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{{Infobox-KPRLevel
{{Infobox-KPRLevel
|image=[[File:Access Ark.jpg|300px]]
|image=[[File:KPR Access Ark World Hub.png|300px]]
|caption=Screenshot from ''Kirby: Planet Robobot''.
|caption=Screenshot from ''Kirby: Planet Robobot''.
|level=6
|level=6
Line 6: Line 6:
|exstages=2
|exstages=2
|codecube=21
|codecube=21
|mid-boss= [[Security Force]] (6-1, 6-2, 6-4 & 6-5), [[Invader Armor]] (6-5), [[Gigavolt|Gigavolt II]] (6-5), [[Holo Defense API]] (partial) (6-5), [[Bonkers]] 2.0 (6-7EX), [[Miasmoros]] 2.0 (6-7EX), [[Clanky Woods]] (chase) (6-8EX)
|mid-boss= [[Security Force]] (6-1, 6-2, 6-4 & 6-5), [[Invader Armor]] (6-5), [[Bonkers]] 2.0 (6-7EX), [[Miasmoros]] 2.0 (6-7EX), [[Clanky Woods]] (chase) (6-8EX)
|robobotarmor=6-3, 6-5, 6-8EX
|robobotarmor=6-3, 6-5, 6-8EX
|boss=[[Mecha Knight+]], [[President Haltmann]]
|boss=[[Holo Defense API]] (partial) and [[Gigavolt|Gigavolt II]] (6-5), [[Mecha Knight+]] and [[President Haltmann]] (6-6)
|theme music=[[File:Access Ark sample KPR.oga]]
|theme title="[[Access Ark (theme)|Access Ark]]"
|description=The stage select theme for Access Ark.
|previous=[[Rhythm Route]]
|previous=[[Rhythm Route]]
|next=[[Mind in the Program]]
|next=[[Mind in the Program]]
}}
}}{{About|the level|the ship|[[Access Ark (ship)]]}}
'''Access Ark''' is the sixth level of ''[[Kirby: Planet Robobot]]''. It has five regular stages, a boss stage, and an EX stage. The level takes place on the mothership of the [[Haltmann Works Company]] and as such, features several large interior metallic areas laced with electronics. There are twenty-one [[Code Cube]]s to collect in this level, with three in every stage except the Boss one. The bosses are [[Mecha Knight+]] and [[President Haltmann]].
'''Access Ark''' is the sixth level of ''[[Kirby: Planet Robobot]]''. It has five regular stages, a boss stage, and an EX stage. The level takes place on the [[Access Ark (ship)|mothership]] of the [[Haltmann Works Company]] and as such, features several large interior metallic areas laced with electronics. There are twenty-one [[Code Cube]]s to collect in this level, with three in every stage except the Boss one. The bosses are [[Mecha Knight+]] and [[President Haltmann]].


==Stages==
==Stages==
{{construction}}
For details on each stage individually, click the name of the stage.
Note that the following synopsis focuses on Kirby's playthrough in the main Story Mode. In [[Extra Game|Meta Knightmare Returns]], some sections are not played at all, and the remaining sections are played in one long continuous run.
{| class="sortable wikitable" border=1 cellpadding=2
 
!class=unsortable|Stage
===Stage 1===
!class=unsortable|Unlock Req.
[[File:Access Ark 1.jpg|thumb|right|250px|[[Bomber]]s, [[Bomber]]s, everywhere!]]
!class=unsortable|Code Cubes
'''Prelude:''' The stage begins outside the Access Ark. Kirby will approach it using [[Warp Star|3-D Warp Star]]s, then use a proper Warp Star to enter as the hatch closes.
!class=unsortable|Robobot Armor?
!class=unsortable|Boss/Mid-Boss
!class=unsortable|Notes
|-
|{{center|[[File:KPR Access Ark Stage 1 select.png|200px]]<br>[[Access Ark  - Stage 1|Stage 1]]}}
|N/A
|3
|{{N}}
|[[Security Force]]
|A [[HAL Room]] which doubles as a [[Smash Bros. room]] is hidden in this stage.


