{Y}}
|[[King Doo]]<br>[[Dubior]]
|
|
{{col-begin}}
{{col-break|width=50%}}
*[[Archer]]
*[[Bomb]]
*[[Cutter]]
*[[ESP]]
*[[Fire]]
*[[Ice]]
*[[Parasol (ability)|Parasol]]
{{col-break|width=50%}}
*[[Sleep]]
*[[Smash|Smash Bros.]]
*[[Spark]]
*[[Stone]]
*[[Sword]]
*[[Whip]]
{{col-end}}
|
{{col-begin}}
*[[ESP (Robobot Armor)|ESP]]
*[[Spark (Robobot Armor)|Spark]]
*[[Sword (Robobot Armor)|Sword]]
{{col-end}}
|}
===Stage 3===
[[File:Rhythm Route 3.jpg|thumb|right|250px|[[Degout]]: must attack small pink thing.]]
'''Prelude:''' Like the labs before it, this stage starts out outside the screwthread ramp with ominous music. This time, however, a [[Warp Star]] can be taken to skip the ramp.
'''Section 1:''' Inside the lab, Kirby will need to contend with a number of flashing floors. If he gets caught in a flash, he will take damage.
'''Section 2:''' This room will test Kirby's memory as he must proceed through the correct doors in sequence to retrieve the first Code Cube. Along the way, he will need to fight [[King Doo]], and can also obtain some Robobot Armor. From there, he will have to fight [[Dubior]] before going into the last door.
'''Section 3:''' This room contains a long electric wire with adjustable platforms. If Kirby has the Armor, he can use it to bring the current to the other end and access an optional doorway to get a unique Sticker and another Code Cube.
'''Section 4:''' This room consists of more flashing floors. The last Code Cube can be collected here, and the stage exit reached just beyond.


====Enemies, Mid-bosses, and Abilities====
{| style="border: 3px solid #E47575; {{round}};background: #F69D99" cellspacing="2"
! width="420px" | '''Regular Enemies'''
! width="180px" | '''Mid-Bosses'''
|- bgcolor="E47575"
|
{{col-begin}}
{{col-break|width=33%}}
*[[Blade Knight]]
*[[Labo]]
*[[Degout]]
*[[Leafan]]
*[[Metal Guardian]]
{{col-break|width=33%}}
*[[Moonja]]
*[[Parasol Waddle Dee]]
*[[Propeller]]
*[[Poppy Bros. Jr.]]
*[[Rocky]]
{{col-break|width=34%}}
*[[Scarfy]]
*[[Sparky]]
*[[Venog]]
*[[Waddle Dee]]
*[[Waddle Doo]]
{{col-end}}
|
{{col-begin|width=50%}}
*[[Dubior]]
*[[King Doo]]
{{col-end}}
|-
|-
! width="420px"| '''Abilities'''
|{{center|[[File:KPR Rhythm Route Stage 4 select.png|200px]]<br>[[Rhythm Route - Stage 4|Stage 4]]}}
! width="300px" | '''Robobot Armor Modes'''
|Complete Stage 3.
|- bgcolor="#E47575"
|3
|{{Y}}
|{{N}}
|
|
{{col-begin}}
{{col-break|width=50%}}
*[[Beam]]
*[[Bomb]]
*[[Leaf]]
*[[Ninja]]
*[[Parasol (ability)|Parasol]]
{{col-break|width=50%}}
*[[Poison]]
*[[Spark]]
*[[Stone]]
*[[Sword]]
{{col-end}}
|
{{col-begin}}
{{col-break|width=50%}}
*[[Beam (Robobot Armor)|Beam]]
*[[Bomb (Robobot Armor)|Bomb]]
*[[Parasol (Robobot Armor)|Parasol]]
{{col-break|width=50%}}
*[[Spark (Robobot Armor)|Spark]]
*[[Stone (Robobot Armor)|Stone]]
*[[Sword (Robobot Armor)|Sword]]
{{col-end}}
|}


