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{{Infobox-KPRLevel
{{Infobox-KPRLevel
|image=[[File:Access Ark.jpg|300px]]
|image=[[File:KPR Access Ark World Hub.png|300px]]
|caption=Screenshot from ''Kirby: Planet Robobot''.
|caption=Screenshot from ''Kirby: Planet Robobot''.
|level=6
|level=6
Line 6: Line 6:
|exstages=2
|exstages=2
|codecube=21
|codecube=21
|mid-boss= [[Security Force]] (6-1, 6-2, 6-4 & 6-5), [[Invader Armor]] (6-5), [[Gigavolt|Gigavolt II]] (6-5), [[Holo Defense API]] (partial) (6-5), [[Bonkers]] 2.0 (6-7EX), [[Miasmoros]] 2.0 (6-7EX), [[Clanky Woods]] (chase) (6-8EX)
|mid-boss= [[Security Force]] (6-1, 6-2, 6-4 & 6-5), [[Invader Armor]] (6-5), [[Bonkers]] 2.0 (6-7EX), [[Miasmoros]] 2.0 (6-7EX), [[Clanky Woods]] (chase) (6-8EX)
|robobotarmor=6-3, 6-5, 6-8EX
|robobotarmor=6-3, 6-5, 6-8EX
|boss=[[Mecha Knight+]], [[President Haltmann]]
|boss=[[Holo Defense API]] (partial) and [[Gigavolt|Gigavolt II]] (6-5), [[Mecha Knight+]] and [[President Haltmann]] (6-6)
|theme music=[[File:Access Ark sample KPR.oga]]
|theme title="[[Access Ark (theme)|Access Ark]]"
|description=The stage select theme for Access Ark.
|previous=[[Rhythm Route]]
|previous=[[Rhythm Route]]
|next=[[Mind in the Program]]
|next=[[Mind in the Program]]
}}
}}{{About|the level|the ship|[[Access Ark (ship)]]}}
'''Access Ark''' is the sixth level of ''[[Kirby: Planet Robobot]]''. It has five regular stages, a boss stage, and an EX stage. The level takes place on the mothership of the [[Haltmann Works Company]] and as such, features several large interior metallic areas laced with electronics. There are twenty-one [[Code Cube]]s to collect in this level, with three in every stage except the Boss one. The bosses are [[Mecha Knight+]] and [[President Haltmann]].
'''Access Ark''' is the sixth level of ''[[Kirby: Planet Robobot]]''. It has five regular stages, a boss stage, and an EX stage. The level takes place on the [[Access Ark (ship)|mothership]] of the [[Haltmann Works Company]] and as such, features several large interior metallic areas laced with electronics. There are twenty-one [[Code Cube]]s to collect in this level, with three in every stage except the Boss one. The bosses are [[Mecha Knight+]] and [[President Haltmann]].


==Stages==
==Stages==
{{construction}}
For details on each stage individually, click the name of the stage.
For details on each stage individually, click the name of the stage.
{| class="sortable wikitable" border=1 cellpadding=2
{| class="sortable wikitable" border=1 cellpadding=2
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!class=unsortable|Unlock Req.
!class=unsortable|Unlock Req.
!class=unsortable|Code Cubes
!class=unsortable|Code Cubes
!class=unsortable|Robobot Arm{{ou}}r?
!class=unsortable|Robobot Armor?
!class=unsortable|Boss/Mid-Boss
!class=unsortable|Notes
!class=unsortable|Notes
|-
|-
|[[Access Ark - Stage 1|Stage 1]]
|{{center|[[File:KPR Access Ark Stage 1 select.png|200px]]<br>[[Access Ark - Stage 1|Stage 1]]}}
|N/A
|N/A
|3
|3
|{{N}}
|{{N}}
|
|[[Security Force]]
|A [[HAL Room]] which doubles as a [[Smash Bros. room]] is hidden in this stage.