'''Section 1:''' Kirby must start by running down a carpeted metal hall with portraits of a certain purple-haired executive.
'''Section 2:''' This hall is full of [[Bomber]]s waiting to crash down on Kirby.
'''Section 3:''' Kirby will need to contend with a [[Security Force]] bot before moving forward. A [[Code Cube]] can be obtained at the end of the hall.
'''Section 4:''' This hallway has fans, and an [[Invincibility Candy]] hidden in it.
'''Section 5:''' Another [[Security Force]] bot must be bashed in here. The next Code Cube can be collected from a hatch further down the hall.
'''Section 6:''' This room consists of several pipe-pathways. The unique [[Sticker]] can be found somewhere in here.
'''Section 7:''' One more [[Security Force]] bot is fought in here. From there, Kirby can reach the stage exit, and maybe find the last Code Cube as well.
(there is a secret [[HAL Room]] hidden somewhere in this stage. It contains the [[Smash|Smash Bros.]] ability, among other goodies.)
====Enemies, Mid-bosses, and Abilities====
{| style="border: 3px solid #E47575; {{round}};background: #F69D99" cellspacing="2"
! width="420px" | '''Regular Enemies'''
! width="180px" | '''Mid-Bosses'''
|- bgcolor="E47575"
|
{{col-begin}}
{{col-break|width=33%}}
*[[Bomber]]
*[[Chilly]]
*[[Esper]]
*[[Haltworker]]
*[[Moonja]]
{{col-break|width=33%}}
*[[Parasol Waddle Doo]]
*[[Poppy Bros. Jr.]]
*[[Scarfy]]
*[[Simirror]]
{{col-break|width=34%}}
*[[Sir Kibble]]
*[[Spynum]]
*[[Waddle Doo]]
*[[Wester]]
{{col-end}}
|
{{col-begin|width=50%}}
*[[Security Force]] (x3)
{{col-end}}
|-
|-
! width="420px"| '''Abilities'''
|{{center|[[File:KPR Access Ark Stage 2 select.png|200px]]<br>[[Access Ark  - Stage 2|Stage 2]]}}
! width="180px" | '''Robobot Armor Modes'''
|Complete Stage 1.
|- bgcolor="#E47575"
|3
|{{N}}
|[[Security Force]]
|
|
{{col-begin}}
{{col-break|width=50%}}
*[[Archer]]
*[[Beam]]
*[[Bomb]]
*[[Crash]]
*[[Cutter]]
*[[ESP]]
*[[Ice]]
{{col-break|width=50%}}
*[[Mirror]]
*[[Ninja]]
*[[Parasol (ability)|Parasol]]
*[[Spark]]
*[[Stone]]
*[[Whip]]
{{col-end}}
|
{{col-begin}}
*None.
{{col-end}}
|}
===Stage 2===
[[File:Access Ark 2.jpg|thumb|right|250px|Kirby dodges many lasers in Stage 2.]]
'''Section 1:''' This stage begins in a laboratory, where Kirby must contend with [[Security Laser]]s and an auto-scrolling screen. Kirby must also take care not to get drowsy.
'''Section 2:''' Kirby can ride [[Tilt Gondola]]s in this section. The unique Sticker can be collected along the way.
'''Section 3:''' Kirby will need to guide a remote-controlled buddy through many perils in this hall. If he is successful, he can give the [[Security Force]] at the end of the hall a nasty surprise. An optional doorway can then be accessed which yields a [[Code Cube]].
'''Section 4:''' This room will test Kirby's reflexes, as he must keep [[Battery|Batteries]] safe from flashing electric flooring. Protecting the last one will yield another Code Cube.
'''Section 5:''' This area is another auto-scroller. To get the Code Cube, Kirby will need to press all the right switches along the way. The stage exit is just beyond.


====Enemies, Mid-bosses, and Abilities====
{| style="border: 3px solid #E47575; {{round}};background: #F69D99" cellspacing="2"
! width="420px" | '''Regular Enemies'''
! width="180px" | '''Mid-Boss'''
|- bgcolor="E47575"
|
{{col-begin}}
{{col-break|width=33%}}
*[[Blade Knight]]
*[[Bronto Burt]]
*[[Clown Acrobot]]
*[[Dekabu]]
*[[Elec]]
*[[Prism Ball]]
*[[Gordo]]
{{col-break|width=33%}}
*[[Haltworker]]
*[[Hot Head]]
*[[Kabu]]
*[[Knuckle Joe]]
*[[Security Laser]]
*[[Leafan]]
{{col-break|width=34%}}
*[[Noddy]]
*[[Poppy Bros. Jr.]]
*[[Scarfy]]
*[[Shotzo]]
*[[Venog]]
*[[Waddle Doo]]
{{col-end}}
|
{{col-begin|width=50%}}
*[[Security Force]]
{{col-end}}
|-
|-
! width="420px"| '''Abilities'''
|{{center|[[File:KPR Access Ark Stage 3 select.png|200px]]<br>[[Access Ark  - Stage 3|Stage 3]]}}
! width="180px" | '''Robobot Armor Modes'''
|Complete Stage 2.
|- bgcolor="#E47575"
|3
|
|{{Y}}
{{col-begin}}
|{{N}}
{{col-break|width=50%}}
*[[Beam]]
*[[Bomb]]
*[[Circus]]
*[[Fighter]]
*[[Fire]]
*[[Leaf]]
{{col-break|width=50%}}
*[[Parasol (ability)|Parasol]]
*[[Poison]]
*[[Sleep]]
*[[Spark]]
*[[Sword]]
{{col-end}}
|
|
{{col-begin}}
*None.
{{col-end}}
|}