===Stage 4===
[[File:Rhythm Route 4.jpg|thumb|right|250px|Kirby makes a way for himself in Stage 4.]]
This stage takes place out in the city again. It is also primarily a Robobot Wheel Mode section.
====Enemies, Mid-bosses, and Abilities====
{| style="border: 3px solid #E47575; {{round}};background: #F69D99" cellspacing="2"
! width="420px" | '''Regular Enemies'''
! width="180px" | '''Mid-Boss'''
|- bgcolor="E47575"
|
{{col-begin}}
{{col-break|width=33%}}
*[[Bomber]]
*[[Broom Hatter]]
*[[Foley]]
{{col-break|width=33%}}
*[[Waddle Dee|Mech Waddle Dee]]
*[[Scarfy]]
*[[Sir Kibble]]
{{col-break|width=34%}}
*[[Waddle Dee]]
*[[Wheelie]]
{{col-end}}
|
{{col-begin|width=50%}}
*None.
{{col-end}}
|-
|-
! width="420px"| '''Abilities'''
|{{center|[[File:KPR Rhythm Route Stage 5 select.png|200px]]<br>[[Rhythm Route - Stage 5|Stage 5]]}}
! width="180px" | '''Robobot Armor Modes'''
|Complete Stage 4.
|- bgcolor="#E47575"
|3
|
|{{Y}}
{{col-begin}}
|[[Bonkers]]
{{col-break|width=50%}}
*[[Cutter]]
{{col-break|width=50%}}
*[[Wheel]]
{{col-end}}
|
|
{{col-begin}}
*[[Wheel (Robobot Armor)|Wheel]]
{{col-end}}
|}


===Stage 5===
|-
[[File:Rhythm Route 5.jpg|thumb|right|250px|Who says arrows can't be swords?]]
|{{center|[[File:KPR Rhythm Route Stage 6 select.png|200px]]<br>[[Rhythm Route - Stage 6|Stage 6]]}}
This stage consists primarily of a train section, though a much more urban one than the one in [[Patched Plains]].
|Collect 7 [[Code Cube]]s from prior Rhythm Route stages and complete Stage 5.
|0
|{{N}}
|[[Dedede Clone]]<br>[[Dedede Clones & D3]]
|Completing this stage unlocks [[Access Ark]].


====Enemies, Mid-bosses, and Abilities====
{| style="border: 3px solid #E47575; {{round}};background: #F69D99" cellspacing="2"
! width="420px" | '''Regular Enemies'''
! width="180px" | '''Mid-Boss'''
|- bgcolor="E47575"
|
{{col-begin}}
{{col-break|width=33%}}
*[[Bronto Burt]]
*[[Chilly]]
*[[Clown Acrobot]]
*[[Foley]]
*[[Gordo]]
{{col-break|width=33%}}
*[[Hairy Dee]]
*[[Knuckle Joe]]
*[[Noddy]]
*[[Propeller]]
*[[Rocky]]
{{col-break|width=34%}}
*[[Scarfy]]
*[[Sheld]]
*[[Spynum]]
*[[Waddle Dee]]
*[[Wester]]
{{col-end}}
|
{{col-begin|width=50%}}
*[[Bonkers]]
{{col-end}}
|-
|-
! width="420px"| '''Abilities'''
|{{center|[[File:KPR Rhythm Route Stage 7 EX select.png|200px]]<br>[[Rhythm Route - Stage 7 EX|Stage 7 EX]]}}
! width="180px" | '''Robobot Armor Modes'''
|Collect all Code Cubes from prior Rhythm Route stages.
|- bgcolor="#E47575"
|3
|
|{{Y}}
{{col-begin}}
|[[Telepathos]] 2.0
{{col-break|width=50%}}
|This is an EX stage, so completing it is not required to finish the game.
*[[Archer]]
 
*[[Bomb]]
*[[Circus]]
*[[Fighter]]
*[[Fire]]
*[[Hammer]]
{{col-break|width=50%}}
*[[Ice]]
*[[Poison]]
*[[Sleep]]
*[[Stone]]
*[[Whip]]
{{col-end}}
|
{{col-begin}}
*[[Bomb (Robobot Armor)|Bomb]]
*[[Stone (Robobot Armor)|Stone]]
{{col-end}}
|}
|}


===Stage 6 (Bosses: [[Dedede Clone]] and [[Dedede Clones & D3]])===
==In Meta Knightmare Returns==
[[File:Dedede Clone Intro.jpg|thumb|right|250px|[[Susie]] showcases the Dedede Clone blob to Kirby.]]
All stages of Rhythm Route are played in one sequence in [[Meta Knightmare Returns]] except for certain sections involving the [[Robobot Armor]]. Through this sequence, two [[Sticker (Kirby: Planet Robobot)|sticker]]s can be found.
At least seven Code Cubes are needed to break the firewall to this stage.


