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Kirby Card Swipe: Difference between revisions

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m (Text replacement - "{{KCC KPP}}" to "Kirby: Canvas Curse")
m (Minor fixes. The point about certain levels displaying certain types of cards seems to be a lie - in videos I've seen, a Chef Kawasaki card was present in level 1 and various enemy cards make appearances in levels 2 and 3 as well as level 1, to name a few examples.)
 
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{{Good}}
{{Infobox-SubGame
{{Infobox-SubGame
|image=[[File:KSSU Kirby Card Swipe Title Screen.png|200px]]
|image=[[File:KSSU Kirby Card Swipe Title Screen.png|200px]]
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|type=Reflex - Memory
|type=Reflex - Memory
|levels=3
|levels=3
|players=1 - 4  
|players=1-4
|appeared=''[[Kirby Super Star Ultra]]''
|appeared=''[[Kirby Super Star Ultra]]''
|compare=[[Samurai Kirby]]<br>[[Speed Eaters]]<br>[[Speedy Teatime]]<br>[[Flash Fishing]]
|}}
|}}
{{quote|Be the first to tap the card on the bottom screen that matches the card appearing on the top screen. The first to three wins.|''Kirby Super Star Ultra'' manual}}
{{quote|Be the first to tap the card on the bottom screen that matches the card appearing on the top screen. The first to three wins.|''Kirby Super Star Ultra'' manual}}
'''Kirby Card Swipe''' is one of the [[Sub-Game]]s that appears in ''[[Kirby Super Star Ultra]]'', and is available from the start of the game. Like the other Sub-Games, Kirby Card Swipe is played from the lower screen and requires the use of the Stylus. It is available in both single player and multiplayer, where up to four players can participate.<ref>{{cite manual|quote=Up to four people can play sub-games via a wireless connection.|game= Kirby Super Star Ultra|page= 28}}</ref> Alternatively, two players can play from a single Game Card.<ref>{{cite manual|quote=Child units can participate even if they do not have a Game Card.|game= Kirby Super Star Ultra|page= 28}}</ref> As with the other Sub-Games, Kirby Card Swipe has three difficulty levels in single player mode.
'''Kirby Card Swipe''' is one of the [[Sub-Game]]s that appears in ''[[Kirby Super Star Ultra]]'', and is available from the start of the game. Like the other Sub-Games, Kirby Card Swipe is played from the lower screen and requires the use of the stylus. It is available in both single player and multiplayer, where up to four players can participate, with only one Game Card required.


Kirby Card Swipe maintains a traditional Japanese theme, including the building architecture, [[wikipedia:karuta|karuta]] playing cards, and the outfits worn by [[Kirby (species)|Kirby]]s, which is identical to their [[Quick Draw]] outfits from ''[[Kirby: Nightmare in Dream Land]]''.
Kirby Card Swipe maintains a traditional Japanese theme, including the building architecture, [[wikipedia:karuta|karuta]] playing cards, and the outfits worn by [[Kirby (species)|Kirby]]s, which is identical to their [[Quick Draw]] outfits from ''[[Kirby: Nightmare in Dream Land]]''.


==Gameplay==
==Gameplay==
Kirby Card Swipe is a basic reaction card game also requiring a slight degree of memorization. As with the other Sub-Games, four Kirbys (pink, yellow, red, and green) compete each other.  
Kirby Card Swipe is a basic reaction card game also requiring a slight degree of memorization. As with the other Sub-Games, four Kirbys (pink, yellow, red, and green) compete against each other.


The bottom screen displays an array of faced-up cards each depicting a random Kirby character, while the top screen displays a closed sliding door and each Kirby's score. In each round, the player must quickly memorize the cards, as pink blossoms (sometimes white-and-red shurikens) float across the cards. Shortly afterward, the door opens, revealing a wooden post with an identical card to one of the bottom screen options. The player must immediately tap the matching card before one of their opponents. Whoever taps the card first wins the round and gains a point. The area in which each Kirby tapped is represented by a Japanese character in their color.
The bottom screen displays an array of faced-up cards each depicting a random Kirby character, while the top screen displays a closed sliding door and each Kirby's score. In each round, the player must quickly memorize the cards, as pink blossoms (sometimes white-and-red shurikens) float across the cards. Shortly afterward, the door opens, revealing a wooden post with an identical card to one of the bottom screen options. The player must immediately tap the matching card before one of their opponents. Whoever taps the card first wins the round and gains a point. The area in which each Kirby tapped is represented by a Japanese character in their color.
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For each round, players only have one attempt at tapping a card: they cannot re-select their option. If a player taps on a card too early, they cannot participate for another two rounds. The first player to achieve three points wins. The Sub-Game can have up to nine rounds.
For each round, players only have one attempt at tapping a card: they cannot re-select their option. If a player taps on a card too early, they cannot participate for another two rounds. The first player to achieve three points wins. The Sub-Game can have up to nine rounds.