|-
|-
|[[Access Ark - Stage 2|Stage 2]]
|{{center|[[File:KPR Access Ark Stage 2 select.png|200px]]<br>[[Access Ark - Stage 2|Stage 2]]}}
|Complete Stage 1
|Complete Stage 1.
|3
|3
|{{N}}
|{{N}}
|[[Security Force]]
|
|


|-
|-
|[[Access Ark - Stage 3|Stage 3]]
|{{center|[[File:KPR Access Ark Stage 3 select.png|200px]]<br>[[Access Ark - Stage 3|Stage 3]]}}
|Complete Stage 2
|Complete Stage 2.
|3
|3
|{{Y}}
|{{Y}}
|{{N}}
|
|


|-
|-
|[[Access Ark - Stage 4|Stage 4]]
|{{center|[[File:KPR Access Ark Stage 4 select.png|200px]]<br>[[Access Ark - Stage 4|Stage 4]]}}
|Complete Stage 3
|Complete Stage 3.
|3
|3
|{{N}}
|{{N}}
|
|[[Security Force]]
|A [[HAL Room]] is hidden in this stage.


|-
|-
|[[Access Ark - Stage 5|Stage 5]]
|{{center|[[File:KPR Access Ark Stage 5 select.png|200px]]<br>[[Access Ark - Stage 5|Stage 5]]}}
|Complete Stage 4
|Complete Stage 4.
|3
|3
|{{Y}}
|{{Y}}
|[[Invader Armor]]<br>[[Holo-Defense API]] (excluding Holo-Coily Rattler)<br>[[Security Force]]<br>All 2.0 Mid-Bosses<br>[[Gigavolt|Gigavolt II]]
|
|


|-
|-
|Stage 6: [[Mecha Knight+]] & [[President Haltmann]]
|{{center|[[File:KPR Access Ark Stage 6 select.png|200px]]<br>[[Access Ark  - Stage 6|Stage 6]]}}
|Collect 7 [[Code Cube]]s from prior Access Ark stages and complete Stage 5.
|Collect 7 [[Code Cube]]s from prior Access Ark stages and complete Stage 5.
|0
|0
|{{N}}
|{{N}}
|[[Mecha Knight+]]<br>[[President Haltmann]]
|Completing this stage leads into [[Mind in the Program]].
|Completing this stage leads into [[Mind in the Program]].


|-
|-
|[[Access Ark - Stage EX|Stage 7 EX]]
|{{center|[[File:KPR Access Ark Stage 7 EX select.png|200px]]<br>[[Access Ark - Stage 7 EX|Stage 7 EX]]}}
|Collect all Code Cubes from prior Access Ark stages.
|Collect all Code Cubes from prior Access Ark stages.
|3
|3
|{{N}}
|{{N}}
|[[Bonkers]] 2.0<br>[[Miasmoros]] 2.0
|This is an EX stage, so completing it is not required to finish the game.
|This is an EX stage, so completing it is not required to finish the game.


|-
|-
|[[Access Ark - Stage EX 2|Stage 8 EX]]
|{{center|[[File:KPR Access Ark Stage 8 EX select.png|200px]]<br>[[Access Ark - Stage 8 EX|Stage 8 EX]]}}
|Complete Stage 7 EX.
|Complete Stage 7 EX.
|3
|3
|{{Y}}
|{{Y}}
|[[Clanky Woods]]
|This is an EX stage, so completing it is not required to finish the game.
|This is an EX stage, so completing it is not required to finish the game.


|}
|}


===Stage 6 (Bosses: [[Mecha Knight+]] and [[President Haltmann]])===
===In Meta Knightmare Returns===
{{spoilers}}
All stages of Access Ark are played in one sequence in [[Meta Knightmare Returns]] except for certain sections involving the [[Robobot Armor]]. Through this sequence, four [[Sticker (Kirby: Planet Robobot)|sticker]]s can be found.
[[File:Mecha Knight+.jpg|thumb|right|150px|New and improved?]]
At least seven Code Cubes are needed to break the firewall to this stage.


