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{{Infobox-KPRLevel
{{Infobox-KPRLevel
|image=[[File:Overload Ocean.jpg|300px]]
|image=[[File:KPR Overload Ocean World Hub.png|300px]]
|caption=Screenshot from ''Kirby: Planet Robobot''.
|caption=Screenshot of '''Overload Ocean''' from ''[[Kirby: Planet Robobot]]''.
|level=3
|level=3
|stages=6
|stages=6
Line 9: Line 9:
|robobotarmor=All but Boss stage and Stage 5
|robobotarmor=All but Boss stage and Stage 5
|boss=[[Susie]]
|boss=[[Susie]]
|theme music=[[File:Overload Ocean sample KPR.oga]]
|theme title="[[The Noble Haltmann|Overload Ocean]]"
|description=The stage select theme for Overload Ocean.
|previous=[[Resolution Road]]
|previous=[[Resolution Road]]
|next=[[Gigabyte Grounds]]
|next=[[Gigabyte Grounds]]
}}
}}
'''Overload Ocean''' (known in Japan as '''Octarn Ocean''') is the third level of ''[[Kirby: Planet Robobot]]''. It has five regular stages, a boss stage, and an EX stage. The level consists mainly of locations both above and below water, contains a dessert factory, and also features a laboratory like the stages before it. There are eighteen [[Code Cube]]s to collect in this level, with three in every stage except the Boss one. The boss is [[Susie]].
'''Overload Ocean''' is the third level of ''[[Kirby: Planet Robobot]]''. It has five regular stages, a boss stage, and an EX stage. The level consists mainly of locations both above and below [[Water (environment)|water]], contains a dessert factory, and also features a laboratory like the stages before it. There are eighteen [[Code Cube]]s to collect in this level, with three in every stage except the Boss one. The boss is [[Susie]].


==Stages==
==Stages==
{{construction}}
For details on each stage individually, click the name of the stage.
For details on each stage individually, click the name of the stage.
{| class="sortable wikitable" border=1 cellpadding=2
{| class="sortable wikitable" border=1 cellpadding=2
Line 21: Line 23:
!class=unsortable|Unlock Req.
!class=unsortable|Unlock Req.
!class=unsortable|Code Cubes
!class=unsortable|Code Cubes
!class=unsortable|Robobot Arm{{ou}}r?
!class=unsortable|Robobot Armor?
!class=unsortable|Boss/Mid-Boss
!class=unsortable|Notes
!class=unsortable|Notes
|-
|-
|[[Overload Ocean - Stage 1|Stage 1]]
|{{center|[[File:KPR Overload Ocean Stage 1 select.png|200px]]<br>[[Overload Ocean - Stage 1|Stage 1]]}}
|N/A
|N/A
|3
|3
|{{Y}}
|{{Y}}
|
|[[Blocky]]
|A [[Smash Bros. room]] is hidden in this stage.


|-
|-
|[[Overload Ocean - Stage 2|Stage 2]]
|{{center|[[File:KPR Overload Ocean Stage 2 select.png|200px]]<br>[[Overload Ocean - Stage 2|Stage 2]]}}
|Complete Stage 1
|Complete Stage 1.
|3
|3
|{{Y}}
|{{Y}}
|{{N}}
|
|


|-
|-
|[[Overload Ocean - Stage 3|Stage 3]]
|{{center|[[File:KPR Overload Ocean Stage 3 select.png|200px]]<br>[[Overload Ocean - Stage 3|Stage 3]]}}
|Complete Stage 2
|Complete Stage 2.
|3
|3
|{{Y}}
|{{Y}}
|{{N}}
|
|


|-
|-
|[[Overload Ocean - Stage 4|Stage 4]]
|{{center|[[File:KPR Overload Ocean Stage 4 select.png|200px]]<br>[[Overload Ocean - Stage 4|Stage 4]]}}
|Complete Stage 3
|Complete Stage 3.
|3
|3
|{{Y}}
|{{Y}}
|{{N}}
|
|