Based on the level difficulty, the cards display a different type of character: the first level displays enemies, the second level shows mid-bosses and the third level shows bosses. There are more cards appearing on the bottom screen based on the level's difficulty.
Based on the level difficulty, some of the cards can display a different type of character: the first level displays enemies, the second level shows mid-bosses and the third level shows bosses. There are more cards appearing on the bottom screen based on the level's difficulty: level 1 has anywhere between 2-4 cards, level 2 has anywhere between 3-6 cards and level 3 has anywhere between 4-8 cards. On level 3, some of the cards on the Touch Screen might be oriented upside-down.
 
<gallery>
Card Swipe2.png|A draw in play
</gallery>


==Cards==
==Cards==
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King Dedede CardSwipe KSSU.png|[[King Dedede]]
King Dedede CardSwipe KSSU.png|[[King Dedede]]
Paint Roller CardSwipe KSSU.png|[[Paint Roller]]
Paint Roller CardSwipe KSSU.png|[[Paint Roller]]
Dark Matter swordsman CardSwipe KSSU.png|[[Dark Matter]] (swordsman form)
Dark Matter swordsman CardSwipe KSSU.png|[[Dark Matter]] (Blade)
Dyna Blade CardSwipe KSSU.png|[[Dyna Blade]]
Dyna Blade CardSwipe KSSU.png|[[Dyna Blade]]
Heavy Lobster CardSwipe KSSU.png|[[Heavy Lobster]]
Heavy Lobster CardSwipe KSSU.png|[[Heavy Lobster]]
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Poppy Bros Jr CardSwipe KSSU.png|[[Poppy Bros. Jr.]]
Poppy Bros Jr CardSwipe KSSU.png|[[Poppy Bros. Jr.]]
Cappy CardSwipe KSSU.png|[[Cappy]]
Cappy CardSwipe KSSU.png|[[Cappy]]
</gallery>
==Trivia==
*Due to South Korean aversion to elements of Japanese culture (owing to [[wikipedia:Korea under Japanese rule|Japan's occupation of Korea]] between 1910 and 1945), certain artwork in this Sub-Game has been altered to remove certain Japanese themes, as with [[Samurai Kirby]]. This is despite the South Korean government's complete lifting of restrictions on Japanese cultural imports in 2004<ref>[http://articles.latimes.com/2003/dec/28/world/fg-japanculture28 South Korea Makes Way for Anime], via [[bulbapedia:Pokémon in South Korea|Bulbapedia]]</ref>, four years before the release of ''Kirby Super Star Ultra''.
**Kirby no longer wears the [[wikipedia:Chonmage|chonmage]] topknot associated with samurai, opting instead for a headband.
**The floor of the game's setting is now a generic wooden floor rather than the tatami mat featured in other regional versions.
**Kirby's sprite in victory has rounder eyes and blush marks, as well as a slightly more smiley mouth.
{{clear}}
==Gallery==
<gallery widths="120px" heights="180px">
Card Swipe2.png|A draw in play.
KSSU Kirby Card Swipe Results.png|Kirby in victory.
KSSU Kirby Card Swipe Title Korean.png|Title screen for the Korean version of Kirby Card Swipe. Note the hardwood floor (in place of a tatami mat) and Kirby's headband (in place of a topknot).
KSSU Kirby Card Swipe Play Korean.png|Screenshot of the Korean version of Kirby Card Swipe during play. Note again the replacement of the tatami mat with a plain wooden floor.
KSSU Kirby Card Swipe Results Korean.png|Results screen of the Korean version of Kirby Card Swipe during play. The victorious Kirby sprite looks noticeably different compared to other regional versions.
</gallery>
</gallery>


==Names in other languages==
==Names in other languages==
{{Names
{{Names
|ja=タッチ! <span class="explain" title="せつな">刹那</span>のカルタ<span class="explain" title="">取</span>
|ja=タッチ!{{furi|刹那|せつな}}のカルタ{{furi|取|}}
|jaR=Tatchi! Setsuna no Karuta-tori
|jaR=Tatchi! Setsuna no Karuta-tori
|jaM=Touch! Karuta Competition in a Flash
|jaM=Touch! Karuta Competition in a Flash<br><small>{{furi|刹那|せつな}} means "in a flash" and was previously used in the Japanese titles for [[Samurai Kirby]], [[Speed Eaters]] and [[Speedy Teatime]].</small>
|fr=Carte Attaque
|frM=Card Attack
|it=Kirby Carta Giusta
|itM=Right Card Kirby
|ko=터치! 같은 그림 찾기
|koR=teochi! gat-eun geulim chajgi
|koM=Touch! Find the Same Drawing
|de=Kirbys Kartenparty
|deM=Kirby's Card Party
|es=Duelo de Cartas
|esM=Duel of Cards
}}
}}