The stage begins in the virtual world, and [[Bandana Waddle Dee]] is available just to the right. There are six [[Copy Ability|Copy Abilities]] available from there, those being [[ESP]], [[Doctor]], [[Poison]], [[Jet]], [[Mirror]], and [[Spark]]. There is also a seventh pedestal that grants a random ability, one of which could be [[Smash|Smash Bros.]]. After the screen tilts somewhat, the door can be accessed at the right end of the path.  
In addition, many enemies are re-sized - changing their [[Health]] and also possibly movement speed - and [[President Haltmann]], and the [[Mid-Bosses]] are changed to their 2.0 forms. [[Mecha Knight+]] is not fought.


In the next room, Kirby appears on a round platform orbited by square blocks. The platform begins to rise in a cylindrical chamber full of colorful panels, which glitch out and give way to duller scenery. The elevator then reaches the top in a separate room, where a 4x4 square formation opens up into another door to enter through.
From there, Meta Knight squares off with three more bosses in succession. These are [[Dark Matter Clone]], [[Sectonia Clone]] and [[Galacta Knight|Galacta Knight Returns]].


This leads to the boss chamber itself, which is the head office of the company. [[Susie]] is there to greet him, and chide him for intruding. She then brings down an upgraded version of Mecha Knight, now [[Mecha Knight+]]. Kirby is once again forced to fight him, and his new robotic clawed tail. Once defeated, the tail breaks off, along with Mecha Knight+'s mask, presumably freeing [[Meta Knight]] from Haltmann's influence at last.  
Finally, in place of [[Code Cube]]s, side areas yield Meta-Points, which can be used to power [[Meta Knight]]'s special abilities.


Once he flees the scene, Susie returns, shocked that a warrior created by the [[Star Dream|Mother Computer]] could have been defeated twice. She is about to take her revenge on Kirby when she is interrupted by her boss, [[President Haltmann]] himself. He dismisses her, then addresses Kirby directly. The egg-shaped president shows him the Mother Computer, now using its proper name [[Star Dream]], explaining that the computer was built using knowledge gathered from ancient advanced civilizations. Haltmann then hops into a special golden mech built by the computer and engages Kirby with it.
==Gallery==
<gallery>
KPR Access Ark Level Hub.png|A portion of the Access Ark Stage Select area.
KPR Mecha Knight+.png|Mecha Knight+ poses
KPR Haltmann.png|Haltmann.
</gallery>


[[File:Haltmann.jpg|thumb|right|150px|The big man himself.]]
==Names in other languages==
 
{{Names
Once Haltmann is defeated, his mech explodes, leaving him in his chair and furious. He moves to activate Star Dream and use it to destroy Kirby, but then Susie jumps in and steals the control helmet from him, which causes him to black out. Susie then declares that she'd been waiting for the chance to do that, hoping to take Star Dream for herself. However, as she puts on the helmet, the computer itself zaps her with a lightning bolt. Star Dream then boots up, and uses Haltmann's body to announce that it is erasing all of history in order to enact a new age of 'infinite prosperity'. It rises up through the ceiling and out into space, taking Haltmann with it. This leads directly into the last level, [[Mind in the Program]].
|ja=アクシス アークス
 
|jaR=Akushisu Ākusu
===Stage 7 EX===
|jaM=Acciss Arcs<br><small>This is the official English rendering of the Japanese name in-game. The term is likely derived from "access arm", which is the physical arm of a disk reader that moves the laser which reads and writes data.<br>It may also involve "axis" and "arc", terms commonly used in [[wikipedia:graph theory|graph theory]]; the Access Ark's points create a series of [[wikipedia:circular-arc graph|circular arcs]] around the axis defined by the ship.</small>
[[File:Access Ark EX.jpg|thumb|right|250px|Kirby walks about the giant soda cans in Stage EX.]]
|ko=액세스 아크
All 15 Code Cubes from the previous stages are required to unlock this one.
|koR=Aekseseu Akeu
 
|koM=Access Ark
'''Prelude:''' Kirby appears in the hall with some Haltmann portraits. A portal awaits him in-between these.
|de=Orbitale Offensive
 
|deM=Orbital Offensive
'''Section 1:''' Kirby wanders through a soda can wasteland, dodging lasers and beating up enemies.
|fr=Accès Analogique
 
|frM=Analogue Access
'''Section 2:''' In a townscape like the one in [[Resolution Road]], Kirby must guide a [[CarryDee]] through traffic to get a Code Cube.
|it=Mondo Access
 
|itM=Access World
'''Section 3:''' In the ice cream factory, Kirby must contend with all manner of hazards along a wind-swept slippery path.
|es=Sistema Servidor
 
|esM=Server System
'''Section 4:''' In the deep sea, Kirby must contend with some [[Barbar]] who would make a snack of him, along with other sea monstrosities. A unique Sticker can be collected along the way.
}}
 