===Stage 3===
|-
[[File:Access Ark 3.jpg|thumb|right|250px|Kirby works on solving a bomb puzzle in Stage 3.]]
|{{center|[[File:KPR Access Ark Stage 4 select.png|200px]]<br>[[Access Ark  - Stage 4|Stage 4]]}}
'''Section 1:''' This stage begins in the lab, where Kirby can gain access to some [[Robobot Armor]]. The path ahead lies beyond some platforms that need screwing out of the way.
|Complete Stage 3.
|3
|{{N}}
|[[Security Force]]
|A [[HAL Room]] is hidden in this stage.


'''Section 2:''' This room is a vertical chute with a Boomstepper puzzle. Finishing this puzzle yields a Code Cube.
'''Section 3:''' This room involves toxic gas clouds that can be blown away with the freezing winds of justice. An optional doorway can be accessed which yields another Code Cube.
'''Section 4:''' In this room, Kirby will be prompted to make the right series of elemental-based choices to be led to the last Code Cube. This will take him through three separate areas, each with their own challenges.
'''Section 5:''' The last room involves the use of a [[Gordo Catapult]]. The best result is not what Kirby might think it is, however. The unique Sticker can be found here.
====Enemies, Mid-bosses, and Abilities====
{| style="border: 3px solid #E47575; {{round}};background: #F69D99" cellspacing="2"
! width="420px" | '''Regular Enemies'''
! width="180px" | '''Mid-Boss'''
|- bgcolor="E47575"
|
{{col-begin}}
{{col-break|width=33%}}
*[[Blade Knight]]
*[[Waddle Dee|Cannon Mech Waddle Dee]]
*[[Cappy]]
*[[CarryDee]]
*[[Chilly]]
{{col-break|width=33%}}
*[[Flamer]]
*[[Haltworker]]
*[[Kabu]]
*[[Metal Guardian]]
{{col-break|width=34%}}
*[[Poppy Bros. Jr.]]
*[[Scarfy]]
*[[Sparky]]
*[[Waddle Dee]]
{{col-end}}
|
{{col-begin|width=50%}}
*None.
{{col-end}}
|-
|-
! width="420px"| '''Abilities'''
|{{center|[[File:KPR Access Ark Stage 5 select.png|200px]]<br>[[Access Ark  - Stage 5|Stage 5]]}}
! width="300px" | '''Robobot Armor Modes'''
|Complete Stage 4.
|- bgcolor="#E47575"
|3
|
|{{Y}}
{{col-begin}}
|[[Invader Armor]]<br>[[Holo-Defense API]] (excluding Holo-Coily Rattler)<br>[[Security Force]]<br>All 2.0 Mid-Bosses<br>[[Gigavolt|Gigavolt II]]
{{col-break|width=50%}}
*[[Bomb]]
{{col-break|width=50%}}
*[[Spark]]
{{col-end}}
|
|
{{col-begin}}
{{col-break|width=50%}}
*[[Bomb (Robobot Armor)|Bomb]]
*[[Fire (Robobot Armor)|Fire]]
*[[Ice (Robobot Armor)|Ice]]
{{col-break|width=50%}}
*[[Spark (Robobot Armor)|Spark]]
*[[Sword (Robobot Armor)|Sword]]
{{col-end}}
|}


===Stage 4===
|-
[[File:Access Ark 4.jpg|thumb|right|250px|Kirby escorts a battery past some forming virtual platforms in Stage 4.]]
|{{center|[[File:KPR Access Ark Stage 6 select.png|200px]]<br>[[Access Ark  - Stage 6|Stage 6]]}}
'''Section 1:''' In the lab, Kirby heads up a flight of stairs and battles another [[Security Force]]. This done, a portal opens, which will take Kirby to a strange new place.
|Collect 7 [[Code Cube]]s from prior Access Ark stages and complete Stage 5.
 
|0
'''Section 2:''' In this new digital netherworld, Kirby must continue forward. Along the way, platforms will attempt to pop in, and will splat Kirby if he is hit by them.
|{{N}}
 
|[[Mecha Knight+]]<br>[[President Haltmann]]
'''Section 3:''' The path continues, this time primarily made of platforms that phase in from the background. An optional doorway can be found here, which yields the first Code Cube.
|Completing this stage leads into [[Mind in the Program]].
 
'''Section 4:''' Here, Kirby must dodge more rendering platforms, as he is gradually dropped down a pit. A Code Cube can be found along the way, but Kirby will need to be quick to collect it.
 
'''Section 5:''' Kirby will contend with another [[Security Force]] in this area. The unique Sticker can be found here if Kirby can get into the background.
 