|-
|-
|[[Overload Ocean - Stage 5|Stage 5]]
|{{center|[[File:KPR Overload Ocean Stage 5 select.png|200px]]<br>[[Overload Ocean - Stage 5|Stage 5]]}}
|Complete Stage 4
|Complete Stage 4.
|3
|3
|{{N}}
|{{N}}
|[[Bonkers]]
|
|


|-
|-
|Stage 6: [[Susie]]
|{{center|[[File:KPR Overload Ocean Stage 6 select.png|200px]]<br>[[Overload Ocean - Stage 6|Stage 6]]}}
|Collect # [[Code Cube]]s from prior Overload Ocean stages and complete Stage 5.
|Collect 6 [[Code Cube]]s from prior Overload Ocean stages and complete Stage 5.
|0
|0
|{{N}}
|{{N}}
|Completing this stage unlocks [[Gigabyte Grounds]]
|[[Susie]]
|Completing this stage unlocks [[Gigabyte Grounds]].


|-
|-
|[[Overload Ocean - Stage EX|Stage 7 EX]]
|{{center|[[File:KPR Overload Ocean Stage 7 EX select.png|200px]]<br>[[Overload Ocean - Stage 7 EX|Stage 7 EX]]}}
|Collect all Code Cubes from prior Overload Ocean stages.
|Collect all Code Cubes from prior Overload Ocean stages.
|3
|3
|{{Y}}
|{{Y}}
|[[King Doo]] 2.0
|This is an EX stage, so completing it is not required to finish the game.
|This is an EX stage, so completing it is not required to finish the game.


|}
|}
===Stage 5===
[[File:Overload Ocean 5.jpg|thumb|right|250px|Kirby swims with the sharks in Stage 5.]]
'''Section 1:''' This stage takes place in a deep underwater zone, and Kirby will be spending most of his time wearing his trusty goggles. The first thing Kirby must do is swim to the bottom of a trench.


'''Section 2:''' Here, Kirby must make his way across pillars of rock, while dodging the mechanized Acros which vie to get in his way. A side-chamber can be found here, which yields a Code Cube.
==In Meta Knightmare Returns==
All stages of Overload Ocean are played in one sequence in [[Meta Knightmare Returns]] except for certain sections involving the [[Robobot Armor]]. Through this sequence, five [[Sticker (Kirby: Planet Robobot)|sticker]]s can be found.


'''Section 3:''' Kirby can take a brief gulp of air here, inside a submarine, and also fight [[Bonkers]]. Wasn't there a wooden peg earlier in the room?
In addition, many enemies are re-sized - changing their [[Health]] and also possibly movement speed - and [[Susie]] and the [[Mid-Bosses]] are changed to their 2.0 forms.


'''Section 4:''' This room is a labyrinthine area underwater, with more MechAcros. Kirby is gifted a unique Sticker if he came in here a certain way. Along the way, another Code Cube can be collected, but a pesky peg will need to be dealt with first.
Finally, in place of [[Code Cube]]s, side areas yield Meta-Points, which can be used to power [[Meta Knight]]'s special abilities.


'''Section 5:''' In this room, Kirby will need to race down the path to grab a [[Battery]] before it falls into the place of no returning. If successful, Kirby can use this battery to get the last Code Cube up ahead. The stage exit lies just beyond.
==Gallery==
<gallery>
KPR Overload Ocean Level Hub.png|A portion of the Overload Ocean Stage Select area.
KPR Susie Encounter.png|Kirby and Susie prepare to fight.
</gallery>