'''Section 5:''' Out in the desert, Kirby will need to jump between solid and liquid platforms over the [[Void]]. An optional doorway leads to a Code Cube, but a PhD may be needed to solve this puzzle.
 
'''Section 6:''' In the urban train, Kirby will have to deal with toxic clouds and auto-scrolling.
 
'''Section 7:''' Back in the Ark Hallways, Kirby will face off against [[Miasmoros]] 2.0. After that, it's another fight with [[Bonkers]] 2.0. From there, the last Code Cube can be collected before the stage exit.
 
====Enemies, Mid-bosses, and Abilities====
{| style="border: 3px solid #E47575; {{round}};background: #F69D99" cellspacing="2"
! width="420px" | '''Regular Enemies'''
! width="180px" | '''Mid-Bosses'''
|- bgcolor="E47575"
|
{{col-begin}}
{{col-break|width=33%}}
*[[Barbar]]
*[[Blade Knight]]
*[[Blipper]]
*[[Broom Hatter]]
*[[Waddle Dee|Cannon Mech Waddle Dee]]
*[[Cappy]]
*[[Capsule J3]]
*[[CarryDee]]
*[[Labo]]
*[[MechFlotzo]]
*[[Esper]]
{{col-break|width=33%}}
*[[Elec]]
*[[Prism Ball]]
*[[Flamer]]
*[[Galbo]]
*[[Glunk]]
*[[Gordo]]
*[[Haltworker]]
*[[Knuckle Joe]]
*[[Security Laser]]
*[[Mamanti]]
*[[Metal Guardian]]
*[[Noddy]]
{{col-break|width=34%}}
*[[Parasol Waddle Doo]]
*[[Pillah]]
*[[Scarfy]]
*[[MechAcro]]
*[[Sheld]]
*[[Shotzo]]
*[[Simirror]]
*[[Spynum]]
*[[Waddle Dee]]
*[[Waddle Doo]]
*[[Walf]]
*[[Whippy]]
{{col-end}}
|
{{col-begin|width=50%}}
*[[Bonkers]] 2.0
*[[Miasmoros]] 2.0
{{col-end}}
|-
! width="420px"| '''Abilities'''
! width="180px" | '''Robobot Armor Modes'''
|- bgcolor="#E47575"
|
{{col-begin}}
{{col-break|width=50%}}
*[[Archer]]
*[[Beam]]
*[[Bomb]]
*[[Doctor]]
*[[ESP]]
*[[Fighter]]
*[[Fire]]
*[[Hammer]]
{{col-break|width=50%}}
*[[Jet]]
*[[Mirror]]
*[[Parasol (ability)|Parasol]]
*[[Poison]]
*[[Sleep]]
*[[Spark]]
*[[Sword]]
*[[Whip]]
{{col-end}}
|
{{col-begin}}
*None.
{{col-end}}
|}
 
===Stage 8 EX===
[[File:Access Ark EX 2.jpg|thumb|right|250px|Getting dizzy...]]
All 18 Code Cubes from the previous stages are required to unlock this one.
 
'''Prelude:''' Kirby enters a room in the virtual world with a number of presently inaccessible elements. A door lies to the right.
 
'''Section 1:''' Kirby must contend with a number of obstacles along a hall. On the way back, he can use the Robobot Armor to get a Code Cube.
 
'''Section 2:''' This hall features more obstacles which the armor can bust through on the way back.
 
'''Section 3:''' This area features rolling bars and giant billiard tables. On the way back, a Code Cube can be collected from one of the tables.
 