'''Section 6:''' Here, Kirby must climb a vertical shaft, with more platforms phasing in. The last Code Cube can be collected here with some speed. The stage exit lies just beyond.
 
(there is a secret area in this level, but Kirby will have to be especially patient to find it)


====Enemies, Mid-bosses, and Abilities====
{| style="border: 3px solid #E47575; {{round}};background: #F69D99" cellspacing="2"
! width="420px" | '''Regular Enemies'''
! width="180px" | '''Mid-Bosses'''
|- bgcolor="E47575"
|
{{col-begin}}
{{col-break|width=33%}}
*[[Capsule J3]]
*[[Foley]]
*[[Galbo]]
*[[Haltworker]]
*[[Moonja]]
{{col-break|width=33%}}
*[[Parasol Waddle Dee]]
*[[Parasol Waddle Doo]]
*[[Pillah]]
*[[Rocky]]
{{col-break|width=34%}}
*[[Scarfy]]
*[[Waddle Dee]]
*[[Waddle Doo]]
*[[Walky]]
*[[Wester]]
{{col-end}}
|
{{col-begin|width=50%}}
*[[Security Force]] (x2)
{{col-end}}
|-
|-
! width="420px"| '''Abilities'''
|{{center|[[File:KPR Access Ark Stage 7 EX select.png|200px]]<br>[[Access Ark  - Stage 7 EX|Stage 7 EX]]}}
! width="180px" | '''Robobot Armor Modes'''
|Collect all Code Cubes from prior Access Ark stages.
|- bgcolor="#E47575"
|3
|
|{{N}}
{{col-begin}}
|[[Bonkers]] 2.0<br>[[Miasmoros]] 2.0
{{col-break|width=50%}}
|This is an EX stage, so completing it is not required to finish the game.
*[[Beam]]
*[[Bomb]]
*[[Cutter]]
*[[Doctor]]
*[[Fire]]
*[[Jet]]
*[[Mike]]
{{col-break|width=50%}}
*[[Ninja]]
*[[Parasol (ability)|Parasol]]
*[[Spark]]
*[[Stone]]
*[[Wheel]]
*[[Whip]]
{{col-end}}
|
{{col-begin}}
*None.
{{col-end}}
|}
 
===Stage 5===
[[File:Access Ark 5.jpg|thumb|right|250px|Kirby contends with a flying [[Security Force]] bot in Stage 5.]]
'''Section 1:''' The stage begins in the virtual realm. Kirby must contend with an [[Invader Armor]] here. From there, the path continues upward to a portal.
 
'''Section 2:''' Using the armor, Kirby battles the [[Holo Defense API|Holo-Doomers]].
 
'''Section 3:''' The path continues to the right, past a multitude of enemies, to another portal.
 
'''Section 4:''' Using the armor, Kirby battles [[Holo Defense API|Holo-Ice Dragon]].
 
'''Section 5:''' A Code Cube can be found along this path using a block to batter with.
 
'''Section 6:''' Using the armor, Kirby battles [[Holo Defense API|Holo-Kracko]].
 
'''Section 7:''' A Code Cube can be found along this path using a block to catch it with. From there, the armor transitions into [[Jet Mode]] and takes off.


