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Old Odyssey: Difference between revisions

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===Stage 4===
===Stage 4===
Section 1: The stage begins at the base of a canyon wall, with a current of air blowing in from below. Riding the current will Allow Kirby to make faster vertical ascent. At the top of the first wall is a [[Birdon]], which will grant the [[Wing]] ability when swallowed. Another wind current is visible just to the right, with a [[Scarfy]] inside it. At the top of the next two walls, a [[Pierce]] will fly into the foreground to attack Kirby. At the bottom of the next wind tunnel is a platform which contains a switch to unlock a Keychain. A [[Waddle Doo]] guards a cannon at the top of the cliff that will take Kirby to the next section.
Section 2: Kirby lands in a walkway with a cave section to the right blocked off by Bomb Block barriers. Here, Kirby can utilize [[Invincibility Candy]] to plow through the numerous enemies ahead, first flying up a shaft and taking out several Waddle Dees in the process. From here, Kirby can take advantage of his invulnerability and pass through a spike barrier to get at a chest with the first Sun Stone in it. A cannon at the top will take Kirby to the next section.
Section 3: Kirby lands in another section of the canyon, with more gusts of wind pushing upward to the right. The door to the next section is apparent just past the pit, but if Kirby flies under the platform, he can access a hidden door in the background.
Section 4: The door leads to an open path consisting of many platforms suspended over a bottomless pit. If Kirby took the first door, he will walk along the foreground, but if he found the other door, will walk along the background. In the background, an optional doorway can be found that leads to a Sun Stone. Also in the background are barrels, one of which contains a Keychain and the other a 3-D Warp Star that will take Kirby back to the foreground. From there, past a few more wind tunnels, a Warp Star can be accessed to take Kirby to the next section.
The Warp Star glides up a ramp, defeating many enemies along the way, then Kirby waves to {{realMe}} and bounces off some background elements to the mountains beyond.
Section 5: The Warp Star lands in a cold snowy tundra area, inside a cave section where the wind blows to the right. At the far right is a 3-D Warp Star which will take Kirby to the background, where the wind blows to the left. Kirby has to catch a cannon in the air to progress forward, else he will have to go back to the foreground and try the loop again. The cannon fires him up to another wind loop area, this time going clockwise. A Keychain can be collected if Kirby jumps over a Gordo in time. Once again, a cannon has to be caught to progress forward. Up at the last loop, going counterclockwise again, the stage exit can be reached past a number of Gordos, but if Kirby goes the full loop, he can get the last Sun Stone of the stage first.


====Enemies, Mid-bosses, and Abilities====
====Enemies, Mid-bosses, and Abilities====
{| style="border: 3px solid #E47575; {{round}};background: #F69D99" cellspacing="2"
! width="420px" | '''Regular Enemies'''
! width="180px" | '''Mid-Boss'''
|- bgcolor="E47575"
|
{{col-begin}}
{{col-break|width=33%}}
*[[Birdon]]
*[[Blade Knight]]
*[[Chip]]
*[[Hairy Dee]]
*[[Parasol Waddle Dee]]
*[[Poppy Bros. Jr.]]
{{col-break|width=33%}}
*[[Chilly]]
*[[Gordo]]
*[[Kabu]]
*[[Pierce]]
*[[Scarfy]]
*[[Spynum]]
{{col-break|width=34%}}
*[[Bronto Burt]]
*[[Dekabu]]
*[[Sir Kibble]]
*[[Waddle Dee]]
*[[Waddle Doo]]
{{col-end}}
|
{{col-begin|width=50%}}
*N/A
{{col-end}}
|-
! width="420px"| '''Abilities'''
! width="180px" | '''Special'''
|- bgcolor="#E47575"
|
{{col-begin}}
{{col-break|width=50%}}
*[[Archer]]
*[[Bomb]]
*[[Ice]]
*[[Spear]]
*[[Wing]]
{{col-break|width=50%}}
*[[Beam]]
*[[Cutter]]
*[[Parasol]]
*[[Sword]]
{{col-end}}
|
{{col-begin}}
*N/A
{{col-end}}
|}


===Stage 5===
===Stage 5===

Revision as of 02:59, 9 June 2015

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Old Odyssey
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Details
Level Nr. 3
Stages 6
EX Stages 1
Sun Stones 18
Boss Kracko
Level progression
Lollipop Land Wild World
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Old Odyssey is the third level of Kirby: Triple Deluxe and the third of the six lands in the kingdom of Floralia. It has five regular stages, a boss stage, and an EX stage. The level is full of all manner of various terrain, from canyon gulches both high and low, to dense forest caverns, to icy tundras. There are eighteen Sun Stones to collect in this level, with two in Stage EX, three each in Stages 1, 2, 3 and 4, and four in Stage 5. The boss is Kracko.