The stage begins in the city. A series of cannons lead to each pit stop before the boss door. The abilities to choose here are [[Bomb]], [[Mirror]] and [[Leaf]].  
In addition, many enemies are re-sized - changing their [[Health]] and also possibly movement speed - and [[Dedede Clone]], [[Dedede Clones & D3]], and the [[Mid-Bosses]] are changed to their 2.0 forms.  


The boss chamber itself is a somewhat cramped cylindrical chamber lined with what look like speakers. [[Susie]] appears from a hatch opening in the middle of the room, once again singing praises to [[President Haltmann]]. She once again introduces herself to Kirby, then comments on how he'd beaten [[Mecha Knight]] (suggesting an entity named the [[Star Dream|Mother Computer]] in the process). Susie then takes out a tube containing a small purple blob, describing ''him'' as the latest in nanogenetic technology. She then mentions that the blob has a grudge against Kirby, the blob shaking and growing as she says this. She then releases it, as it floats up into the middle of the room, growing larger, then appearing as a purple clone of [[King Dedede]]. She orders the clone to destroy Kirby, then escapes on her helicopter unit.
Finally, in place of [[Code Cube]]s, side areas yield Meta-Points, which can be used to power [[Meta Knight]]'s special abilities.


This fight consists of two separate boss fights in sequence. First, Kirby must defeat the Dedede Clone while the platform they are standing on rises. In the process, the clone splits into three smaller ones. Once the initial [[Vitality]] bar is depleted, the clones melt back into goo momentarily, as the platform then reaches the top of the skyscraper, revealing the cityscape in the background. Here, the hatch in the platform opens once again, revealing a large mech bearing Dedede's colors. The clones re-form and hop onto the mech, to initiate the second boss fight. Once this combined force is defeated, the mech explodes, and the Dedede clones finally are destroyed, leaving Kirby to do his dance, and proceed to the next level, [[Access Ark]].
==Gallery==
<gallery>
KPR Dedede Clone Intro.png|[[Susie]] showcases the Dedede Clone blob to Kirby.
KPR Rhythm Route Level Hub.png|A portion of the Rhythm Route Stage Select area.
</gallery>


===Stage 7 EX===
==Names in other languages==
[[File:Rhythm Route EX.jpg|thumb|right|250px|Cubes of water in a train? Don't be ridiculous!]]
{{Names
All 15 Code Cubes from the previous stages are required to unlock this one. The stage consists of a mash-up of the various areas from the level, culminating with a fight with [[Telepathos]] 2.0.
|ja=リポジトリム リズム
 
|jaR=Ripojitorimu Rizumu
====Enemies, Mid-bosses, and Abilities====
|jaM=Repositrim Rhythm<br><small>This is the official English rendering of the Japanese name in-game. The rendering of "Repositrim" in Japanese is one character off from [[wikipedia:Repository (version control)|"repository"]], which is a database where information about files is stored (especially when referring to revisions of software).</small>
{| style="border: 3px solid #E47575; {{round}};background: #F69D99" cellspacing="2"
|ko=리듬 루트
! width="420px" | '''Regular Enemies'''
|koR=Rideum Ruteu
! width="180px" | '''Mid-Boss'''
|koM=Rhythm Route
|- bgcolor="E47575"
|de=Boulevard der Beats
|
|deM=Boulevard of Beats
{{col-begin}}
|fr=Rodéo Rythmique
{{col-break|width=33%}}
|frM=Rhythmic Rodeo
*[[Blipper]]
|it=Edifici Ritmici
*[[Capsule J3]]
|itM=Rhythmic Buildings
*[[Clown Acrobot]]
|es=Espacio Eufónico
*[[Degout]]
|esM=Euphonic Space
*[[Glunk]]
}}
{{col-break|width=33%}}
*[[Grizzo]]
*[[Mamanti]]
*[[Moonja]]
*[[Pillah]]
*[[Rocky]]
{{col-break|width=34%}}
*[[Sir Kibble]]
*[[Sparky]]
*[[Squishy]]
*[[Waddle Dee]]
*[[Walf]]
{{col-end}}
|
{{col-begin|width=50%}}
*[[Telepathos]] 2.0
{{col-end}}
|-
! width="420px"| '''Abilities'''
! width="180px" | '''Robobot Armor Modes'''
|- bgcolor="#E47575"
|
{{col-begin}}
{{col-break|width=50%}}
*[[Circus]]
*[[Cutter]]
*[[Doctor]]
*[[ESP]]
{{col-break|width=50%}}
*[[Jet]]
*[[Ninja]]
*[[Stone]]
*[[Whip]]
{{col-end}}
|
{{col-begin}}
*[[Spark (Robobot Armor)|Spark]]
*[[Stone (Robobot Armor)|Stone]]
{{col-end}}
|}
 