'''Section 8:''' Kirby can shoot down multitudes of enemies along this path, including several Security Force drones.
'''Section 9:''' This area allows Kirby to gun down several enemies that would normally serve as [[Mid-Boss]]es. Several switches must be hit along the way to unlock a Code Cube at the end of the path.
'''Section 10:''' After Kirby crashes the jet, a portal appears to take him further in.
'''Section 11:''' Another path can be found here which leads to an encounter with a Security Force bot. From there, Kirby can grab some Robobot Armor and head down to another path, which eventually leads to an encounter with [[Gigavolt|Gigavolt II]]. Defeating this giant robot yields the stage exit at last.
(a secret room can be found in this stage, which contains the unique Sticker)
====Enemies, Mid-bosses, and Abilities====
{| style="border: 3px solid #E47575; {{round}};background: #F69D99" cellspacing="2"
! width="420px" | '''Regular Enemies'''
! width="180px" | '''Mid-Bosses'''
|- bgcolor="E47575"
|
{{col-begin}}
{{col-break|width=33%}}
*[[Blade Knight]]
*[[Blocky]] 2.0
*[[Bonkers]] 2.0
*[[Waddle Dee|Cannon Mech Waddle Dee]]
*[[Capsule J3]]
*[[Chilly]]
*[[Clown Acrobot]]
{{col-break|width=33%}}
*[[Esper]]
*[[Dubior]] 2.0
*[[Elec]]
*[[Galbo]]
*[[Haltworker]]
*[[King Doo]] 2.0
*[[Miasmoros]] 2.0
*[[Parasol Waddle Dee]]
{{col-break|width=34%}}
*[[Poppy Bros. Jr.]]
*[[Rocky]]
*[[Security Force]]
*[[Simirror]]
*[[Sir Kibble]]
*[[Telepathos]] 2.0
*[[Waddle Dee]]
*[[Waddle Doo]]
{{col-end}}
|
{{col-begin|width=50%}}
*[[Gigavolt|Gigavolt II]]
*[[Invader Armor]]
*[[Holo Defense API|Holo-Doomers]]
*[[Holo Defense API|Holo-Ice Dragon]]
*[[Holo Defense API|Holo-Kracko]]
*[[Security Force]]
{{col-end}}
|-
|-
! width="420px"| '''Abilities'''
|{{center|[[File:KPR Access Ark Stage 8 EX select.png|200px]]<br>[[Access Ark  - Stage 8 EX|Stage 8 EX]]}}
! width="300px" | '''Robobot Armor Modes'''
|Complete Stage 7 EX.
|- bgcolor="#E47575"
|3
|
|{{Y}}
{{col-begin}}
|[[Clanky Woods]]
{{col-break|width=50%}}
|This is an EX stage, so completing it is not required to finish the game.
*[[Circus]]
*[[Fighter]]
*[[Mirror]]
{{col-break|width=50%}}
*[[Smash|Smash Bros.]]
*[[Spark]]
*[[Sword]]
{{col-end}}
|
{{col-begin}}
{{col-break|width=50%}}
*[[Beam (Robobot Armor)|Beam]]
*[[Bomb (Robobot Armor)|Bomb]]
*[[Cutter (Robobot Armor)|Cutter]]
*[[ESP (Robobot Armor)|ESP]]
*[[Fire (Robobot Armor)|Fire]]
*[[Ice (Robobot Armor)|Ice]]
{{col-break|width=50%}}
*[[Jet (Robobot Armor)|Jet]]
*[[Mike (Robobot Armor)|Mike]]
*[[Parasol (Robobot Armor)|Parasol]]
*[[Spark (Robobot Armor)|Spark]]
*[[Stone (Robobot Armor)|Stone]]
*[[Sword (Robobot Armor)|Sword]]
{{col-end}}
|}