Stages

Stage 1

Section 1: The stage begins at the far end of a colTemplate:Ourful canyon landscape, interspersed with rising ground pillars above a large body of water. In the background, a Waddle Dee Train can be seen coming out of a tunnel, then moving along a track to the foreground. If Kirby is hit by the train, he will splat against the screen and lose his Copy Ability if he has one. The path continues to the right past the trains and over a number of small bottomless pits. Between the trains is a Leafan, which will grant the Leaf ability when swallowed. A Ringle and some Chips may also be found here. As Kirby comes onto a group of Soarars, he may find a Keychain if he breaks a step along the downward path. Past another train is a cannon that will shoot Kirby upward into the next section.

Section 2: Kirby lands in a ravine-like area, as a cannon just to the left is aimed into the background at another cannon. After being fired through a chain of cannons, Kirby lands in a room with two more cannons, each pointed toward a different element in the background. If Kirby chooses the right cannon, he can obtain a 1Up in the background before being fired upward again to the next section.

Section 3: Kirby lands on a steppe with a bottomless pit to the left. Soarars can be seen in the background, but will fly into the foreground to attack. As he presses up the cliffside, Kirby will need to avoid or deal with many enemies, including Shotzos and a Gigatzo. From there, a cannon will take Kirby to the next section.

However, if Kirby looked down the cliffside at the beginning of the stage, an alternate path opens up which will take him to the background. Following this path will allow him to obtain a Sun Stone if he finds the optional doorway hidden in a breakable wall. A 3-D Warp Star will then return Kirby to the main path.

Section 4: Kirby lands in an open walkway area, as a Rocky immediately slides down a slope toward his position. Using Stone, Kirby can more easily dispatch the line of Waddle Dees on the hill to the right, just before more trains are encountered. It should be noted that Kirby cannot avoid taking damage from the train by turning to stone. Past the last train, a Bomb Block can be found to open up a small chamber just to the left of the train to obtain another Keychain and some food. From there, the door to the next section can be reached.

Section 5: The door leads to another open canyon area. Kirby lands right on the tracks, where a Waddle Dee Train immediately comes running in. Kirby must be quick to jump out of the way if he doesn't want to get hit. A Miracle Fruit vine sprouts just to the right, granting Kirby the Hypernova ability. Using this power, Kirby can inhale the trains as they pass by. From there, he will need to use the suction power to make giant turnips pop out of the ground and break obstacles in his path, their trajectory based on which side Kirby stands on. From there, more trains are encountered. A Keychain can be found under one of the tracks, and the second train is carrying a chest that holds a Sun Stone. An optional doorway can be found under a Stone Block further right which leads to the last Sun Stone of the stage, but it is locked, and a Key will need to be found under another Stone Block to access it. The door to the next section can be found inside a wall alcove blocked off by one more Stone Block.

Section 6: The door leads to another open canyon area. As Kirby steps out of the alcove and ventures right, he will see the Gigant Chicks perched in the background. Kirby has to battle them one at a time by making a turnip crash into them. Once all three are defeated, the stage exit will appear where the turnip was. After shaking it loose with one more hearty inhale, Kirby can complete the stage.

Enemies, Mid-bosses, and Abilities

Regular Enemies Mid-Boss

Abilities Special

Stage 2

Section 1: The stage begins in a much higher canyon landscape, located above the clouds in an evening atmosphere. To the right is a Knuckle Joe which will grant the Fighter ability when swallowed. A Keychain can be found if Kirby looks to the left in the air. The path proceeds to the right past some Kabu and a crumbling bridge over a bottomless pit. After another pit, the door to the next section can be found up a cliff wall.