==Trivia==
[[File:Rhythm Route Stage Select.jpg|thumb|right|250px|A portion of the Rhythm Route Stage Select area.]]
*Stage EX uses the [[Sand Canyon]] 3 tune from ''[[Kirby's Dream Land 3]]''. It also uses the [[Halberd]] theme from ''[[Kirby's Epic Yarn]]''.


<br clear=all>
{{Navbox-KPR}}
{{KirbyPR}}
[[Category:Popstar locations]]
[[Category:Places]]
[[Category:Levels in Kirby: Planet Robobot]]
[[Category:Pop Star locations]]

Latest revision as of 02:12, 22 February 2024

Rhythm Route
KPR Rhythm Route World Hub.png
Screenshot of Rhythm Route from Kirby: Planet Robobot.
Details
Level Nr. 5
Stages 6
EX Stages 1
Code Cubes 18
Mid-Bosses Kibble Blade (5-1), Blocky (5-2), King Doo (5-3), Dubior (5-3), Bonkers (5-5), Telepathos 2.0 (5-EX)
Boss Dedede Clone, Dedede Clones & D3
Stages with Robobot Armor All but Boss
Theme music

The stage select theme for Rhythm Route.

Level progression
Gigabyte Grounds Access Ark
 This box: view  talk  edit 

Rhythm Route is the fifth level of Kirby: Planet Robobot. It has five regular stages, a boss stage, and an EX stage. The level features a densely-packed, extremely-lit cityscape environment with a musical theme, but contains a casino, and a laboratory like the previous levels. There are eighteen Code Cubes to collect in this level, with three in every stage except the Boss one. The bosses are Dedede Clone and Dedede Clones & D3.

Stages[edit]

For details on each stage individually, click the name of the stage.

Stage Unlock Req. Code Cubes Robobot Armor? Boss/Mid-Boss Notes
N/A 3 Yes Kibble Blade
Complete Stage 1. 3 Yes Blocky A Smash Bros. room is hidden in this stage.
Complete Stage 2. 3 Yes King Doo
Dubior
Complete Stage 3. 3 Yes No
Complete Stage 4. 3 Yes Bonkers
Collect 7 Code Cubes from prior Rhythm Route stages and complete Stage 5. 0 No Dedede Clone
Dedede Clones & D3
Completing this stage unlocks Access Ark.
Collect all Code Cubes from prior Rhythm Route stages. 3 Yes Telepathos 2.0 This is an EX stage, so completing it is not required to finish the game.

In Meta Knightmare Returns[edit]

All stages of Rhythm Route are played in one sequence in Meta Knightmare Returns except for certain sections involving the Robobot Armor. Through this sequence, two stickers can be found.

In addition, many enemies are re-sized - changing their Health and also possibly movement speed - and Dedede Clone, Dedede Clones & D3, and the Mid-Bosses are changed to their 2.0 forms.

Finally, in place of Code Cubes, side areas yield Meta-Points, which can be used to power Meta Knight's special abilities.

Gallery[edit]

Names in other languages[edit]

Language Name Meaning
Japanese リポジトリム リズム
Ripojitorimu Rizumu
Repositrim Rhythm
This is the official English rendering of the Japanese name in-game. The rendering of "Repositrim" in Japanese is one character off from "repository", which is a database where information about files is stored (especially when referring to revisions of software).
French Rodéo Rythmique Rhythmic Rodeo
German Boulevard der Beats Boulevard of Beats
Italian Edifici Ritmici Rhythmic Buildings
Korean 리듬 루트
Rideum Ruteu
Rhythm Route
Spanish Espacio Eufónico Euphonic Space