===Stage 6 (Bosses: [[Mecha Knight+]] and [[President Haltmann]])===
{{spoilers}}
[[File:Mecha Knight+.jpg|thumb|right|150px|New and improved?]]
At least seven Code Cubes are needed to break the firewall to this stage.
The stage begins in the virtual world, and [[Bandana Waddle Dee]] is available just to the right. There are six [[Copy Ability|Copy Abilities]] available from there, those being [[ESP]], [[Doctor]], [[Poison]], [[Jet]], [[Mirror]], and [[Spark]]. There is also a seventh pedestal that grants a random ability, one of which could be [[Smash|Smash Bros.]]. After the screen tilts somewhat, the door can be accessed at the right end of the path.
In the next room, Kirby appears on a round platform orbited by square blocks. The platform begins to rise in a cylindrical chamber full of colorful panels, which glitch out and give way to duller scenery. The elevator then reaches the top in a separate room, where a 4x4 square formation opens up into another door to enter through.
This leads to the boss chamber itself, which is the head office of the company. [[Susie]] is there to greet him, and chide him for intruding. She then brings down an upgraded version of Mecha Knight, now [[Mecha Knight+]]. Kirby is once again forced to fight him, and his new robotic clawed tail. Once defeated, the tail breaks off, along with Mecha Knight+'s mask, presumably freeing [[Meta Knight]] from Haltmann's influence at last.
Once he flees the scene, Susie returns, shocked that a warrior created by the [[Star Dream|Mother Computer]] could have been defeated twice. She is about to take her revenge on Kirby when she is interrupted by her boss, [[President Haltmann]] himself. He dismisses her, then addresses Kirby directly. The egg-shaped president shows him the Mother Computer, now using its proper name [[Star Dream]], explaining that the computer was built using knowledge gathered from ancient advanced civilizations. Haltmann then hops into a special golden mech built by the computer and engages Kirby with it.
[[File:Haltmann.jpg|thumb|right|150px|The big man himself.]]
Once Haltmann is defeated, his mech explodes, leaving him in his chair and furious. He moves to activate Star Dream and use it to destroy Kirby, but then Susie jumps in and steals the control helmet from him, which causes him to black out. Susie then declares that she'd been waiting for the chance to do that, hoping to take Star Dream for herself. However, as she puts on the helmet, the computer itself zaps her with a lightning bolt. Star Dream then boots up, and uses Haltmann's body to announce that it is erasing all of history in order to enact a new age of 'infinite prosperity'. It rises up through the ceiling and out into space, taking Haltmann with it. This leads directly into the last level, [[Mind in the Program]].
===Stage 7 EX===
[[File:Access Ark EX.jpg|thumb|right|250px|Kirby walks about the giant soda cans in Stage EX.]]
All 15 Code Cubes from the previous stages are required to unlock this one.
'''Prelude:''' Kirby appears in the hall with some Haltmann portraits. A portal awaits him in-between these.
'''Section 1:''' Kirby wanders through a soda can wasteland, dodging lasers and beating up enemies.
'''Section 2:''' In a townscape like the one in [[Resolution Road]], Kirby must guide a [[CarryDee]] through traffic to get a Code Cube.
'''Section 3:''' In the ice cream factory, Kirby must contend with all manner of hazards along a wind-swept slippery path.
'''Section 4:''' In the deep sea, Kirby must contend with some [[Barbar]] who would make a snack of him, along with other sea monstrosities. A unique Sticker can be collected along the way.
'''Section 5:''' Out in the desert, Kirby will need to jump between solid and liquid platforms over the [[Void]]. An optional doorway leads to a Code Cube, but a PhD may be needed to solve this puzzle.
'''Section 6:''' In the urban train, Kirby will have to deal with toxic clouds and auto-scrolling.
'''Section 7:''' Back in the Ark Hallways, Kirby will face off against [[Miasmoros]] 2.0. After that, it's another fight with [[Bonkers]] 2.0. From there, the last Code Cube can be collected before the stage exit.
====Enemies, Mid-bosses, and Abilities====
{| style="border: 3px solid #E47575; {{round}};background: #F69D99" cellspacing="2"
! width="420px" | '''Regular Enemies'''
! width="180px" | '''Mid-Bosses'''
|- bgcolor="E47575"
|
{{col-begin}}
{{col-break|width=33%}}
*[[Barbar]]
*[[Blade Knight]]
*[[Blipper]]
*[[Broom Hatter]]
*[[Waddle Dee|Cannon Mech Waddle Dee]]
*[[Cappy]]
*[[Capsule J3]]
*[[CarryDee]]
*[[Labo]]
*[[MechFlotzo]]
*[[Esper]]
{{col-break|width=33%}}
*[[Elec]]
*[[Prism Ball]]
*[[Flamer]]
*[[Galbo]]
*[[Glunk]]
*[[Gordo]]
*[[Haltworker]]
*[[Knuckle Joe]]
*[[Security Laser]]
*[[Mamanti]]
*[[Metal Guardian]]
*[[Noddy]]
{{col-break|width=34%}}
*[[Parasol Waddle Doo]]
*[[Pillah]]
*[[Scarfy]]
*[[MechAcro]]
*[[Sheld]]
*[[Shotzo]]
*[[Simirror]]
*[[Spynum]]
*[[Waddle Dee]]
*[[Waddle Doo]]
*[[Walf]]
*[[Whippy]]
{{col-end}}
|
{{col-begin|width=50%}}
*[[Bonkers]] 2.0
*[[Miasmoros]] 2.0
{{col-end}}
|-
! width="420px"| '''Abilities'''
! width="180px" | '''Robobot Armor Modes'''
|- bgcolor="#E47575"
|
{{col-begin}}
{{col-break|width=50%}}
*[[Archer]]
*[[Beam]]
*[[Bomb]]
*[[Doctor]]
*[[ESP]]
*[[Fighter]]
*[[Fire]]
*[[Hammer]]
{{col-break|width=50%}}
*[[Jet]]
*[[Mirror]]
*[[Parasol (ability)|Parasol]]
*[[Poison]]
*[[Sleep]]
*[[Spark]]
*[[Sword]]
*[[Whip]]
{{col-end}}
|
{{col-begin}}
*None.
{{col-end}}
|}
|}


===Stage 8 EX===
===In Meta Knightmare Returns===
[[File:Access Ark EX 2.jpg|thumb|right|250px|Getting dizzy...]]
All stages of Access Ark are played in one sequence in [[Meta Knightmare Returns]] except for certain sections involving the [[Robobot Armor]]. Through this sequence, four [[Sticker (Kirby: Planet Robobot)|sticker]]s can be found.
All 18 Code Cubes from the previous stages are required to unlock this one.


'''Prelude:''' Kirby enters a room in the virtual world with a number of presently inaccessible elements. A door lies to the right.
In addition, many enemies are re-sized - changing their [[Health]] and also possibly movement speed - and [[President Haltmann]], and the [[Mid-Bosses]] are changed to their 2.0 forms. [[Mecha Knight+]] is not fought.


'''Section 1:''' Kirby must contend with a number of obstacles along a hall. On the way back, he can use the Robobot Armor to get a Code Cube.
From there, Meta Knight squares off with three more bosses in succession. These are [[Dark Matter Clone]], [[Sectonia Clone]] and [[Galacta Knight|Galacta Knight Returns]].