Section 2: The door leads to another canyon walkway. To the right, teetering rock pillars will attempt to fall and crush Kirby, but upon breaking will shatter the Stone Block floors that span gaps. After beating up a Dekabu, a 3-D Warp Star can be accessed to take Kirby to the background. This time, teetering pillars in the foreground will fall into the background. Another 3-D Warp Star will return Kirby to the foreground, but will position him right in the middle of another teetering pillar's falling path, forcing him to act fast to get out of the way. From there, a Sparky guards the door to the next section.

Section 3: The door leads to an open pit spanned by a Gondola. A teetering pillar in the foreground will try to hit Kirby here as well, forcing him into a spiky pit if the hit is made. At the end of the first gondola, a Pierce guards a Key. Kirby needs to take this key on another Gondola ride, and try to avoid getting hit until he reaches the other side. A Keychain can be acquired during the ride if Kirby jumps for it. At the end of the ride, Kirby needs to be careful to land on the upper platform when disembarking, or else he will not be able to reach the door. If successful, a 3-D Warp Star will take him to the foreground, where he can pick up a Sun Stone. After returning to the main path, the door to the next section is located in a shallow cave past a Rocky.

Section 4: The door leads to a vertical shaft, and Kirby is positioned immediately on a crumbling bridge, below which are several enemies that provide Copy Abilities. The path continues downward past more crumbling blocks and many Kabu and Dekabu, one of which blocks an optional doorway that leads to a Sun Stone. In-between two Dekabu spanning a couple of spike pits at the bottom is the door to the next section.

Section 5: The door leads to an open area where Bandana Waddle Dee will give Kirby a food item to hold on to. The Archer and Bomb abilities are available on Copy Pedestals to the right, and from there a pit is found where Bonkers is fought. Defeating him yields Kirby the Hammer ability, which he will need to pound a stake in the background to get at a 1Up hidden behind some barrier blocks. The door to the next section can be found to the right, but above it is another stake which will reveal a rare Golden Keychain.

Section 6: The door leads to a canyon walkway with a few local ceilings here and there. Kirby will need to pound some teetering pillars to make them fall into the foreground to get them out of the way. One in particular, however, will smash a chest in the foreground if toppled, so Kirby should preferably find a way around it instead. Breaking a Bomb Block barrier ahead will yield a 3-D Warp Star to allow access to the foreground, where Kirby can open the chest to get the last Sun Stone of the stage if he didn't lose it earlier. Back on the main path, a Keychain can be found under the stage exit, guarded by a Dekabu that spits out smaller Kabu. Once both are dealt with, Kirby can complete the stage.

Enemies, Mid-bosses, and Abilities

Regular Enemies Mid-Boss

Abilities Special

  • N/A

Stage 3

Section 1: The stage begins at the bottom of a vertical shaft in the same kind of canyon terrain as encountered in Stage 2. A Tilt Cannon is visible in the middle of the room, aimed upward past a wall with a shifting gap. Kirby has to aim precisely with the cannon to get past the wall and break through a Stone Block barrier, hopefully collecting the stars and other goodies hidden in the wall in the process. This will lead to two more cannon segments in a similar fashion, with a faster shifting wall each time. On the third cannon, two separate paths can be distinguished, one with a star, and the other with a Gordo. Ironically enough, firing through the Gordo hole will not hurt Kirby, but it does mean missing the path with more stars on it. One more cannon near the top will fire Kirby up to the door to the next section, but there is a hidden Keychain in a breakable wall segment in the shaft just below the door.

Section 2: The door leads to an interior forest cave, much like the one seen in Fine Fields. The cave continues to the right past a Como and a Whippy until reaching a section with a visible background. A 3-D Warp Star will then take Kirby back there where he can continue to the right past some Sir Kibbles and a Flamer. Past a few more platforms dispersed between bottomless pits, Kirby can return to the foreground, where venturing left will net him another Keychain. To the right, a Grizzo blocks a Bomb Block barrier, opening which reveals the door to the next section.