====Enemies, Mid-bosses, and Abilities====
==Names in other languages==
{| style="border: 3px solid #E47575; {{round}};background: #F69D99" cellspacing="2"
{{Names
! width="420px" | '''Regular Enemies'''
|ja=オクターン オーシャン
! width="180px" | '''Mid-Boss'''
|jaR=Okutān Ōshan
|- bgcolor="E47575"
|jaM=Octarn Ocean<br><small>This is the official English rendering of the Japanese name in-game. "Octarn" likely derives from "[[wikipedia:octal|octal]]" or "[[wikipedia:octet (computing)|octet]]", which both describe the units of data used by 8-bit systems (and indeed, the Spanish translation does use "octal").</small>
|
|ko=오버로드 오션
{{col-begin}}
|koR=Obeorodeu Oseyeon
{{col-break|width=33%}}
|koM=Overload Ocean
*[[Blipper]]
|de=Bildschöne Brandung
*[[Craby]]
|deM=Beautiful Breakers
*[[Esper]]
|fr=Océan Optique
{{col-break|width=33%}}
|frM=Optical Ocean
*[[Glunk]]
|it=Spiaggia Ottica
*[[Mamanti]]
|itM=Optical Beach
*[[MechAcro]]
|es=Océano Octal
{{col-break|width=34%}}
|esM=Octal Ocean
*[[Simirror]]
}}
*[[Squishy]]
{{col-end}}
|
{{col-begin|width=50%}}
*[[Bonkers]]
{{col-end}}
|-
! width="420px"| '''Abilities'''
! width="180px" | '''Robobot Armor Modes'''
|- bgcolor="#E47575"
|
{{col-begin}}
{{col-break|width=50%}}
*[[ESP]]
*[[Hammer]]
{{col-break|width=50%}}
*[[Mirror]]
{{col-end}}
|
{{col-begin}}
*None.
{{col-end}}
|}
 
===Stage 6 (Boss: [[Susie]])===
[[File:Susie Encounter.jpg|thumb|right|250px|Kirby and Susie prepare to fight.]]
At least six Code Cubes are required to unlock this stage.
 
Kirby starts out in the water, and must swim upward. Once above water, Bandana Waddle Dee gives Kirby an item, then the [[Fighter]], [[Poison]] and [[Circus]] abilities are available above on [[Copy Pedestal]]s. Higher still, the door to the boss chamber can be found.
 
The room itself is a domed chamber underwater. Here, Kirby runs into [[Susie]] for the very first time. She introduces herself to him, and explains why the [[Haltmann Works Company]] is here on [[Pop Star]]. She then declares Kirby an obstacle to her plans, and jumps into a large mech suit, prompting the fight to begin.
 
The fight itself takes place in three phases, with the first being on a flat arena, and the next two being a circular loop. Susie attacks by slamming Kirby with her mech, and firing drones at him. Once she is defeated, she escapes using a helicopter device, leaving Kirby to do his dance, destroy the third leg of the UFO, and proceed to the next level, [[Gigabyte Grounds]].
 
===Stage 7 EX===
[[File:Overload Ocean EX.jpg|thumb|right|250px|It was... too much... sugar...]]
All 15 of the Code Cubes from the previous stages are required to unlock this one.
 
'''Section 1:''' The first room takes place in the lab, and involves the use of various [[Cannon]]s to progress.
 
'''Section 2:''' This area takes place out in the docks, where a series of [[Tilt Gondola]]s can be ridden. Kirby will need to ferry a Battery across one in order to unlock a side-chamber containing a Code Cube. A unique Sticker can be found in the water.
 
'''Section 3:''' This area takes place in the ice cream factory, and makes use of the Robobot Armor. A Code Cube can be collected here with a little ingenuity.
 
'''Section 4:''' Kirby will need to leave the armor behind, and climb up a long chute full of dangerous dessert.
 
'''Section 5:''' This area takes place deep underwater, and involves a lot of tight passages with [[MechAcro]]s.
 
'''Section 6:''' Returning to the docks, Kirby does battle with [[King Doo]] 2.0. while a [[MechFlotzo]] harasses him from the background. From there, the last Code Cube can be collected, and the stage completed.
 