Latest revision as of 20:13, 7 May 2024

Kirby Card Swipe
KSSU Kirby Card Swipe Title Screen.png
Level selection menu for Kirby Card Swipe.
Details
Type(s) Reflex - Memory
Levels 3
Players 1-4
Appears in Kirby Super Star Ultra
Comparable to Samurai Kirby
Speed Eaters
Speedy Teatime
Flash Fishing
 This box: view  talk  edit 
Be the first to tap the card on the bottom screen that matches the card appearing on the top screen. The first to three wins.
— Kirby Super Star Ultra manual

Kirby Card Swipe is one of the Sub-Games that appears in Kirby Super Star Ultra, and is available from the start of the game. Like the other Sub-Games, Kirby Card Swipe is played from the lower screen and requires the use of the stylus. It is available in both single player and multiplayer, where up to four players can participate, with only one Game Card required.

Kirby Card Swipe maintains a traditional Japanese theme, including the building architecture, karuta playing cards, and the outfits worn by Kirbys, which is identical to their Quick Draw outfits from Kirby: Nightmare in Dream Land.

Gameplay[edit]

Kirby Card Swipe is a basic reaction card game also requiring a slight degree of memorization. As with the other Sub-Games, four Kirbys (pink, yellow, red, and green) compete against each other.

The bottom screen displays an array of faced-up cards each depicting a random Kirby character, while the top screen displays a closed sliding door and each Kirby's score. In each round, the player must quickly memorize the cards, as pink blossoms (sometimes white-and-red shurikens) float across the cards. Shortly afterward, the door opens, revealing a wooden post with an identical card to one of the bottom screen options. The player must immediately tap the matching card before one of their opponents. Whoever taps the card first wins the round and gains a point. The area in which each Kirby tapped is represented by a Japanese character in their color.

For each round, players only have one attempt at tapping a card: they cannot re-select their option. If a player taps on a card too early, they cannot participate for another two rounds. The first player to achieve three points wins. The Sub-Game can have up to nine rounds.

Based on the level difficulty, some of the cards can display a different type of character: the first level displays enemies, the second level shows mid-bosses and the third level shows bosses. There are more cards appearing on the bottom screen based on the level's difficulty: level 1 has anywhere between 2-4 cards, level 2 has anywhere between 3-6 cards and level 3 has anywhere between 4-8 cards. On level 3, some of the cards on the Touch Screen might be oriented upside-down.

Cards[edit]

A handful of the cards depict characters that do not appear elsewhere in the game, sorted by debut appearance:

Trivia[edit]

  • Due to South Korean aversion to elements of Japanese culture (owing to Japan's occupation of Korea between 1910 and 1945), certain artwork in this Sub-Game has been altered to remove certain Japanese themes, as with Samurai Kirby. This is despite the South Korean government's complete lifting of restrictions on Japanese cultural imports in 2004[1], four years before the release of Kirby Super Star Ultra.
    • Kirby no longer wears the chonmage topknot associated with samurai, opting instead for a headband.
    • The floor of the game's setting is now a generic wooden floor rather than the tatami mat featured in other regional versions.
    • Kirby's sprite in victory has rounder eyes and blush marks, as well as a slightly more smiley mouth.

Gallery[edit]

Names in other languages[edit]

Language Name Meaning
Japanese タッチ!刹那せつなのカルタ
Tatchi! Setsuna no Karuta-tori
Touch! Karuta Competition in a Flash
刹那せつな means "in a flash" and was previously used in the Japanese titles for Samurai Kirby, Speed Eaters and Speedy Teatime.
French Carte Attaque Card Attack
German Kirbys Kartenparty Kirby's Card Party
Italian Kirby Carta Giusta Right Card Kirby
Korean 터치! 같은 그림 찾기
teochi! gat-eun geulim chajgi
Touch! Find the Same Drawing
Spanish Duelo de Cartas Duel of Cards


References

Kirby Super Star Ultra Menu
Spring BreezeDyna BladeThe Great Cave OffensiveMegaton PunchSamurai KirbyKirby Card SwipeGourmet RaceRevenge of Meta KnightMilky Way WishesKirby on the DrawRevenge of the KingThe True ArenaThe ArenaSnack TracksMeta Knightmare UltraHelper to HeroTheaterSound TestBackKSSU Corkboard.png
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