'''Section 4:''' This hall begins to tilt {{realMe}}'s perspective through the middle of it.
 
'''Section 5:''' In this room, Kirby can collect the Robobot Armor, then will proceed to move all the way back to the prelude area with it.
 
'''Section 6:''' Taking the now-accessible portal from the prelude area leads to a [[Wheel Mode]] section.
 
'''Section 7:''' Kirby can transition out of Wheel Mode into one of three different modes, then enter the next room.
 
'''Section 8:''' [[Clanky Woods]] appears again for a chase-down sequence, but is no match for the Robobot Armor. Defeating him yields the last Code Cube.
 
'''Section 9:''' Kirby uses the armor to crank an elevator up to a big display of Kirby and [[Meta Knight]] in 8-Bit form at the top of the [[Bubbly Clouds]] tower. The stage exit appears on the display.
 
(there is a secret room in this stage, which holds the last unique Sticker and also is a callback to the [[Fine Fields]] region from ''[[Kirby: Triple Deluxe]]'')
 
====Enemies, Mid-bosses, and Abilities====
{| style="border: 3px solid #E47575; {{round}};background: #F69D99" cellspacing="2"
! width="420px" | '''Regular Enemies'''
! width="180px" | '''Mid-Bosses'''
|- bgcolor="E47575"
|
{{col-begin}}
{{col-break|width=33%}}
*[[Blade Knight]]
*[[Bronto Burt]]
*[[Waddle Dee|Cannon Mech Waddle Dee]]
*[[Cappy]]
*[[Chilly]]
*[[Labo]]
*[[Esper]]
{{col-break|width=33%}}
*[[Foley]]
*[[Galbo]]
*[[Hairy Dee]]
*[[Kabu]]
*[[Parasol Waddle Dee]]
*[[Parasol Waddle Doo]]
*[[Rocky]]
{{col-break|width=34%}}
*[[Scarfy]]
*[[Sir Kibble]]
*[[Sparky]]
*[[Waddle Dee]]
*[[Waddle Doo]]
*[[Walky]]
*[[Wheelie]]
{{col-end}}
|
{{col-begin|width=50%}}
*[[Clanky Woods]] (chase)
{{col-end}}
|-
! width="420px"| '''Abilities'''
! width="300px" | '''Robobot Armor Modes'''
|- bgcolor="#E47575"
|
{{col-begin}}
{{col-break|width=50%}}
*[[Beam]]
*[[Bomb]]
*[[ESP]]
*[[Fire]]
*[[Ice]]
{{col-break|width=50%}}
*[[Mike]]
*[[Parasol (ability)|Parasol]]
*[[Spark]]
*[[Stone]]
*[[Sword]]
{{col-end}}
|
{{col-begin}}
{{col-break|width=50%}}
*[[Beam (Robobot Armor)|Beam]]
*[[Bomb (Robobot Armor)|Bomb]]
*[[Cutter (Robobot Armor)|Cutter]]
*[[ESP (Robobot Armor)|ESP]]
*[[Fire (Robobot Armor)|Fire]]
*[[Ice (Robobot Armor)|Ice]]
{{col-break|width=50%}}
*[[Mike (Robobot Armor)|Mike]]
*[[Parasol (Robobot Armor)|Parasol]]
*[[Spark (Robobot Armor)|Spark]]
*[[Stone (Robobot Armor)|Stone]]
*[[Sword (Robobot Armor)|Sword]]
*[[Wheel (Robobot Armor)|Wheel]]
{{col-end}}
|}
 
==Trivia==
[[File:Access Ark Stage Select.jpg|thumb|right|250px|A portion of the Access Ark Stage Select area.]]
*Stage EX features the [[Machine Passage]] theme from ''[[Kirby Air Ride]]'', the [[Neo Star]] menu theme from ''[[Kirby 64: The Crystal Shards]]'', a remix of the [[Nightmare]] battle theme, and the Havoc Aboard the Halberd theme from ''[[Kirby Super Star]].
*Stage EX 2 features a remix of the C.R.O.W.N.E.D. theme from ''[[Kirby's Return to Dream Land]]'', and the remix of the [[Green Greens]] theme used in ''[[Kirby Air Ride]]'' and ''[[Super Smash Bros. Melee]]''. It also features the title theme from ''[[Kirby's Adventure]]''.