'''Section 2:''' This hall features more obstacles which the armor can bust through on the way back.
Finally, in place of [[Code Cube]]s, side areas yield Meta-Points, which can be used to power [[Meta Knight]]'s special abilities.


'''Section 3:''' This area features rolling bars and giant billiard tables. On the way back, a Code Cube can be collected from one of the tables.
==Gallery==
<gallery>
KPR Access Ark Level Hub.png|A portion of the Access Ark Stage Select area.
KPR Mecha Knight+.png|Mecha Knight+ poses
KPR Haltmann.png|Haltmann.
</gallery>


'''Section 4:''' This hall begins to tilt {{realMe}}'s perspective through the middle of it.
==Names in other languages==
 
{{Names
'''Section 5:''' In this room, Kirby can collect the Robobot Armor, then will proceed to move all the way back to the prelude area with it.
|ja=アクシス アークス
 
|jaR=Akushisu Ākusu
'''Section 6:''' Taking the now-accessible portal from the prelude area leads to a [[Wheel Mode]] section.
|jaM=Acciss Arcs<br><small>This is the official English rendering of the Japanese name in-game. The term is likely derived from "access arm", which is the physical arm of a disk reader that moves the laser which reads and writes data.<br>It may also involve "axis" and "arc", terms commonly used in [[wikipedia:graph theory|graph theory]]; the Access Ark's points create a series of [[wikipedia:circular-arc graph|circular arcs]] around the axis defined by the ship.</small>
 
|ko=액세스 아크
'''Section 7:''' Kirby can transition out of Wheel Mode into one of three different modes, then enter the next room.
|koR=Aekseseu Akeu
 
|koM=Access Ark
'''Section 8:''' [[Clanky Woods]] appears again for a chase-down sequence, but is no match for the Robobot Armor. Defeating him yields the last Code Cube.
|de=Orbitale Offensive
 
|deM=Orbital Offensive
'''Section 9:''' Kirby uses the armor to crank an elevator up to a big display of Kirby and [[Meta Knight]] in 8-Bit form at the top of the [[Bubbly Clouds]] tower. The stage exit appears on the display.
|fr=Accès Analogique
 
|frM=Analogue Access
(there is a secret room in this stage, which holds the last unique Sticker and also is a callback to the [[Fine Fields]] region from ''[[Kirby: Triple Deluxe]]'')
|it=Mondo Access
 
|itM=Access World
====Enemies, Mid-bosses, and Abilities====
|es=Sistema Servidor
{| style="border: 3px solid #E47575; {{round}};background: #F69D99" cellspacing="2"
|esM=Server System
! width="420px" | '''Regular Enemies'''
}}
! width="180px" | '''Mid-Bosses'''
|- bgcolor="E47575"
|
{{col-begin}}
{{col-break|width=33%}}
*[[Blade Knight]]
*[[Bronto Burt]]
*[[Waddle Dee|Cannon Mech Waddle Dee]]
*[[Cappy]]
*[[Chilly]]
*[[Labo]]
*[[Esper]]
{{col-break|width=33%}}
*[[Foley]]
*[[Galbo]]
*[[Hairy Dee]]
*[[Kabu]]
*[[Parasol Waddle Dee]]
*[[Parasol Waddle Doo]]
*[[Rocky]]
{{col-break|width=34%}}
*[[Scarfy]]
*[[Sir Kibble]]
*[[Sparky]]
*[[Waddle Dee]]
*[[Waddle Doo]]
*[[Walky]]
*[[Wheelie]]
{{col-end}}
|
{{col-begin|width=50%}}
*[[Clanky Woods]] (chase)
{{col-end}}
|-
! width="420px"| '''Abilities'''
! width="300px" | '''Robobot Armor Modes'''
|- bgcolor="#E47575"
|
{{col-begin}}
{{col-break|width=50%}}
*[[Beam]]
*[[Bomb]]
*[[ESP]]
*[[Fire]]
*[[Ice]]
{{col-break|width=50%}}
*[[Mike]]
*[[Parasol (ability)|Parasol]]
*[[Spark]]
*[[Stone]]
*[[Sword]]
{{col-end}}
|
{{col-begin}}
{{col-break|width=50%}}
*[[Beam (Robobot Armor)|Beam]]
*[[Bomb (Robobot Armor)|Bomb]]
*[[Cutter (Robobot Armor)|Cutter]]
*[[ESP (Robobot Armor)|ESP]]
*[[Fire (Robobot Armor)|Fire]]
*[[Ice (Robobot Armor)|Ice]]
{{col-break|width=50%}}
*[[Mike (Robobot Armor)|Mike]]
*[[Parasol (Robobot Armor)|Parasol]]
*[[Spark (Robobot Armor)|Spark]]
*[[Stone (Robobot Armor)|Stone]]
*[[Sword (Robobot Armor)|Sword]]
*[[Wheel (Robobot Armor)|Wheel]]
{{col-end}}
|}
 