====Enemies, Mid-bosses, and Abilities====
{| style="border: 3px solid #E47575; {{round}};background: #F69D99" cellspacing="2"
! width="420px" | '''Regular Enemies'''
! width="180px" | '''Mid-Boss'''
|- bgcolor="E47575"
|
{{col-begin}}
{{col-break|width=33%}}
*[[Bronto Burt]]
*[[Broom Hatter]]
*[[Cappy]]
*[[Capsule J3]]
*[[Chilly]]
*[[Labo]]
{{col-break|width=33%}}
*[[MechAcro]]
*[[MechFlotzo]]
*[[Craby]]
*[[Esper]]
*[[Gigatzo]]
*[[Glunk]]
*[[Gordo]]
{{col-break|width=34%}}
*[[Waddle Dee|Mech Waddle Dee]]
*[[Propeller]]
*[[Parasol Waddle Dee]]
*[[Scarfy]]
*[[Waddle Dee]]
*[[Walf]]
{{col-end}}
|
{{col-begin|width=50%}}
*[[King Doo]] 2.0
{{col-end}}
|-
! width="420px"| '''Abilities'''
! width="180px" | '''Robobot Armor Modes'''
|- bgcolor="#E47575"
|
{{col-begin}}
{{col-break|width=50%}}
*[[Beam]]
*[[ESP]]
*[[Jet]]
{{col-break|width=50%}}
*[[Parasol (ability)|Parasol]]
*[[Wheel]]
{{col-end}}
|
{{col-begin}}
*[[Ice (Robobot Armor)|Ice]]
*[[Spark (Robobot Armor)|Spark]]
{{col-end}}
|}


==Trivia==
{{Navbox-KPR}}
[[File:Overload Ocean Stage Select.jpg|thumb|right|250px|A portion of the Overload Ocean Stage Select area.]]
*Two songs that play in the EX stage are from ''[[Kirby Air Ride]]''.


<br clear=all>
[[Category:Popstar locations]]
{{KirbyPR}}
[[Category:Places]]
[[Category:Levels in Kirby: Planet Robobot]]
[[Category:Pop Star locations]]

Latest revision as of 13:36, 25 December 2023

Overload Ocean
KPR Overload Ocean World Hub.png
Screenshot of Overload Ocean from Kirby: Planet Robobot.
Details
Level Nr. 3
Stages 6
EX Stages 1
Code Cubes 18
Mid-Bosses Blocky (3-1), Bonkers (3-5), King Doo 2.0 (3-EX)
Boss Susie
Stages with Robobot Armor All but Boss stage and Stage 5
Theme music

The stage select theme for Overload Ocean.

Level progression
Resolution Road Gigabyte Grounds
 This box: view  talk  edit 

Overload Ocean is the third level of Kirby: Planet Robobot. It has five regular stages, a boss stage, and an EX stage. The level consists mainly of locations both above and below water, contains a dessert factory, and also features a laboratory like the stages before it. There are eighteen Code Cubes to collect in this level, with three in every stage except the Boss one. The boss is Susie.

Stages[edit]

For details on each stage individually, click the name of the stage.

Stage Unlock Req. Code Cubes Robobot Armor? Boss/Mid-Boss Notes
N/A 3 Yes Blocky A Smash Bros. room is hidden in this stage.
Complete Stage 1. 3 Yes No
Complete Stage 2. 3 Yes No
Complete Stage 3. 3 Yes No
Complete Stage 4. 3 No Bonkers
Collect 6 Code Cubes from prior Overload Ocean stages and complete Stage 5. 0 No Susie Completing this stage unlocks Gigabyte Grounds.
Collect all Code Cubes from prior Overload Ocean stages. 3 Yes King Doo 2.0 This is an EX stage, so completing it is not required to finish the game.

In Meta Knightmare Returns[edit]

All stages of Overload Ocean are played in one sequence in Meta Knightmare Returns except for certain sections involving the Robobot Armor. Through this sequence, five stickers can be found.

In addition, many enemies are re-sized - changing their Health and also possibly movement speed - and Susie and the Mid-Bosses are changed to their 2.0 forms.

Finally, in place of Code Cubes, side areas yield Meta-Points, which can be used to power Meta Knight's special abilities.

Gallery[edit]

Names in other languages[edit]

Language Name Meaning
Japanese オクターン オーシャン
Okutān Ōshan
Octarn Ocean
This is the official English rendering of the Japanese name in-game. "Octarn" likely derives from "octal" or "octet", which both describe the units of data used by 8-bit systems (and indeed, the Spanish translation does use "octal").
French Océan Optique Optical Ocean
German Bildschöne Brandung Beautiful Breakers
Italian Spiaggia Ottica Optical Beach
Korean 오버로드 오션
Obeorodeu Oseyeon
Overload Ocean
Spanish Océano Octal Octal Ocean