<br clear=all>
{{Navbox-KPR}}
{{KirbyPR}}
[[Category:Places]]
[[Category:Levels in Kirby: Planet Robobot]]

Latest revision as of 17:31, 17 February 2024

Access Ark
KPR Access Ark World Hub.png
Screenshot from Kirby: Planet Robobot.
Details
Level Nr. 6
Stages 6
EX Stages 2
Code Cubes 21
Mid-Bosses Security Force (6-1, 6-2, 6-4 & 6-5), Invader Armor (6-5), Bonkers 2.0 (6-7EX), Miasmoros 2.0 (6-7EX), Clanky Woods (chase) (6-8EX)
Boss Holo Defense API (partial) and Gigavolt II (6-5), Mecha Knight+ and President Haltmann (6-6)
Stages with Robobot Armor 6-3, 6-5, 6-8EX
Theme music

The stage select theme for Access Ark.

Level progression
Rhythm Route Mind in the Program
 This box: view  talk  edit 
This article is about the level. For the ship, see Access Ark (ship).

Access Ark is the sixth level of Kirby: Planet Robobot. It has five regular stages, a boss stage, and an EX stage. The level takes place on the mothership of the Haltmann Works Company and as such, features several large interior metallic areas laced with electronics. There are twenty-one Code Cubes to collect in this level, with three in every stage except the Boss one. The bosses are Mecha Knight+ and President Haltmann.

Stages[edit]

For details on each stage individually, click the name of the stage.

Stage Unlock Req. Code Cubes Robobot Armor? Boss/Mid-Boss Notes
N/A 3 No Security Force A HAL Room which doubles as a Smash Bros. room is hidden in this stage.
Complete Stage 1. 3 No Security Force
Complete Stage 2. 3 Yes No
Complete Stage 3. 3 No Security Force A HAL Room is hidden in this stage.
Complete Stage 4. 3 Yes Invader Armor
Holo-Defense API (excluding Holo-Coily Rattler)
Security Force
All 2.0 Mid-Bosses
Gigavolt II
Collect 7 Code Cubes from prior Access Ark stages and complete Stage 5. 0 No Mecha Knight+
President Haltmann
Completing this stage leads into Mind in the Program.
Collect all Code Cubes from prior Access Ark stages. 3 No Bonkers 2.0
Miasmoros 2.0
This is an EX stage, so completing it is not required to finish the game.
Complete Stage 7 EX. 3 Yes Clanky Woods This is an EX stage, so completing it is not required to finish the game.

In Meta Knightmare Returns[edit]

All stages of Access Ark are played in one sequence in Meta Knightmare Returns except for certain sections involving the Robobot Armor. Through this sequence, four stickers can be found.

In addition, many enemies are re-sized - changing their Health and also possibly movement speed - and President Haltmann, and the Mid-Bosses are changed to their 2.0 forms. Mecha Knight+ is not fought.

From there, Meta Knight squares off with three more bosses in succession. These are Dark Matter Clone, Sectonia Clone and Galacta Knight Returns.

Finally, in place of Code Cubes, side areas yield Meta-Points, which can be used to power Meta Knight's special abilities.

Gallery[edit]

Names in other languages[edit]

Language Name Meaning
Japanese アクシス アークス
Akushisu Ākusu
Acciss Arcs
This is the official English rendering of the Japanese name in-game. The term is likely derived from "access arm", which is the physical arm of a disk reader that moves the laser which reads and writes data.
It may also involve "axis" and "arc", terms commonly used in graph theory; the Access Ark's points create a series of circular arcs around the axis defined by the ship.
French Accès Analogique Analogue Access
German Orbitale Offensive Orbital Offensive
Italian Mondo Access Access World
Korean 액세스 아크
Aekseseu Akeu
Access Ark
Spanish Sistema Servidor Server System