Section 3: The door leads to another section of the caves, where Kirby can obtain a 3-D Laser Bar and run to the right while taking out enemies in the background, opening up barriers in the foreground in the process. After clearing away numerous foes, Kirby has to make one last big jump to hit a switch in the background to unlock the first Sun Stone of the stage. Missing the jump causes Kirby to miss the Sun Stone. From there, the door to the next section can be reached, though it is too high to reach while still holding the 3-D Laser Bar.

Section 4: The door leads to a sloped section of the cave. Here, Kirby can acquire the Stone ability from a nearby Rocky. There is also a Chilly here which can grant the Ice ability. The path continues to the right and slopes downward, making passing through with Stone very easy. The path then slopes down to the left, where it then proceeds to the background. Part-way down the next slope, there is a hidden path in the wall which leads to a Sun Stone guarded by a Pacto. The path returns to the foreground after the slop ends, leading to yet another slope going gently down to the right. Another Keychain can be obtained at the top of the chamber this slope begins in. At the end of the slope, above a bottomless pit lies the door to the next section.

Section 5: The door leads back into the outer canyon area, as some Foleys can be seen orbiting a cluster of Star Blocks. The path continues to the right past the fire of many Gigatzos and other enemies. An optional doorway to the last Sun Stone of the stage can be accessed if Kirby breaks a breakable wall section just to the right of the door. Past a couple more enemies an obstacles, the path continues to the right in the foreground. Just under the platform Kirby lands on is a rare Golden Keychain, and just above is the stage exit.

Enemies, Mid-bosses, and Abilities

Regular Enemies Mid-Boss

  • N/A

Abilities Special

  • N/A

Stage 4

Section 1: The stage begins at the base of a canyon wall, with a current of air blowing in from below. Riding the current will Allow Kirby to make faster vertical ascent. At the top of the first wall is a Birdon, which will grant the Wing ability when swallowed. Another wind current is visible just to the right, with a Scarfy inside it. At the top of the next two walls, a Pierce will fly into the foreground to attack Kirby. At the bottom of the next wind tunnel is a platform which contains a switch to unlock a Keychain. A Waddle Doo guards a cannon at the top of the cliff that will take Kirby to the next section.

Section 2: Kirby lands in a walkway with a cave section to the right blocked off by Bomb Block barriers. Here, Kirby can utilize Invincibility Candy to plow through the numerous enemies ahead, first flying up a shaft and taking out several Waddle Dees in the process. From here, Kirby can take advantage of his invulnerability and pass through a spike barrier to get at a chest with the first Sun Stone in it. A cannon at the top will take Kirby to the next section.

Section 3: Kirby lands in another section of the canyon, with more gusts of wind pushing upward to the right. The door to the next section is apparent just past the pit, but if Kirby flies under the platform, he can access a hidden door in the background.

Section 4: The door leads to an open path consisting of many platforms suspended over a bottomless pit. If Kirby took the first door, he will walk along the foreground, but if he found the other door, will walk along the background. In the background, an optional doorway can be found that leads to a Sun Stone. Also in the background are barrels, one of which contains a Keychain and the other a 3-D Warp Star that will take Kirby back to the foreground. From there, past a few more wind tunnels, a Warp Star can be accessed to take Kirby to the next section.

The Warp Star glides up a ramp, defeating many enemies along the way, then Kirby waves to the unknown reader and bounces off some background elements to the mountains beyond.

Section 5: The Warp Star lands in a cold snowy tundra area, inside a cave section where the wind blows to the right. At the far right is a 3-D Warp Star which will take Kirby to the background, where the wind blows to the left. Kirby has to catch a cannon in the air to progress forward, else he will have to go back to the foreground and try the loop again. The cannon fires him up to another wind loop area, this time going clockwise. A Keychain can be collected if Kirby jumps over a Gordo in time. Once again, a cannon has to be caught to progress forward. Up at the last loop, going counterclockwise again, the stage exit can be reached past a number of Gordos, but if Kirby goes the full loop, he can get the last Sun Stone of the stage first.

Enemies, Mid-bosses, and Abilities

Regular Enemies Mid-Boss

  • N/A

Abilities Special

  • N/A

Stage 5

Enemies, Mid-bosses, and Abilities

Stage 6 (Boss: Kracko)

Stage EX

Enemies, Mid-bosses, and Abilities


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