==Trivia==
[[File:Access Ark Stage Select.jpg|thumb|right|250px|A portion of the Access Ark Stage Select area.]]
*Stage EX features the [[Machine Passage]] theme from ''[[Kirby Air Ride]]'', the [[Neo Star]] menu theme from ''[[Kirby 64: The Crystal Shards]]'', a remix of the [[Nightmare]] battle theme, and the Havoc Aboard the Halberd theme from ''[[Kirby Super Star]].
*Stage EX 2 features a remix of the C.R.O.W.N.E.D. theme from ''[[Kirby's Return to Dream Land]]'', and the remix of the [[Green Greens]] theme used in ''[[Kirby Air Ride]] and ''[[Super Smash Bros. Melee]]''.


<br clear=all>
{{Navbox-KPR}}
{{KirbyPR}}
[[Category:Places]]
[[Category:Levels in Kirby: Planet Robobot]]

Latest revision as of 17:31, 17 February 2024

Access Ark
KPR Access Ark World Hub.png
Screenshot from Kirby: Planet Robobot.
Details
Level Nr. 6
Stages 6
EX Stages 2
Code Cubes 21
Mid-Bosses Security Force (6-1, 6-2, 6-4 & 6-5), Invader Armor (6-5), Bonkers 2.0 (6-7EX), Miasmoros 2.0 (6-7EX), Clanky Woods (chase) (6-8EX)
Boss Holo Defense API (partial) and Gigavolt II (6-5), Mecha Knight+ and President Haltmann (6-6)
Stages with Robobot Armor 6-3, 6-5, 6-8EX
Theme music

The stage select theme for Access Ark.

Level progression
Rhythm Route Mind in the Program
 This box: view  talk  edit 
This article is about the level. For the ship, see Access Ark (ship).

Access Ark is the sixth level of Kirby: Planet Robobot. It has five regular stages, a boss stage, and an EX stage. The level takes place on the mothership of the Haltmann Works Company and as such, features several large interior metallic areas laced with electronics. There are twenty-one Code Cubes to collect in this level, with three in every stage except the Boss one. The bosses are Mecha Knight+ and President Haltmann.

Stages[edit]

For details on each stage individually, click the name of the stage.

Stage Unlock Req. Code Cubes Robobot Armor? Boss/Mid-Boss Notes
N/A 3 No Security Force A HAL Room which doubles as a Smash Bros. room is hidden in this stage.
Complete Stage 1. 3 No Security Force
Complete Stage 2. 3 Yes No
Complete Stage 3. 3 No Security Force A HAL Room is hidden in this stage.
Complete Stage 4. 3 Yes Invader Armor
Holo-Defense API (excluding Holo-Coily Rattler)
Security Force
All 2.0 Mid-Bosses
Gigavolt II
Collect 7 Code Cubes from prior Access Ark stages and complete Stage 5. 0 No Mecha Knight+
President Haltmann
Completing this stage leads into Mind in the Program.
Collect all Code Cubes from prior Access Ark stages. 3 No Bonkers 2.0
Miasmoros 2.0
This is an EX stage, so completing it is not required to finish the game.
Complete Stage 7 EX. 3 Yes Clanky Woods This is an EX stage, so completing it is not required to finish the game.

In Meta Knightmare Returns[edit]

All stages of Access Ark are played in one sequence in Meta Knightmare Returns except for certain sections involving the Robobot Armor. Through this sequence, four stickers can be found.

In addition, many enemies are re-sized - changing their Health and also possibly movement speed - and President Haltmann, and the Mid-Bosses are changed to their 2.0 forms. Mecha Knight+ is not fought.

From there, Meta Knight squares off with three more bosses in succession. These are Dark Matter Clone, Sectonia Clone and Galacta Knight Returns.

Finally, in place of Code Cubes, side areas yield Meta-Points, which can be used to power Meta Knight's special abilities.

Gallery[edit]

Names in other languages[edit]

Language Name Meaning
Japanese アクシス アークス
Akushisu Ākusu
Acciss Arcs
This is the official English rendering of the Japanese name in-game. The term is likely derived from "access arm", which is the physical arm of a disk reader that moves the laser which reads and writes data.
It may also involve "axis" and "arc", terms commonly used in graph theory; the Access Ark's points create a series of circular arcs around the axis defined by the ship.
French Accès Analogique Analogue Access
German Orbitale Offensive Orbital Offensive
Italian Mondo Access Access World
Korean 액세스 아크
Aekseseu Akeu
Access Ark
Spanish Sistema Servidor Server System